Compare commits
1 Commits
0.12.1
...
0faa042401
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
0faa042401 |
125
src/components/lobby/LobbyComponent.vue
Normal file
125
src/components/lobby/LobbyComponent.vue
Normal file
@@ -0,0 +1,125 @@
|
|||||||
|
<script setup lang="ts">
|
||||||
|
import type {LobbyInfo} from "@/types/GameTypes.ts";
|
||||||
|
import type {User} from "@/types/GameSubTypes.ts";
|
||||||
|
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
lobbyInfo: LobbyInfo
|
||||||
|
}>()
|
||||||
|
const emit = defineEmits<{
|
||||||
|
(e: 'kick-player', user: User): void;
|
||||||
|
(e: 'start-game'): void;
|
||||||
|
(e: 'leave-game', user: User): void;
|
||||||
|
}>();
|
||||||
|
|
||||||
|
const isHost = props.lobbyInfo.self.host;
|
||||||
|
|
||||||
|
const players = props.lobbyInfo.users;
|
||||||
|
|
||||||
|
const lobbyName = `${props.lobbyInfo.gameId}`;
|
||||||
|
|
||||||
|
const handleKickPlayer = (user: User) => {
|
||||||
|
if (isHost) {
|
||||||
|
emit('kick-player', user);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleStartGame = () => {
|
||||||
|
if (isHost) {
|
||||||
|
emit('start-game');
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleLeaveGame = (user: User) => {
|
||||||
|
emit('leave-game', user);
|
||||||
|
};
|
||||||
|
const profileIcon = 'person';
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
|
||||||
|
<div class="row q-pa-md items-center">
|
||||||
|
<div class="col text-center text-h4 text-weight-medium">
|
||||||
|
Lobby Name: {{ lobbyName }} </div>
|
||||||
|
<q-btn
|
||||||
|
color="negative"
|
||||||
|
label="Exit"
|
||||||
|
@click="handleLeaveGame(props.lobbyInfo.self)"
|
||||||
|
class="q-ml-auto"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="row q-pb-md">
|
||||||
|
<div class="col text-center text-subtitle1">
|
||||||
|
Players: {{ players.length }} / {{ props.lobbyInfo.maxPlayers }}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="row justify-center items-center flex-grow-1 q-px-md">
|
||||||
|
<div class="col-12">
|
||||||
|
<div class="row justify-center q-gutter-md">
|
||||||
|
<div v-for="player in players" :key="player.id" class="col-auto">
|
||||||
|
<q-card class="bg-dark q-pa-md text-center" style="width: 250px;">
|
||||||
|
|
||||||
|
<q-avatar size="80px" color="primary" text-color="white" :icon="profileIcon" class="q-mb-sm" />
|
||||||
|
|
||||||
|
<q-card-section>
|
||||||
|
<div class="text-h6">
|
||||||
|
{{ player.username }} <q-badge v-if="player.id === props.lobbyInfo.self.id" color="orange" align="middle" class="q-ml-xs">
|
||||||
|
(You)
|
||||||
|
</q-badge>
|
||||||
|
<q-badge v-else-if="player.host" color="blue" align="middle" class="q-ml-xs">
|
||||||
|
(Host)
|
||||||
|
</q-badge>
|
||||||
|
</div>
|
||||||
|
</q-card-section>
|
||||||
|
|
||||||
|
<q-card-actions align="center" v-if="isHost">
|
||||||
|
<q-btn
|
||||||
|
v-if="player.id !== props.lobbyInfo.self.id"
|
||||||
|
color="negative"
|
||||||
|
label="Remove"
|
||||||
|
@click="handleKickPlayer(props.lobbyInfo.self)"
|
||||||
|
class="full-width"
|
||||||
|
/>
|
||||||
|
<q-btn
|
||||||
|
v-else
|
||||||
|
color="negative"
|
||||||
|
label="Remove (Cannot Kick Self)"
|
||||||
|
disable
|
||||||
|
class="full-width"
|
||||||
|
/>
|
||||||
|
</q-card-actions>
|
||||||
|
|
||||||
|
</q-card>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="row q-py-lg text-center">
|
||||||
|
<div class="col-12">
|
||||||
|
<template v-if="isHost">
|
||||||
|
<q-btn
|
||||||
|
color="positive"
|
||||||
|
label="Start Game"
|
||||||
|
size="lg"
|
||||||
|
@click="handleStartGame"
|
||||||
|
/>
|
||||||
|
</template>
|
||||||
|
<template v-else>
|
||||||
|
<div class="text-h6 q-mb-sm">
|
||||||
|
Waiting for the host to start the game...
|
||||||
|
</div>
|
||||||
|
<q-spinner
|
||||||
|
color="primary"
|
||||||
|
size="3em"
|
||||||
|
:thickness="2"
|
||||||
|
/>
|
||||||
|
</template>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
</style>
|
||||||
@@ -20,6 +20,7 @@ export const useUserInfo = defineStore('userInfo', () => {
|
|||||||
|
|
||||||
function requestState() {
|
function requestState() {
|
||||||
axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
|
axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
|
||||||
|
console.log("STATUS DATA:" + response.data.status + response.data.inGame)
|
||||||
username.value = response.data.username;
|
username.value = response.data.username;
|
||||||
if (response.data.ingame) {
|
if (response.data.ingame) {
|
||||||
gameId.value = response.data.gameId;
|
gameId.value = response.data.gameId;
|
||||||
|
|||||||
@@ -12,11 +12,15 @@ import { createPinia } from 'pinia'
|
|||||||
import axios from 'axios'
|
import axios from 'axios'
|
||||||
import VueAxios from 'vue-axios'
|
import VueAxios from 'vue-axios'
|
||||||
import {useUserInfo} from "@/composables/useUserInfo.ts";
|
import {useUserInfo} from "@/composables/useUserInfo.ts";
|
||||||
|
import {useIngame} from "@/composables/useIngame.ts";
|
||||||
|
import {initWebSocket} from "@/services/ws.ts";
|
||||||
|
|
||||||
const app = createApp(App)
|
const app = createApp(App)
|
||||||
const pinia = createPinia()
|
const pinia = createPinia()
|
||||||
|
|
||||||
app.use(pinia)
|
app.use(pinia)
|
||||||
|
const ingameStore = useIngame();
|
||||||
|
initWebSocket(ingameStore)
|
||||||
app.use(router)
|
app.use(router)
|
||||||
app.use(Quasar, {
|
app.use(Quasar, {
|
||||||
plugins: {
|
plugins: {
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ import defaultMenu from "../components/DefaultMenu.vue"
|
|||||||
import axios from "axios";
|
import axios from "axios";
|
||||||
import { useUserInfo } from "@/composables/useUserInfo";
|
import { useUserInfo } from "@/composables/useUserInfo";
|
||||||
import rulesView from "../components/Rules.vue";
|
import rulesView from "../components/Rules.vue";
|
||||||
|
import LobbyView from "@/views/LobbyView.vue";
|
||||||
|
import GameView from "@/views/Game.vue"
|
||||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||||
|
|
||||||
const router = createRouter({
|
const router = createRouter({
|
||||||
@@ -50,6 +51,12 @@ const router = createRouter({
|
|||||||
component: LoginView,
|
component: LoginView,
|
||||||
meta: { requiresAuth: false }
|
meta: { requiresAuth: false }
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
path: '/lobby',
|
||||||
|
name: 'lobby',
|
||||||
|
component: LobbyView,
|
||||||
|
meta: {requiresAuth: true }
|
||||||
|
}
|
||||||
],
|
],
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|||||||
@@ -33,10 +33,13 @@ let ws: WebSocket | null = null;
|
|||||||
|
|
||||||
const pending = new Map<string, PendingEntry>();
|
const pending = new Map<string, PendingEntry>();
|
||||||
const handlers = new Map<string, HandlerFn>();
|
const handlers = new Map<string, HandlerFn>();
|
||||||
const uState = useIngame();
|
let uState: ReturnType<typeof useIngame> | null = null;
|
||||||
|
|
||||||
let heartbeatTimer: ReturnType<typeof setInterval> | null = null;
|
let heartbeatTimer: ReturnType<typeof setInterval> | null = null;
|
||||||
|
|
||||||
|
export function initWebSocket(ingameStore: ReturnType<typeof useIngame>) {
|
||||||
|
uState = ingameStore;
|
||||||
|
}
|
||||||
let defaultHandler: HandlerFn | null = null;
|
let defaultHandler: HandlerFn | null = null;
|
||||||
|
|
||||||
function uuid(): string {
|
function uuid(): string {
|
||||||
@@ -70,6 +73,10 @@ function stopHeartbeat() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function setupSocketHandlers(socket: WebSocket) {
|
function setupSocketHandlers(socket: WebSocket) {
|
||||||
|
if (!uState) {
|
||||||
|
console.error("[WS] WebSocket module not initialized with Pinia store!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
socket.onmessage = async (raw) => {
|
socket.onmessage = async (raw) => {
|
||||||
console.debug("[WS] MESSAGE:", raw.data);
|
console.debug("[WS] MESSAGE:", raw.data);
|
||||||
|
|
||||||
@@ -100,7 +107,9 @@ function setupSocketHandlers(socket: WebSocket) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (state && stateData) {
|
if (state && stateData) {
|
||||||
uState.setIngame(state, stateData);
|
if(uState) {
|
||||||
|
uState.setIngame(state, stateData);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Server event → handler branch
|
// Server event → handler branch
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ const playerAmount = ref(2);
|
|||||||
const $q = useQuasar();
|
const $q = useQuasar();
|
||||||
const isLoading = ref(false);
|
const isLoading = ref(false);
|
||||||
const router = useRouter();
|
const router = useRouter();
|
||||||
const delay = (ms: number) => new Promise(resolve => setTimeout(resolve, ms));
|
|
||||||
const createGameQuasar = async () => {
|
const createGameQuasar = async () => {
|
||||||
if (!lobbyName.value) {
|
if (!lobbyName.value) {
|
||||||
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
|
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
|
||||||
|
|||||||
53
src/views/LobbyView.vue
Normal file
53
src/views/LobbyView.vue
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
<script setup lang="ts">
|
||||||
|
import {computed, ref} from 'vue';
|
||||||
|
import LobbyComponent from '../components/lobby/LobbyComponent.vue';
|
||||||
|
import type {LobbyInfo} from "@/types/GameTypes.ts";
|
||||||
|
import type {User} from "@/types/GameSubTypes.ts";
|
||||||
|
import {useIngame} from "@/composables/useIngame.ts";
|
||||||
|
import {sendEvent} from "@/services/ws.ts";
|
||||||
|
|
||||||
|
const ig = useIngame()
|
||||||
|
|
||||||
|
const lobbyInfo = computed<LobbyInfo | null>(() => {
|
||||||
|
if (ig.state === 'Lobby' && ig.data) {
|
||||||
|
return ig.data as LobbyInfo;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
});
|
||||||
|
|
||||||
|
const handleKickPlayer = (user: User) => {
|
||||||
|
sendEvent("KickEvent", {
|
||||||
|
user: user
|
||||||
|
})
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleStartGame = () => {
|
||||||
|
//TODO: Implement start game
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleLeaveGame = (user: User) => {
|
||||||
|
sendEvent("LeftEvent",{
|
||||||
|
user: user
|
||||||
|
})
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<q-layout>
|
||||||
|
<q-page-container>
|
||||||
|
<q-page class="vh-100 column">
|
||||||
|
<lobby-component
|
||||||
|
v-if="lobbyInfo"
|
||||||
|
:lobbyInfo="lobbyInfo"
|
||||||
|
@kick-player="handleKickPlayer"
|
||||||
|
@start-game="handleStartGame"
|
||||||
|
@leave-game="handleLeaveGame"
|
||||||
|
/>
|
||||||
|
</q-page>
|
||||||
|
</q-page-container>
|
||||||
|
</q-layout>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
|
||||||
|
</style>
|
||||||
Reference in New Issue
Block a user