Compare commits

..

19 Commits

Author SHA1 Message Date
02869fff8b feat: Enhance user state management with polling and WebSocket connection handling 2026-01-07 21:43:17 +01:00
TeamCity
ef073afd5e ci: bump version to v0.19.0 2026-01-07 16:00:15 +00:00
92a7bc0586 feat: Update joinGame endpoint to accept gameId as a path parameter 2026-01-07 16:56:34 +01:00
TeamCity
352b7fd3ff ci: bump version to v0.18.0 2026-01-07 13:37:03 +00:00
3a62fbc129 Merge remote-tracking branch 'origin/main' 2026-01-07 14:33:44 +01:00
d8b3904cbc feat: Add caching headers for env.js in Nginx configuration 2026-01-07 14:33:34 +01:00
TeamCity
c1960a4e33 ci: bump version to v0.17.0 2026-01-07 13:21:19 +00:00
93e5af7402 feat: Add caching headers for env.js in Nginx configuration 2026-01-07 14:18:32 +01:00
TeamCity
fa900a3b56 ci: bump version to v0.16.2 2026-01-07 11:51:38 +00:00
TeamCity
862be6eaff ci: bump version to v0.16.1 2026-01-06 14:43:07 +00:00
TeamCity
8541af95f2 ci: bump version to v0.16.0 2026-01-06 14:26:03 +00:00
e972f1c432 feat: Update Dockerfile for multi-platform support and add nginx configuration 2026-01-06 15:23:33 +01:00
37b88a108c feat: Update Dockerfile for multi-platform support and add nginx configuration 2026-01-06 15:21:19 +01:00
TeamCity
91b54d67fa ci: bump version to v0.15.0 2026-01-06 11:09:38 +00:00
db5c70d02a feat: Enhance win effects and animations in OfflineView component 2026-01-06 12:07:08 +01:00
8aa07388ac feat: Enhance win effects and animations in OfflineView component 2025-12-18 11:20:58 +01:00
6b3eaf2c70 feat: Enhance win effects and animations in OfflineView component 2025-12-18 11:20:05 +01:00
2fbfca32a0 feat/FRO-36: PWA (#25)
Added a PWA for knockoutwhist including a special offline screen.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #25
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-18 09:46:23 +01:00
9feb4a93b8 feat/FRO-33: Added a nice Select Trumpsuit Component (#24)
Added a nice working trumpsuit component with animations

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #24
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-18 09:44:46 +01:00
26 changed files with 5094 additions and 172 deletions

1
.gitignore vendored
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@@ -34,3 +34,4 @@ coverage
# Vitest
__screenshots__/
/dev-dist/

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@@ -115,3 +115,33 @@
* **ui:** FRO-34 Lobby ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/21)) ([bb6355d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/bb6355d9ed6745b4852a52040d880ee1dcc6d797))
* **ui:** FRO-5 Animation Card Played ([#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/23)) ([70a44fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/70a44fd1ea119d43f875e6cfac56fb25747d8913))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.14.0...0.0.0) (2026-01-06)
### Features
* Enhance win effects and animations in OfflineView component ([db5c70d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/db5c70d02a646b83ba6e4043e28fc0dc9f76fb04))
* Enhance win effects and animations in OfflineView component ([8aa0738](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/8aa07388ac27fbb13270fde58b1594688ec44fe7))
* Enhance win effects and animations in OfflineView component ([6b3eaf2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/6b3eaf2c706b2ea479aa7ba508b05adb4bab2db4))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.15.0...0.0.0) (2026-01-06)
### Features
* Update Dockerfile for multi-platform support and add nginx configuration ([e972f1c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/e972f1c4321ec2633e2989dbdaa714774632c495))
* Update Dockerfile for multi-platform support and add nginx configuration ([37b88a1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/37b88a108c71e20fc2caee950acd23cf2bb81190))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.0...0.0.0) (2026-01-06)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.1...0.0.0) (2026-01-07)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.2...0.0.0) (2026-01-07)
### Features
* Add caching headers for env.js in Nginx configuration ([93e5af7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/93e5af7402edb9fb9662e37d9b2b8c48d250c36e))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.17.0...0.0.0) (2026-01-07)
### Features
* Add caching headers for env.js in Nginx configuration ([d8b3904](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d8b3904cbc8b08ed9522d7b9b4fa8af79bc75def))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.18.0...0.0.0) (2026-01-07)
### Features
* Update joinGame endpoint to accept gameId as a path parameter ([92a7bc0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/92a7bc05866b77053ebb1d074ad207be8348f9d6))

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@@ -1,4 +1,4 @@
FROM node:lts-alpine3.23 AS builder
FROM --platform=$BUILDPLATFORM node:lts-alpine3.23 AS builder
WORKDIR /app
@@ -9,13 +9,15 @@ RUN npm install
COPY . .
RUN npm run build
FROM nginx:stable-alpine AS production
FROM --platform=$TARGETPLATFORM nginx:stable-alpine AS production
RUN apk add --no-cache gettext
RUN rm -rf /usr/share/nginx/html/*
COPY --from=builder /app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
COPY public/env.template.js /usr/share/nginx/html/env.template.js
COPY docker-entrypoint.sh /docker-entrypoint.sh
RUN chmod +x /docker-entrypoint.sh

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@@ -7,8 +7,9 @@ TARGET_PATH="/usr/share/nginx/html/env.js"
if [ -f "$TEMPLATE_PATH" ]; then
echo "Rendering runtime config from $TEMPLATE_PATH"
# export all variables for envsubst to access
# only substitute variables present in the template
echo "Using environment variables:"
printenv
echo "----"
envsubst < "$TEMPLATE_PATH" > "$TARGET_PATH"
else
echo "No runtime template found at $TEMPLATE_PATH, skipping"

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@@ -4,7 +4,7 @@
<meta charset="UTF-8">
<link rel="icon" href="/favicon.ico">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Vite App</title>
<title>Knockout-Whist</title>
</head>
<body>
<div id="app"></div>

22
nginx.conf Normal file
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@@ -0,0 +1,22 @@
server {
listen 80;
server_name localhost;
location / {
root /usr/share/nginx/html;
index index.html index.htm;
try_files $uri $uri/ /index.html;
}
location /env.js {
root /usr/share/nginx/html;
default_type application/javascript;
expires -1;
add_header 'Cache-Control' 'no-store, no-cache, must-revalidate, proxy-revalidate, max-age=0';
}
error_page 500 502 503 504 /50x.html;
location = /50x.html {
root /usr/share/nginx/html;
}
}

4481
package-lock.json generated

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@@ -2,18 +2,14 @@
"name": "knockoutwhistfrontend",
"version": "0.0.0",
"private": true,
"type": "module",
"engines": {
"node": "^20.19.0 || >=22.12.0"
},
"scripts": {
"dev": "vite",
"build": "run-p type-check \"build-only {@}\" --",
"preview": "vite preview",
"build-only": "vite build",
"type-check": "vue-tsc --build",
"lint": "eslint . --fix --cache",
"format": "prettier --write --experimental-cli src/"
"build-only": "vite build",
"dev": "vite",
"format": "prettier --write --experimental-cli src/",
"preview": "vite preview",
"type-check": "vue-tsc --build"
},
"dependencies": {
"@quasar/extras": "^1.17.0",
@@ -22,6 +18,7 @@
"axios": "^1.13.2",
"pinia": "^3.0.4",
"quasar": "^2.18.6",
"register-service-worker": "^1.7.2",
"tsparticles": "~3.9.1",
"vue": "^3.5.25",
"vue-axios": "^3.5.2",
@@ -30,7 +27,7 @@
"devDependencies": {
"@quasar/vite-plugin": "^1.10.0",
"@tsconfig/node24": "^24.0.3",
"@types/node": "^24.10.1",
"@types/node": "^25.0.3",
"@vitejs/plugin-vue": "^6.0.2",
"@vitejs/plugin-vue-jsx": "^5.1.2",
"@vue/eslint-config-prettier": "^10.2.0",
@@ -44,7 +41,12 @@
"sass-embedded": "^1.93.3",
"typescript": "~5.9.0",
"vite": "^7.2.4",
"vite-plugin-pwa": "^1.2.0",
"vite-plugin-vue-devtools": "^8.0.5",
"vue-tsc": "^3.1.5"
}
},
"engines": {
"node": "^20.19.0 || >=22.12.0"
},
"type": "module"
}

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@@ -1,5 +1,5 @@
window.__RUNTIME_CONFIG__ = {
API_URL: "http://localhost:9000",
WEBSOCKET_API_URL: "ws://localhost:9000/websocket"
WEBSOCKET_URL: "ws://localhost:9000/websocket"
};

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@@ -1,5 +1,5 @@
window.__RUNTIME_CONFIG__ = {
API_URL: "${API_URL}",
WEBSOCKET_API_URL: "${WEBSOCKET_API_URL}"
WEBSOCKET_URL: "${WEBSOCKET_URL}"
};

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@@ -1,5 +1,102 @@
<script setup lang="ts">
import { RouterView } from 'vue-router'
import { onMounted, onUnmounted, watch } from 'vue';
import { useRoute, useRouter } from 'vue-router';
import { useUserInfo } from "@/composables/useUserInfo";
import { useIngame } from "@/composables/useIngame";
import { storeToRefs } from "pinia";
import { useWebSocket } from "@/composables/useWebsocket";
import { useQuasar } from "quasar";
const route = useRoute();
const router = useRouter();
const info = useUserInfo();
const handleOnlineStatusChange = () => {
if (navigator.onLine) {
if (route.name === 'offline') {
window.location.reload();
}
}
};
let interval: number | null = null;
onMounted(() => {
window.addEventListener('online', handleOnlineStatusChange);
// Continuously check user state every 10 seconds
interval = window.setInterval(async () => {
if (navigator.onLine && route.name !== 'login' && route.name !== 'offline') {
await info.requestState();
if (!info.username && route.name !== 'login') {
router.push({ name: 'login' });
}
}
}, 10000);
});
onUnmounted(() => {
window.removeEventListener('online', handleOnlineStatusChange);
if (interval) {
clearInterval(interval);
}
});
watch(() => info.gameId, (newGameId) => {
if (newGameId && route.name !== 'game') {
router.push({ name: 'game' });
}
});
const ig = useIngame()
const { isWsConnected } = storeToRefs(ig)
const wb = useWebSocket()
const $q = useQuasar();
watch(isWsConnected, (connected) => {
if (!connected && info.gameId && route.name === 'game') {
showReconnectDialog();
}
});
function showReconnectDialog() {
$q.dialog({
title: 'Connection Lost',
message: 'The connection to the game server was lost. Would you like to reconnect?',
persistent: true,
ok: {
label: 'Reconnect',
color: 'positive'
},
cancel: {
label: 'Quit',
color: 'negative'
}
}).onOk(() => {
reconnect();
}).onCancel(() => {
router.replace("/");
});
}
async function reconnect() {
try {
await wb.connect();
$q.notify({
message: 'Reconnected successfully!',
color: 'positive',
icon: 'check'
});
} catch (err) {
$q.notify({
message: 'Failed to reconnect. Please try again.',
color: 'negative',
icon: 'error'
});
showReconnectDialog();
}
}
</script>
<template>

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@@ -1,15 +1,30 @@
<script setup lang="ts">
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo} from "@/types/GameTypes.ts";
import type {GameInfo, TrumpInfo} from "@/types/GameTypes.ts";
import HandC from "@/components/ingame/HandC.vue";
import GameInfoC from "@/components/ingame/GameInfoC.vue";
import PlayedCardsC from "@/components/ingame/PlayedCardsC.vue";
import ScoreboardC from "@/components/ingame/ScoreboardC.vue";
import TurnC from "@/components/ingame/TurnC.vue";
import TrumpC from "@/components/ingame/TrumpC.vue";
import {storeToRefs} from "pinia";
import {ref, toRefs, watch} from "vue";
const ig = useIngame()
const { state } = toRefs(ig)
const cachedGameInfo = ref<GameInfo | null>(null)
watch(
() => ig.data,
(newData) => {
if (state.value === 'InGame' && newData) {
cachedGameInfo.value = newData as GameInfo
}
},
{ deep: true, immediate: true }
)
</script>
<template>
@@ -17,34 +32,46 @@ const ig = useIngame()
<q-page-container>
<q-page class="game-field-background vh-100 ingame-side-shadow">
<div class="py-5 container-xxl">
<transition
appear
enter-active-class="animate__animated animate__fadeInDown"
leave-active-class="animate__animated animate__fadeOutDown"
>
<div
v-if="state === 'SelectTrump'"
class="full-overlay-blur"
style="z-index: 2000;"
>
<TrumpC />
</div>
</transition>
<div class="fit row wrap justify-center items-center content-start">
<div class="mt-5 ml-4 self-start col-2">
<TurnC v-if="(ig.data as GameInfo)?.playerQueue" :queue="(ig.data as GameInfo).playerQueue!"/>
<TurnC v-if="(cachedGameInfo as GameInfo)?.playerQueue" :queue="(cachedGameInfo as GameInfo).playerQueue!"/>
</div>
<div class="text-center col-6">
<ScoreboardC v-if="(ig.data as GameInfo)?.currentRound" :current-round="(ig.data as GameInfo).currentRound!" />
<ScoreboardC v-if="(cachedGameInfo as GameInfo)?.currentRound" :current-round="(cachedGameInfo as GameInfo).currentRound!" />
</div>
<div class="mt-5 ml-4 self-end col-2" style="margin-left: 6em">
<GameInfoC v-if="(ig.data as GameInfo)?.currentRound"
:first-card="(ig.data as GameInfo).currentTrick?.firstCard ?? null"
:trumpsuit="(ig.data as GameInfo).currentRound!.trumpSuit"/>
<GameInfoC v-if="(cachedGameInfo as GameInfo)?.currentRound"
:first-card="(cachedGameInfo as GameInfo).currentTrick?.firstCard ?? null"
:trumpsuit="(cachedGameInfo as GameInfo).currentRound!.trumpSuit"/>
</div>
</div>
<div class="fit row wrap justify-center items-center content-start">
<div class="mt-4 ml-4 col-3 justify-content-center">
<div class="d-flex justify-content-center g-3 mb-5">
<PlayedCardsC v-if="(ig.data as GameInfo)?.currentTrick" :trick="(ig.data as GameInfo).currentTrick!" />
<PlayedCardsC v-if="(cachedGameInfo as GameInfo)?.currentTrick" :trick="(cachedGameInfo as GameInfo).currentTrick!" />
</div>
</div>
</div>
<div class="q-gutter-sm mt-4 bottom-div justify-content-center row" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<div class="flex justify-center col-12">
<HandC v-if="(ig.data as GameInfo)?.hand && (ig.data as GameInfo)?.self"/>
<HandC v-if="(cachedGameInfo as GameInfo)?.hand && (cachedGameInfo as GameInfo)?.self"/>
</div>
</div>
@@ -77,4 +104,17 @@ const ig = useIngame()
text-align: center;
padding: 10px;
}
.full-overlay-blur {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
backdrop-filter: blur(5px);
background-color: rgba(0, 0, 0, 0.2);
display: flex;
justify-content: center;
align-items: center;
}
</style>

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@@ -0,0 +1,134 @@
<script setup lang="ts" >
import {useWebSocket} from "@/composables/useWebsocket.ts";
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo, TrumpInfo} from "@/types/GameTypes.ts";
import {useQuasar} from "quasar";
import { ref } from 'vue';
const wb = useWebSocket()
const wi = useIngame()
const trumpInf = wi.data as TrumpInfo
const trumpSuits = [
"/images/cards/AS.png",
"/images/cards/AH.png",
"/images/cards/AD.png",
"/images/cards/AC.png"
]
const $q = useQuasar();
function getCardImagePath(cardPath: string) {
if (!cardPath) return ''
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
return `/${cardPath}`
}
function selectTrump(trumpSuitIndex: number) {
wb.sendAndWait("PickTrumpsuit", { suitIndex: trumpSuitIndex }).then(
$q.notify({
message: "You've successfully picked your trumpsuit",
color: "positive",
position: "top"
})
).catch((error) => {
$q.notify({
message: error.message,
color: "negative",
position: "top"
})
})
}
</script>
<template>
<q-card v-if="trumpInf.chooser?.name === trumpInf.self?.name" class="player-profile-card" flat bordered>
<q-card-section class="bg-white text-dark text-center q-py-lg">
<div class="text-h3 text-weight-bolder">
{{ trumpInf.self?.name || "Loading Player..."}}
</div>
</q-card-section>
<q-card-section class="bg-light-green-7 text-dark text-center q-py-lg">
<div class="text-h4 text-weight-bolder">
<q-icon name="emoji_events" class="q-mr-sm" />
You won the last round!
<q-icon name="emoji_events" class="q-mr-sm" />
</div>
</q-card-section>
<q-card-section class="q-py-md text-center bg-dark">
<div class="text-h6 q-mb-sm">Select a trumpsuit</div>
<div class="row justify-center q-gutter-sm">
<q-card v-for="(path, index) in trumpSuits" :key="index" class="q-pa-xs cursor-pointer trump-card-choice">
<q-img
:src="getCardImagePath(path)"
@click="selectTrump(index)"
:alt="path"
class="card"
/>
</q-card>
</div>
</q-card-section>
<q-separator color="grey-7" style="opacity: 0.9;" />
<q-card-section class="q-pa-md text-center bg-dark">
<div class="text-h6 q-mb-sm">Your Hand ({{ trumpInf.selfHand?.cards.length || 0 }} Cards)</div>
<div class="row wrap justify-center q-gutter-sm">
<div v-for="card in trumpInf.selfHand?.cards || []" :key="card.idx!" >
<q-img
:src="getCardImagePath(card.path)"
:alt="card.identifier"
class="card"
/>
</div>
</div>
</q-card-section>
</q-card>
<q-card
v-else
class="player-profile-card text-center"
flat
bordered
style="min-height: 200px; display: flex; flex-direction: column; justify-content: center;"
>
<q-card-section class="q-pa-lg">
<q-spinner-hourglass color="black" size="3em" class="q-mb-md" />
<div class="text-h5 text-grey-8">
Waiting for {{ trumpInf.chooser?.name || 'the other player' }} to select the trump suit...
</div>
</q-card-section>
<q-separator />
<q-card-section class="q-pa-md text-center bg-dark">
<div class="text-h6 text-white q-mb-sm">Your Hand ({{ trumpInf.selfHand?.cards.length || 0 }} Cards)</div>
<div class="row wrap justify-center q-gutter-sm">
<div v-for="card in trumpInf.selfHand?.cards || []" :key="card.idx!" >
<q-img
:src="getCardImagePath(card.path)"
:alt="card.identifier"
class="card"
/>
</div>
</div>
</q-card-section>
</q-card>
</template>
<style scoped>
.card {
width:120px;
border-radius:6px
}
.player-profile-card {
max-width: 1000px;
}
.trump-card-choice {
transition: transform 0.3s ease-out, box-shadow 0.3s ease-out;
}
.trump-card-choice:hover {
transform: translateY(-8px);
}
</style>

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@@ -5,8 +5,8 @@ import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo} from "@/types/GameTypes.ts";
const ig = useIngame()
const currentPlayer = computed(() => (<GameInfo>ig.data).playerQueue.currentPlayer)
const queue = computed(() => { return (<GameInfo>ig.data).playerQueue.queue ?? []})
const currentPlayer = computed(() => (<GameInfo>ig.data).playerQueue?.currentPlayer)
const queue = computed(() => { return (<GameInfo>ig.data).playerQueue?.queue ?? []})
</script>
<template>

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@@ -9,12 +9,17 @@ const api = window?.__RUNTIME_CONFIG__?.API_URL;
export const useIngame = defineStore('ingame', () => {
const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
const isWsConnected: Ref<boolean> = ref(false);
function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
state.value = newState;
data.value = newData;
}
function setWsConnected(connected: boolean) {
isWsConnected.value = connected;
}
async function requestGame(gameId: string) {
await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
setIngame(response.data.state, response.data.data);
@@ -24,7 +29,8 @@ export const useIngame = defineStore('ingame', () => {
function clearIngame() {
state.value = null;
data.value = null;
isWsConnected.value = false;
}
return { state, data, requestGame, setIngame, clearIngame };
return { state, data, isWsConnected, requestGame, setIngame, clearIngame, setWsConnected };
});

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@@ -21,10 +21,19 @@ export const useUserInfo = defineStore('userInfo', () => {
async function requestState() {
await axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
console.log("STATUS DATA:" + response.data.status + response.data.inGame)
username.value = response.data.username;
if (response.data.gameId) {
console.log("GAMEID:" + response.data.gameId)
gameId.value = response.data.gameId;
if (response.data.status === 'authenticated') {
username.value = response.data.username;
userId.value = response.data.userId;
if (response.data.gameId) {
console.log("GAMEID:" + response.data.gameId)
gameId.value = response.data.gameId;
} else {
gameId.value = null;
}
} else {
username.value = null;
userId.value = null;
gameId.value = null;
}
})
}

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@@ -8,6 +8,7 @@ import axios from "axios";
import { useUserInfo } from "@/composables/useUserInfo";
import rulesView from "../components/Rules.vue";
import Game from "@/views/Game.vue";
import OfflineView from "@/views/OfflineView.vue";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const router = createRouter({
@@ -55,23 +56,62 @@ const router = createRouter({
name: 'game',
component: Game,
meta: {requiresAuth: true }
},
{
path: '/offline',
name: 'offline',
component: OfflineView,
meta: {requiresAuth: false }
}
],
})
router.beforeEach(async (to, from, next) => {
const info = useUserInfo();
const isOnline = navigator.onLine;
if (to.name === 'offline') {
if (isOnline) {
try {
await info.requestState();
if (!info.username) {
info.clearUserInfo();
return next('/login');
}
return next({ name: 'mainmenu' });
} catch (err) {
info.clearUserInfo();
return next('/login');
}
} else {
return next();
}
}
if (!isOnline) {
return next({ name: 'offline' });
}
if (!to.meta.requiresAuth) return next();
try {
await axios.get(`${api}/userInfo`, { withCredentials: true }).then(
res => {
info.setUserInfo(res.data.username, res.data.userId);
}
);
await info.requestState();
if (!info.username) {
info.clearUserInfo();
return next('/login');
}
if (info.gameId && to.name !== 'game') {
return next({ name: 'game' });
}
next();
} catch (err) {
info.clearUserInfo();
next('/login');
info.clearUserInfo();
next('/login');
}
});

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@@ -160,18 +160,22 @@ function setupSocketHandlers(socket: WebSocket) {
stopHeartbeat();
failAllPending("WebSocket closed");
if (uState) {
uState.setWsConnected(false);
}
if (ev.wasClean) {
console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`);
} else {
console.warn("[WS] Connection died");
}
// You redirect here — if you dont want auto reconnect, keep as is.
router.replace("/");
};
}
export function connectWebSocket(url?: string): Promise<void> {
if (!url) {
url = window.__RUNTIME_CONFIG__?.WEBSOCKET_URL
}
if (!url) {
const loc = window.location;
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
@@ -188,6 +192,9 @@ export function connectWebSocket(url?: string): Promise<void> {
const prevOnError = ws!.onerror;
ws!.onopen = (ev) => {
if (prevOnOpen) prevOnOpen.call(ws!, ev);
if (uState) {
uState.setWsConnected(true);
}
resolve();
};
ws!.onerror = (err) => {
@@ -204,6 +211,9 @@ export function connectWebSocket(url?: string): Promise<void> {
return new Promise((resolve, reject) => {
ws!.onopen = () => {
console.log("[WS] Connected");
if (uState) {
uState.setWsConnected(true);
}
startHeartbeat();
resolve();
};
@@ -221,6 +231,9 @@ export function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
ws.close(code, reason);
} catch {}
ws = null;
if (uState) {
uState.setWsConnected(false);
}
}
}

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@@ -3,6 +3,7 @@ import { ref } from 'vue';
import { useQuasar } from 'quasar';
import { useRouter } from 'vue-router';
import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const lobbyName = ref('');
@@ -11,13 +12,14 @@ const playerAmount = ref(2);
const $q = useQuasar();
const isLoading = ref(false);
const router = useRouter();
const info = useUserInfo();
const createGameQuasar = async () => {
if (!lobbyName.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return;
}
isLoading.value = true;
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then((response) => {
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then(async (response) => {
const responseData = response.data
console.log("Response" + responseData.status)
$q.notify({
@@ -26,12 +28,12 @@ const createGameQuasar = async () => {
icon: 'check_circle',
position: 'top'
});
await info.requestState();
router.replace("/game")
}).catch((err) => {
console.log("ERROR:" + err)
}).finally(() =>
isLoading.value = false
)
})
}
</script>

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@@ -7,6 +7,7 @@ import LobbyComponent from "@/components/lobby/LobbyComponent.vue";
import {storeToRefs} from "pinia";
import {useQuasar} from "quasar";
import router from "@/router";
import {ref, watch} from "vue";
const wb = useWebSocket()
const ig = useIngame()
@@ -20,7 +21,6 @@ ui.requestState().then(() => {
$q.notify({
message: "You're not in any game!",
color: "negative"
})
router.replace("/")
} else {
@@ -33,7 +33,7 @@ ui.requestState().then(() => {
<template>
<div class="lobby-background">
<Ingame v-if="state === 'InGame'"/>
<Ingame v-if="state === 'InGame' || state === 'SelectTrump'"/>
<lobby-component v-if="state === 'Lobby'"/>
</div>
</template>

View File

@@ -1,28 +1,49 @@
<script setup lang="ts">
import {ref} from "vue";
import {ref, onUnmounted} from "vue";
import { useRouter } from 'vue-router';
import {useQuasar} from "quasar";
import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const router = useRouter();
const info = useUserInfo();
const lobbyCode = ref('');
const isLoading = ref(false);
const $q = useQuasar();
const api = window?.__RUNTIME_CONFIG__?.API_URL;
let pollInterval: number | null = null;
onUnmounted(() => {
if (pollInterval) {
clearInterval(pollInterval);
}
});
const startGameQuasar = async() => {
if (!lobbyCode.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return;
}
isLoading.value = true;
axios.post(`${api}/joinGame`, {gameId: lobbyCode.value.toString()}, {withCredentials: true}).then(response => {
const responseData = response.data
axios.post(`${api}/joinGame/${lobbyCode.value.toString()}`, {}, {withCredentials: true}).then(() => {
$q.notify({
message: `Lobby "${lobbyCode.value}" erfolgreich gefunden`,
color: 'green-6',
icon: 'check_circle',
position: 'top'
});
router.replace("/game")
// Start polling until gameId is set
pollInterval = window.setInterval(async () => {
await info.requestState();
if (info.gameId) {
if (pollInterval) {
clearInterval(pollInterval);
pollInterval = null;
}
}
}, 100);
}).catch(() => {
$q.notify({
message: `Lobby "${lobbyCode.value}" nicht gefunden`,
@@ -30,9 +51,8 @@ const startGameQuasar = async() => {
icon: 'cancel',
position: 'top'
})
}).finally(() =>
isLoading.value = false
)
})
}
</script>

212
src/views/OfflineView.vue Normal file
View File

@@ -0,0 +1,212 @@
<script setup lang="ts">
import { ref, computed } from 'vue'
type Symbol = '🍎' | '💎' | '🔔' | '🍒' | '🍋' | '⭐' | '❓';
const symbols: Symbol[] = ['🍎', '💎', '🔔', '🍒', '🍋', '⭐']
const reelStates = ref([
{ value: '❓' as Symbol, isSpinning: false },
{ value: '❓' as Symbol, isSpinning: false },
{ value: '❓' as Symbol, isSpinning: false }
])
const globalSpinning = ref(false)
const hasSpun = ref(false)
const glowThird = ref(false)
const winBlink = ref(false)
const winFire = ref(false)
let winEffectsTimer: number | undefined
const isWinner = computed(() => {
const [r1, r2, r3] = reelStates.value;
return hasSpun.value && !globalSpinning.value &&
r1?.value !== '❓' && r1?.value === r2?.value && r2?.value === r3?.value
})
const getRandomSymbol = (): Symbol => symbols[Math.floor(Math.random() * symbols.length)]!
const spin = (): void => {
if (globalSpinning.value) return;
globalSpinning.value = true;
hasSpun.value = false;
// Reset possible win effects
winBlink.value = false;
winFire.value = false;
if (winEffectsTimer) {
clearTimeout(winEffectsTimer);
winEffectsTimer = undefined;
}
reelStates.value.forEach((reel) => {
reel.isSpinning = true;
reel.value = getRandomSymbol();
});
const base0 = 1500;
const gap = 800;
const base1 = base0 + gap;
const base2 = base1 + gap;
setTimeout(() => {
reelStates.value[0]!!.isSpinning = false;
}, base0);
setTimeout(() => {
reelStates.value[1]!!.isSpinning = false;
}, base1);
setTimeout(() => {
const firstTwoMatch = reelStates.value[0]!!.value === reelStates!!.value[1]!!.value &&
reelStates.value[0]!!.value !== '❓';
const extraDelay = firstTwoMatch ? 1000 : 0;
glowThird.value = firstTwoMatch;
setTimeout(() => {
reelStates.value[2]!!.isSpinning = false;
glowThird.value = false;
globalSpinning.value = false;
hasSpun.value = true;
const allThreeMatch =
reelStates.value[0]!!.value !== '❓' &&
reelStates.value[0]!!.value === reelStates.value[1]!!.value &&
reelStates.value[1]!!.value === reelStates.value[2]!!.value;
if (allThreeMatch) {
winFire.value = true;
winBlink.value = true;
winEffectsTimer = window.setTimeout(() => {
winFire.value = false;
winBlink.value = false;
winEffectsTimer = undefined;
}, 3000);
}
}, base2 - base1 + extraDelay);
}, base1);
};
</script>
<template>
<q-layout>
<q-page-container>
<q-page class="flex flex-center">
<transition
appear
tag="div"
enter-active-class="animate__animated animate__fadeInDown"
leave-active-class="animate__animated animate__fadeOutUp"
>
<q-card class="slot-machine-card q-pa-lg text-center shadow-10">
<div class="text-h4 q-mb-md text-black text-weight-bolder " style="font-family: serif;">Offline Drehmaschine</div>
<div class="row justify-center q-gutter-md q-mb-xl">
<div
v-for="(reel, index) in reelStates"
:key="index"
:class="['reel-container', 'shadow-2', (winFire || (glowThird && index === 2)) ? 'glow-fire' : '']"
>
<div v-if="reel.isSpinning" class="reel-strip">
<div v-for="n in 10" :key="n" class="text-h2">{{ symbols[n % symbols.length] }}</div>
</div>
<div v-else :class="['text-h2', 'static-symbol', winBlink ? 'blink-win' : '']">{{ reel.value }}</div>
</div>
</div>
<div class="result-box q-mb-md" style="height: 40px;">
<div v-if="isWinner" class="text-h5 text-positive text-weight-bold animate-bounce">YOU WIN! (Nothing)</div>
<div v-else-if="hasSpun && !globalSpinning" class="text-h6 text-grey-7">Try again!</div>
<div v-else class="text-h6 text-grey-7">Try your luck until you are connected!</div>
</div>
<q-btn
size="lg" color="light-green"
:label="globalSpinning ? 'SPINNING...' : 'SPIN'"
:loading="globalSpinning"
@click="spin" class="full-width" rounded
/>
</q-card>
</transition>
</q-page>
</q-page-container>
</q-layout>
</template>
<style scoped>
.slot-machine-card { width: 100%; max-width: 400px; border: 4px solid #2c3e50; border-radius: 20px; }
.reel-container {
background: white;
width: 80px;
height: 100px;
position: relative;
overflow: hidden;
border-radius: 8px;
border: 2px solid #ddd;
display: flex;
align-items: center;
justify-content: center;
}
.reel-strip {
display: flex;
flex-direction: column;
position: absolute;
top: 0;
animation: move-strip 0.3s linear infinite;
filter: blur(2px);
}
@keyframes move-strip {
0% { transform: translateY(-50%); }
100% { transform: translateY(0); }
}
.static-symbol {
animation: land 0.2s ease-out;
}
@keyframes land {
0% { transform: translateY(-40px); opacity: 0; }
70% { transform: translateY(10px); }
100% { transform: translateY(0); opacity: 1; }
}
.animate-bounce { animation: bounce 0.5s infinite alternate; }
@keyframes bounce { from { transform: scale(1); } to { transform: scale(1.1); } }
.glow-fire {
border-color: #ff9800;
box-shadow:
0 0 10px 2px rgba(255, 152, 0, 0.8),
0 0 18px 6px rgba(255, 87, 34, 0.5),
inset 0 0 8px 2px rgba(255, 193, 7, 0.4);
animation: fireGlow 900ms ease-in-out infinite alternate;
}
@keyframes fireGlow {
0% {
box-shadow:
0 0 6px 1px rgba(255, 152, 0, 0.6),
0 0 12px 3px rgba(255, 87, 34, 0.35),
inset 0 0 5px 1px rgba(255, 193, 7, 0.3);
transform: translateY(0) scale(1);
}
100% {
box-shadow:
0 0 14px 3px rgba(255, 152, 0, 1),
0 0 24px 8px rgba(255, 87, 34, 0.6),
inset 0 0 10px 3px rgba(255, 193, 7, 0.5);
transform: translateY(-1px) scale(1.02);
}
}
.blink-win {
animation: blinkWin 300ms steps(1, end) infinite;
}
@keyframes blinkWin {
0% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
50% { opacity: 0.2; filter: drop-shadow(0 0 6px rgba(255,255,255,0.6)); }
100% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
}
</style>

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@@ -1,3 +1,3 @@
MAJOR=0
MINOR=14
MINOR=19
PATCH=0

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@@ -1,18 +1,54 @@
import { fileURLToPath, URL } from 'node:url'
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
import vueJsx from '@vitejs/plugin-vue-jsx'
import vueDevTools from 'vite-plugin-vue-devtools'
import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
import { VitePWA } from 'vite-plugin-pwa'
// https://vite.dev/config/
export default defineConfig({
plugins: [
vue({ template: { transformAssetUrls } }),
vue({
template: { transformAssetUrls }
}),
vueJsx(),
vueDevTools(),
quasar(),
VitePWA({
registerType: 'autoUpdate',
workbox: {
globDirectory: 'dist/',
globPatterns: [
'**/*.{js,css,html,ico,png,svg,webmanifest}',
],
},
manifest: {
name: 'Knockout Whist PWA',
short_name: 'Whist PWA',
description: 'The Knockout Whist card game as a Progressive Web App.',
theme_color: '#4A4A4A',
background_color: '#ffffff',
display: 'standalone',
icons: [
{
src: 'logo192.png',
sizes: '192x192',
type: 'image/png'
},
{
src: 'logo512.png',
sizes: '512x512',
type: 'image/png'
}
]
},
devOptions: {
enabled: true,
type: 'module',
}
})
],
resolve: {
alias: {