feat: FRO-26 Create Tie selection component
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@@ -1,10 +1,9 @@
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<script setup lang="ts">
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import {useWebSocket} from "@/composables/useWebsocket.ts";
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import {useIngame} from "@/composables/useIngame.ts";
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import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo} from "@/types/GameTypes.ts";
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import type { TieInfo } from "@/types/GameTypes.ts";
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import {useQuasar} from "quasar";
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import { ref } from 'vue';
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import { computed } from 'vue'
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import { computed, nextTick, ref } from 'vue'
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const wb = useWebSocket()
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const wi = useIngame()
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@@ -35,46 +34,51 @@ const myRevealedCard = computed(() => {
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});
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const isFlipping = ref(false);
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// Used to force-remount the flipping subtree so the CSS transition/animation restarts reliably
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const revealKey = ref(0);
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// This replaces your v-if check.
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// It keeps the "Pick" screen visible while flipping.
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const showPickScreen = computed(() => {
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const isMyTurn = tieInf.value.self?.id === tieInf.value.currentPlayer?.id;
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return isMyTurn || isFlipping.value;
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});
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// This replaces your v-if check.
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// It keeps the "Pick" screen visible while flipping.
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const showPickScreen = computed(() => {
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const isMyTurn = tieInf.value.self?.id === tieInf.value.currentPlayer?.id;
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return isMyTurn || isFlipping.value;
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});
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function selectTie(tieIndex: number) {
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// Use model.value because it's a ref
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wb.sendAndWait("PickTie", { cardIndex: tieIndex })
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.then(() => {
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console.log("Server accepted pick, starting animation...");
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function selectTie(tieIndex: number) {
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// Use model.value because it's a ref
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wb.sendAndWait("PickTie", { cardIndex: tieIndex })
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.then(async () => {
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console.log("Server accepted pick, starting animation...");
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// 1. Trigger the animation state
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isFlipping.value = true;
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// 1. Trigger the animation state
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isFlipping.value = true;
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// 2. Force a remount of the flip-card for the selected card so the flip restarts even if src doesn't change
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revealKey.value += 1;
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await nextTick();
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// 2. Optional Notification
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$q.notify({
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message: "Card revealed!",
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color: "positive",
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position: "top",
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timeout: 1000
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});
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// 3. Optional Notification
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$q.notify({
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message: "Card revealed!",
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color: "positive",
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position: "top",
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timeout: 1000
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});
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// 3. Wait for animation to finish before switching to Waiting Screen
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setTimeout(() => {
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isFlipping.value = false;
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model.value = null;
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}, 2500);
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})
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.catch((error) => {
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console.error("Pick failed:", error);
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$q.notify({
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message: error.message || "Failed to pick card",
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color: "negative",
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position: "top"
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});
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});
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}
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// 4. Wait for animation to finish before switching to Waiting Screen
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setTimeout(() => {
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isFlipping.value = false;
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model.value = null;
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}, 500);
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})
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.catch((error) => {
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console.error("Pick failed:", error);
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$q.notify({
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message: error.message || "Failed to pick card",
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color: "negative",
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position: "top"
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});
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});
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}
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const model = ref<number | null>(null)
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const options = computed(() => {
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const list = []
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@@ -114,19 +118,41 @@ const options = computed(() => {
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:class="{ 'selected-card': model === n, 'is-flipping': isFlipping && model === n }"
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>
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<div class="card-inner">
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<q-img
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:key="myRevealedCard || 'hidden'"
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:src="(model === n && myRevealedCard) ? myRevealedCard : getCardImagePath(tieBlankCard)"
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class="card-image shadow-24"
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:class="{ 'animate-reveal': isFlipping && model === n }"
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/>
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<!-- Flip card: keep both faces mounted; flip the inner wrapper. -->
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<div
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class="flip-card"
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:class="{ 'flip-card--flipped': isFlipping && model === n && !!myRevealedCard }"
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:key="(isFlipping && model === n) ? `${revealKey}-${n}` : `static-${n}`"
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>
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<div class="flip-card__inner">
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<!-- FRONT: blank card (deck back) -->
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<div class="flip-card__face flip-card__front">
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<q-img
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:src="getCardImagePath(tieBlankCard)"
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class="card-image shadow-24"
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no-spinner
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no-transition
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/>
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</div>
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<div v-if="!isFlipping" class="card-number">
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{{ n }}
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<!-- BACK: revealed card (your pick result) -->
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<div class="flip-card__face flip-card__back">
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<q-img
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:src="(model === n && myRevealedCard) ? myRevealedCard : getCardImagePath(tieBlankCard)"
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class="card-image shadow-24"
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no-spinner
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no-transition
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/>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div v-if="!isFlipping" class="card-number">
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{{ n }}
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</div>
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</div>
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</div>
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</div>
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<div class="action-area" :class="{ 'visible': model !== null && !isFlipping }">
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<div class="row q-gutter-md justify-center items-center">
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@@ -358,38 +384,55 @@ const options = computed(() => {
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}
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.card-inner {
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perspective: 1000px;
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transform-style: preserve-3d;
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}
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/* The Reveal Animation */
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.animate-reveal {
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animation: dramaticFlip 1.2s cubic-bezier(0.4, 0, 0.2, 1) forwards;
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/* --- Flip card (reliable 3D flip) --- */
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.flip-card {
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width: 60px;
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/* height follows image; q-img sets its own box, but we want a stable 3D container */
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perspective: 1000px;
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}
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.flip-card__inner {
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position: relative;
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width: 100%;
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transform-style: preserve-3d;
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transition: transform 1.2s cubic-bezier(0.4, 0, 0.2, 1);
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}
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.flip-card__face {
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position: absolute;
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inset: 0;
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backface-visibility: hidden;
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z-index: 1000;
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}
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@keyframes dramaticFlip {
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0% {
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transform: rotateY(0deg) scale(1);
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}
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40% {
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/* Halfway: Card is vertical and lifted up */
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transform: rotateY(90deg) scale(1.5) translateY(-30px);
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filter: brightness(1.3);
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}
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100% {
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/* Final: Card is flat again, showing the face */
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transform: rotateY(0deg) scale(1.3) translateY(0);
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}
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/* Ensure the q-img root stretches to fill the face */
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.flip-card__face :deep(.q-img) {
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width: 100%;
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}
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/* Ensure the image isn't mirrored after the rotation logic */
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.animate-reveal :deep(img) {
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backface-visibility: hidden;
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.flip-card__front {
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transform: rotateY(0deg);
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}
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.flip-card__back {
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transform: rotateY(180deg);
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}
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.flip-card--flipped .flip-card__inner {
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/* Lift/scale a bit like your original dramatic flip */
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transform: rotateY(180deg) scale(1.3) translateY(-10px);
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}
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/* While flipping, don't let hover/selected transforms fight the 3D transform */
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.tie-card-wrapper.is-flipping:hover {
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transform: none;
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}
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/* Optional: Slight pulse while the button is waiting to be clicked */
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.selected-card:not(.is-flipping) {
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animation: pulse 2s infinite;
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animation: pulse 0.5s infinite;
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}
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@keyframes pulse {
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