feat: Enhance user state management with polling and WebSocket connection handling

This commit is contained in:
2026-01-07 21:42:21 +01:00
parent ef073afd5e
commit 02869fff8b
8 changed files with 163 additions and 25 deletions

View File

@@ -3,6 +3,7 @@ import { ref } from 'vue';
import { useQuasar } from 'quasar';
import { useRouter } from 'vue-router';
import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const lobbyName = ref('');
@@ -11,13 +12,14 @@ const playerAmount = ref(2);
const $q = useQuasar();
const isLoading = ref(false);
const router = useRouter();
const info = useUserInfo();
const createGameQuasar = async () => {
if (!lobbyName.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return;
}
isLoading.value = true;
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then((response) => {
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then(async (response) => {
const responseData = response.data
console.log("Response" + responseData.status)
$q.notify({
@@ -26,12 +28,12 @@ const createGameQuasar = async () => {
icon: 'check_circle',
position: 'top'
});
await info.requestState();
router.replace("/game")
}).catch((err) => {
console.log("ERROR:" + err)
}).finally(() =>
isLoading.value = false
)
})
}
</script>