feat/FRO-31: Added ingame (#20)

Force push of Janis ingame changes

Co-authored-by: Janis <janis.e.20@gmx.de>
Reviewed-on: #20
This commit is contained in:
2025-12-11 00:15:50 +01:00
parent 97b7df2a75
commit 39898ed03b
11 changed files with 209 additions and 13 deletions

62
src/components/Ingame.vue Normal file
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@@ -0,0 +1,62 @@
<script setup lang="ts">
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo} from "@/types/GameTypes.ts";
import HandC from "@/components/ingame/HandC.vue";
import GameInfoC from "@/components/ingame/GameInfoC.vue";
import PlayedCardsC from "@/components/ingame/PlayedCardsC.vue";
import ScoreboardC from "@/components/ingame/ScoreboardC.vue";
import TurnC from "@/components/ingame/TurnC.vue";
const ig = useIngame()
</script>
<template>
<q-page class="game-field-background vh-100 ingame-side-shadow">
<div class="py-5 container-xxl">
<q-row class="q-gutter-md q-mx-md">
<q-col cols="4" class="mt-5 text-start">
<TurnC v-if="(ig.data as GameInfo)?.playerQueue" :queue="(ig.data as GameInfo).playerQueue!"/>
</q-col>
<q-col cols="4" class="text-center">
<ScoreboardC v-if="(ig.data as GameInfo)?.currentRound" :current-round="(ig.data as GameInfo).currentRound!" />
<div class="d-flex justify-content-center g-3 mb-5">
<PlayedCardsC v-if="(ig.data as GameInfo)?.currentTrick" :trick="(ig.data as GameInfo).currentTrick!" />
</div>
</q-col>
<q-col cols="4" class="mt-5 text-end">
<GameInfoC v-if="(ig.data as GameInfo)?.currentRound"
:first-card="(ig.data as GameInfo).currentTrick?.firstCard ?? null"
:trumpsuit="(ig.data as GameInfo).currentRound!.trumpSuit"/>
</q-col>
</q-row>
<q-row justify="center" class="q-gutter-sm mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<q-col cols="12" class="flex justify-center">
<HandC v-if="(ig.data as GameInfo)?.hand && (ig.data as GameInfo)?.self" :hand="(ig.data as GameInfo).hand!" :self="(ig.data as GameInfo).self"/>
</q-col>
</q-row>
</div>
</q-page>
</template>
<style scoped>
.game-field-background {
background-image: var(--body-background-color);
background-repeat: no-repeat;
background-size: cover;
max-width: 1400px;
margin: 0 auto;
min-height: 100vh;
}
.ingame-side-shadow {
box-shadow: 0 1px 15px 0 #000000
}
</style>

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@@ -1,6 +1,9 @@
<script lang="ts" setup>
import {toRefs} from 'vue'
import type {Hand, Player} from "@/types/GameSubTypes.ts";
import {useWebSocket} from "@/composables/useWebsocket.ts";
const wb = useWebSocket()
const props = defineProps<{
hand: Hand
@@ -8,21 +11,37 @@ const props = defineProps<{
self: Player | null
}>()
const emit = defineEmits<{
(e: 'play-card', idx: number): void
(e: 'skip-dog'): void
}>()
const { hand, isHandInactive, self } = toRefs(props)
function handlePlayCard(idx: number | null) {
if (idx === null) return
function handlePlayCard(element: any, index: number | null) {
if (index === null) return
if (isHandInactive?.value) return
emit('play-card', idx)
isHandInactive.value = true
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
wb.sendAndWait("PlayCard", { cardindex: index })
.catch(() => {
element.animate(wiggleKeyframes, wiggleTiming);
isHandInactive.value = false;
})
}
function handleSkipDogLife() {
emit('skip-dog')
//TODO: Add some animation or feedback for skipping turn
}
function getCardImagePath(cardPath: string) {
@@ -37,7 +56,7 @@ function getCardImagePath(cardPath: string) {
<div id="card-slide" :class="'ingame-cards-slide ' + (isHandInactive ? 'inactive' : '' )">
<div class="cards-row">
<div v-for="card in hand.cards" :key="card.identifier" class="handcard">
<div class="card-btn" @click="handlePlayCard(card.idx)" aria-label="Play card">
<div class="card-btn" @click="handlePlayCard(this, card.idx)" aria-label="Play card">
<q-img :src="getCardImagePath(card.path)" :alt="card.identifier" class="card" />
</div>
</div>