feat(ui): FRO-34 Lobby (#21)
Started with Lobby Component Co-authored-by: LQ63 <lkhermann@web.de> Co-authored-by: Janis <janis-e@gmx.de> Reviewed-on: #21 Reviewed-by: Janis <janis-e@gmx.de> Co-authored-by: lq64 <lq@blackhole.local> Co-committed-by: lq64 <lq@blackhole.local>
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@@ -11,7 +11,7 @@ const {trumpsuit, firstCard} = toRefs(props)
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const trumpName = computed(() => {
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switch (trumpsuit.value.path.charAt(trumpsuit.value.path.length - 1)) {
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switch (trumpsuit.value.identifier.charAt(1) as string) {
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case 'S':
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return 'Spades'
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case 'H':
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@@ -36,14 +36,12 @@ const trumpName = computed(() => {
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<div class="q-mt-md">
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<div class="text-subtitle1 q-mb-xs q-font-medium">First Card</div>
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<div id="first-card-container" class="q-pa-sm bg-grey-2 rounded shadow-2"
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<div id="first-card-container" class="q-pa-sm rounded shadow-2"
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style="display:inline-block;">
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<q-img v-if="firstCard" :src="firstCard.path" alt="First Card" class="firstbox"
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style="width: 80px; border-radius: 6px;"/>
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<div v-else class="q-pa-sm"
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style="width: 80px; height: 120px; display:flex; align-items:center; justify-content:center; border-radius:6px; background: #ffffff; color: #666;">
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No image
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</div>
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<q-img v-else src="/images/cards/1B.png" alt="First Card" class="firstbox"
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style="width: 80px; border-radius: 6px;"/>
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</div>
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</div>
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</div>
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@@ -1,42 +1,40 @@
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<script lang="ts" setup>
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import {toRefs} from 'vue'
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import type {Hand, Player} from "@/types/GameSubTypes.ts";
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import {useWebSocket} from "@/composables/useWebsocket.ts";
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import {useIngame} from "@/composables/useIngame.ts";
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import type {GameInfo} from "@/types/GameTypes.ts";
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import {useQuasar} from "quasar";
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import { ref } from 'vue';
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const wb = useWebSocket()
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const wi = useIngame()
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const $q = useQuasar();
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const props = defineProps<{
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hand: Hand
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isHandInactive?: boolean
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self: Player | null
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}>()
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const wiggleIdx = ref<number | null>(null)
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let wiggleTimer: ReturnType<typeof setTimeout> | null = null
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const { hand, isHandInactive, self } = toRefs(props)
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function triggerWiggle(index: number) {
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// clear previous timer if any
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if (wiggleTimer) clearTimeout(wiggleTimer)
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wiggleIdx.value = index
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wiggleTimer = setTimeout(() => {
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wiggleIdx.value = null
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wiggleTimer = null
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}, 700)
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}
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function handlePlayCard(element: any, index: number | null) {
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function handlePlayCard(index: number | null) {
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if (index === null) return
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if (isHandInactive?.value) return
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isHandInactive.value = true
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const wiggleKeyframes = [
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{ transform: 'translateX(0)' },
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{ transform: 'translateX(-5px)' },
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{ transform: 'translateX(5px)' },
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{ transform: 'translateX(-5px)' },
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{ transform: 'translateX(0)' }
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];
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const wiggleTiming = {
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duration: 400,
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iterations: 1,
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easing: 'ease-in-out',
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fill: 'forwards'
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};
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wb.sendAndWait("PlayCard", { cardindex: index })
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.catch(() => {
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element.animate(wiggleKeyframes, wiggleTiming);
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isHandInactive.value = false;
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.catch((error) => {
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triggerWiggle(index)
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$q.notify({
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message: error.message,
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color: "negative",
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position: "top"
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})
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})
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}
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@@ -52,16 +50,16 @@ function getCardImagePath(cardPath: string) {
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</script>
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<template>
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<div class="bottom-div hand-container">
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<div id="card-slide" :class="'ingame-cards-slide ' + (isHandInactive ? 'inactive' : '' )">
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<div class="hand-container">
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<div id="card-slide" class="ingame-cards-slide">
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<div class="cards-row">
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<div v-for="card in hand.cards" :key="card.identifier" class="handcard">
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<div class="card-btn" @click="handlePlayCard(this, card.idx)" aria-label="Play card">
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<q-img :src="getCardImagePath(card.path)" :alt="card.identifier" class="card" />
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<div v-for="card in (<GameInfo>wi.data)?.hand?.cards" :key="card.identifier" :class="['handcard', { wiggle: wiggleIdx === card.idx }]">
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<div class="card-btn" aria-label="Play card">
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<q-img :src="getCardImagePath(card.path)" v-on:click="handlePlayCard(card.idx)" :alt="card.identifier" class="card" />
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</div>
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</div>
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</div>
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<div v-if="self?.dogLife" class="dog-actions">
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<div v-if="(<GameInfo>wi.data)?.self?.dogLife" class="dog-actions">
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<q-btn color="negative" label="Skip Turn" @click="handleSkipDogLife" />
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</div>
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</div>
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@@ -119,6 +117,18 @@ function getCardImagePath(cardPath: string) {
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width:120px;
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border-radius:6px
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}
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.wiggle {
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animation: wiggle 700ms ease-in-out;
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}
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@keyframes wiggle {
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0% { transform: translateY(0) rotate(0deg); }
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15% { transform: translateY(-8px) rotate(-6deg); }
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35% { transform: translateY(0) rotate(6deg); }
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55% { transform: translateY(-4px) rotate(-3deg); }
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75% { transform: translateY(0) rotate(2deg); }
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100% { transform: translateY(0) rotate(0deg); }
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}
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@media (max-height: 500px) {
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.card {
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@@ -6,12 +6,15 @@ const props = defineProps<{ trick: Trick }>()
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const {trick } = toRefs(props)
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const playedCards = computed(() => {
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return [...trick.value.cards].map(card => {
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return {
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cardId: card[1].path,
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player: card[0].name
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}
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})
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if (!trick.value) return []
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let result: { cardId: string, player: string }[] = []
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for (const key in trick.value.cards) {
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result.push({
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cardId: trick.value.cards[key]?.path ?? '',
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player: key
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})
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}
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return result;
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})
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function getCardImagePath(cardPath: string) {
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@@ -1,15 +1,18 @@
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<script setup lang="ts">
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import type {Round} from "@/types/GameSubTypes.ts";
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import {computed, type ComputedRef} from "vue";
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interface PlayerScore { name: string; tricks: number }
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const props = defineProps<{ currentRound: Round }>()
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const playerScores: PlayerScore[] = props.currentRound.playersIn.map(player => {
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return {
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name: player.name,
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tricks: props.currentRound.trickList.filter(trick => {
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return trick.winner?.id === player.id
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}).length
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}
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const playerScores: ComputedRef<PlayerScore[]> = computed(() => {
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return props.currentRound.playersIn.map(player => {
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return {
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name: player.name,
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tricks: props.currentRound.trickList.filter(trick => {
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return trick.winner?.id === player.id
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}).length
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}
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})
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})
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</script>
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@@ -1,26 +1,26 @@
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<script setup lang="ts">
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import { computed } from 'vue'
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import {computed, toRefs} from 'vue'
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import type {PlayerQueue} from "@/types/GameSubTypes.ts";
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import {useIngame} from "@/composables/useIngame.ts";
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import type {GameInfo} from "@/types/GameTypes.ts";
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const props = defineProps<{
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queue: PlayerQueue
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}>()
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const safeNextPlayers = computed(() => props.queue.players ?? [])
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const ig = useIngame()
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const currentPlayer = computed(() => (<GameInfo>ig.data).playerQueue.currentPlayer)
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const queue = computed(() => { return (<GameInfo>ig.data).playerQueue.queue ?? []})
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</script>
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<template>
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<q-card flat class="turn-tracker-container q-pa-md">
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<q-card flat class="turn-tracker-container q-pa-md no-background">
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<q-card-section>
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<div class="text-subtitle2 q-mb-xs">Current Player</div>
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<div id="current-player-name" class="text-h6 text-weight-bold text-positive">{{
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props.queue.currentPlayer?.name
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currentPlayer?.name
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}}</div>
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<div v-if="safeNextPlayers.length > 0" class="q-mt-md">
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<div v-if="queue.length > 0" class="q-mt-md">
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<div id="next-players-text" class="text-subtitle2 q-mb-xs">Next Players</div>
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<q-list id="next-players-container" dense>
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<q-item v-for="player in safeNextPlayers" :key="player.id">
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<q-item v-for="player in queue" :key="player.id">
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<q-item-section>
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<div class="text-body1 text-primary">{{ player.name }}</div>
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</q-item-section>
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@@ -35,4 +35,7 @@ const safeNextPlayers = computed(() => props.queue.players ?? [])
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.turn-tracker-container {
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max-width: 320px;
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}
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.no-background {
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background: none !important;
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}
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</style>
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