Compare commits
5 Commits
0.21.0
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dbffce8818
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8482aa8876 | ||
| c6537467f8 |
@@ -155,3 +155,8 @@
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### Features
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### Features
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* Implement PlayDogCard functionality in user session and update Vue component ([058d232](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/058d232d2ba00f33b1e658fc8a793dcd59018fa4))
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* Implement PlayDogCard functionality in user session and update Vue component ([058d232](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/058d232d2ba00f33b1e658fc8a793dcd59018fa4))
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## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.21.0...0.0.0) (2026-01-07)
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### Features
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* Update LobbyComponent to use icons for player removal buttons ([c653746](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/c6537467f87d60aeece18f86f42c839d5437c18b))
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@@ -10,6 +10,7 @@ import TurnC from "@/components/ingame/TurnC.vue";
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import TrumpC from "@/components/ingame/TrumpC.vue";
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import TrumpC from "@/components/ingame/TrumpC.vue";
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import {storeToRefs} from "pinia";
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import {storeToRefs} from "pinia";
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import {ref, toRefs, watch} from "vue";
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import {ref, toRefs, watch} from "vue";
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import TieC from "@/components/ingame/TieC.vue";
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const ig = useIngame()
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const ig = useIngame()
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const { state } = toRefs(ig)
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const { state } = toRefs(ig)
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@@ -45,6 +46,22 @@ watch(
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<TrumpC />
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<TrumpC />
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</div>
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</div>
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</transition>
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</transition>
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<transition
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appear
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enter-active-class="animate__animated animate__fadeInDown"
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leave-active-class="animate__animated animate__fadeOutDown"
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>
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<div
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v-if="state === 'TieBreak'"
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class="full-overlay-blur"
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style="z-index: 2000;"
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>
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<TieC />
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</div>
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</transition>
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<div class="fit row wrap justify-center items-center content-start">
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<div class="fit row wrap justify-center items-center content-start">
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<div class="mt-5 ml-4 self-start col-2">
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<div class="mt-5 ml-4 self-start col-2">
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<TurnC v-if="(cachedGameInfo as GameInfo)?.playerQueue" :queue="(cachedGameInfo as GameInfo).playerQueue!"/>
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<TurnC v-if="(cachedGameInfo as GameInfo)?.playerQueue" :queue="(cachedGameInfo as GameInfo).playerQueue!"/>
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443
src/components/ingame/TieC.vue
Normal file
443
src/components/ingame/TieC.vue
Normal file
@@ -0,0 +1,443 @@
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<script setup lang="ts">
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import {useWebSocket} from "@/composables/useWebsocket.ts";
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import {useIngame} from "@/composables/useIngame.ts";
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import type { TieInfo } from "@/types/GameTypes.ts";
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import {useQuasar} from "quasar";
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import { computed, nextTick, ref } from 'vue'
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const wb = useWebSocket()
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const wi = useIngame()
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const tieInf = computed(() => wi.data as TieInfo)
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const tieBlankCard = "/images/cards/1B.png"
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const $q = useQuasar();
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function getCardImagePath(cardPath: string) {
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if (!cardPath) return ''
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if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
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return `/${cardPath}`
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}
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function getPlayerName(playerId: string) {
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return tieInf.value.tiedPlayers.find(p => p.id === playerId)?.name || 'Player';
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}
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const myRevealedCard = computed(() => {
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// 1. Get your own ID from the 'self' object in the DTO
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const myId = tieInf.value.self?.id;
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// 2. Safety check: ensure we have an ID and the map exists
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if (!myId || !tieInf.value.selectedCards) return null;
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// 3. Look up the CardDTO using your ID as the key
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const card = tieInf.value.selectedCards[myId];
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// 4. If found, convert the relative path to a full URL
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return card ? getCardImagePath(card.path) : null;
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});
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const isFlipping = ref(false);
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// Used to force-remount the flipping subtree so the CSS transition/animation restarts reliably
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const revealKey = ref(0);
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// This replaces your v-if check.
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// It keeps the "Pick" screen visible while flipping.
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const showPickScreen = computed(() => {
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const isMyTurn = tieInf.value.self?.id === tieInf.value.currentPlayer?.id;
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return isMyTurn || isFlipping.value;
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});
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function selectTie(tieIndex: number) {
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// Use model.value because it's a ref
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wb.sendAndWait("PickTie", { cardIndex: tieIndex })
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.then(async () => {
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console.log("Server accepted pick, starting animation...");
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// 1. Trigger the animation state
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isFlipping.value = true;
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// 2. Force a remount of the flip-card for the selected card so the flip restarts even if src doesn't change
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revealKey.value += 1;
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await nextTick();
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// 3. Optional Notification
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$q.notify({
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message: "Card revealed!",
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color: "positive",
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position: "top",
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timeout: 1000
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});
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// 4. Wait for animation to finish before switching to Waiting Screen
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setTimeout(() => {
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isFlipping.value = false;
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model.value = null;
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}, 500);
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})
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.catch((error) => {
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console.error("Pick failed:", error);
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$q.notify({
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message: error.message || "Failed to pick card",
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color: "negative",
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position: "top"
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});
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});
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}
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const model = ref<number | null>(null)
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const options = computed(() => {
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const list = []
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const max = tieInf.value.highestAmount?.valueOf() || 0
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for (let i = 1; i <= max; i++) {
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list.push(i)
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}
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return list
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})
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</script>
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<template>
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<transition
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appear
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enter-active-class="animate__animated animate__fadeInDown"
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leave-active-class="animate__animated animate__fadeOutDown"
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mode="out-in"
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>
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<q-card v-if="showPickScreen" class="game-container text-center overflow-hidden">
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<div class="bg-glow"></div>
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<q-card-section class="content-layer q-py-xl">
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<div class="text-overline text-primary letter-spacing-2">Tie-Break Round</div>
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<div class="text-h4 text-weight-bold text-white q-mb-xl text-uppercase tracking-widest">
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{{ isFlipping ? 'Your Result' : (model ? `Selection: Card #${model}` : 'Pick Your Card') }}
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</div>
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<div class="card-fan-container q-mb-xl">
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<div
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v-for="n in options"
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:key="n"
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@click="!isFlipping && (model = n)"
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v-show="model === null || model === n"
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class="tie-card-wrapper"
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:class="{ 'selected-card': model === n, 'is-flipping': isFlipping && model === n }"
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>
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<div class="card-inner">
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<!-- Flip card: keep both faces mounted; flip the inner wrapper. -->
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<div
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class="flip-card"
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:class="{ 'flip-card--flipped': isFlipping && model === n && !!myRevealedCard }"
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:key="(isFlipping && model === n) ? `${revealKey}-${n}` : `static-${n}`"
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>
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<div class="flip-card__inner">
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<!-- FRONT: blank card (deck back) -->
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<div class="flip-card__face flip-card__front">
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<q-img
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:src="getCardImagePath(tieBlankCard)"
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class="card-image shadow-24"
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no-spinner
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no-transition
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/>
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</div>
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<!-- BACK: revealed card (your pick result) -->
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<div class="flip-card__face flip-card__back">
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<q-img
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:src="(model === n && myRevealedCard) ? myRevealedCard : getCardImagePath(tieBlankCard)"
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||||||
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class="card-image shadow-24"
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||||||
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no-spinner
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||||||
|
no-transition
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||||||
|
/>
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||||||
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</div>
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||||||
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</div>
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||||||
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</div>
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||||||
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<div v-if="!isFlipping" class="card-number">
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{{ n }}
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</div>
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</div>
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||||||
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</div>
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</div>
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||||||
|
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||||||
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<div class="action-area" :class="{ 'visible': model !== null && !isFlipping }">
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<div class="row q-gutter-md justify-center items-center">
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<q-btn flat color="grey-4" label="Cancel" @click="model = null" />
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||||||
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<q-btn
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||||||
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label="Confirm Selection"
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color="positive"
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unelevated
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||||||
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@click="selectTie(model!)"
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class="confirm-btn"
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||||||
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/>
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||||||
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</div>
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||||||
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</div>
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||||||
|
|
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<div v-if="!model && !isFlipping" class="text-grey-6 text-italic q-mt-md">
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Hover and click to select a card from the deck
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</div>
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</q-card-section>
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</q-card>
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|
|
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<q-card v-else class="game-container text-center overflow-hidden">
|
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<q-card-section class="content-layer q-py-xl">
|
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<div class="text-overline text-primary letter-spacing-2">Tie-Break Round</div>
|
||||||
|
|
||||||
|
<div class="column items-center">
|
||||||
|
|
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<div class="revealed-row q-mb-lg">
|
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<div
|
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|
v-for="(card, playerId) in tieInf.selectedCards"
|
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|
:key="playerId"
|
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|
class="revealed-card-wrapper"
|
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|
>
|
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<div class="text-caption text-grey-5 q-mb-xs">{{ getPlayerName(playerId) }}</div>
|
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<q-img :src="getCardImagePath(card.path)" class="card-image shadow-24" />
|
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|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="card-fan-container skeleton-fan">
|
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|
<q-skeleton
|
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|
v-for="n in options"
|
||||||
|
:key="n"
|
||||||
|
type="rect"
|
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|
class="skeleton-card"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="q-mt-xl">
|
||||||
|
<q-spinner-hourglass color="primary" size="4em" />
|
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<div class="text-subtitle1 text-grey-5 q-mt-sm italic">
|
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|
Waiting for <span class="text-white">{{ tieInf.currentPlayer?.name }}</span> to pick a card...
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</q-card-section>
|
||||||
|
|
||||||
|
</q-card>
|
||||||
|
</transition>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
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|
.game-container {
|
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|
max-width: 1400px;
|
||||||
|
width: 95vw;
|
||||||
|
margin: 0 auto;
|
||||||
|
background: #0f0f0f;
|
||||||
|
border: 1px solid rgba(255,255,255,0.1);
|
||||||
|
border-radius: 20px;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
.bg-glow {
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
left: 50%;
|
||||||
|
width: 600px;
|
||||||
|
height: 400px;
|
||||||
|
background: radial-gradient(circle, rgba(25, 118, 210, 0.15) 0%, rgba(0,0,0,0) 70%);
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.card-fan-container {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
padding: 60px 20px;
|
||||||
|
min-height: 300px;
|
||||||
|
perspective: 1000px;
|
||||||
|
gap: 40px 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tie-card-wrapper {
|
||||||
|
position: relative;
|
||||||
|
transition: all 0.4s cubic-bezier(0.34, 1.56, 0.64, 1);
|
||||||
|
margin-left: -35px;
|
||||||
|
z-index: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tie-card-wrapper:first-child { margin-left: 0; }
|
||||||
|
|
||||||
|
.card-image {
|
||||||
|
width: 60px;
|
||||||
|
border-radius: 10px;
|
||||||
|
border: 1px solid rgba(255,255,255,0.1);
|
||||||
|
}
|
||||||
|
|
||||||
|
.tie-card-wrapper:hover {
|
||||||
|
transform: translateY(-40px) scale(1.1) rotate(2deg);
|
||||||
|
z-index: 50 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
.selected-card {
|
||||||
|
margin-left: 0 !important;
|
||||||
|
transform: scale(1.4) !important;
|
||||||
|
z-index: 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
.selected-card .card-image {
|
||||||
|
border: 3px solid #1976d2;
|
||||||
|
box-shadow: 0 0 30px rgba(25, 118, 210, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.card-number {
|
||||||
|
position: absolute;
|
||||||
|
bottom: -30px;
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
font-weight: 900;
|
||||||
|
font-size: 1.1rem;
|
||||||
|
color: #fff;
|
||||||
|
}
|
||||||
|
|
||||||
|
.confirm-btn {
|
||||||
|
padding: 12px 40px;
|
||||||
|
border-radius: 50px;
|
||||||
|
font-weight: bold;
|
||||||
|
letter-spacing: 1px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.letter-spacing-2 { letter-spacing: 2px; }
|
||||||
|
|
||||||
|
|
||||||
|
/* Hide action area when no model is selected */
|
||||||
|
.action-area {
|
||||||
|
opacity: 0;
|
||||||
|
transform: translateY(20px);
|
||||||
|
transition: all 0.3s ease;
|
||||||
|
}
|
||||||
|
.action-area.visible {
|
||||||
|
opacity: 1;
|
||||||
|
transform: translateY(0);
|
||||||
|
}
|
||||||
|
.bg-glow.dimmed {
|
||||||
|
background: radial-gradient(circle, rgba(150, 150, 150, 0.05) 0%, rgba(0,0,0,0) 70%);
|
||||||
|
}
|
||||||
|
.tracking-widest {
|
||||||
|
letter-spacing: 0.2em;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes pulse {
|
||||||
|
0%, 100% { transform: scale(1); opacity: 0.2; }
|
||||||
|
50% { transform: scale(1.05); opacity: 0.5; }
|
||||||
|
}
|
||||||
|
.skeleton-fan {
|
||||||
|
opacity: 0.15;
|
||||||
|
perspective: 1000px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.skeleton-card {
|
||||||
|
width: 60px;
|
||||||
|
height: 90px;
|
||||||
|
background: rgba(255, 255, 255, 0.1) !important;
|
||||||
|
margin-left: -35px; /* Matches your tie-card-wrapper overlap */
|
||||||
|
border-radius: 10px;
|
||||||
|
border: 1px solid rgba(255, 255, 255, 0.05);
|
||||||
|
}
|
||||||
|
|
||||||
|
.skeleton-card:first-child {
|
||||||
|
margin-left: 0;
|
||||||
|
}
|
||||||
|
/* Container for the cards that have been "pulled" higher */
|
||||||
|
.revealed-row {
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: flex-end;
|
||||||
|
gap: 20px;
|
||||||
|
min-height: 140px; /* Reserves space so the layout doesn't jump */
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.revealed-card-wrapper {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
animation: slideDownFade 0.4s ease-out;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Specific styling for the revealed card images */
|
||||||
|
.revealed-card-wrapper .card-image {
|
||||||
|
width: 65px;
|
||||||
|
border-radius: 8px;
|
||||||
|
border: 2px solid var(--q-primary);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Keeping your original skeleton fan look */
|
||||||
|
.skeleton-fan {
|
||||||
|
opacity: 0.15;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
margin-top: 20px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.skeleton-card {
|
||||||
|
width: 60px;
|
||||||
|
height: 90px;
|
||||||
|
background: rgba(255, 255, 255, 0.1) !important;
|
||||||
|
margin-left: -35px;
|
||||||
|
border-radius: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.skeleton-card:first-child {
|
||||||
|
margin-left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes slideDownFade {
|
||||||
|
0% { opacity: 0; transform: translateY(-20px); }
|
||||||
|
100% { opacity: 1; transform: translateY(0); }
|
||||||
|
}
|
||||||
|
.card-inner {
|
||||||
|
perspective: 1000px;
|
||||||
|
transform-style: preserve-3d;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* --- Flip card (reliable 3D flip) --- */
|
||||||
|
.flip-card {
|
||||||
|
width: 60px;
|
||||||
|
/* height follows image; q-img sets its own box, but we want a stable 3D container */
|
||||||
|
perspective: 1000px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.flip-card__inner {
|
||||||
|
position: relative;
|
||||||
|
width: 100%;
|
||||||
|
transform-style: preserve-3d;
|
||||||
|
transition: transform 1.2s cubic-bezier(0.4, 0, 0.2, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
.flip-card__face {
|
||||||
|
position: absolute;
|
||||||
|
inset: 0;
|
||||||
|
backface-visibility: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Ensure the q-img root stretches to fill the face */
|
||||||
|
.flip-card__face :deep(.q-img) {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.flip-card__front {
|
||||||
|
transform: rotateY(0deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
.flip-card__back {
|
||||||
|
transform: rotateY(180deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
.flip-card--flipped .flip-card__inner {
|
||||||
|
/* Lift/scale a bit like your original dramatic flip */
|
||||||
|
transform: rotateY(180deg) scale(1.3) translateY(-10px);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* While flipping, don't let hover/selected transforms fight the 3D transform */
|
||||||
|
.tie-card-wrapper.is-flipping:hover {
|
||||||
|
transform: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Optional: Slight pulse while the button is waiting to be clicked */
|
||||||
|
.selected-card:not(.is-flipping) {
|
||||||
|
animation: pulse 0.5s infinite;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes pulse {
|
||||||
|
0% { transform: scale(1.4); }
|
||||||
|
50% { transform: scale(1.45); box-shadow: 0 0 40px rgba(25, 118, 210, 0.6); }
|
||||||
|
100% { transform: scale(1.4); }
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -103,14 +103,14 @@ const profileIcon = 'person';
|
|||||||
<q-btn
|
<q-btn
|
||||||
v-if="player.id !== (<LobbyInfo>ig.data).self.id"
|
v-if="player.id !== (<LobbyInfo>ig.data).self.id"
|
||||||
color="negative"
|
color="negative"
|
||||||
label="Remove"
|
icon="sports_martial_arts"
|
||||||
@click="handleKickPlayer(player)"
|
@click="handleKickPlayer(player)"
|
||||||
class="full-width"
|
class="full-width"
|
||||||
/>
|
/>
|
||||||
<q-btn
|
<q-btn
|
||||||
v-else
|
v-else
|
||||||
color="negative"
|
color="negative"
|
||||||
label="Remove (Cannot Kick Self)"
|
icon="sports_martial_arts"
|
||||||
disable
|
disable
|
||||||
class="full-width"
|
class="full-width"
|
||||||
/>
|
/>
|
||||||
|
|||||||
@@ -5,7 +5,8 @@ import type {
|
|||||||
PodiumPlayer,
|
PodiumPlayer,
|
||||||
Round,
|
Round,
|
||||||
Trick,
|
Trick,
|
||||||
User
|
User,
|
||||||
|
Card
|
||||||
} from "@/types/GameSubTypes.ts";
|
} from "@/types/GameSubTypes.ts";
|
||||||
|
|
||||||
|
|
||||||
@@ -31,6 +32,7 @@ type TieInfo = {
|
|||||||
self: Player | null
|
self: Player | null
|
||||||
tiedPlayers: Player[]
|
tiedPlayers: Player[]
|
||||||
highestAmount: number
|
highestAmount: number
|
||||||
|
selectedCards: Record<string, Card>
|
||||||
}
|
}
|
||||||
|
|
||||||
type TrumpInfo = {
|
type TrumpInfo = {
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ ui.requestState().then(() => {
|
|||||||
|
|
||||||
<template>
|
<template>
|
||||||
<div class="lobby-background">
|
<div class="lobby-background">
|
||||||
<Ingame v-if="state === 'InGame' || state === 'SelectTrump'"/>
|
<Ingame v-if="state === 'InGame' || state === 'SelectTrump' || state === 'TieBreak'"/>
|
||||||
<lobby-component v-if="state === 'Lobby'"/>
|
<lobby-component v-if="state === 'Lobby'"/>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
MAJOR=0
|
MAJOR=0
|
||||||
MINOR=21
|
MINOR=22
|
||||||
PATCH=0
|
PATCH=0
|
||||||
|
|||||||
Reference in New Issue
Block a user