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9 Commits

Author SHA1 Message Date
dbffce8818 feat: FRO-26 Create Tie selection component 2026-01-14 10:35:27 +01:00
LQ63
f29ed9d338 feat(ui): Tie selection
Added a nice tie selection ui
2026-01-13 22:22:34 +01:00
6c914b1421 feat(ui): Tie selection (#26)
Added a minimal ui for the tie selection. Tie selection gets sent to the server via websocket and gets response from it.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #26
2026-01-13 14:33:35 +01:00
TeamCity
8482aa8876 ci: bump version to v0.22.0 2026-01-07 21:37:08 +00:00
c6537467f8 feat: Update LobbyComponent to use icons for player removal buttons 2026-01-07 22:34:23 +01:00
TeamCity
3eb505806c ci: bump version to v0.21.0 2026-01-07 21:05:21 +00:00
058d232d2b feat: Implement PlayDogCard functionality in user session and update Vue component 2026-01-07 22:02:21 +01:00
TeamCity
67dcf6274c ci: bump version to v0.20.0 2026-01-07 20:45:36 +00:00
02869fff8b feat: Enhance user state management with polling and WebSocket connection handling 2026-01-07 21:43:17 +01:00
15 changed files with 653 additions and 33 deletions

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@@ -145,3 +145,18 @@
### Features ### Features
* Update joinGame endpoint to accept gameId as a path parameter ([92a7bc0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/92a7bc05866b77053ebb1d074ad207be8348f9d6)) * Update joinGame endpoint to accept gameId as a path parameter ([92a7bc0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/92a7bc05866b77053ebb1d074ad207be8348f9d6))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.19.0...0.0.0) (2026-01-07)
### Features
* Enhance user state management with polling and WebSocket connection handling ([02869ff](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/02869fff8b448cde73369679c9b38bc99fb771ff))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.20.0...0.0.0) (2026-01-07)
### Features
* Implement PlayDogCard functionality in user session and update Vue component ([058d232](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/058d232d2ba00f33b1e658fc8a793dcd59018fa4))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.21.0...0.0.0) (2026-01-07)
### Features
* Update LobbyComponent to use icons for player removal buttons ([c653746](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/c6537467f87d60aeece18f86f42c839d5437c18b))

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@@ -1,8 +1,16 @@
<script setup lang="ts"> <script setup lang="ts">
import { RouterView } from 'vue-router' import { RouterView } from 'vue-router'
import { onMounted, onUnmounted } from 'vue'; import { onMounted, onUnmounted, watch } from 'vue';
import { useRoute } from 'vue-router'; import { useRoute, useRouter } from 'vue-router';
import { useUserInfo } from "@/composables/useUserInfo";
import { useIngame } from "@/composables/useIngame";
import { storeToRefs } from "pinia";
import { useWebSocket } from "@/composables/useWebsocket";
import { useQuasar } from "quasar";
const route = useRoute(); const route = useRoute();
const router = useRouter();
const info = useUserInfo();
const handleOnlineStatusChange = () => { const handleOnlineStatusChange = () => {
if (navigator.onLine) { if (navigator.onLine) {
@@ -11,12 +19,84 @@ const handleOnlineStatusChange = () => {
} }
} }
}; };
let interval: number | null = null;
onMounted(() => { onMounted(() => {
window.addEventListener('online', handleOnlineStatusChange); window.addEventListener('online', handleOnlineStatusChange);
// Continuously check user state every 10 seconds
interval = window.setInterval(async () => {
if (navigator.onLine && route.name !== 'login' && route.name !== 'offline') {
await info.requestState();
if (!info.username && route.name !== 'login') {
router.push({ name: 'login' });
}
}
}, 10000);
}); });
onUnmounted(() => { onUnmounted(() => {
window.removeEventListener('online', handleOnlineStatusChange); window.removeEventListener('online', handleOnlineStatusChange);
if (interval) {
clearInterval(interval);
}
}); });
watch(() => info.gameId, (newGameId) => {
if (newGameId && route.name !== 'game') {
router.push({ name: 'game' });
}
});
const ig = useIngame()
const { isWsConnected } = storeToRefs(ig)
const wb = useWebSocket()
const $q = useQuasar();
watch(isWsConnected, (connected) => {
if (!connected && info.gameId && route.name === 'game') {
showReconnectDialog();
}
});
function showReconnectDialog() {
$q.dialog({
title: 'Connection Lost',
message: 'The connection to the game server was lost. Would you like to reconnect?',
persistent: true,
ok: {
label: 'Reconnect',
color: 'positive'
},
cancel: {
label: 'Quit',
color: 'negative'
}
}).onOk(() => {
reconnect();
}).onCancel(() => {
router.replace("/");
});
}
async function reconnect() {
try {
await wb.connect();
$q.notify({
message: 'Reconnected successfully!',
color: 'positive',
icon: 'check'
});
} catch (err) {
$q.notify({
message: 'Failed to reconnect. Please try again.',
color: 'negative',
icon: 'error'
});
showReconnectDialog();
}
}
</script> </script>
<template> <template>

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@@ -10,6 +10,7 @@ import TurnC from "@/components/ingame/TurnC.vue";
import TrumpC from "@/components/ingame/TrumpC.vue"; import TrumpC from "@/components/ingame/TrumpC.vue";
import {storeToRefs} from "pinia"; import {storeToRefs} from "pinia";
import {ref, toRefs, watch} from "vue"; import {ref, toRefs, watch} from "vue";
import TieC from "@/components/ingame/TieC.vue";
const ig = useIngame() const ig = useIngame()
const { state } = toRefs(ig) const { state } = toRefs(ig)
@@ -45,6 +46,22 @@ watch(
<TrumpC /> <TrumpC />
</div> </div>
</transition> </transition>
<transition
appear
enter-active-class="animate__animated animate__fadeInDown"
leave-active-class="animate__animated animate__fadeOutDown"
>
<div
v-if="state === 'TieBreak'"
class="full-overlay-blur"
style="z-index: 2000;"
>
<TieC />
</div>
</transition>
<div class="fit row wrap justify-center items-center content-start"> <div class="fit row wrap justify-center items-center content-start">
<div class="mt-5 ml-4 self-start col-2"> <div class="mt-5 ml-4 self-start col-2">
<TurnC v-if="(cachedGameInfo as GameInfo)?.playerQueue" :queue="(cachedGameInfo as GameInfo).playerQueue!"/> <TurnC v-if="(cachedGameInfo as GameInfo)?.playerQueue" :queue="(cachedGameInfo as GameInfo).playerQueue!"/>

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@@ -25,9 +25,8 @@ function triggerWiggle(index: number) {
function handlePlayCard(index: number | null) { function handlePlayCard(index: number | null) {
if (index === null) return if (index === null) return
wb.sendAndWait("PlayCard", { cardindex: index }).catch((error) => { wb.sendAndWait((<GameInfo>wi.data)?.self?.dogLife ? "PlayDogCard" : "PlayCard", { cardindex: index }).catch((error) => {
triggerWiggle(index) triggerWiggle(index)
$q.notify({ $q.notify({
message: error.message, message: error.message,
color: "negative", color: "negative",
@@ -45,7 +44,13 @@ function onBeforeLeave(el: Element) {
element.style.height = height; element.style.height = height;
} }
function handleSkipDogLife() { function handleSkipDogLife() {
//TODO: Add some animation or feedback for skipping turn wb.sendAndWait("PlayDogCard", { cardindex: 'Skip' }).catch((error) => {
$q.notify({
message: error.message,
color: "negative",
position: "top"
})
})
} }
function getCardImagePath(cardPath: string) { function getCardImagePath(cardPath: string) {

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@@ -0,0 +1,443 @@
<script setup lang="ts">
import {useWebSocket} from "@/composables/useWebsocket.ts";
import {useIngame} from "@/composables/useIngame.ts";
import type { TieInfo } from "@/types/GameTypes.ts";
import {useQuasar} from "quasar";
import { computed, nextTick, ref } from 'vue'
const wb = useWebSocket()
const wi = useIngame()
const tieInf = computed(() => wi.data as TieInfo)
const tieBlankCard = "/images/cards/1B.png"
const $q = useQuasar();
function getCardImagePath(cardPath: string) {
if (!cardPath) return ''
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
return `/${cardPath}`
}
function getPlayerName(playerId: string) {
return tieInf.value.tiedPlayers.find(p => p.id === playerId)?.name || 'Player';
}
const myRevealedCard = computed(() => {
// 1. Get your own ID from the 'self' object in the DTO
const myId = tieInf.value.self?.id;
// 2. Safety check: ensure we have an ID and the map exists
if (!myId || !tieInf.value.selectedCards) return null;
// 3. Look up the CardDTO using your ID as the key
const card = tieInf.value.selectedCards[myId];
// 4. If found, convert the relative path to a full URL
return card ? getCardImagePath(card.path) : null;
});
const isFlipping = ref(false);
// Used to force-remount the flipping subtree so the CSS transition/animation restarts reliably
const revealKey = ref(0);
// This replaces your v-if check.
// It keeps the "Pick" screen visible while flipping.
const showPickScreen = computed(() => {
const isMyTurn = tieInf.value.self?.id === tieInf.value.currentPlayer?.id;
return isMyTurn || isFlipping.value;
});
function selectTie(tieIndex: number) {
// Use model.value because it's a ref
wb.sendAndWait("PickTie", { cardIndex: tieIndex })
.then(async () => {
console.log("Server accepted pick, starting animation...");
// 1. Trigger the animation state
isFlipping.value = true;
// 2. Force a remount of the flip-card for the selected card so the flip restarts even if src doesn't change
revealKey.value += 1;
await nextTick();
// 3. Optional Notification
$q.notify({
message: "Card revealed!",
color: "positive",
position: "top",
timeout: 1000
});
// 4. Wait for animation to finish before switching to Waiting Screen
setTimeout(() => {
isFlipping.value = false;
model.value = null;
}, 500);
})
.catch((error) => {
console.error("Pick failed:", error);
$q.notify({
message: error.message || "Failed to pick card",
color: "negative",
position: "top"
});
});
}
const model = ref<number | null>(null)
const options = computed(() => {
const list = []
const max = tieInf.value.highestAmount?.valueOf() || 0
for (let i = 1; i <= max; i++) {
list.push(i)
}
return list
})
</script>
<template>
<transition
appear
enter-active-class="animate__animated animate__fadeInDown"
leave-active-class="animate__animated animate__fadeOutDown"
mode="out-in"
>
<q-card v-if="showPickScreen" class="game-container text-center overflow-hidden">
<div class="bg-glow"></div>
<q-card-section class="content-layer q-py-xl">
<div class="text-overline text-primary letter-spacing-2">Tie-Break Round</div>
<div class="text-h4 text-weight-bold text-white q-mb-xl text-uppercase tracking-widest">
{{ isFlipping ? 'Your Result' : (model ? `Selection: Card #${model}` : 'Pick Your Card') }}
</div>
<div class="card-fan-container q-mb-xl">
<div
v-for="n in options"
:key="n"
@click="!isFlipping && (model = n)"
v-show="model === null || model === n"
class="tie-card-wrapper"
:class="{ 'selected-card': model === n, 'is-flipping': isFlipping && model === n }"
>
<div class="card-inner">
<!-- Flip card: keep both faces mounted; flip the inner wrapper. -->
<div
class="flip-card"
:class="{ 'flip-card--flipped': isFlipping && model === n && !!myRevealedCard }"
:key="(isFlipping && model === n) ? `${revealKey}-${n}` : `static-${n}`"
>
<div class="flip-card__inner">
<!-- FRONT: blank card (deck back) -->
<div class="flip-card__face flip-card__front">
<q-img
:src="getCardImagePath(tieBlankCard)"
class="card-image shadow-24"
no-spinner
no-transition
/>
</div>
<!-- BACK: revealed card (your pick result) -->
<div class="flip-card__face flip-card__back">
<q-img
:src="(model === n && myRevealedCard) ? myRevealedCard : getCardImagePath(tieBlankCard)"
class="card-image shadow-24"
no-spinner
no-transition
/>
</div>
</div>
</div>
<div v-if="!isFlipping" class="card-number">
{{ n }}
</div>
</div>
</div>
</div>
<div class="action-area" :class="{ 'visible': model !== null && !isFlipping }">
<div class="row q-gutter-md justify-center items-center">
<q-btn flat color="grey-4" label="Cancel" @click="model = null" />
<q-btn
label="Confirm Selection"
color="positive"
unelevated
@click="selectTie(model!)"
class="confirm-btn"
/>
</div>
</div>
<div v-if="!model && !isFlipping" class="text-grey-6 text-italic q-mt-md">
Hover and click to select a card from the deck
</div>
</q-card-section>
</q-card>
<q-card v-else class="game-container text-center overflow-hidden">
<q-card-section class="content-layer q-py-xl">
<div class="text-overline text-primary letter-spacing-2">Tie-Break Round</div>
<div class="column items-center">
<div class="revealed-row q-mb-lg">
<div
v-for="(card, playerId) in tieInf.selectedCards"
:key="playerId"
class="revealed-card-wrapper"
>
<div class="text-caption text-grey-5 q-mb-xs">{{ getPlayerName(playerId) }}</div>
<q-img :src="getCardImagePath(card.path)" class="card-image shadow-24" />
</div>
</div>
<div class="card-fan-container skeleton-fan">
<q-skeleton
v-for="n in options"
:key="n"
type="rect"
class="skeleton-card"
/>
</div>
<div class="q-mt-xl">
<q-spinner-hourglass color="primary" size="4em" />
<div class="text-subtitle1 text-grey-5 q-mt-sm italic">
Waiting for <span class="text-white">{{ tieInf.currentPlayer?.name }}</span> to pick a card...
</div>
</div>
</div>
</q-card-section>
</q-card>
</transition>
</template>
<style scoped>
.game-container {
max-width: 1400px;
width: 95vw;
margin: 0 auto;
background: #0f0f0f;
border: 1px solid rgba(255,255,255,0.1);
border-radius: 20px;
position: relative;
}
.bg-glow {
position: absolute;
top: 50%;
left: 50%;
width: 600px;
height: 400px;
background: radial-gradient(circle, rgba(25, 118, 210, 0.15) 0%, rgba(0,0,0,0) 70%);
transform: translate(-50%, -50%);
pointer-events: none;
}
.card-fan-container {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
padding: 60px 20px;
min-height: 300px;
perspective: 1000px;
gap: 40px 0;
}
.tie-card-wrapper {
position: relative;
transition: all 0.4s cubic-bezier(0.34, 1.56, 0.64, 1);
margin-left: -35px;
z-index: 1;
}
.tie-card-wrapper:first-child { margin-left: 0; }
.card-image {
width: 60px;
border-radius: 10px;
border: 1px solid rgba(255,255,255,0.1);
}
.tie-card-wrapper:hover {
transform: translateY(-40px) scale(1.1) rotate(2deg);
z-index: 50 !important;
}
.selected-card {
margin-left: 0 !important;
transform: scale(1.4) !important;
z-index: 100;
}
.selected-card .card-image {
border: 3px solid #1976d2;
box-shadow: 0 0 30px rgba(25, 118, 210, 0.5);
}
.card-number {
position: absolute;
bottom: -30px;
left: 50%;
transform: translateX(-50%);
font-weight: 900;
font-size: 1.1rem;
color: #fff;
}
.confirm-btn {
padding: 12px 40px;
border-radius: 50px;
font-weight: bold;
letter-spacing: 1px;
}
.letter-spacing-2 { letter-spacing: 2px; }
/* Hide action area when no model is selected */
.action-area {
opacity: 0;
transform: translateY(20px);
transition: all 0.3s ease;
}
.action-area.visible {
opacity: 1;
transform: translateY(0);
}
.bg-glow.dimmed {
background: radial-gradient(circle, rgba(150, 150, 150, 0.05) 0%, rgba(0,0,0,0) 70%);
}
.tracking-widest {
letter-spacing: 0.2em;
}
@keyframes pulse {
0%, 100% { transform: scale(1); opacity: 0.2; }
50% { transform: scale(1.05); opacity: 0.5; }
}
.skeleton-fan {
opacity: 0.15;
perspective: 1000px;
}
.skeleton-card {
width: 60px;
height: 90px;
background: rgba(255, 255, 255, 0.1) !important;
margin-left: -35px; /* Matches your tie-card-wrapper overlap */
border-radius: 10px;
border: 1px solid rgba(255, 255, 255, 0.05);
}
.skeleton-card:first-child {
margin-left: 0;
}
/* Container for the cards that have been "pulled" higher */
.revealed-row {
display: flex;
justify-content: center;
align-items: flex-end;
gap: 20px;
min-height: 140px; /* Reserves space so the layout doesn't jump */
width: 100%;
}
.revealed-card-wrapper {
display: flex;
flex-direction: column;
align-items: center;
animation: slideDownFade 0.4s ease-out;
}
/* Specific styling for the revealed card images */
.revealed-card-wrapper .card-image {
width: 65px;
border-radius: 8px;
border: 2px solid var(--q-primary);
}
/* Keeping your original skeleton fan look */
.skeleton-fan {
opacity: 0.15;
display: flex;
justify-content: center;
margin-top: 20px;
}
.skeleton-card {
width: 60px;
height: 90px;
background: rgba(255, 255, 255, 0.1) !important;
margin-left: -35px;
border-radius: 10px;
}
.skeleton-card:first-child {
margin-left: 0;
}
@keyframes slideDownFade {
0% { opacity: 0; transform: translateY(-20px); }
100% { opacity: 1; transform: translateY(0); }
}
.card-inner {
perspective: 1000px;
transform-style: preserve-3d;
}
/* --- Flip card (reliable 3D flip) --- */
.flip-card {
width: 60px;
/* height follows image; q-img sets its own box, but we want a stable 3D container */
perspective: 1000px;
}
.flip-card__inner {
position: relative;
width: 100%;
transform-style: preserve-3d;
transition: transform 1.2s cubic-bezier(0.4, 0, 0.2, 1);
}
.flip-card__face {
position: absolute;
inset: 0;
backface-visibility: hidden;
}
/* Ensure the q-img root stretches to fill the face */
.flip-card__face :deep(.q-img) {
width: 100%;
}
.flip-card__front {
transform: rotateY(0deg);
}
.flip-card__back {
transform: rotateY(180deg);
}
.flip-card--flipped .flip-card__inner {
/* Lift/scale a bit like your original dramatic flip */
transform: rotateY(180deg) scale(1.3) translateY(-10px);
}
/* While flipping, don't let hover/selected transforms fight the 3D transform */
.tie-card-wrapper.is-flipping:hover {
transform: none;
}
/* Optional: Slight pulse while the button is waiting to be clicked */
.selected-card:not(.is-flipping) {
animation: pulse 0.5s infinite;
}
@keyframes pulse {
0% { transform: scale(1.4); }
50% { transform: scale(1.45); box-shadow: 0 0 40px rgba(25, 118, 210, 0.6); }
100% { transform: scale(1.4); }
}
</style>

View File

@@ -103,14 +103,14 @@ const profileIcon = 'person';
<q-btn <q-btn
v-if="player.id !== (<LobbyInfo>ig.data).self.id" v-if="player.id !== (<LobbyInfo>ig.data).self.id"
color="negative" color="negative"
label="Remove" icon="sports_martial_arts"
@click="handleKickPlayer(player)" @click="handleKickPlayer(player)"
class="full-width" class="full-width"
/> />
<q-btn <q-btn
v-else v-else
color="negative" color="negative"
label="Remove (Cannot Kick Self)" icon="sports_martial_arts"
disable disable
class="full-width" class="full-width"
/> />

View File

@@ -9,12 +9,17 @@ const api = window?.__RUNTIME_CONFIG__?.API_URL;
export const useIngame = defineStore('ingame', () => { export const useIngame = defineStore('ingame', () => {
const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null); const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null); const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
const isWsConnected: Ref<boolean> = ref(false);
function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) { function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
state.value = newState; state.value = newState;
data.value = newData; data.value = newData;
} }
function setWsConnected(connected: boolean) {
isWsConnected.value = connected;
}
async function requestGame(gameId: string) { async function requestGame(gameId: string) {
await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => { await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
setIngame(response.data.state, response.data.data); setIngame(response.data.state, response.data.data);
@@ -24,7 +29,8 @@ export const useIngame = defineStore('ingame', () => {
function clearIngame() { function clearIngame() {
state.value = null; state.value = null;
data.value = null; data.value = null;
isWsConnected.value = false;
} }
return { state, data, requestGame, setIngame, clearIngame }; return { state, data, isWsConnected, requestGame, setIngame, clearIngame, setWsConnected };
}); });

View File

@@ -21,10 +21,19 @@ export const useUserInfo = defineStore('userInfo', () => {
async function requestState() { async function requestState() {
await axios.get(`${api}/status`, {withCredentials: true}).then((response) => { await axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
console.log("STATUS DATA:" + response.data.status + response.data.inGame) console.log("STATUS DATA:" + response.data.status + response.data.inGame)
if (response.data.status === 'authenticated') {
username.value = response.data.username; username.value = response.data.username;
userId.value = response.data.userId;
if (response.data.gameId) { if (response.data.gameId) {
console.log("GAMEID:" + response.data.gameId) console.log("GAMEID:" + response.data.gameId)
gameId.value = response.data.gameId; gameId.value = response.data.gameId;
} else {
gameId.value = null;
}
} else {
username.value = null;
userId.value = null;
gameId.value = null;
} }
}) })
} }

View File

@@ -73,8 +73,12 @@ router.beforeEach(async (to, from, next) => {
if (isOnline) { if (isOnline) {
try { try {
const response = await axios.get(`${api}/userInfo`, { withCredentials: true }); await info.requestState();
info.setUserInfo(response.data.username, response.data.userId);
if (!info.username) {
info.clearUserInfo();
return next('/login');
}
return next({ name: 'mainmenu' }); return next({ name: 'mainmenu' });
@@ -92,11 +96,17 @@ router.beforeEach(async (to, from, next) => {
if (!to.meta.requiresAuth) return next(); if (!to.meta.requiresAuth) return next();
try { try {
await axios.get(`${api}/userInfo`, { withCredentials: true }).then( await info.requestState();
res => {
info.setUserInfo(res.data.username, res.data.userId); if (!info.username) {
info.clearUserInfo();
return next('/login');
} }
);
if (info.gameId && to.name !== 'game') {
return next({ name: 'game' });
}
next(); next();
} catch (err) { } catch (err) {
info.clearUserInfo(); info.clearUserInfo();

View File

@@ -160,14 +160,15 @@ function setupSocketHandlers(socket: WebSocket) {
stopHeartbeat(); stopHeartbeat();
failAllPending("WebSocket closed"); failAllPending("WebSocket closed");
if (uState) {
uState.setWsConnected(false);
}
if (ev.wasClean) { if (ev.wasClean) {
console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`); console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`);
} else { } else {
console.warn("[WS] Connection died"); console.warn("[WS] Connection died");
} }
// You redirect here — if you dont want auto reconnect, keep as is.
router.replace("/");
}; };
} }
@@ -191,6 +192,9 @@ export function connectWebSocket(url?: string): Promise<void> {
const prevOnError = ws!.onerror; const prevOnError = ws!.onerror;
ws!.onopen = (ev) => { ws!.onopen = (ev) => {
if (prevOnOpen) prevOnOpen.call(ws!, ev); if (prevOnOpen) prevOnOpen.call(ws!, ev);
if (uState) {
uState.setWsConnected(true);
}
resolve(); resolve();
}; };
ws!.onerror = (err) => { ws!.onerror = (err) => {
@@ -207,6 +211,9 @@ export function connectWebSocket(url?: string): Promise<void> {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
ws!.onopen = () => { ws!.onopen = () => {
console.log("[WS] Connected"); console.log("[WS] Connected");
if (uState) {
uState.setWsConnected(true);
}
startHeartbeat(); startHeartbeat();
resolve(); resolve();
}; };
@@ -224,6 +231,9 @@ export function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
ws.close(code, reason); ws.close(code, reason);
} catch {} } catch {}
ws = null; ws = null;
if (uState) {
uState.setWsConnected(false);
}
} }
} }

View File

@@ -5,7 +5,8 @@ import type {
PodiumPlayer, PodiumPlayer,
Round, Round,
Trick, Trick,
User User,
Card
} from "@/types/GameSubTypes.ts"; } from "@/types/GameSubTypes.ts";
@@ -31,6 +32,7 @@ type TieInfo = {
self: Player | null self: Player | null
tiedPlayers: Player[] tiedPlayers: Player[]
highestAmount: number highestAmount: number
selectedCards: Record<string, Card>
} }
type TrumpInfo = { type TrumpInfo = {

View File

@@ -3,6 +3,7 @@ import { ref } from 'vue';
import { useQuasar } from 'quasar'; import { useQuasar } from 'quasar';
import { useRouter } from 'vue-router'; import { useRouter } from 'vue-router';
import axios from "axios"; import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const api = window?.__RUNTIME_CONFIG__?.API_URL; const api = window?.__RUNTIME_CONFIG__?.API_URL;
const lobbyName = ref(''); const lobbyName = ref('');
@@ -11,13 +12,14 @@ const playerAmount = ref(2);
const $q = useQuasar(); const $q = useQuasar();
const isLoading = ref(false); const isLoading = ref(false);
const router = useRouter(); const router = useRouter();
const info = useUserInfo();
const createGameQuasar = async () => { const createGameQuasar = async () => {
if (!lobbyName.value) { if (!lobbyName.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' }); $q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return; return;
} }
isLoading.value = true; isLoading.value = true;
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then((response) => { axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then(async (response) => {
const responseData = response.data const responseData = response.data
console.log("Response" + responseData.status) console.log("Response" + responseData.status)
$q.notify({ $q.notify({
@@ -26,12 +28,12 @@ const createGameQuasar = async () => {
icon: 'check_circle', icon: 'check_circle',
position: 'top' position: 'top'
}); });
await info.requestState();
router.replace("/game") router.replace("/game")
}).catch((err) => { }).catch((err) => {
console.log("ERROR:" + err) console.log("ERROR:" + err)
}).finally(() =>
isLoading.value = false isLoading.value = false
) })
} }
</script> </script>

View File

@@ -7,6 +7,7 @@ import LobbyComponent from "@/components/lobby/LobbyComponent.vue";
import {storeToRefs} from "pinia"; import {storeToRefs} from "pinia";
import {useQuasar} from "quasar"; import {useQuasar} from "quasar";
import router from "@/router"; import router from "@/router";
import {ref, watch} from "vue";
const wb = useWebSocket() const wb = useWebSocket()
const ig = useIngame() const ig = useIngame()
@@ -20,7 +21,6 @@ ui.requestState().then(() => {
$q.notify({ $q.notify({
message: "You're not in any game!", message: "You're not in any game!",
color: "negative" color: "negative"
}) })
router.replace("/") router.replace("/")
} else { } else {
@@ -33,7 +33,7 @@ ui.requestState().then(() => {
<template> <template>
<div class="lobby-background"> <div class="lobby-background">
<Ingame v-if="state === 'InGame' || state === 'SelectTrump'"/> <Ingame v-if="state === 'InGame' || state === 'SelectTrump' || state === 'TieBreak'"/>
<lobby-component v-if="state === 'Lobby'"/> <lobby-component v-if="state === 'Lobby'"/>
</div> </div>
</template> </template>

View File

@@ -1,13 +1,24 @@
<script setup lang="ts"> <script setup lang="ts">
import {ref} from "vue"; import {ref, onUnmounted} from "vue";
import { useRouter } from 'vue-router'; import { useRouter } from 'vue-router';
import {useQuasar} from "quasar"; import {useQuasar} from "quasar";
import axios from "axios"; import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const router = useRouter(); const router = useRouter();
const info = useUserInfo();
const lobbyCode = ref(''); const lobbyCode = ref('');
const isLoading = ref(false); const isLoading = ref(false);
const $q = useQuasar(); const $q = useQuasar();
const api = window?.__RUNTIME_CONFIG__?.API_URL; const api = window?.__RUNTIME_CONFIG__?.API_URL;
let pollInterval: number | null = null;
onUnmounted(() => {
if (pollInterval) {
clearInterval(pollInterval);
}
});
const startGameQuasar = async() => { const startGameQuasar = async() => {
if (!lobbyCode.value) { if (!lobbyCode.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' }); $q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
@@ -21,7 +32,18 @@ const startGameQuasar = async() => {
icon: 'check_circle', icon: 'check_circle',
position: 'top' position: 'top'
}); });
router.replace("/game")
// Start polling until gameId is set
pollInterval = window.setInterval(async () => {
await info.requestState();
if (info.gameId) {
if (pollInterval) {
clearInterval(pollInterval);
pollInterval = null;
}
}
}, 100);
}).catch(() => { }).catch(() => {
$q.notify({ $q.notify({
message: `Lobby "${lobbyCode.value}" nicht gefunden`, message: `Lobby "${lobbyCode.value}" nicht gefunden`,
@@ -29,9 +51,8 @@ const startGameQuasar = async() => {
icon: 'cancel', icon: 'cancel',
position: 'top' position: 'top'
}) })
}).finally(() =>
isLoading.value = false isLoading.value = false
) })
} }
</script> </script>

View File

@@ -1,3 +1,3 @@
MAJOR=0 MAJOR=0
MINOR=19 MINOR=22
PATCH=0 PATCH=0