feat: FRO-24 Create Played Cards Component

This commit is contained in:
2025-12-10 22:34:48 +01:00
parent b19f59e498
commit 6d064e9710
2 changed files with 30 additions and 10 deletions

View File

@@ -9,6 +9,7 @@ import ScoreboardC from "@/components/ingame/ScoreboardC.vue";
import TurnC from "@/components/ingame/TurnC.vue"; import TurnC from "@/components/ingame/TurnC.vue";
const ig = useIngame() const ig = useIngame()
</script> </script>
<template> <template>

View File

@@ -1,6 +1,9 @@
<script lang="ts" setup> <script lang="ts" setup>
import {toRefs} from 'vue' import {toRefs} from 'vue'
import type {Hand, Player} from "@/types/GameSubTypes.ts"; import type {Hand, Player} from "@/types/GameSubTypes.ts";
import {useWebSocket} from "@/composables/useWebsocket.ts";
const wb = useWebSocket()
const props = defineProps<{ const props = defineProps<{
hand: Hand hand: Hand
@@ -8,21 +11,37 @@ const props = defineProps<{
self: Player | null self: Player | null
}>() }>()
const emit = defineEmits<{
(e: 'play-card', idx: number): void
(e: 'skip-dog'): void
}>()
const { hand, isHandInactive, self } = toRefs(props) const { hand, isHandInactive, self } = toRefs(props)
function handlePlayCard(idx: number | null) { function handlePlayCard(element: any, index: number | null) {
if (idx === null) return if (index === null) return
if (isHandInactive?.value) return if (isHandInactive?.value) return
emit('play-card', idx) isHandInactive.value = true
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
wb.sendAndWait("PlayCard", { cardindex: index })
.catch(() => {
element.animate(wiggleKeyframes, wiggleTiming);
isHandInactive.value = false;
})
} }
function handleSkipDogLife() { function handleSkipDogLife() {
emit('skip-dog') //TODO: Add some animation or feedback for skipping turn
} }
function getCardImagePath(cardPath: string) { function getCardImagePath(cardPath: string) {
@@ -37,7 +56,7 @@ function getCardImagePath(cardPath: string) {
<div id="card-slide" :class="'ingame-cards-slide ' + (isHandInactive ? 'inactive' : '' )"> <div id="card-slide" :class="'ingame-cards-slide ' + (isHandInactive ? 'inactive' : '' )">
<div class="cards-row"> <div class="cards-row">
<div v-for="card in hand.cards" :key="card.identifier" class="handcard"> <div v-for="card in hand.cards" :key="card.identifier" class="handcard">
<div class="card-btn" @click="handlePlayCard(card.idx)" aria-label="Play card"> <div class="card-btn" @click="handlePlayCard(this, card.idx)" aria-label="Play card">
<q-img :src="getCardImagePath(card.path)" :alt="card.identifier" class="card" /> <q-img :src="getCardImagePath(card.path)" :alt="card.identifier" class="card" />
</div> </div>
</div> </div>