feat/FRO-31: Added ingame (#20)
Force push of Janis ingame changes Co-authored-by: Janis <janis.e.20@gmx.de> Reviewed-on: #20
This commit is contained in:
62
src/components/Ingame.vue
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62
src/components/Ingame.vue
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@@ -0,0 +1,62 @@
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<script setup lang="ts">
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import {useIngame} from "@/composables/useIngame.ts";
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import type {GameInfo} from "@/types/GameTypes.ts";
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import HandC from "@/components/ingame/HandC.vue";
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import GameInfoC from "@/components/ingame/GameInfoC.vue";
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import PlayedCardsC from "@/components/ingame/PlayedCardsC.vue";
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import ScoreboardC from "@/components/ingame/ScoreboardC.vue";
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import TurnC from "@/components/ingame/TurnC.vue";
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const ig = useIngame()
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</script>
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<template>
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<q-page class="game-field-background vh-100 ingame-side-shadow">
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<div class="py-5 container-xxl">
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<q-row class="q-gutter-md q-mx-md">
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<q-col cols="4" class="mt-5 text-start">
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<TurnC v-if="(ig.data as GameInfo)?.playerQueue" :queue="(ig.data as GameInfo).playerQueue!"/>
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</q-col>
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<q-col cols="4" class="text-center">
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<ScoreboardC v-if="(ig.data as GameInfo)?.currentRound" :current-round="(ig.data as GameInfo).currentRound!" />
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<div class="d-flex justify-content-center g-3 mb-5">
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<PlayedCardsC v-if="(ig.data as GameInfo)?.currentTrick" :trick="(ig.data as GameInfo).currentTrick!" />
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</div>
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</q-col>
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<q-col cols="4" class="mt-5 text-end">
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<GameInfoC v-if="(ig.data as GameInfo)?.currentRound"
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:first-card="(ig.data as GameInfo).currentTrick?.firstCard ?? null"
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:trumpsuit="(ig.data as GameInfo).currentRound!.trumpSuit"/>
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</q-col>
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</q-row>
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<q-row justify="center" class="q-gutter-sm mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
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<q-col cols="12" class="flex justify-center">
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<HandC v-if="(ig.data as GameInfo)?.hand && (ig.data as GameInfo)?.self" :hand="(ig.data as GameInfo).hand!" :self="(ig.data as GameInfo).self"/>
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</q-col>
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</q-row>
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</div>
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</q-page>
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</template>
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<style scoped>
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.game-field-background {
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background-image: var(--body-background-color);
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background-repeat: no-repeat;
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background-size: cover;
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max-width: 1400px;
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margin: 0 auto;
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min-height: 100vh;
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}
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.ingame-side-shadow {
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box-shadow: 0 1px 15px 0 #000000
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}
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</style>
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@@ -1,6 +1,9 @@
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<script lang="ts" setup>
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<script lang="ts" setup>
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import {toRefs} from 'vue'
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import {toRefs} from 'vue'
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import type {Hand, Player} from "@/types/GameSubTypes.ts";
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import type {Hand, Player} from "@/types/GameSubTypes.ts";
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import {useWebSocket} from "@/composables/useWebsocket.ts";
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const wb = useWebSocket()
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const props = defineProps<{
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const props = defineProps<{
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hand: Hand
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hand: Hand
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@@ -8,21 +11,37 @@ const props = defineProps<{
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self: Player | null
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self: Player | null
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}>()
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}>()
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const emit = defineEmits<{
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(e: 'play-card', idx: number): void
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(e: 'skip-dog'): void
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}>()
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const { hand, isHandInactive, self } = toRefs(props)
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const { hand, isHandInactive, self } = toRefs(props)
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function handlePlayCard(idx: number | null) {
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function handlePlayCard(element: any, index: number | null) {
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if (idx === null) return
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if (index === null) return
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if (isHandInactive?.value) return
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if (isHandInactive?.value) return
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emit('play-card', idx)
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isHandInactive.value = true
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const wiggleKeyframes = [
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{ transform: 'translateX(0)' },
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{ transform: 'translateX(-5px)' },
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{ transform: 'translateX(5px)' },
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{ transform: 'translateX(-5px)' },
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{ transform: 'translateX(0)' }
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];
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const wiggleTiming = {
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duration: 400,
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iterations: 1,
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easing: 'ease-in-out',
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fill: 'forwards'
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};
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wb.sendAndWait("PlayCard", { cardindex: index })
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.catch(() => {
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element.animate(wiggleKeyframes, wiggleTiming);
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isHandInactive.value = false;
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})
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}
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}
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function handleSkipDogLife() {
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function handleSkipDogLife() {
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emit('skip-dog')
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//TODO: Add some animation or feedback for skipping turn
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}
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}
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function getCardImagePath(cardPath: string) {
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function getCardImagePath(cardPath: string) {
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@@ -37,7 +56,7 @@ function getCardImagePath(cardPath: string) {
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<div id="card-slide" :class="'ingame-cards-slide ' + (isHandInactive ? 'inactive' : '' )">
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<div id="card-slide" :class="'ingame-cards-slide ' + (isHandInactive ? 'inactive' : '' )">
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<div class="cards-row">
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<div class="cards-row">
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<div v-for="card in hand.cards" :key="card.identifier" class="handcard">
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<div v-for="card in hand.cards" :key="card.identifier" class="handcard">
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<div class="card-btn" @click="handlePlayCard(card.idx)" aria-label="Play card">
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<div class="card-btn" @click="handlePlayCard(this, card.idx)" aria-label="Play card">
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<q-img :src="getCardImagePath(card.path)" :alt="card.identifier" class="card" />
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<q-img :src="getCardImagePath(card.path)" :alt="card.identifier" class="card" />
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</div>
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</div>
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</div>
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</div>
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29
src/composables/useIngame.ts
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29
src/composables/useIngame.ts
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@@ -0,0 +1,29 @@
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import { defineStore } from 'pinia'
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import {ref, type Ref} from 'vue'
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import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo} from "@/types/GameTypes.ts";
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import axios from "axios";
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const api = window?.__RUNTIME_CONFIG__?.API_URL;
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export const useIngame = defineStore('ingame', () => {
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const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
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const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
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function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
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state.value = newState;
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data.value = newData;
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}
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function requestGame(gameId: string) {
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axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
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setIngame(response.data.state, response.data.data);
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});
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}
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function clearIngame() {
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state.value = null;
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data.value = null;
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}
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return { state, data, requestGame, setIngame, clearIngame };
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});
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@@ -1,19 +1,40 @@
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import { defineStore } from 'pinia'
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import { defineStore } from 'pinia'
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import {ref, type Ref} from 'vue'
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import {ref, type Ref} from 'vue'
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import axios from "axios";
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const api = window?.__RUNTIME_CONFIG__?.API_URL;
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export const useUserInfo = defineStore('userInfo', () => {
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export const useUserInfo = defineStore('userInfo', () => {
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const username: Ref<string | null> = ref(null);
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const username: Ref<string | null> = ref(null);
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const userId: Ref<number | null> = ref(null);
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const userId: Ref<number | null> = ref(null);
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const gameId: Ref<string | null> = ref(null);
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function setUserInfo(name: string, id: number) {
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function setUserInfo(name: string, id: number) {
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username.value = name;
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username.value = name;
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userId.value = id;
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userId.value = id;
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}
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}
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function setGameId(id: string) {
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gameId.value = id;
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}
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function requestState() {
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axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
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username.value = response.data.username;
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if (response.data.ingame) {
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gameId.value = response.data.gameId;
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}
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});
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}
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function clearUserInfo() {
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function clearUserInfo() {
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username.value = null;
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username.value = null;
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userId.value = null;
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userId.value = null;
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}
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}
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return { username, userId, setUserInfo, clearUserInfo };
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function clearGameId() {
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gameId.value = null;
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}
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return { username, userId, gameId, setUserInfo, requestState, clearUserInfo, setGameId, clearGameId };
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});
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});
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@@ -6,8 +6,13 @@ import {
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sendEventAndWait,
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sendEventAndWait,
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onEvent,
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onEvent,
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isWebSocketConnected,
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isWebSocketConnected,
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setDefaultHandler,
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} from "@/services/ws";
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} from "@/services/ws";
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function defaultEventHandler<T = any>(data: (data: T) => void) {
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setDefaultHandler(data);
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}
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export function useWebSocket() {
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export function useWebSocket() {
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const isConnected = ref(isWebSocketConnected());
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const isConnected = ref(isWebSocketConnected());
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const lastMessage = ref<any>(null);
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const lastMessage = ref<any>(null);
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@@ -51,5 +56,6 @@ export function useWebSocket() {
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sendAndWait: sendEventAndWait,
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sendAndWait: sendEventAndWait,
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useEvent,
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useEvent,
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defaultEventHandler
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};
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};
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}
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}
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@@ -1,3 +1,6 @@
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import {useIngame} from "@/composables/useIngame.ts";
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import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo} from "@/types/GameTypes.ts";
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const api = window.__RUNTIME_CONFIG__?.API_URL;
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const api = window.__RUNTIME_CONFIG__?.API_URL;
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// ---------- Types ---------------------------------------------------------
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// ---------- Types ---------------------------------------------------------
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@@ -6,6 +9,8 @@ export type ServerMessage<T = any> = {
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id?: string;
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id?: string;
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event?: string;
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event?: string;
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status?: "success" | "error";
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status?: "success" | "error";
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state?: "Lobby" | "InGame" | "SelectTrump" | "TieBreak" | "FinishedMatch";
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stateData?: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo;
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data?: T;
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data?: T;
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error?: string;
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error?: string;
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};
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};
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@@ -28,9 +33,12 @@ let ws: WebSocket | null = null;
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const pending = new Map<string, PendingEntry>();
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const pending = new Map<string, PendingEntry>();
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const handlers = new Map<string, HandlerFn>();
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const handlers = new Map<string, HandlerFn>();
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const uState = useIngame();
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let heartbeatTimer: ReturnType<typeof setInterval> | null = null;
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let heartbeatTimer: ReturnType<typeof setInterval> | null = null;
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let defaultHandler: HandlerFn | null = null;
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function uuid(): string {
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function uuid(): string {
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return crypto.randomUUID();
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return crypto.randomUUID();
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}
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}
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@@ -73,7 +81,7 @@ function setupSocketHandlers(socket: WebSocket) {
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return;
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return;
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}
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}
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const { id, event, status, data } = msg;
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const { id, event, state, stateData, status, data } = msg;
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// RPC response branch
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// RPC response branch
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if (id && status) {
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if (id && status) {
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@@ -91,6 +99,10 @@ function setupSocketHandlers(socket: WebSocket) {
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return;
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return;
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}
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}
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if (state && stateData) {
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uState.setIngame(state, stateData);
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}
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// Server event → handler branch
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// Server event → handler branch
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if (id && event) {
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if (id && event) {
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const handler = handlers.get(event);
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const handler = handlers.get(event);
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@@ -103,7 +115,17 @@ function setupSocketHandlers(socket: WebSocket) {
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if (!handler) {
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if (!handler) {
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console.warn("[WS] No handler for event:", event);
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console.warn("[WS] No handler for event:", event);
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reply("error", `No handler for '${event}'`);
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if (defaultHandler) {
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try {
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await defaultHandler(data ?? {});
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reply("success");
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} catch (err) {
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reply("error", (err as Error).message);
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}
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} else {
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reply("error", `No handler for '${event}'`);
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}
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return;
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return;
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}
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}
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@@ -232,5 +254,9 @@ export function onEvent(event: string, handler: HandlerFn) {
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handlers.set(event, handler);
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handlers.set(event, handler);
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}
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}
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export function setDefaultHandler(handler: HandlerFn) {
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defaultHandler = handler;
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}
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export const isWebSocketConnected = () =>
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export const isWebSocketConnected = () =>
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!!ws && ws.readyState === WebSocket.OPEN;
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!!ws && ws.readyState === WebSocket.OPEN;
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33
src/views/Game.vue
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33
src/views/Game.vue
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@@ -0,0 +1,33 @@
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<script setup lang="ts">
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import {useWebSocket} from "@/composables/useWebsocket.ts";
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import {useIngame} from "@/composables/useIngame.ts";
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import Ingame from "@/components/Ingame.vue";
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import {useUserInfo} from "@/composables/useUserInfo.ts";
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import router from "@/router";
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const wb = useWebSocket()
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const ig = useIngame()
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const ui = useUserInfo()
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ui.requestState()
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if (ui.gameId) {
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ig.requestGame(ui.gameId)
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wb.connect()
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} else {
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router.replace("/")
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}
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</script>
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<template>
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<div class="lobby-background">
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<Ingame v-if="ig.state === 'InGame'" />
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</div>
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</template>
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<style scoped>
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.lobby-background {
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background-color: var(--body-background-color);
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width: 100%;
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min-height:100vh;
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}
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</style>
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Reference in New Issue
Block a user