feat: Enhance win effects and animations in OfflineView component
This commit is contained in:
@@ -12,6 +12,10 @@ const reelStates = ref([
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const globalSpinning = ref(false)
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const globalSpinning = ref(false)
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const hasSpun = ref(false)
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const hasSpun = ref(false)
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const glowThird = ref(false)
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const winBlink = ref(false)
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const winFire = ref(false)
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let winEffectsTimer: number | undefined
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const isWinner = computed(() => {
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const isWinner = computed(() => {
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const [r1, r2, r3] = reelStates.value;
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const [r1, r2, r3] = reelStates.value;
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@@ -26,20 +30,56 @@ const spin = (): void => {
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globalSpinning.value = true;
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globalSpinning.value = true;
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hasSpun.value = false;
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hasSpun.value = false;
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// Reset possible win effects
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reelStates.value.forEach((reel, index) => {
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winBlink.value = false;
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winFire.value = false;
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if (winEffectsTimer) {
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clearTimeout(winEffectsTimer);
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winEffectsTimer = undefined;
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}
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reelStates.value.forEach((reel) => {
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reel.isSpinning = true;
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reel.isSpinning = true;
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reel.value = getRandomSymbol();
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});
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const base0 = 1500;
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const gap = 800;
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const base1 = base0 + gap;
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const base2 = base1 + gap;
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setTimeout(() => {
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reelStates.value[0].isSpinning = false;
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}, base0);
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setTimeout(() => {
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reelStates.value[1].isSpinning = false;
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}, base1);
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setTimeout(() => {
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const firstTwoMatch = reelStates.value[0].value === reelStates.value[1].value &&
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reelStates.value[0].value !== '❓';
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const extraDelay = firstTwoMatch ? 1000 : 0;
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glowThird.value = firstTwoMatch;
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setTimeout(() => {
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setTimeout(() => {
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reel.value = getRandomSymbol();
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reelStates.value[2].isSpinning = false;
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reel.isSpinning = false;
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glowThird.value = false;
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if (index === 2) {
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globalSpinning.value = false;
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globalSpinning.value = false;
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hasSpun.value = true;
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hasSpun.value = true;
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const allThreeMatch =
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reelStates.value[0].value !== '❓' &&
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reelStates.value[0].value === reelStates.value[1].value &&
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reelStates.value[1].value === reelStates.value[2].value;
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if (allThreeMatch) {
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winFire.value = true;
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winBlink.value = true;
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winEffectsTimer = window.setTimeout(() => {
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winFire.value = false;
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winBlink.value = false;
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winEffectsTimer = undefined;
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}, 3000);
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}
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}
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}, 1500 + (index * 800));
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}, base2 - base1 + extraDelay);
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});
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}, base1);
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};
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};
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</script>
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</script>
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@@ -54,16 +94,20 @@ const spin = (): void => {
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leave-active-class="animate__animated animate__fadeOutUp"
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leave-active-class="animate__animated animate__fadeOutUp"
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>
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>
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<q-card class="slot-machine-card q-pa-lg text-center shadow-10">
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<q-card class="slot-machine-card q-pa-lg text-center shadow-10">
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<div class="text-h4 q-mb-md text-black text-weight-bolder " style="font-family: serif;">Offline Casino</div>
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<div class="text-h4 q-mb-md text-black text-weight-bolder " style="font-family: serif;">Offline Drehmaschine</div>
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<div class="row justify-center q-gutter-md q-mb-xl">
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<div class="row justify-center q-gutter-md q-mb-xl">
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<div v-for="(reel, index) in reelStates" :key="index" class="reel-container shadow-2">
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<div
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v-for="(reel, index) in reelStates"
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:key="index"
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:class="['reel-container', 'shadow-2', (winFire || (glowThird && index === 2)) ? 'glow-fire' : '']"
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>
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<div v-if="reel.isSpinning" class="reel-strip">
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<div v-if="reel.isSpinning" class="reel-strip">
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<div v-for="n in 10" :key="n" class="text-h2">{{ symbols[n % symbols.length] }}</div>
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<div v-for="n in 10" :key="n" class="text-h2">{{ symbols[n % symbols.length] }}</div>
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</div>
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</div>
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<div v-else class="text-h2 static-symbol">{{ reel.value }}</div>
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<div v-else :class="['text-h2', 'static-symbol', winBlink ? 'blink-win' : '']">{{ reel.value }}</div>
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</div>
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</div>
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</div>
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</div>
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@@ -129,4 +173,40 @@ const spin = (): void => {
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.animate-bounce { animation: bounce 0.5s infinite alternate; }
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.animate-bounce { animation: bounce 0.5s infinite alternate; }
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@keyframes bounce { from { transform: scale(1); } to { transform: scale(1.1); } }
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@keyframes bounce { from { transform: scale(1); } to { transform: scale(1.1); } }
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.glow-fire {
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border-color: #ff9800;
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box-shadow:
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0 0 10px 2px rgba(255, 152, 0, 0.8),
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0 0 18px 6px rgba(255, 87, 34, 0.5),
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inset 0 0 8px 2px rgba(255, 193, 7, 0.4);
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animation: fireGlow 900ms ease-in-out infinite alternate;
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}
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@keyframes fireGlow {
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0% {
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box-shadow:
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0 0 6px 1px rgba(255, 152, 0, 0.6),
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0 0 12px 3px rgba(255, 87, 34, 0.35),
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inset 0 0 5px 1px rgba(255, 193, 7, 0.3);
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transform: translateY(0) scale(1);
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}
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100% {
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box-shadow:
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0 0 14px 3px rgba(255, 152, 0, 1),
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0 0 24px 8px rgba(255, 87, 34, 0.6),
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inset 0 0 10px 3px rgba(255, 193, 7, 0.5);
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transform: translateY(-1px) scale(1.02);
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}
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}
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.blink-win {
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animation: blinkWin 300ms steps(1, end) infinite;
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}
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@keyframes blinkWin {
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0% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
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50% { opacity: 0.2; filter: drop-shadow(0 0 6px rgba(255,255,255,0.6)); }
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100% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
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}
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</style>
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</style>
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@@ -4,7 +4,6 @@ import vue from '@vitejs/plugin-vue'
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import vueJsx from '@vitejs/plugin-vue-jsx'
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import vueJsx from '@vitejs/plugin-vue-jsx'
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import vueDevTools from 'vite-plugin-vue-devtools'
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import vueDevTools from 'vite-plugin-vue-devtools'
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import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
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import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
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import { VitePWA } from 'vite-plugin-pwa'
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import { VitePWA } from 'vite-plugin-pwa'
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// https://vite.dev/config/
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// https://vite.dev/config/
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