From 85b0570c1b626e88ba235b4dccb9089ac3c66d1d Mon Sep 17 00:00:00 2001 From: LQ63 Date: Sun, 14 Dec 2025 23:12:39 +0100 Subject: [PATCH] feat(ui): FRO-5 Animation Card Played Cleaned up unnecessary bits of code --- src/components/ingame/HandC.vue | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/components/ingame/HandC.vue b/src/components/ingame/HandC.vue index 18be7db..77b90a1 100644 --- a/src/components/ingame/HandC.vue +++ b/src/components/ingame/HandC.vue @@ -25,9 +25,7 @@ function triggerWiggle(index: number) { function handlePlayCard(index: number | null) { if (index === null) return - wb.sendAndWait("PlayCard", { cardindex: index }).then( - - ).catch((error) => { + wb.sendAndWait("PlayCard", { cardindex: index }).catch((error) => { triggerWiggle(index) $q.notify({ @@ -40,14 +38,9 @@ function handlePlayCard(index: number | null) { } function onBeforeLeave(el: Element) { const element = el as HTMLElement; - // 1. Get the current position relative to the container const { marginLeft, marginTop, width, height } = window.getComputedStyle(element); - - // 2. Explicitly set the geometry to freeze it in place element.style.left = `${element.offsetLeft - parseFloat(marginLeft)}px`; element.style.top = `${element.offsetTop - parseFloat(marginTop)}px`; - - // 3. Keep the width/height fixed so it doesn't shrink when becoming absolute element.style.width = width; element.style.height = height; }