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25
CHANGELOG.md
25
CHANGELOG.md
@@ -135,3 +135,28 @@
|
|||||||
### Features
|
### Features
|
||||||
|
|
||||||
* Add caching headers for env.js in Nginx configuration ([93e5af7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/93e5af7402edb9fb9662e37d9b2b8c48d250c36e))
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* Add caching headers for env.js in Nginx configuration ([93e5af7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/93e5af7402edb9fb9662e37d9b2b8c48d250c36e))
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||||||
|
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.17.0...0.0.0) (2026-01-07)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* Add caching headers for env.js in Nginx configuration ([d8b3904](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d8b3904cbc8b08ed9522d7b9b4fa8af79bc75def))
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||||||
|
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.18.0...0.0.0) (2026-01-07)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* Update joinGame endpoint to accept gameId as a path parameter ([92a7bc0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/92a7bc05866b77053ebb1d074ad207be8348f9d6))
|
||||||
|
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.19.0...0.0.0) (2026-01-07)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* Enhance user state management with polling and WebSocket connection handling ([02869ff](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/02869fff8b448cde73369679c9b38bc99fb771ff))
|
||||||
|
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.20.0...0.0.0) (2026-01-07)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* Implement PlayDogCard functionality in user session and update Vue component ([058d232](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/058d232d2ba00f33b1e658fc8a793dcd59018fa4))
|
||||||
|
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.21.0...0.0.0) (2026-01-07)
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
* Update LobbyComponent to use icons for player removal buttons ([c653746](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/c6537467f87d60aeece18f86f42c839d5437c18b))
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
<meta charset="UTF-8">
|
<meta charset="UTF-8">
|
||||||
<link rel="icon" href="/favicon.ico">
|
<link rel="icon" href="/favicon.ico">
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
<title>Vite App</title>
|
<title>Knockout-Whist</title>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="app"></div>
|
<div id="app"></div>
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||||||
|
|||||||
84
src/App.vue
84
src/App.vue
@@ -1,8 +1,16 @@
|
|||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { RouterView } from 'vue-router'
|
import { RouterView } from 'vue-router'
|
||||||
import { onMounted, onUnmounted } from 'vue';
|
import { onMounted, onUnmounted, watch } from 'vue';
|
||||||
import { useRoute } from 'vue-router';
|
import { useRoute, useRouter } from 'vue-router';
|
||||||
|
import { useUserInfo } from "@/composables/useUserInfo";
|
||||||
|
import { useIngame } from "@/composables/useIngame";
|
||||||
|
import { storeToRefs } from "pinia";
|
||||||
|
import { useWebSocket } from "@/composables/useWebsocket";
|
||||||
|
import { useQuasar } from "quasar";
|
||||||
|
|
||||||
const route = useRoute();
|
const route = useRoute();
|
||||||
|
const router = useRouter();
|
||||||
|
const info = useUserInfo();
|
||||||
|
|
||||||
const handleOnlineStatusChange = () => {
|
const handleOnlineStatusChange = () => {
|
||||||
if (navigator.onLine) {
|
if (navigator.onLine) {
|
||||||
@@ -11,12 +19,84 @@ const handleOnlineStatusChange = () => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
let interval: number | null = null;
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
window.addEventListener('online', handleOnlineStatusChange);
|
window.addEventListener('online', handleOnlineStatusChange);
|
||||||
|
|
||||||
|
// Continuously check user state every 10 seconds
|
||||||
|
interval = window.setInterval(async () => {
|
||||||
|
if (navigator.onLine && route.name !== 'login' && route.name !== 'offline') {
|
||||||
|
await info.requestState();
|
||||||
|
if (!info.username && route.name !== 'login') {
|
||||||
|
router.push({ name: 'login' });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, 10000);
|
||||||
});
|
});
|
||||||
|
|
||||||
onUnmounted(() => {
|
onUnmounted(() => {
|
||||||
window.removeEventListener('online', handleOnlineStatusChange);
|
window.removeEventListener('online', handleOnlineStatusChange);
|
||||||
|
if (interval) {
|
||||||
|
clearInterval(interval);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
watch(() => info.gameId, (newGameId) => {
|
||||||
|
if (newGameId && route.name !== 'game') {
|
||||||
|
router.push({ name: 'game' });
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
const ig = useIngame()
|
||||||
|
const { isWsConnected } = storeToRefs(ig)
|
||||||
|
const wb = useWebSocket()
|
||||||
|
const $q = useQuasar();
|
||||||
|
|
||||||
|
watch(isWsConnected, (connected) => {
|
||||||
|
if (!connected && info.gameId && route.name === 'game') {
|
||||||
|
showReconnectDialog();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
function showReconnectDialog() {
|
||||||
|
$q.dialog({
|
||||||
|
title: 'Connection Lost',
|
||||||
|
message: 'The connection to the game server was lost. Would you like to reconnect?',
|
||||||
|
persistent: true,
|
||||||
|
ok: {
|
||||||
|
label: 'Reconnect',
|
||||||
|
color: 'positive'
|
||||||
|
},
|
||||||
|
cancel: {
|
||||||
|
label: 'Quit',
|
||||||
|
color: 'negative'
|
||||||
|
}
|
||||||
|
}).onOk(() => {
|
||||||
|
reconnect();
|
||||||
|
}).onCancel(() => {
|
||||||
|
router.replace("/");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async function reconnect() {
|
||||||
|
try {
|
||||||
|
await wb.connect();
|
||||||
|
$q.notify({
|
||||||
|
message: 'Reconnected successfully!',
|
||||||
|
color: 'positive',
|
||||||
|
icon: 'check'
|
||||||
|
});
|
||||||
|
} catch (err) {
|
||||||
|
$q.notify({
|
||||||
|
message: 'Failed to reconnect. Please try again.',
|
||||||
|
color: 'negative',
|
||||||
|
icon: 'error'
|
||||||
|
});
|
||||||
|
showReconnectDialog();
|
||||||
|
}
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
|
|||||||
@@ -25,9 +25,8 @@ function triggerWiggle(index: number) {
|
|||||||
function handlePlayCard(index: number | null) {
|
function handlePlayCard(index: number | null) {
|
||||||
if (index === null) return
|
if (index === null) return
|
||||||
|
|
||||||
wb.sendAndWait("PlayCard", { cardindex: index }).catch((error) => {
|
wb.sendAndWait((<GameInfo>wi.data)?.self?.dogLife ? "PlayDogCard" : "PlayCard", { cardindex: index }).catch((error) => {
|
||||||
triggerWiggle(index)
|
triggerWiggle(index)
|
||||||
|
|
||||||
$q.notify({
|
$q.notify({
|
||||||
message: error.message,
|
message: error.message,
|
||||||
color: "negative",
|
color: "negative",
|
||||||
@@ -45,7 +44,13 @@ function onBeforeLeave(el: Element) {
|
|||||||
element.style.height = height;
|
element.style.height = height;
|
||||||
}
|
}
|
||||||
function handleSkipDogLife() {
|
function handleSkipDogLife() {
|
||||||
//TODO: Add some animation or feedback for skipping turn
|
wb.sendAndWait("PlayDogCard", { cardindex: 'Skip' }).catch((error) => {
|
||||||
|
$q.notify({
|
||||||
|
message: error.message,
|
||||||
|
color: "negative",
|
||||||
|
position: "top"
|
||||||
|
})
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
function getCardImagePath(cardPath: string) {
|
function getCardImagePath(cardPath: string) {
|
||||||
|
|||||||
@@ -103,14 +103,14 @@ const profileIcon = 'person';
|
|||||||
<q-btn
|
<q-btn
|
||||||
v-if="player.id !== (<LobbyInfo>ig.data).self.id"
|
v-if="player.id !== (<LobbyInfo>ig.data).self.id"
|
||||||
color="negative"
|
color="negative"
|
||||||
label="Remove"
|
icon="sports_martial_arts"
|
||||||
@click="handleKickPlayer(player)"
|
@click="handleKickPlayer(player)"
|
||||||
class="full-width"
|
class="full-width"
|
||||||
/>
|
/>
|
||||||
<q-btn
|
<q-btn
|
||||||
v-else
|
v-else
|
||||||
color="negative"
|
color="negative"
|
||||||
label="Remove (Cannot Kick Self)"
|
icon="sports_martial_arts"
|
||||||
disable
|
disable
|
||||||
class="full-width"
|
class="full-width"
|
||||||
/>
|
/>
|
||||||
|
|||||||
@@ -9,12 +9,17 @@ const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
|||||||
export const useIngame = defineStore('ingame', () => {
|
export const useIngame = defineStore('ingame', () => {
|
||||||
const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
|
const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
|
||||||
const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
|
const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
|
||||||
|
const isWsConnected: Ref<boolean> = ref(false);
|
||||||
|
|
||||||
function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
|
function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
|
||||||
state.value = newState;
|
state.value = newState;
|
||||||
data.value = newData;
|
data.value = newData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function setWsConnected(connected: boolean) {
|
||||||
|
isWsConnected.value = connected;
|
||||||
|
}
|
||||||
|
|
||||||
async function requestGame(gameId: string) {
|
async function requestGame(gameId: string) {
|
||||||
await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
|
await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
|
||||||
setIngame(response.data.state, response.data.data);
|
setIngame(response.data.state, response.data.data);
|
||||||
@@ -24,7 +29,8 @@ export const useIngame = defineStore('ingame', () => {
|
|||||||
function clearIngame() {
|
function clearIngame() {
|
||||||
state.value = null;
|
state.value = null;
|
||||||
data.value = null;
|
data.value = null;
|
||||||
|
isWsConnected.value = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return { state, data, requestGame, setIngame, clearIngame };
|
return { state, data, isWsConnected, requestGame, setIngame, clearIngame, setWsConnected };
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -21,10 +21,19 @@ export const useUserInfo = defineStore('userInfo', () => {
|
|||||||
async function requestState() {
|
async function requestState() {
|
||||||
await axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
|
await axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
|
||||||
console.log("STATUS DATA:" + response.data.status + response.data.inGame)
|
console.log("STATUS DATA:" + response.data.status + response.data.inGame)
|
||||||
|
if (response.data.status === 'authenticated') {
|
||||||
username.value = response.data.username;
|
username.value = response.data.username;
|
||||||
|
userId.value = response.data.userId;
|
||||||
if (response.data.gameId) {
|
if (response.data.gameId) {
|
||||||
console.log("GAMEID:" + response.data.gameId)
|
console.log("GAMEID:" + response.data.gameId)
|
||||||
gameId.value = response.data.gameId;
|
gameId.value = response.data.gameId;
|
||||||
|
} else {
|
||||||
|
gameId.value = null;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
username.value = null;
|
||||||
|
userId.value = null;
|
||||||
|
gameId.value = null;
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -73,8 +73,12 @@ router.beforeEach(async (to, from, next) => {
|
|||||||
if (isOnline) {
|
if (isOnline) {
|
||||||
|
|
||||||
try {
|
try {
|
||||||
const response = await axios.get(`${api}/userInfo`, { withCredentials: true });
|
await info.requestState();
|
||||||
info.setUserInfo(response.data.username, response.data.userId);
|
|
||||||
|
if (!info.username) {
|
||||||
|
info.clearUserInfo();
|
||||||
|
return next('/login');
|
||||||
|
}
|
||||||
|
|
||||||
return next({ name: 'mainmenu' });
|
return next({ name: 'mainmenu' });
|
||||||
|
|
||||||
@@ -92,11 +96,17 @@ router.beforeEach(async (to, from, next) => {
|
|||||||
|
|
||||||
if (!to.meta.requiresAuth) return next();
|
if (!to.meta.requiresAuth) return next();
|
||||||
try {
|
try {
|
||||||
await axios.get(`${api}/userInfo`, { withCredentials: true }).then(
|
await info.requestState();
|
||||||
res => {
|
|
||||||
info.setUserInfo(res.data.username, res.data.userId);
|
if (!info.username) {
|
||||||
|
info.clearUserInfo();
|
||||||
|
return next('/login');
|
||||||
}
|
}
|
||||||
);
|
|
||||||
|
if (info.gameId && to.name !== 'game') {
|
||||||
|
return next({ name: 'game' });
|
||||||
|
}
|
||||||
|
|
||||||
next();
|
next();
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
info.clearUserInfo();
|
info.clearUserInfo();
|
||||||
|
|||||||
@@ -160,14 +160,15 @@ function setupSocketHandlers(socket: WebSocket) {
|
|||||||
stopHeartbeat();
|
stopHeartbeat();
|
||||||
failAllPending("WebSocket closed");
|
failAllPending("WebSocket closed");
|
||||||
|
|
||||||
|
if (uState) {
|
||||||
|
uState.setWsConnected(false);
|
||||||
|
}
|
||||||
|
|
||||||
if (ev.wasClean) {
|
if (ev.wasClean) {
|
||||||
console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`);
|
console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`);
|
||||||
} else {
|
} else {
|
||||||
console.warn("[WS] Connection died");
|
console.warn("[WS] Connection died");
|
||||||
}
|
}
|
||||||
|
|
||||||
// You redirect here — if you don’t want auto reconnect, keep as is.
|
|
||||||
router.replace("/");
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -191,6 +192,9 @@ export function connectWebSocket(url?: string): Promise<void> {
|
|||||||
const prevOnError = ws!.onerror;
|
const prevOnError = ws!.onerror;
|
||||||
ws!.onopen = (ev) => {
|
ws!.onopen = (ev) => {
|
||||||
if (prevOnOpen) prevOnOpen.call(ws!, ev);
|
if (prevOnOpen) prevOnOpen.call(ws!, ev);
|
||||||
|
if (uState) {
|
||||||
|
uState.setWsConnected(true);
|
||||||
|
}
|
||||||
resolve();
|
resolve();
|
||||||
};
|
};
|
||||||
ws!.onerror = (err) => {
|
ws!.onerror = (err) => {
|
||||||
@@ -207,6 +211,9 @@ export function connectWebSocket(url?: string): Promise<void> {
|
|||||||
return new Promise((resolve, reject) => {
|
return new Promise((resolve, reject) => {
|
||||||
ws!.onopen = () => {
|
ws!.onopen = () => {
|
||||||
console.log("[WS] Connected");
|
console.log("[WS] Connected");
|
||||||
|
if (uState) {
|
||||||
|
uState.setWsConnected(true);
|
||||||
|
}
|
||||||
startHeartbeat();
|
startHeartbeat();
|
||||||
resolve();
|
resolve();
|
||||||
};
|
};
|
||||||
@@ -224,6 +231,9 @@ export function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
|
|||||||
ws.close(code, reason);
|
ws.close(code, reason);
|
||||||
} catch {}
|
} catch {}
|
||||||
ws = null;
|
ws = null;
|
||||||
|
if (uState) {
|
||||||
|
uState.setWsConnected(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ import { ref } from 'vue';
|
|||||||
import { useQuasar } from 'quasar';
|
import { useQuasar } from 'quasar';
|
||||||
import { useRouter } from 'vue-router';
|
import { useRouter } from 'vue-router';
|
||||||
import axios from "axios";
|
import axios from "axios";
|
||||||
|
import {useUserInfo} from "@/composables/useUserInfo";
|
||||||
|
|
||||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||||
const lobbyName = ref('');
|
const lobbyName = ref('');
|
||||||
@@ -11,13 +12,14 @@ const playerAmount = ref(2);
|
|||||||
const $q = useQuasar();
|
const $q = useQuasar();
|
||||||
const isLoading = ref(false);
|
const isLoading = ref(false);
|
||||||
const router = useRouter();
|
const router = useRouter();
|
||||||
|
const info = useUserInfo();
|
||||||
const createGameQuasar = async () => {
|
const createGameQuasar = async () => {
|
||||||
if (!lobbyName.value) {
|
if (!lobbyName.value) {
|
||||||
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
|
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
isLoading.value = true;
|
isLoading.value = true;
|
||||||
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then((response) => {
|
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then(async (response) => {
|
||||||
const responseData = response.data
|
const responseData = response.data
|
||||||
console.log("Response" + responseData.status)
|
console.log("Response" + responseData.status)
|
||||||
$q.notify({
|
$q.notify({
|
||||||
@@ -26,12 +28,12 @@ const createGameQuasar = async () => {
|
|||||||
icon: 'check_circle',
|
icon: 'check_circle',
|
||||||
position: 'top'
|
position: 'top'
|
||||||
});
|
});
|
||||||
|
await info.requestState();
|
||||||
router.replace("/game")
|
router.replace("/game")
|
||||||
}).catch((err) => {
|
}).catch((err) => {
|
||||||
console.log("ERROR:" + err)
|
console.log("ERROR:" + err)
|
||||||
}).finally(() =>
|
|
||||||
isLoading.value = false
|
isLoading.value = false
|
||||||
)
|
})
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ import LobbyComponent from "@/components/lobby/LobbyComponent.vue";
|
|||||||
import {storeToRefs} from "pinia";
|
import {storeToRefs} from "pinia";
|
||||||
import {useQuasar} from "quasar";
|
import {useQuasar} from "quasar";
|
||||||
import router from "@/router";
|
import router from "@/router";
|
||||||
|
import {ref, watch} from "vue";
|
||||||
|
|
||||||
const wb = useWebSocket()
|
const wb = useWebSocket()
|
||||||
const ig = useIngame()
|
const ig = useIngame()
|
||||||
@@ -20,7 +21,6 @@ ui.requestState().then(() => {
|
|||||||
$q.notify({
|
$q.notify({
|
||||||
message: "You're not in any game!",
|
message: "You're not in any game!",
|
||||||
color: "negative"
|
color: "negative"
|
||||||
|
|
||||||
})
|
})
|
||||||
router.replace("/")
|
router.replace("/")
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -1,28 +1,49 @@
|
|||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import {ref} from "vue";
|
import {ref, onUnmounted} from "vue";
|
||||||
import { useRouter } from 'vue-router';
|
import { useRouter } from 'vue-router';
|
||||||
import {useQuasar} from "quasar";
|
import {useQuasar} from "quasar";
|
||||||
import axios from "axios";
|
import axios from "axios";
|
||||||
|
import {useUserInfo} from "@/composables/useUserInfo";
|
||||||
const router = useRouter();
|
const router = useRouter();
|
||||||
|
const info = useUserInfo();
|
||||||
const lobbyCode = ref('');
|
const lobbyCode = ref('');
|
||||||
const isLoading = ref(false);
|
const isLoading = ref(false);
|
||||||
const $q = useQuasar();
|
const $q = useQuasar();
|
||||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||||
|
|
||||||
|
let pollInterval: number | null = null;
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
if (pollInterval) {
|
||||||
|
clearInterval(pollInterval);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
const startGameQuasar = async() => {
|
const startGameQuasar = async() => {
|
||||||
if (!lobbyCode.value) {
|
if (!lobbyCode.value) {
|
||||||
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
|
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
isLoading.value = true;
|
isLoading.value = true;
|
||||||
axios.post(`${api}/joinGame`, {gameId: lobbyCode.value.toString()}, {withCredentials: true}).then(response => {
|
axios.post(`${api}/joinGame/${lobbyCode.value.toString()}`, {}, {withCredentials: true}).then(() => {
|
||||||
const responseData = response.data
|
|
||||||
$q.notify({
|
$q.notify({
|
||||||
message: `Lobby "${lobbyCode.value}" erfolgreich gefunden`,
|
message: `Lobby "${lobbyCode.value}" erfolgreich gefunden`,
|
||||||
color: 'green-6',
|
color: 'green-6',
|
||||||
icon: 'check_circle',
|
icon: 'check_circle',
|
||||||
position: 'top'
|
position: 'top'
|
||||||
});
|
});
|
||||||
router.replace("/game")
|
|
||||||
|
// Start polling until gameId is set
|
||||||
|
pollInterval = window.setInterval(async () => {
|
||||||
|
await info.requestState();
|
||||||
|
if (info.gameId) {
|
||||||
|
if (pollInterval) {
|
||||||
|
clearInterval(pollInterval);
|
||||||
|
pollInterval = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, 100);
|
||||||
|
|
||||||
}).catch(() => {
|
}).catch(() => {
|
||||||
$q.notify({
|
$q.notify({
|
||||||
message: `Lobby "${lobbyCode.value}" nicht gefunden`,
|
message: `Lobby "${lobbyCode.value}" nicht gefunden`,
|
||||||
@@ -30,9 +51,8 @@ const startGameQuasar = async() => {
|
|||||||
icon: 'cancel',
|
icon: 'cancel',
|
||||||
position: 'top'
|
position: 'top'
|
||||||
})
|
})
|
||||||
}).finally(() =>
|
|
||||||
isLoading.value = false
|
isLoading.value = false
|
||||||
)
|
})
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
MAJOR=0
|
MAJOR=0
|
||||||
MINOR=17
|
MINOR=22
|
||||||
PATCH=0
|
PATCH=0
|
||||||
|
|||||||
Reference in New Issue
Block a user