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Author SHA1 Message Date
TeamCity
cc93c971a9 ci: bump version to v0.14.1 2025-12-18 08:46:37 +00:00
23 changed files with 162 additions and 4914 deletions

1
.gitignore vendored
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@@ -34,4 +34,3 @@ coverage
# Vitest
__screenshots__/
/dev-dist/

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@@ -115,38 +115,4 @@
* **ui:** FRO-34 Lobby ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/21)) ([bb6355d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/bb6355d9ed6745b4852a52040d880ee1dcc6d797))
* **ui:** FRO-5 Animation Card Played ([#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/23)) ([70a44fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/70a44fd1ea119d43f875e6cfac56fb25747d8913))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.14.0...0.0.0) (2026-01-06)
### Features
* Enhance win effects and animations in OfflineView component ([db5c70d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/db5c70d02a646b83ba6e4043e28fc0dc9f76fb04))
* Enhance win effects and animations in OfflineView component ([8aa0738](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/8aa07388ac27fbb13270fde58b1594688ec44fe7))
* Enhance win effects and animations in OfflineView component ([6b3eaf2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/6b3eaf2c706b2ea479aa7ba508b05adb4bab2db4))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.15.0...0.0.0) (2026-01-06)
### Features
* Update Dockerfile for multi-platform support and add nginx configuration ([e972f1c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/e972f1c4321ec2633e2989dbdaa714774632c495))
* Update Dockerfile for multi-platform support and add nginx configuration ([37b88a1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/37b88a108c71e20fc2caee950acd23cf2bb81190))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.0...0.0.0) (2026-01-06)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.1...0.0.0) (2026-01-07)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.2...0.0.0) (2026-01-07)
### Features
* Add caching headers for env.js in Nginx configuration ([93e5af7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/93e5af7402edb9fb9662e37d9b2b8c48d250c36e))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.17.0...0.0.0) (2026-01-07)
### Features
* Add caching headers for env.js in Nginx configuration ([d8b3904](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d8b3904cbc8b08ed9522d7b9b4fa8af79bc75def))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.18.0...0.0.0) (2026-01-07)
### Features
* Update joinGame endpoint to accept gameId as a path parameter ([92a7bc0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/92a7bc05866b77053ebb1d074ad207be8348f9d6))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.19.0...0.0.0) (2026-01-07)
### Features
* Enhance user state management with polling and WebSocket connection handling ([02869ff](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/02869fff8b448cde73369679c9b38bc99fb771ff))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.14.0...0.0.0) (2025-12-18)

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@@ -1,4 +1,4 @@
FROM --platform=$BUILDPLATFORM node:lts-alpine3.23 AS builder
FROM node:lts-alpine3.23 AS builder
WORKDIR /app
@@ -9,15 +9,13 @@ RUN npm install
COPY . .
RUN npm run build
FROM --platform=$TARGETPLATFORM nginx:stable-alpine AS production
FROM nginx:stable-alpine AS production
RUN apk add --no-cache gettext
RUN rm -rf /usr/share/nginx/html/*
COPY --from=builder /app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
COPY public/env.template.js /usr/share/nginx/html/env.template.js
COPY docker-entrypoint.sh /docker-entrypoint.sh
RUN chmod +x /docker-entrypoint.sh

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@@ -7,9 +7,8 @@ TARGET_PATH="/usr/share/nginx/html/env.js"
if [ -f "$TEMPLATE_PATH" ]; then
echo "Rendering runtime config from $TEMPLATE_PATH"
echo "Using environment variables:"
printenv
echo "----"
# export all variables for envsubst to access
# only substitute variables present in the template
envsubst < "$TEMPLATE_PATH" > "$TARGET_PATH"
else
echo "No runtime template found at $TEMPLATE_PATH, skipping"

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@@ -4,7 +4,7 @@
<meta charset="UTF-8">
<link rel="icon" href="/favicon.ico">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Knockout-Whist</title>
<title>Vite App</title>
</head>
<body>
<div id="app"></div>

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@@ -1,22 +0,0 @@
server {
listen 80;
server_name localhost;
location / {
root /usr/share/nginx/html;
index index.html index.htm;
try_files $uri $uri/ /index.html;
}
location /env.js {
root /usr/share/nginx/html;
default_type application/javascript;
expires -1;
add_header 'Cache-Control' 'no-store, no-cache, must-revalidate, proxy-revalidate, max-age=0';
}
error_page 500 502 503 504 /50x.html;
location = /50x.html {
root /usr/share/nginx/html;
}
}

4481
package-lock.json generated

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@@ -2,14 +2,18 @@
"name": "knockoutwhistfrontend",
"version": "0.0.0",
"private": true,
"type": "module",
"engines": {
"node": "^20.19.0 || >=22.12.0"
},
"scripts": {
"build": "run-p type-check \"build-only {@}\" --",
"lint": "eslint . --fix --cache",
"build-only": "vite build",
"dev": "vite",
"format": "prettier --write --experimental-cli src/",
"build": "run-p type-check \"build-only {@}\" --",
"preview": "vite preview",
"type-check": "vue-tsc --build"
"build-only": "vite build",
"type-check": "vue-tsc --build",
"lint": "eslint . --fix --cache",
"format": "prettier --write --experimental-cli src/"
},
"dependencies": {
"@quasar/extras": "^1.17.0",
@@ -18,7 +22,6 @@
"axios": "^1.13.2",
"pinia": "^3.0.4",
"quasar": "^2.18.6",
"register-service-worker": "^1.7.2",
"tsparticles": "~3.9.1",
"vue": "^3.5.25",
"vue-axios": "^3.5.2",
@@ -27,7 +30,7 @@
"devDependencies": {
"@quasar/vite-plugin": "^1.10.0",
"@tsconfig/node24": "^24.0.3",
"@types/node": "^25.0.3",
"@types/node": "^24.10.1",
"@vitejs/plugin-vue": "^6.0.2",
"@vitejs/plugin-vue-jsx": "^5.1.2",
"@vue/eslint-config-prettier": "^10.2.0",
@@ -41,12 +44,7 @@
"sass-embedded": "^1.93.3",
"typescript": "~5.9.0",
"vite": "^7.2.4",
"vite-plugin-pwa": "^1.2.0",
"vite-plugin-vue-devtools": "^8.0.5",
"vue-tsc": "^3.1.5"
},
"engines": {
"node": "^20.19.0 || >=22.12.0"
},
"type": "module"
}
}

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@@ -1,5 +1,5 @@
window.__RUNTIME_CONFIG__ = {
API_URL: "http://localhost:9000",
WEBSOCKET_URL: "ws://localhost:9000/websocket"
WEBSOCKET_API_URL: "ws://localhost:9000/websocket"
};

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@@ -1,5 +1,5 @@
window.__RUNTIME_CONFIG__ = {
API_URL: "${API_URL}",
WEBSOCKET_URL: "${WEBSOCKET_URL}"
WEBSOCKET_API_URL: "${WEBSOCKET_API_URL}"
};

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@@ -1,102 +1,5 @@
<script setup lang="ts">
import { RouterView } from 'vue-router'
import { onMounted, onUnmounted, watch } from 'vue';
import { useRoute, useRouter } from 'vue-router';
import { useUserInfo } from "@/composables/useUserInfo";
import { useIngame } from "@/composables/useIngame";
import { storeToRefs } from "pinia";
import { useWebSocket } from "@/composables/useWebsocket";
import { useQuasar } from "quasar";
const route = useRoute();
const router = useRouter();
const info = useUserInfo();
const handleOnlineStatusChange = () => {
if (navigator.onLine) {
if (route.name === 'offline') {
window.location.reload();
}
}
};
let interval: number | null = null;
onMounted(() => {
window.addEventListener('online', handleOnlineStatusChange);
// Continuously check user state every 10 seconds
interval = window.setInterval(async () => {
if (navigator.onLine && route.name !== 'login' && route.name !== 'offline') {
await info.requestState();
if (!info.username && route.name !== 'login') {
router.push({ name: 'login' });
}
}
}, 10000);
});
onUnmounted(() => {
window.removeEventListener('online', handleOnlineStatusChange);
if (interval) {
clearInterval(interval);
}
});
watch(() => info.gameId, (newGameId) => {
if (newGameId && route.name !== 'game') {
router.push({ name: 'game' });
}
});
const ig = useIngame()
const { isWsConnected } = storeToRefs(ig)
const wb = useWebSocket()
const $q = useQuasar();
watch(isWsConnected, (connected) => {
if (!connected && info.gameId && route.name === 'game') {
showReconnectDialog();
}
});
function showReconnectDialog() {
$q.dialog({
title: 'Connection Lost',
message: 'The connection to the game server was lost. Would you like to reconnect?',
persistent: true,
ok: {
label: 'Reconnect',
color: 'positive'
},
cancel: {
label: 'Quit',
color: 'negative'
}
}).onOk(() => {
reconnect();
}).onCancel(() => {
router.replace("/");
});
}
async function reconnect() {
try {
await wb.connect();
$q.notify({
message: 'Reconnected successfully!',
color: 'positive',
icon: 'check'
});
} catch (err) {
$q.notify({
message: 'Failed to reconnect. Please try again.',
color: 'negative',
icon: 'error'
});
showReconnectDialog();
}
}
</script>
<template>

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@@ -9,17 +9,12 @@ const api = window?.__RUNTIME_CONFIG__?.API_URL;
export const useIngame = defineStore('ingame', () => {
const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
const isWsConnected: Ref<boolean> = ref(false);
function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
state.value = newState;
data.value = newData;
}
function setWsConnected(connected: boolean) {
isWsConnected.value = connected;
}
async function requestGame(gameId: string) {
await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
setIngame(response.data.state, response.data.data);
@@ -29,8 +24,7 @@ export const useIngame = defineStore('ingame', () => {
function clearIngame() {
state.value = null;
data.value = null;
isWsConnected.value = false;
}
return { state, data, isWsConnected, requestGame, setIngame, clearIngame, setWsConnected };
return { state, data, requestGame, setIngame, clearIngame };
});

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@@ -21,19 +21,10 @@ export const useUserInfo = defineStore('userInfo', () => {
async function requestState() {
await axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
console.log("STATUS DATA:" + response.data.status + response.data.inGame)
if (response.data.status === 'authenticated') {
username.value = response.data.username;
userId.value = response.data.userId;
if (response.data.gameId) {
console.log("GAMEID:" + response.data.gameId)
gameId.value = response.data.gameId;
} else {
gameId.value = null;
}
} else {
username.value = null;
userId.value = null;
gameId.value = null;
}
})
}

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@@ -8,7 +8,6 @@ import axios from "axios";
import { useUserInfo } from "@/composables/useUserInfo";
import rulesView from "../components/Rules.vue";
import Game from "@/views/Game.vue";
import OfflineView from "@/views/OfflineView.vue";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const router = createRouter({
@@ -56,62 +55,23 @@ const router = createRouter({
name: 'game',
component: Game,
meta: {requiresAuth: true }
},
{
path: '/offline',
name: 'offline',
component: OfflineView,
meta: {requiresAuth: false }
}
],
})
router.beforeEach(async (to, from, next) => {
const info = useUserInfo();
const isOnline = navigator.onLine;
if (to.name === 'offline') {
if (isOnline) {
try {
await info.requestState();
if (!info.username) {
info.clearUserInfo();
return next('/login');
}
return next({ name: 'mainmenu' });
} catch (err) {
info.clearUserInfo();
return next('/login');
}
} else {
return next();
}
}
if (!isOnline) {
return next({ name: 'offline' });
}
if (!to.meta.requiresAuth) return next();
try {
await info.requestState();
if (!info.username) {
info.clearUserInfo();
return next('/login');
await axios.get(`${api}/userInfo`, { withCredentials: true }).then(
res => {
info.setUserInfo(res.data.username, res.data.userId);
}
if (info.gameId && to.name !== 'game') {
return next({ name: 'game' });
}
);
next();
} catch (err) {
info.clearUserInfo();
next('/login');
}
});

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@@ -160,22 +160,18 @@ function setupSocketHandlers(socket: WebSocket) {
stopHeartbeat();
failAllPending("WebSocket closed");
if (uState) {
uState.setWsConnected(false);
}
if (ev.wasClean) {
console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`);
} else {
console.warn("[WS] Connection died");
}
// You redirect here — if you dont want auto reconnect, keep as is.
router.replace("/");
};
}
export function connectWebSocket(url?: string): Promise<void> {
if (!url) {
url = window.__RUNTIME_CONFIG__?.WEBSOCKET_URL
}
if (!url) {
const loc = window.location;
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
@@ -192,9 +188,6 @@ export function connectWebSocket(url?: string): Promise<void> {
const prevOnError = ws!.onerror;
ws!.onopen = (ev) => {
if (prevOnOpen) prevOnOpen.call(ws!, ev);
if (uState) {
uState.setWsConnected(true);
}
resolve();
};
ws!.onerror = (err) => {
@@ -211,9 +204,6 @@ export function connectWebSocket(url?: string): Promise<void> {
return new Promise((resolve, reject) => {
ws!.onopen = () => {
console.log("[WS] Connected");
if (uState) {
uState.setWsConnected(true);
}
startHeartbeat();
resolve();
};
@@ -231,9 +221,6 @@ export function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
ws.close(code, reason);
} catch {}
ws = null;
if (uState) {
uState.setWsConnected(false);
}
}
}

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@@ -3,7 +3,6 @@ import { ref } from 'vue';
import { useQuasar } from 'quasar';
import { useRouter } from 'vue-router';
import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const lobbyName = ref('');
@@ -12,14 +11,13 @@ const playerAmount = ref(2);
const $q = useQuasar();
const isLoading = ref(false);
const router = useRouter();
const info = useUserInfo();
const createGameQuasar = async () => {
if (!lobbyName.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return;
}
isLoading.value = true;
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then(async (response) => {
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then((response) => {
const responseData = response.data
console.log("Response" + responseData.status)
$q.notify({
@@ -28,12 +26,12 @@ const createGameQuasar = async () => {
icon: 'check_circle',
position: 'top'
});
await info.requestState();
router.replace("/game")
}).catch((err) => {
console.log("ERROR:" + err)
}).finally(() =>
isLoading.value = false
})
)
}
</script>

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@@ -7,7 +7,6 @@ import LobbyComponent from "@/components/lobby/LobbyComponent.vue";
import {storeToRefs} from "pinia";
import {useQuasar} from "quasar";
import router from "@/router";
import {ref, watch} from "vue";
const wb = useWebSocket()
const ig = useIngame()
@@ -21,6 +20,7 @@ ui.requestState().then(() => {
$q.notify({
message: "You're not in any game!",
color: "negative"
})
router.replace("/")
} else {

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@@ -1,49 +1,28 @@
<script setup lang="ts">
import {ref, onUnmounted} from "vue";
import {ref} from "vue";
import { useRouter } from 'vue-router';
import {useQuasar} from "quasar";
import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const router = useRouter();
const info = useUserInfo();
const lobbyCode = ref('');
const isLoading = ref(false);
const $q = useQuasar();
const api = window?.__RUNTIME_CONFIG__?.API_URL;
let pollInterval: number | null = null;
onUnmounted(() => {
if (pollInterval) {
clearInterval(pollInterval);
}
});
const startGameQuasar = async() => {
if (!lobbyCode.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return;
}
isLoading.value = true;
axios.post(`${api}/joinGame/${lobbyCode.value.toString()}`, {}, {withCredentials: true}).then(() => {
axios.post(`${api}/joinGame`, {gameId: lobbyCode.value.toString()}, {withCredentials: true}).then(response => {
const responseData = response.data
$q.notify({
message: `Lobby "${lobbyCode.value}" erfolgreich gefunden`,
color: 'green-6',
icon: 'check_circle',
position: 'top'
});
// Start polling until gameId is set
pollInterval = window.setInterval(async () => {
await info.requestState();
if (info.gameId) {
if (pollInterval) {
clearInterval(pollInterval);
pollInterval = null;
}
}
}, 100);
router.replace("/game")
}).catch(() => {
$q.notify({
message: `Lobby "${lobbyCode.value}" nicht gefunden`,
@@ -51,8 +30,9 @@ const startGameQuasar = async() => {
icon: 'cancel',
position: 'top'
})
}).finally(() =>
isLoading.value = false
})
)
}
</script>

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@@ -1,212 +0,0 @@
<script setup lang="ts">
import { ref, computed } from 'vue'
type Symbol = '🍎' | '💎' | '🔔' | '🍒' | '🍋' | '⭐' | '❓';
const symbols: Symbol[] = ['🍎', '💎', '🔔', '🍒', '🍋', '⭐']
const reelStates = ref([
{ value: '❓' as Symbol, isSpinning: false },
{ value: '❓' as Symbol, isSpinning: false },
{ value: '❓' as Symbol, isSpinning: false }
])
const globalSpinning = ref(false)
const hasSpun = ref(false)
const glowThird = ref(false)
const winBlink = ref(false)
const winFire = ref(false)
let winEffectsTimer: number | undefined
const isWinner = computed(() => {
const [r1, r2, r3] = reelStates.value;
return hasSpun.value && !globalSpinning.value &&
r1?.value !== '❓' && r1?.value === r2?.value && r2?.value === r3?.value
})
const getRandomSymbol = (): Symbol => symbols[Math.floor(Math.random() * symbols.length)]!
const spin = (): void => {
if (globalSpinning.value) return;
globalSpinning.value = true;
hasSpun.value = false;
// Reset possible win effects
winBlink.value = false;
winFire.value = false;
if (winEffectsTimer) {
clearTimeout(winEffectsTimer);
winEffectsTimer = undefined;
}
reelStates.value.forEach((reel) => {
reel.isSpinning = true;
reel.value = getRandomSymbol();
});
const base0 = 1500;
const gap = 800;
const base1 = base0 + gap;
const base2 = base1 + gap;
setTimeout(() => {
reelStates.value[0]!!.isSpinning = false;
}, base0);
setTimeout(() => {
reelStates.value[1]!!.isSpinning = false;
}, base1);
setTimeout(() => {
const firstTwoMatch = reelStates.value[0]!!.value === reelStates!!.value[1]!!.value &&
reelStates.value[0]!!.value !== '❓';
const extraDelay = firstTwoMatch ? 1000 : 0;
glowThird.value = firstTwoMatch;
setTimeout(() => {
reelStates.value[2]!!.isSpinning = false;
glowThird.value = false;
globalSpinning.value = false;
hasSpun.value = true;
const allThreeMatch =
reelStates.value[0]!!.value !== '❓' &&
reelStates.value[0]!!.value === reelStates.value[1]!!.value &&
reelStates.value[1]!!.value === reelStates.value[2]!!.value;
if (allThreeMatch) {
winFire.value = true;
winBlink.value = true;
winEffectsTimer = window.setTimeout(() => {
winFire.value = false;
winBlink.value = false;
winEffectsTimer = undefined;
}, 3000);
}
}, base2 - base1 + extraDelay);
}, base1);
};
</script>
<template>
<q-layout>
<q-page-container>
<q-page class="flex flex-center">
<transition
appear
tag="div"
enter-active-class="animate__animated animate__fadeInDown"
leave-active-class="animate__animated animate__fadeOutUp"
>
<q-card class="slot-machine-card q-pa-lg text-center shadow-10">
<div class="text-h4 q-mb-md text-black text-weight-bolder " style="font-family: serif;">Offline Drehmaschine</div>
<div class="row justify-center q-gutter-md q-mb-xl">
<div
v-for="(reel, index) in reelStates"
:key="index"
:class="['reel-container', 'shadow-2', (winFire || (glowThird && index === 2)) ? 'glow-fire' : '']"
>
<div v-if="reel.isSpinning" class="reel-strip">
<div v-for="n in 10" :key="n" class="text-h2">{{ symbols[n % symbols.length] }}</div>
</div>
<div v-else :class="['text-h2', 'static-symbol', winBlink ? 'blink-win' : '']">{{ reel.value }}</div>
</div>
</div>
<div class="result-box q-mb-md" style="height: 40px;">
<div v-if="isWinner" class="text-h5 text-positive text-weight-bold animate-bounce">YOU WIN! (Nothing)</div>
<div v-else-if="hasSpun && !globalSpinning" class="text-h6 text-grey-7">Try again!</div>
<div v-else class="text-h6 text-grey-7">Try your luck until you are connected!</div>
</div>
<q-btn
size="lg" color="light-green"
:label="globalSpinning ? 'SPINNING...' : 'SPIN'"
:loading="globalSpinning"
@click="spin" class="full-width" rounded
/>
</q-card>
</transition>
</q-page>
</q-page-container>
</q-layout>
</template>
<style scoped>
.slot-machine-card { width: 100%; max-width: 400px; border: 4px solid #2c3e50; border-radius: 20px; }
.reel-container {
background: white;
width: 80px;
height: 100px;
position: relative;
overflow: hidden;
border-radius: 8px;
border: 2px solid #ddd;
display: flex;
align-items: center;
justify-content: center;
}
.reel-strip {
display: flex;
flex-direction: column;
position: absolute;
top: 0;
animation: move-strip 0.3s linear infinite;
filter: blur(2px);
}
@keyframes move-strip {
0% { transform: translateY(-50%); }
100% { transform: translateY(0); }
}
.static-symbol {
animation: land 0.2s ease-out;
}
@keyframes land {
0% { transform: translateY(-40px); opacity: 0; }
70% { transform: translateY(10px); }
100% { transform: translateY(0); opacity: 1; }
}
.animate-bounce { animation: bounce 0.5s infinite alternate; }
@keyframes bounce { from { transform: scale(1); } to { transform: scale(1.1); } }
.glow-fire {
border-color: #ff9800;
box-shadow:
0 0 10px 2px rgba(255, 152, 0, 0.8),
0 0 18px 6px rgba(255, 87, 34, 0.5),
inset 0 0 8px 2px rgba(255, 193, 7, 0.4);
animation: fireGlow 900ms ease-in-out infinite alternate;
}
@keyframes fireGlow {
0% {
box-shadow:
0 0 6px 1px rgba(255, 152, 0, 0.6),
0 0 12px 3px rgba(255, 87, 34, 0.35),
inset 0 0 5px 1px rgba(255, 193, 7, 0.3);
transform: translateY(0) scale(1);
}
100% {
box-shadow:
0 0 14px 3px rgba(255, 152, 0, 1),
0 0 24px 8px rgba(255, 87, 34, 0.6),
inset 0 0 10px 3px rgba(255, 193, 7, 0.5);
transform: translateY(-1px) scale(1.02);
}
}
.blink-win {
animation: blinkWin 300ms steps(1, end) infinite;
}
@keyframes blinkWin {
0% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
50% { opacity: 0.2; filter: drop-shadow(0 0 6px rgba(255,255,255,0.6)); }
100% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
}
</style>

View File

@@ -1,3 +1,3 @@
MAJOR=0
MINOR=20
PATCH=0
MINOR=14
PATCH=1

View File

@@ -1,54 +1,18 @@
import { fileURLToPath, URL } from 'node:url'
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
import vueJsx from '@vitejs/plugin-vue-jsx'
import vueDevTools from 'vite-plugin-vue-devtools'
import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
import { VitePWA } from 'vite-plugin-pwa'
// https://vite.dev/config/
export default defineConfig({
plugins: [
vue({
template: { transformAssetUrls }
}),
vue({ template: { transformAssetUrls } }),
vueJsx(),
vueDevTools(),
quasar(),
VitePWA({
registerType: 'autoUpdate',
workbox: {
globDirectory: 'dist/',
globPatterns: [
'**/*.{js,css,html,ico,png,svg,webmanifest}',
],
},
manifest: {
name: 'Knockout Whist PWA',
short_name: 'Whist PWA',
description: 'The Knockout Whist card game as a Progressive Web App.',
theme_color: '#4A4A4A',
background_color: '#ffffff',
display: 'standalone',
icons: [
{
src: 'logo192.png',
sizes: '192x192',
type: 'image/png'
},
{
src: 'logo512.png',
sizes: '512x512',
type: 'image/png'
}
]
},
devOptions: {
enabled: true,
type: 'module',
}
})
],
resolve: {
alias: {