10 Commits
0.4.0 ... 0.9.0

Author SHA1 Message Date
TeamCity
0b05cba25f ci: bump version to v0.9.0 2025-12-10 14:47:18 +00:00
14e001cae6 feat(api): FRO-15 Join Game (#16)
Added join game functionality

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #16
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-10 15:45:56 +01:00
TeamCity
fc60234faf ci: bump version to v0.8.0 2025-12-10 14:44:38 +00:00
b20ec0a363 feat: FRO-23 Create Player Hand Component (#15)
Reviewed-on: #15
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 15:43:27 +01:00
TeamCity
027095f874 ci: bump version to v0.7.0 2025-12-10 14:22:13 +00:00
df61db2730 feat(api): FRO-14 Create Game (#14)
Added functionality to create Game so that it creates a game in the Backend

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #14
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-10 15:20:33 +01:00
TeamCity
8758f95fcd ci: bump version to v0.6.0 2025-12-10 14:12:10 +00:00
ecb38510de feat: FRO-21 Create Turn Component (#13)
Reviewed-on: #13
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 15:10:54 +01:00
TeamCity
e2f8dc23ab ci: bump version to v0.5.0 2025-12-10 13:17:38 +00:00
97a9f85758 feat: FRO-20 Create scoreboard component (#12)
Reviewed-on: #12
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 14:16:14 +01:00
69 changed files with 279 additions and 19 deletions

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@@ -63,3 +63,28 @@
### Features ### Features
* FRO-17 Added Rule Component and changed Mainmenu structure ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/11)) ([adbe2be](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/adbe2be5345b95cd3bcd9deba936614b489268fd)) * FRO-17 Added Rule Component and changed Mainmenu structure ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/11)) ([adbe2be](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/adbe2be5345b95cd3bcd9deba936614b489268fd))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.4.0...0.0.0) (2025-12-10)
### Features
* FRO-20 Create scoreboard component ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/12)) ([97a9f85](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/97a9f857586eb41feb056d7af0a5d8553d2bcf80))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.5.0...0.0.0) (2025-12-10)
### Features
* FRO-21 Create Turn Component ([#13](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/13)) ([ecb3851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/ecb38510de53b811eaaee2a39fc1ae423aed71c6))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.6.0...0.0.0) (2025-12-10)
### Features
* **api:** FRO-14 Create Game ([#14](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/14)) ([df61db2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/df61db2730b5e6b2796cbe58d1d224f1d5d6f085))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.7.0...0.0.0) (2025-12-10)
### Features
* FRO-23 Create Player Hand Component ([#15](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/15)) ([b20ec0a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/b20ec0a3638649155f2f9c5984014d75eb2ba618))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.8.0...0.0.0) (2025-12-10)
### Features
* **api:** FRO-15 Join Game ([#16](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/16)) ([14e001c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/14e001cae67592c5ea15786905aa3574df9a9e6c))

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@@ -0,0 +1,110 @@
<script lang="ts" setup>
import {toRefs} from 'vue'
import type {Hand, Player} from "@/types/GameSubTypes.ts";
const props = defineProps<{
hand: Hand
isHandInactive?: boolean
self: Player | null
}>()
const emit = defineEmits<{
(e: 'play-card', idx: number): void
(e: 'skip-dog'): void
}>()
const { hand, isHandInactive, self } = toRefs(props)
function handlePlayCard(idx: number | null) {
if (idx === null) return
if (isHandInactive?.value) return
emit('play-card', idx)
}
function handleSkipDogLife() {
emit('skip-dog')
}
function getCardImagePath(cardPath: string) {
if (!cardPath) return ''
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
return `/${cardPath}`
}
</script>
<template>
<div class="bottom-div hand-container">
<div id="card-slide" :class="'ingame-cards-slide ' + (isHandInactive ? 'inactive' : '' )">
<div class="cards-row">
<div v-for="card in hand.cards" :key="card.identifier" class="handcard">
<div class="card-btn" @click="handlePlayCard(card.idx)" aria-label="Play card">
<q-img :src="getCardImagePath(card.path)" :alt="card.identifier" class="card" />
</div>
</div>
</div>
<div v-if="self?.dogLife" class="dog-actions">
<q-btn color="negative" label="Skip Turn" @click="handleSkipDogLife" />
</div>
</div>
</div>
</template>
<style scoped>
.bottom-div {
position: fixed;
bottom: 0;
left: 50%;
transform: translateX(-50%);
max-width: 1400px;
width: 100%;
margin: 0;
text-align: center;
padding: 10px;
}
.hand-container {
margin-left: 0;
margin-right: 0;
}
.ingame-cards-slide {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
}
.cards-row {
display: flex;
flex-wrap: nowrap;
gap: 8px;
align-items: flex-end;
justify-content: center;
}
.handcard {
border-radius: 6px;
}
.card-btn {
padding: 0;
min-width: 0;
border-radius: 6px;
}
.inactive {
opacity: 0.6;
pointer-events: none;
}
.dog-actions {
margin-top: 8px;
}
.handcard :hover {
box-shadow: 3px 3px 3px #000000;
}
.card {
width:120px;
border-radius:6px
}
@media (max-height: 500px) {
.card {
width: 80px;
border-radius: 4px;
}
}
</style>

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@@ -0,0 +1,69 @@
<script setup lang="ts">
import type {Round} from "@/types/GameSubTypes.ts";
interface PlayerScore { name: string; tricks: number }
const props = defineProps<{ currentRound: Round }>()
const playerScores: PlayerScore[] = props.currentRound.playersIn.map(player => {
return {
name: player.name,
tricks: props.currentRound.trickList.filter(trick => {
return trick.winner?.id === player.id
}).length
}
})
</script>
<template>
<q-card class="score-card q-mt-md" id="score-table-container">
<q-card-section class="row items-center q-px-md q-pt-md">
<div class="col">
<div class="text-h6 fw-bold">Tricks Won</div>
</div>
</q-card-section>
<q-separator />
<q-list dense class="q-pa-sm">
<q-item class="score-header">
<q-item-section style="width:50%">PLAYER</q-item-section>
<q-item-section side style="width:50%" class="text-right">TRICKS</q-item-section>
</q-item>
<q-separator inset />
<div v-if="playerScores.length">
<q-item v-for="player in playerScores" :key="player.name" class="score-row">
<q-item-section style="width:50%" class="text-truncate">{{ player.name }}</q-item-section>
<q-item-section side style="width:50%" class="text-right">{{ player.tricks }}</q-item-section>
</q-item>
</div>
<div v-else>
<q-item>
<q-item-section class="text-grey">No scores yet</q-item-section>
</q-item>
</div>
</q-list>
</q-card>
</template>
<style scoped>
.score-card {
background-color: rgba(255, 255, 255, 0.08);
border-radius: 8px;
backdrop-filter: blur(8px);
box-shadow: 0 4px 6px rgba(0,0,0,0.08);
}
.score-header {
font-weight: 700;
color: #000000;
border-bottom: 1px solid rgba(255,255,255,0.06);
}
.score-row {
color: #000000;
}
.text-right { text-align: right; }
</style>

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@@ -0,0 +1,38 @@
<script setup lang="ts">
import { computed } from 'vue'
import type {PlayerQueue} from "@/types/GameSubTypes.ts";
const props = defineProps<{
queue: PlayerQueue
}>()
const safeNextPlayers = computed(() => props.queue.players ?? [])
</script>
<template>
<q-card flat class="turn-tracker-container q-pa-md">
<q-card-section>
<div class="text-subtitle2 q-mb-xs">Current Player</div>
<div id="current-player-name" class="text-h6 text-weight-bold text-positive">{{
props.queue.currentPlayer?.name
}}</div>
<div v-if="safeNextPlayers.length > 0" class="q-mt-md">
<div id="next-players-text" class="text-subtitle2 q-mb-xs">Next Players</div>
<q-list id="next-players-container" dense>
<q-item v-for="player in safeNextPlayers" :key="player.id">
<q-item-section>
<div class="text-body1 text-primary">{{ player.name }}</div>
</q-item-section>
</q-item>
</q-list>
</div>
</q-card-section>
</q-card>
</template>
<style scoped>
.turn-tracker-container {
max-width: 320px;
}
</style>

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@@ -11,7 +11,7 @@ type Hand = {
type Player = { type Player = {
id: string id: string
name: string name: string
dogLife: string dogLife: boolean
} }
type PlayerQueue = { type PlayerQueue = {
@@ -28,6 +28,7 @@ type PodiumPlayer = {
type Round = { type Round = {
trumpSuit: Card trumpSuit: Card
playersIn: Player[]
firstRound: boolean firstRound: boolean
trickList: Trick[] trickList: Trick[]
} }

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@@ -2,7 +2,9 @@
import { ref } from 'vue'; import { ref } from 'vue';
import { useQuasar } from 'quasar'; import { useQuasar } from 'quasar';
import { useRouter } from 'vue-router'; import { useRouter } from 'vue-router';
import axios from "axios";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const lobbyName = ref(''); const lobbyName = ref('');
const isPublic = ref(false); const isPublic = ref(false);
const playerAmount = ref(2); const playerAmount = ref(2);
@@ -16,16 +18,21 @@ const createGameQuasar = async () => {
return; return;
} }
isLoading.value = true; isLoading.value = true;
//TODO: Implement Logic to Create the Game and Redirect to Lobby axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then((response) => {
await delay(3000) const responseData = response.data
isLoading.value = false; console.log("Response" + responseData.status)
$q.notify({ $q.notify({
message: `Lobby "${lobbyName.value}" erfolgreich erstellt!`, message: `Lobby "${lobbyName.value}" erfolgreich erstellt mit gameId ${responseData.gameId}!`,
color: 'green-6', color: 'green-6',
icon: 'check_circle', icon: 'check_circle',
position: 'top' position: 'top'
}); });
router.push({ name: 'mainmenu'}); router.push("/lobby")
}).catch((err) => {
console.log("ERROR:" + err)
}).finally(() =>
isLoading.value = false
)
} }
</script> </script>

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@@ -2,27 +2,37 @@
import {ref} from "vue"; import {ref} from "vue";
import { useRouter } from 'vue-router'; import { useRouter } from 'vue-router';
import {useQuasar} from "quasar"; import {useQuasar} from "quasar";
import axios from "axios";
const router = useRouter(); const router = useRouter();
const lobbyCode = ref(''); const lobbyCode = ref('');
const isLoading = ref(false); const isLoading = ref(false);
const $q = useQuasar(); const $q = useQuasar();
const delay = (ms: number) => new Promise(resolve => setTimeout(resolve, ms)); const api = window?.__RUNTIME_CONFIG__?.API_URL;
const startGameQuasar = async() => { const startGameQuasar = async() => {
if (!lobbyCode.value) { if (!lobbyCode.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' }); $q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return; return;
} }
isLoading.value = true; isLoading.value = true;
//TODO: Implement Logic to Start the Game and Redirect to Ingame axios.post(`${api}/joinGame`, {gameId: lobbyCode.value.toString()}, {withCredentials: true}).then(response => {
await delay(3000) const responseData = response.data
isLoading.value = false;
$q.notify({ $q.notify({
message: `Lobby "${lobbyCode.value}" erfolgreich gefunden`, message: `Lobby "${lobbyCode.value}" erfolgreich gefunden`,
color: 'green-6', color: 'green-6',
icon: 'check_circle', icon: 'check_circle',
position: 'top' position: 'top'
}); });
router.push({ name: 'mainmenu'}); router.push("/lobby")
}).catch(() => {
$q.notify({
message: `Lobby "${lobbyCode.value}" nicht gefunden`,
color: 'red-6',
icon: 'cancel',
position: 'top'
})
}).finally(() =>
isLoading.value = false
)
} }
</script> </script>

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@@ -80,7 +80,7 @@ const onSubmit = () => {
loginError.value = '' loginError.value = ''
axios.post(`${api}/login`, {username: username.value, password: password.value}, {withCredentials: true}).then((response) => { axios.post(`${api}/login`, {username: username.value, password: password.value}, {withCredentials: true}).then((response) => {
uInfo.setUserInfo(response.data.user.username, response.data.user.id) uInfo.setUserInfo(response.data.user.username, response.data.user.id)
router.push("/") router.push("/mainmenu")
}).catch(() => { }).catch(() => {
loginError.value = 'Invalid username or password' loginError.value = 'Invalid username or password'
}).finally(() => }).finally(() =>

View File

@@ -1,3 +1,3 @@
MAJOR=0 MAJOR=0
MINOR=4 MINOR=9
PATCH=0 PATCH=0