Compare commits
49 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b0f08be29e | ||
| 9823af2a1c | |||
|
|
65591ad392 | ||
| cd950e9521 | |||
|
|
c2dfa0e701 | ||
| d3709ed852 | |||
|
|
6b8488e7a4 | ||
| 6c914b1421 | |||
|
|
8482aa8876 | ||
| c6537467f8 | |||
|
|
3eb505806c | ||
| 058d232d2b | |||
|
|
67dcf6274c | ||
| 02869fff8b | |||
|
|
ef073afd5e | ||
| 92a7bc0586 | |||
|
|
352b7fd3ff | ||
| 3a62fbc129 | |||
| d8b3904cbc | |||
|
|
c1960a4e33 | ||
| 93e5af7402 | |||
|
|
fa900a3b56 | ||
|
|
862be6eaff | ||
|
|
8541af95f2 | ||
| e972f1c432 | |||
| 37b88a108c | |||
|
|
91b54d67fa | ||
| db5c70d02a | |||
| 8aa07388ac | |||
| 6b3eaf2c70 | |||
| 2fbfca32a0 | |||
| 9feb4a93b8 | |||
|
|
ee8523d51a | ||
| 70a44fd1ea | |||
| bb6355d9ed | |||
|
|
f0623dbfb2 | ||
| d73b4f396b | |||
|
|
bda06a37cc | ||
| 39898ed03b | |||
|
|
97b7df2a75 | ||
| 06f27d6813 | |||
|
|
7c8cf6503b | ||
| f05f10ea56 | |||
|
|
43920b25f3 | ||
| 21db939d34 | |||
|
|
0b05cba25f | ||
| 14e001cae6 | |||
|
|
fc60234faf | ||
| b20ec0a363 |
1
.gitignore
vendored
@@ -34,3 +34,4 @@ coverage
|
||||
|
||||
# Vitest
|
||||
__screenshots__/
|
||||
/dev-dist/
|
||||
|
||||
98
CHANGELOG.md
@@ -78,3 +78,101 @@
|
||||
### Features
|
||||
|
||||
* **api:** FRO-14 Create Game ([#14](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/14)) ([df61db2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/df61db2730b5e6b2796cbe58d1d224f1d5d6f085))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.7.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* FRO-23 Create Player Hand Component ([#15](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/15)) ([b20ec0a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/b20ec0a3638649155f2f9c5984014d75eb2ba618))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.8.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* **api:** FRO-15 Join Game ([#16](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/16)) ([14e001c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/14e001cae67592c5ea15786905aa3574df9a9e6c))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.9.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* FRO-24 Create Played Cards Component ([#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/17)) ([21db939](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/21db939d342c72f5ad5fad3b4f873e902d1e5a0f))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.10.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* **ui:** FRO-13 User Component ([#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/18)) ([f05f10e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/f05f10ea56b21f15cefbc76277ead5806eb1cf18))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.11.0...0.0.0) (2025-12-10)
|
||||
|
||||
### Features
|
||||
|
||||
* FRO-25 Create Game Info Component ([#19](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/19)) ([06f27d6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/06f27d6813f625af25e734de3dcbcf07b10f3a1a))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.0...0.0.0) (2025-12-10)
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.1...0.0.0) (2025-12-11)
|
||||
|
||||
### Features
|
||||
|
||||
* **ui:** FRO-35 Animations ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/22)) ([d73b4f3](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d73b4f396be89b4f8ce2a446afe47c604cfe8598))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.13.0...0.0.0) (2025-12-15)
|
||||
|
||||
### Features
|
||||
|
||||
* **ui:** FRO-34 Lobby ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/21)) ([bb6355d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/bb6355d9ed6745b4852a52040d880ee1dcc6d797))
|
||||
* **ui:** FRO-5 Animation Card Played ([#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/23)) ([70a44fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/70a44fd1ea119d43f875e6cfac56fb25747d8913))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.14.0...0.0.0) (2026-01-06)
|
||||
|
||||
### Features
|
||||
|
||||
* Enhance win effects and animations in OfflineView component ([db5c70d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/db5c70d02a646b83ba6e4043e28fc0dc9f76fb04))
|
||||
* Enhance win effects and animations in OfflineView component ([8aa0738](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/8aa07388ac27fbb13270fde58b1594688ec44fe7))
|
||||
* Enhance win effects and animations in OfflineView component ([6b3eaf2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/6b3eaf2c706b2ea479aa7ba508b05adb4bab2db4))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.15.0...0.0.0) (2026-01-06)
|
||||
|
||||
### Features
|
||||
|
||||
* Update Dockerfile for multi-platform support and add nginx configuration ([e972f1c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/e972f1c4321ec2633e2989dbdaa714774632c495))
|
||||
* Update Dockerfile for multi-platform support and add nginx configuration ([37b88a1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/37b88a108c71e20fc2caee950acd23cf2bb81190))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.0...0.0.0) (2026-01-06)
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.1...0.0.0) (2026-01-07)
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.2...0.0.0) (2026-01-07)
|
||||
|
||||
### Features
|
||||
|
||||
* Add caching headers for env.js in Nginx configuration ([93e5af7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/93e5af7402edb9fb9662e37d9b2b8c48d250c36e))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.17.0...0.0.0) (2026-01-07)
|
||||
|
||||
### Features
|
||||
|
||||
* Add caching headers for env.js in Nginx configuration ([d8b3904](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d8b3904cbc8b08ed9522d7b9b4fa8af79bc75def))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.18.0...0.0.0) (2026-01-07)
|
||||
|
||||
### Features
|
||||
|
||||
* Update joinGame endpoint to accept gameId as a path parameter ([92a7bc0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/92a7bc05866b77053ebb1d074ad207be8348f9d6))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.19.0...0.0.0) (2026-01-07)
|
||||
|
||||
### Features
|
||||
|
||||
* Enhance user state management with polling and WebSocket connection handling ([02869ff](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/02869fff8b448cde73369679c9b38bc99fb771ff))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.20.0...0.0.0) (2026-01-07)
|
||||
|
||||
### Features
|
||||
|
||||
* Implement PlayDogCard functionality in user session and update Vue component ([058d232](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/058d232d2ba00f33b1e658fc8a793dcd59018fa4))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.21.0...0.0.0) (2026-01-07)
|
||||
|
||||
### Features
|
||||
|
||||
* Update LobbyComponent to use icons for player removal buttons ([c653746](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/c6537467f87d60aeece18f86f42c839d5437c18b))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.22.0...0.0.0) (2026-01-13)
|
||||
|
||||
### Features
|
||||
|
||||
* **ui:** Tie selection ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/26)) ([6c914b1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/6c914b1421030897d47449087dd1694068e84436))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.23.0...0.0.0) (2026-01-20)
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.23.1...0.0.0) (2026-01-20)
|
||||
|
||||
### Features
|
||||
|
||||
* Update docker-entrypoint.sh and vite.config.ts for improved runtime handling and API navigation ([cd950e9](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/cd950e952117cebe0ec46a18fc5b2cf90b247766))
|
||||
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.24.0...0.0.0) (2026-01-22)
|
||||
|
||||
### Features
|
||||
|
||||
* **ui:** FRO-26: Tie Component ([#30](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/30)) ([9823af2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/9823af2a1cee6cc4063f6f55a8ab64ec63525e84))
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
FROM node:lts-alpine3.23 AS builder
|
||||
FROM --platform=$BUILDPLATFORM node:lts-alpine3.23 AS builder
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
@@ -9,13 +9,15 @@ RUN npm install
|
||||
COPY . .
|
||||
RUN npm run build
|
||||
|
||||
FROM nginx:stable-alpine AS production
|
||||
FROM --platform=$TARGETPLATFORM nginx:stable-alpine AS production
|
||||
|
||||
RUN apk add --no-cache gettext
|
||||
|
||||
RUN rm -rf /usr/share/nginx/html/*
|
||||
COPY --from=builder /app/dist /usr/share/nginx/html
|
||||
|
||||
COPY nginx.conf /etc/nginx/conf.d/default.conf
|
||||
|
||||
COPY public/env.template.js /usr/share/nginx/html/env.template.js
|
||||
COPY docker-entrypoint.sh /docker-entrypoint.sh
|
||||
RUN chmod +x /docker-entrypoint.sh
|
||||
|
||||
@@ -7,13 +7,13 @@ TARGET_PATH="/usr/share/nginx/html/env.js"
|
||||
|
||||
if [ -f "$TEMPLATE_PATH" ]; then
|
||||
echo "Rendering runtime config from $TEMPLATE_PATH"
|
||||
# export all variables for envsubst to access
|
||||
# only substitute variables present in the template
|
||||
echo "Using environment variables:"
|
||||
printenv
|
||||
echo "----"
|
||||
envsubst < "$TEMPLATE_PATH" > "$TARGET_PATH"
|
||||
else
|
||||
echo "No runtime template found at $TEMPLATE_PATH, skipping"
|
||||
fi
|
||||
|
||||
# Start nginx in foreground
|
||||
exec nginx -g 'daemon off;'
|
||||
|
||||
|
||||
2
env.d.ts
vendored
@@ -1,7 +1,7 @@
|
||||
/// <reference types="vite/client" />
|
||||
|
||||
declare global {
|
||||
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string } }
|
||||
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string; WEBSOCKET_URL?: string } }
|
||||
}
|
||||
|
||||
export {};
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<meta charset="UTF-8">
|
||||
<link rel="icon" href="/favicon.ico">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Vite App</title>
|
||||
<title>Knockout-Whist</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
|
||||
22
nginx.conf
Normal file
@@ -0,0 +1,22 @@
|
||||
server {
|
||||
listen 80;
|
||||
server_name localhost;
|
||||
|
||||
location / {
|
||||
root /usr/share/nginx/html;
|
||||
index index.html index.htm;
|
||||
try_files $uri $uri/ /index.html;
|
||||
}
|
||||
|
||||
location /env.js {
|
||||
root /usr/share/nginx/html;
|
||||
default_type application/javascript;
|
||||
expires -1;
|
||||
add_header 'Cache-Control' 'no-store, no-cache, must-revalidate, proxy-revalidate, max-age=0';
|
||||
}
|
||||
|
||||
error_page 500 502 503 504 /50x.html;
|
||||
location = /50x.html {
|
||||
root /usr/share/nginx/html;
|
||||
}
|
||||
}
|
||||
4470
package-lock.json
generated
35
package.json
@@ -2,34 +2,32 @@
|
||||
"name": "knockoutwhistfrontend",
|
||||
"version": "0.0.0",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"engines": {
|
||||
"node": "^20.19.0 || >=22.12.0"
|
||||
},
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "run-p type-check \"build-only {@}\" --",
|
||||
"preview": "vite preview",
|
||||
"build-only": "vite build",
|
||||
"type-check": "vue-tsc --build",
|
||||
"lint": "eslint . --fix --cache",
|
||||
"format": "prettier --write --experimental-cli src/"
|
||||
"build-only": "vite build",
|
||||
"dev": "vite",
|
||||
"format": "prettier --write --experimental-cli src/",
|
||||
"preview": "vite preview",
|
||||
"type-check": "vue-tsc --build"
|
||||
},
|
||||
"dependencies": {
|
||||
"@quasar/extras": "^1.17.0",
|
||||
"quasar": "^2.18.6",
|
||||
"vue": "^3.5.25",
|
||||
"vue-router": "^4.6.3",
|
||||
"tsparticles": "~3.9.1",
|
||||
"@tsparticles/vue3": "~3.0.1",
|
||||
"animate.css": "^4.1.1",
|
||||
"axios": "^1.13.2",
|
||||
"pinia": "^3.0.4",
|
||||
"quasar": "^2.18.6",
|
||||
"register-service-worker": "^1.7.2",
|
||||
"tsparticles": "~3.9.1",
|
||||
"vue": "^3.5.25",
|
||||
"vue-axios": "^3.5.2",
|
||||
"pinia": "^3.0.4"
|
||||
"vue-router": "^4.6.3"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@quasar/vite-plugin": "^1.10.0",
|
||||
"@tsconfig/node24": "^24.0.3",
|
||||
"@types/node": "^24.10.1",
|
||||
"@types/node": "^25.0.3",
|
||||
"@vitejs/plugin-vue": "^6.0.2",
|
||||
"@vitejs/plugin-vue-jsx": "^5.1.2",
|
||||
"@vue/eslint-config-prettier": "^10.2.0",
|
||||
@@ -43,7 +41,12 @@
|
||||
"sass-embedded": "^1.93.3",
|
||||
"typescript": "~5.9.0",
|
||||
"vite": "^7.2.4",
|
||||
"vite-plugin-pwa": "^1.2.0",
|
||||
"vite-plugin-vue-devtools": "^8.0.5",
|
||||
"vue-tsc": "^3.1.5"
|
||||
}
|
||||
},
|
||||
"engines": {
|
||||
"node": "^20.19.0 || >=22.12.0"
|
||||
},
|
||||
"type": "module"
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
window.__RUNTIME_CONFIG__ = {
|
||||
API_URL: "http://localhost:9000"
|
||||
API_URL: "http://localhost:9000",
|
||||
WEBSOCKET_URL: "ws://localhost:9000/websocket"
|
||||
};
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
window.__RUNTIME_CONFIG__ = {
|
||||
API_URL: "${API_URL}"
|
||||
API_URL: "${API_URL}",
|
||||
WEBSOCKET_URL: "${WEBSOCKET_URL}"
|
||||
};
|
||||
|
||||
|
||||
BIN
public/images/cards/1B.png
Normal file
|
After Width: | Height: | Size: 4.3 KiB |
BIN
public/images/cards/1J.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
public/images/cards/2B.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
public/images/cards/2C.png
Normal file
|
After Width: | Height: | Size: 8.4 KiB |
BIN
public/images/cards/2D.png
Normal file
|
After Width: | Height: | Size: 6.2 KiB |
BIN
public/images/cards/2H.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
public/images/cards/2J.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
public/images/cards/2S.png
Normal file
|
After Width: | Height: | Size: 7.7 KiB |
BIN
public/images/cards/3C.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
public/images/cards/3D.png
Normal file
|
After Width: | Height: | Size: 7.3 KiB |
BIN
public/images/cards/3H.png
Normal file
|
After Width: | Height: | Size: 7.6 KiB |
BIN
public/images/cards/3S.png
Normal file
|
After Width: | Height: | Size: 9.1 KiB |
BIN
public/images/cards/4C.png
Normal file
|
After Width: | Height: | Size: 9.1 KiB |
BIN
public/images/cards/4D.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
BIN
public/images/cards/4H.png
Normal file
|
After Width: | Height: | Size: 7.0 KiB |
BIN
public/images/cards/4S.png
Normal file
|
After Width: | Height: | Size: 8.6 KiB |
BIN
public/images/cards/5C.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
public/images/cards/5D.png
Normal file
|
After Width: | Height: | Size: 7.9 KiB |
BIN
public/images/cards/5H.png
Normal file
|
After Width: | Height: | Size: 8.4 KiB |
BIN
public/images/cards/5S.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
public/images/cards/6C.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
public/images/cards/6D.png
Normal file
|
After Width: | Height: | Size: 8.6 KiB |
BIN
public/images/cards/6H.png
Normal file
|
After Width: | Height: | Size: 9.2 KiB |
BIN
public/images/cards/6S.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
public/images/cards/7C.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
public/images/cards/7D.png
Normal file
|
After Width: | Height: | Size: 9.0 KiB |
BIN
public/images/cards/7H.png
Normal file
|
After Width: | Height: | Size: 9.6 KiB |
BIN
public/images/cards/7S.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
public/images/cards/8C.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
public/images/cards/8D.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
public/images/cards/8H.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
public/images/cards/8S.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
public/images/cards/9C.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
public/images/cards/9D.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
public/images/cards/9H.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
public/images/cards/9S.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
public/images/cards/AC.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
BIN
public/images/cards/ACB.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
public/images/cards/AD.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
public/images/cards/ADB.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
public/images/cards/AH.png
Normal file
|
After Width: | Height: | Size: 5.3 KiB |
BIN
public/images/cards/AHB.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
public/images/cards/AS.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
public/images/cards/ASB.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
public/images/cards/JC.png
Normal file
|
After Width: | Height: | Size: 68 KiB |
BIN
public/images/cards/JD.png
Normal file
|
After Width: | Height: | Size: 72 KiB |
BIN
public/images/cards/JH.png
Normal file
|
After Width: | Height: | Size: 66 KiB |
BIN
public/images/cards/JS.png
Normal file
|
After Width: | Height: | Size: 67 KiB |
BIN
public/images/cards/KC.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
BIN
public/images/cards/KD.png
Normal file
|
After Width: | Height: | Size: 61 KiB |
BIN
public/images/cards/KH.png
Normal file
|
After Width: | Height: | Size: 68 KiB |
BIN
public/images/cards/KS.png
Normal file
|
After Width: | Height: | Size: 68 KiB |
BIN
public/images/cards/QC.png
Normal file
|
After Width: | Height: | Size: 64 KiB |
BIN
public/images/cards/QD.png
Normal file
|
After Width: | Height: | Size: 73 KiB |
BIN
public/images/cards/QH.png
Normal file
|
After Width: | Height: | Size: 73 KiB |
BIN
public/images/cards/QS.png
Normal file
|
After Width: | Height: | Size: 72 KiB |
BIN
public/images/cards/TC.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
public/images/cards/TD.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
public/images/cards/TH.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
public/images/cards/TS.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
public/logo192.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
public/logo512.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
56
src/App.vue
@@ -1,5 +1,61 @@
|
||||
<script setup lang="ts">
|
||||
import { RouterView } from 'vue-router'
|
||||
import { onMounted, onUnmounted, watch } from 'vue';
|
||||
import { useRoute, useRouter } from 'vue-router';
|
||||
import { useUserInfo } from "@/composables/useUserInfo";
|
||||
import {Dark } from "quasar";
|
||||
|
||||
const route = useRoute();
|
||||
const router = useRouter();
|
||||
const info = useUserInfo();
|
||||
|
||||
const handleOnlineStatusChange = () => {
|
||||
if (navigator.onLine) {
|
||||
if (route.name === 'offline') {
|
||||
window.location.reload();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
let interval: number | null = null;
|
||||
|
||||
onMounted(async () => {
|
||||
window.addEventListener('online', handleOnlineStatusChange);
|
||||
|
||||
// Initialize dark mode based on browser preference
|
||||
Dark.set('auto');
|
||||
|
||||
// Immediately check user state on app load
|
||||
if (navigator.onLine) {
|
||||
await info.requestState();
|
||||
if (!info.username && route.meta.requiresAuth) {
|
||||
router.push({ name: '/' });
|
||||
}
|
||||
}
|
||||
|
||||
// Continuously check user state every 10 seconds
|
||||
interval = window.setInterval(async () => {
|
||||
if (navigator.onLine) {
|
||||
await info.requestState();
|
||||
if (!info.username && route.meta.requiresAuth) {
|
||||
router.push({ name: '/' });
|
||||
}
|
||||
}
|
||||
}, 10000);
|
||||
});
|
||||
|
||||
onUnmounted(() => {
|
||||
window.removeEventListener('online', handleOnlineStatusChange);
|
||||
if (interval) {
|
||||
clearInterval(interval);
|
||||
}
|
||||
});
|
||||
|
||||
watch(() => info.gameId, (newGameId) => {
|
||||
if (newGameId && route.name !== 'game') {
|
||||
router.push({ name: 'game' });
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
||||
137
src/components/Ingame.vue
Normal file
@@ -0,0 +1,137 @@
|
||||
<script setup lang="ts">
|
||||
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo, TrumpInfo} from "@/types/GameTypes.ts";
|
||||
import HandC from "@/components/ingame/HandC.vue";
|
||||
import GameInfoC from "@/components/ingame/GameInfoC.vue";
|
||||
import PlayedCardsC from "@/components/ingame/PlayedCardsC.vue";
|
||||
import ScoreboardC from "@/components/ingame/ScoreboardC.vue";
|
||||
import TurnC from "@/components/ingame/TurnC.vue";
|
||||
import TrumpC from "@/components/ingame/TrumpC.vue";
|
||||
import {storeToRefs} from "pinia";
|
||||
import {ref, toRefs, watch} from "vue";
|
||||
import TieC from "@/components/ingame/TieC.vue";
|
||||
|
||||
const ig = useIngame()
|
||||
const { state } = toRefs(ig)
|
||||
|
||||
const cachedGameInfo = ref<GameInfo | null>(null)
|
||||
|
||||
watch(
|
||||
() => ig.data,
|
||||
(newData) => {
|
||||
if (state.value === 'InGame' && newData) {
|
||||
cachedGameInfo.value = newData as GameInfo
|
||||
}
|
||||
},
|
||||
{ deep: true, immediate: true }
|
||||
)
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<q-layout>
|
||||
<q-page-container>
|
||||
<q-page class="game-field-background vh-100 ingame-side-shadow">
|
||||
<div class="py-5 container-xxl">
|
||||
<transition
|
||||
appear
|
||||
enter-active-class="animate__animated animate__fadeInDown"
|
||||
leave-active-class="animate__animated animate__fadeOutDown"
|
||||
>
|
||||
<div
|
||||
v-if="state === 'SelectTrump'"
|
||||
class="full-overlay-blur"
|
||||
style="z-index: 2000;"
|
||||
>
|
||||
<TrumpC />
|
||||
</div>
|
||||
</transition>
|
||||
|
||||
|
||||
<transition
|
||||
appear
|
||||
enter-active-class="animate__animated animate__fadeInDown"
|
||||
leave-active-class="animate__animated animate__fadeOutDown"
|
||||
>
|
||||
<div
|
||||
v-if="state === 'TieBreak'"
|
||||
class="full-overlay-blur"
|
||||
style="z-index: 2000;"
|
||||
>
|
||||
<TieC />
|
||||
</div>
|
||||
</transition>
|
||||
|
||||
<div class="fit row wrap justify-center items-center content-start">
|
||||
<div class="mt-5 ml-4 self-start col-2">
|
||||
<TurnC v-if="(cachedGameInfo as GameInfo)?.playerQueue" :queue="(cachedGameInfo as GameInfo).playerQueue!"/>
|
||||
</div>
|
||||
|
||||
<div class="text-center col-6">
|
||||
<ScoreboardC v-if="(cachedGameInfo as GameInfo)?.currentRound" :current-round="(cachedGameInfo as GameInfo).currentRound!" />
|
||||
</div>
|
||||
|
||||
|
||||
<div class="mt-5 ml-4 self-end col-2" style="margin-left: 6em">
|
||||
<GameInfoC v-if="(cachedGameInfo as GameInfo)?.currentRound"
|
||||
:first-card="(cachedGameInfo as GameInfo).currentTrick?.firstCard ?? null"
|
||||
:trumpsuit="(cachedGameInfo as GameInfo).currentRound!.trumpSuit"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="fit row wrap justify-center items-center content-start">
|
||||
<div class="mt-4 ml-4 col-3 justify-content-center">
|
||||
<div class="d-flex justify-content-center g-3 mb-5">
|
||||
<PlayedCardsC v-if="(cachedGameInfo as GameInfo)?.currentTrick" :trick="(cachedGameInfo as GameInfo).currentTrick!" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="q-gutter-sm mt-4 bottom-div justify-content-center row" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
|
||||
<div class="flex justify-center col-12">
|
||||
<HandC v-if="(cachedGameInfo as GameInfo)?.hand && (cachedGameInfo as GameInfo)?.self"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</q-page>
|
||||
</q-page-container>
|
||||
</q-layout>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.game-field-background {
|
||||
background-image: var(--body-background-color);
|
||||
background-repeat: no-repeat;
|
||||
background-size: cover;
|
||||
max-width: 1400px;
|
||||
margin: 0 auto;
|
||||
min-height: 100vh;
|
||||
}
|
||||
.ingame-side-shadow {
|
||||
box-shadow: 0 1px 15px 0 #000000
|
||||
}
|
||||
.bottom-div {
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
max-width: 1400px;
|
||||
width: 100%;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
padding: 10px;
|
||||
}
|
||||
.full-overlay-blur {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
backdrop-filter: blur(5px);
|
||||
background-color: rgba(0, 0, 0, 0.2);
|
||||
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
</style>
|
||||
@@ -1,55 +1,91 @@
|
||||
<script setup lang="ts">
|
||||
import { useRouter } from 'vue-router';
|
||||
import { useUserInfo } from '@/composables/useUserInfo';
|
||||
import { useQuasar } from 'quasar';
|
||||
|
||||
const router = useRouter();
|
||||
const userInfo = useUserInfo();
|
||||
const $q = useQuasar();
|
||||
|
||||
const menuItems = [
|
||||
{
|
||||
title: 'Create game',
|
||||
description: 'Create a new game and invite your friends to play with you.',
|
||||
icon: 'add_circle_outline',
|
||||
routeName: 'create-Game',
|
||||
color: 'green-9'
|
||||
color: 'green-9',
|
||||
requiresAuth: true
|
||||
},
|
||||
{
|
||||
title: 'Spiel beitreten',
|
||||
description: 'Join a game by typing in the game identifier.',
|
||||
icon: 'login',
|
||||
routeName: 'join-Game',
|
||||
color: 'blue-9'
|
||||
color: 'blue-9',
|
||||
requiresAuth: true
|
||||
},
|
||||
{
|
||||
title: 'Settings',
|
||||
description: 'This area is currently under construction.',
|
||||
icon: 'settings',
|
||||
routeName: 'settings',
|
||||
color: 'grey-8'
|
||||
color: 'grey-8',
|
||||
requiresAuth: false
|
||||
},
|
||||
{
|
||||
title: 'Rules',
|
||||
description: 'Look at the rules to have a clear understanding for playing the game.',
|
||||
icon: 'settings',
|
||||
routeName: 'rules-Game',
|
||||
color: 'grey-8'
|
||||
routeName: 'rule-Game',
|
||||
color: 'grey-8',
|
||||
requiresAuth: false
|
||||
}
|
||||
];
|
||||
|
||||
const navigateTo = (routeName: string) => {
|
||||
router.push({ name: routeName });
|
||||
const navigateTo = (item: any) => {
|
||||
if (item.requiresAuth && !userInfo.username) {
|
||||
$q.dialog({
|
||||
title: 'Authentication Required',
|
||||
message: 'You need to be logged in to create or join a game. Would you like to log in or sign up?',
|
||||
ok: {
|
||||
label: 'Login',
|
||||
color: 'primary'
|
||||
},
|
||||
cancel: {
|
||||
label: 'Sign Up',
|
||||
color: 'secondary'
|
||||
}
|
||||
}).onOk(() => {
|
||||
router.push({ name: 'login' });
|
||||
}).onCancel(() => {
|
||||
router.push({ name: 'register' });
|
||||
});
|
||||
} else {
|
||||
router.push({ name: item.routeName });
|
||||
}
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="row q-col-gutter-md justify-center" style="width: 100%; max-width: 1000px;">
|
||||
<transition-group
|
||||
appear
|
||||
enter-active-class="animate__animated animate__fadeIn"
|
||||
leave-active-class="animate__animated animate__fadeOut"
|
||||
|
||||
tag="div"
|
||||
class="row q-col-gutter-md justify-center"
|
||||
style="width: 100%; max-width: 1000px;"
|
||||
>
|
||||
<div
|
||||
v-for="(item, index) in menuItems"
|
||||
:key="index"
|
||||
class="col-12 col-sm-6 col-md-4"
|
||||
:style="{ animationDuration: '1.6s', animationDelay: `${index * 0.3 + 0.5}s` }"
|
||||
>
|
||||
<q-card
|
||||
class="menu-card bg-dark text-white q-pa-sm cursor-pointer"
|
||||
v-ripple
|
||||
@click="navigateTo(item.routeName)"
|
||||
@click="navigateTo(item)"
|
||||
>
|
||||
<q-card-section class="row items-center no-wrap">
|
||||
<q-avatar
|
||||
@@ -68,7 +104,7 @@ const navigateTo = (routeName: string) => {
|
||||
</q-card-section>
|
||||
</q-card>
|
||||
</div>
|
||||
</div>
|
||||
</transition-group>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
@@ -77,7 +113,6 @@ const navigateTo = (routeName: string) => {
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
/* Hover-Effekt für die Karten */
|
||||
.menu-card:hover {
|
||||
transform: translateY(-5px);
|
||||
background-color: #2c3e50 !important;
|
||||
|
||||
94
src/components/User.vue
Normal file
@@ -0,0 +1,94 @@
|
||||
<script setup lang="ts">
|
||||
import { useUserInfo } from "@/composables/useUserInfo.ts";
|
||||
import { useRouter } from 'vue-router';
|
||||
import {useQuasar} from "quasar";
|
||||
import axios from "axios";
|
||||
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
const $q = useQuasar()
|
||||
let userinfo = useUserInfo();
|
||||
const router = useRouter();
|
||||
|
||||
const handleLogoff = () => {
|
||||
|
||||
axios.post(`${api}/logout`, {}, {withCredentials: true}).then((response) => {
|
||||
const responseData = response.data
|
||||
console.log("Response" + responseData.status)
|
||||
$q.notify({
|
||||
message: `You successfully logged out!`,
|
||||
color: 'green-6',
|
||||
icon: 'check_circle',
|
||||
position: 'top'
|
||||
});
|
||||
router.push({ name: 'login' });
|
||||
}).catch((err) => {
|
||||
console.log("ERROR:" + err)
|
||||
$q.notify({
|
||||
message: `Something went wrong`,
|
||||
color: 'red-6',
|
||||
icon: 'cancel',
|
||||
position: 'top'
|
||||
});
|
||||
})
|
||||
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="row items-center q-gutter-x-md">
|
||||
|
||||
<div
|
||||
v-if="userinfo.username"
|
||||
class="text-body1 text-weight-medium row items-center q-gutter-x-sm cursor-pointer relative-position"
|
||||
>
|
||||
<div id="user-menu-target" class="row items-center q-gutter-x-sm" style="min-width: 150px">
|
||||
<q-icon name="account_circle" size="md" />
|
||||
<span>{{ userinfo.username }}</span>
|
||||
<q-icon name="arrow_drop_down" size="sm" />
|
||||
</div>
|
||||
|
||||
<q-menu
|
||||
target="#user-menu-target"
|
||||
anchor="bottom right"
|
||||
self="top right"
|
||||
>
|
||||
<q-list style="max-width: 150px" class="bg-dark">
|
||||
<q-item
|
||||
clickable
|
||||
v-close-popup
|
||||
@click="handleLogoff"
|
||||
class="text-negative"
|
||||
>
|
||||
<q-item-section avatar>
|
||||
<q-icon name="logout" color="negative" />
|
||||
</q-item-section>
|
||||
<q-item-section>Log Off</q-item-section>
|
||||
</q-item>
|
||||
</q-list>
|
||||
</q-menu>
|
||||
</div>
|
||||
|
||||
<div v-else class="row items-center q-gutter-x-sm">
|
||||
<q-btn
|
||||
flat
|
||||
color="white"
|
||||
label="Login"
|
||||
@click="router.push({ name: 'login' })"
|
||||
size="sm"
|
||||
/>
|
||||
<q-btn
|
||||
outline
|
||||
color="white"
|
||||
label="Sign Up"
|
||||
@click="router.push({ name: 'register' })"
|
||||
size="sm"
|
||||
/>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</template>
|
||||
<style scoped>
|
||||
#user-menu-target:hover {
|
||||
opacity: 0.8;
|
||||
}
|
||||
</style>
|
||||
55
src/components/ingame/GameInfoC.vue
Normal file
@@ -0,0 +1,55 @@
|
||||
<script lang="ts" setup>
|
||||
import type {Card} from "@/types/GameSubTypes.ts";
|
||||
import {computed, toRefs} from "vue";
|
||||
|
||||
const props = defineProps<{
|
||||
trumpsuit: Card
|
||||
firstCard: Card | null
|
||||
}>()
|
||||
const {trumpsuit, firstCard} = toRefs(props)
|
||||
|
||||
|
||||
|
||||
const trumpName = computed(() => {
|
||||
switch (trumpsuit.value.identifier.charAt(1) as string) {
|
||||
case 'S':
|
||||
return 'Spades'
|
||||
case 'H':
|
||||
return 'Hearts'
|
||||
case 'D':
|
||||
return 'Diamonds'
|
||||
case 'C':
|
||||
return 'Clubs'
|
||||
default:
|
||||
return 'Unknown'
|
||||
}
|
||||
})
|
||||
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div>
|
||||
<div class="q-mb-sm">
|
||||
<div class="text-h6 q-mb-xs q-font-medium">Trumpsuit</div>
|
||||
<div id="trumpsuit" class="text-h5 text-primary">{{ trumpName }}</div>
|
||||
</div>
|
||||
|
||||
<div class="q-mt-md">
|
||||
<div class="text-subtitle1 q-mb-xs q-font-medium">First Card</div>
|
||||
<div id="first-card-container" class="q-pa-sm rounded shadow-2"
|
||||
style="display:inline-block;">
|
||||
<q-img v-if="firstCard" :src="firstCard.path" alt="First Card" class="firstbox"
|
||||
style="width: 80px; border-radius: 6px;"/>
|
||||
<q-img v-else src="/images/cards/1B.png" alt="First Card" class="firstbox"
|
||||
style="width: 80px; border-radius: 6px;"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.firstbox {
|
||||
width: 80px;
|
||||
border-radius: 6px;
|
||||
}
|
||||
</style>
|
||||
170
src/components/ingame/HandC.vue
Normal file
@@ -0,0 +1,170 @@
|
||||
<script lang="ts" setup>
|
||||
import {useWebSocket} from "@/composables/useWebsocket.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo} from "@/types/GameTypes.ts";
|
||||
import {useQuasar} from "quasar";
|
||||
import { ref } from 'vue';
|
||||
|
||||
const wb = useWebSocket()
|
||||
const wi = useIngame()
|
||||
const $q = useQuasar();
|
||||
|
||||
const wiggleIdx = ref<number | null>(null)
|
||||
let wiggleTimer: ReturnType<typeof setTimeout> | null = null
|
||||
|
||||
function triggerWiggle(index: number) {
|
||||
// clear previous timer if any
|
||||
if (wiggleTimer) clearTimeout(wiggleTimer)
|
||||
wiggleIdx.value = index
|
||||
wiggleTimer = setTimeout(() => {
|
||||
wiggleIdx.value = null
|
||||
wiggleTimer = null
|
||||
}, 700)
|
||||
}
|
||||
|
||||
function handlePlayCard(index: number | null) {
|
||||
if (index === null) return
|
||||
|
||||
wb.sendAndWait((<GameInfo>wi.data)?.self?.dogLife ? "PlayDogCard" : "PlayCard", { cardindex: index }).catch((error) => {
|
||||
triggerWiggle(index)
|
||||
$q.notify({
|
||||
message: error.message,
|
||||
color: "negative",
|
||||
position: "top"
|
||||
})
|
||||
|
||||
})
|
||||
}
|
||||
function onBeforeLeave(el: Element) {
|
||||
const element = el as HTMLElement;
|
||||
const { marginLeft, marginTop, width, height } = window.getComputedStyle(element);
|
||||
element.style.left = `${element.offsetLeft - parseFloat(marginLeft)}px`;
|
||||
element.style.top = `${element.offsetTop - parseFloat(marginTop)}px`;
|
||||
element.style.width = width;
|
||||
element.style.height = height;
|
||||
}
|
||||
function handleSkipDogLife() {
|
||||
wb.sendAndWait("PlayDogCard", { cardindex: 'Skip' }).catch((error) => {
|
||||
$q.notify({
|
||||
message: error.message,
|
||||
color: "negative",
|
||||
position: "top"
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
function getCardImagePath(cardPath: string) {
|
||||
if (!cardPath) return ''
|
||||
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
|
||||
return `/${cardPath}`
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="hand-container">
|
||||
<div id="card-slide" class="ingame-cards-slide">
|
||||
<transition-group
|
||||
tag="div"
|
||||
class="cards-row"
|
||||
name="card-move"
|
||||
enter-active-class="animate__animated animate__fadeIn"
|
||||
@before-leave="onBeforeLeave"
|
||||
move-class="card-moving">
|
||||
<div v-for="card in (<GameInfo>wi.data)?.hand?.cards" :key="card.identifier" :class="['handcard', { wiggle: wiggleIdx === card.idx }]">
|
||||
<div class="card-btn" aria-label="Play card">
|
||||
<q-img :src="getCardImagePath(card.path)" v-on:click="handlePlayCard(card.idx)" :alt="card.identifier" class="card" />
|
||||
</div>
|
||||
</div>
|
||||
</transition-group>
|
||||
<div v-if="(<GameInfo>wi.data)?.self?.dogLife" class="dog-actions">
|
||||
<q-btn color="negative" label="Skip Turn" @click="handleSkipDogLife" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.bottom-div {
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
max-width: 1400px;
|
||||
width: 100%;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
padding: 10px;
|
||||
}
|
||||
.hand-container {
|
||||
margin-left: 0;
|
||||
margin-right: 0;
|
||||
}
|
||||
.ingame-cards-slide {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
.cards-row {
|
||||
display: flex;
|
||||
flex-wrap: nowrap;
|
||||
gap: 8px;
|
||||
align-items: flex-end;
|
||||
justify-content: center;
|
||||
}
|
||||
.handcard {
|
||||
border-radius: 6px;
|
||||
}
|
||||
.card-btn {
|
||||
padding: 0;
|
||||
min-width: 0;
|
||||
border-radius: 6px;
|
||||
}
|
||||
.inactive {
|
||||
opacity: 0.6;
|
||||
pointer-events: none;
|
||||
}
|
||||
.dog-actions {
|
||||
margin-top: 8px;
|
||||
}
|
||||
.handcard :hover {
|
||||
box-shadow: 3px 3px 3px #000000;
|
||||
}
|
||||
.card {
|
||||
width:120px;
|
||||
border-radius:6px
|
||||
}
|
||||
.wiggle {
|
||||
animation: wiggle 700ms ease-in-out;
|
||||
}
|
||||
|
||||
@keyframes wiggle {
|
||||
0% { transform: translateY(0) rotate(0deg); }
|
||||
15% { transform: translateY(-8px) rotate(-6deg); }
|
||||
35% { transform: translateY(0) rotate(6deg); }
|
||||
55% { transform: translateY(-4px) rotate(-3deg); }
|
||||
75% { transform: translateY(0) rotate(2deg); }
|
||||
100% { transform: translateY(0) rotate(0deg); }
|
||||
}
|
||||
|
||||
@media (max-height: 500px) {
|
||||
.card {
|
||||
width: 80px;
|
||||
border-radius: 4px;
|
||||
}
|
||||
}
|
||||
.card-moving {
|
||||
transition: transform 0.5s ease;
|
||||
transition-delay: 1s;
|
||||
}
|
||||
.card-move-leave-active {
|
||||
position: absolute;
|
||||
transition: all 0.5s ease;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.card-move-leave-to {
|
||||
opacity: 0;
|
||||
transform: translateY(-400px);
|
||||
}
|
||||
</style>
|
||||
46
src/components/ingame/PlayedCardsC.vue
Normal file
@@ -0,0 +1,46 @@
|
||||
<script lang="ts" setup>
|
||||
import {computed, defineProps, toRefs} from 'vue'
|
||||
import type {Trick} from "@/types/GameSubTypes.ts";
|
||||
const props = defineProps<{ trick: Trick }>()
|
||||
|
||||
const {trick } = toRefs(props)
|
||||
|
||||
const playedCards = computed(() => {
|
||||
if (!trick.value) return []
|
||||
let result: { cardId: string, player: string }[] = []
|
||||
for (const key in trick.value.cards) {
|
||||
result.push({
|
||||
cardId: trick.value.cards[key]?.path ?? '',
|
||||
player: key
|
||||
})
|
||||
}
|
||||
return result;
|
||||
})
|
||||
|
||||
function getCardImagePath(cardPath: string) {
|
||||
if (!cardPath) return ''
|
||||
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
|
||||
return `/${cardPath}`
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="row items-center justify-center q-gutter-sm" id="trick-cards-content">
|
||||
<div v-for="(play, index) in playedCards" :key="index" class="col-auto">
|
||||
<q-card flat class="bg-transparent trick-card" style="width: 7rem; backdrop-filter: blur(4px);">
|
||||
<q-card-section class="q-pa-sm q-pb-xs">
|
||||
<q-img :src="getCardImagePath(play.cardId)" alt="card" style="border-radius: 6px; width:100%" />
|
||||
</q-card-section>
|
||||
<q-card-section class="q-pa-sm q-pt-xs text-center bg-transparent">
|
||||
<div class="text-subtitle2 text-grey-7">{{ play.player }}</div>
|
||||
</q-card-section>
|
||||
</q-card>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.trick-card {
|
||||
box-shadow: 0 1px 6px rgba(0,0,0,0.08);
|
||||
}
|
||||
</style>
|
||||
@@ -1,15 +1,18 @@
|
||||
<script setup lang="ts">
|
||||
import type {Round} from "@/types/GameSubTypes.ts";
|
||||
import {computed, type ComputedRef} from "vue";
|
||||
|
||||
interface PlayerScore { name: string; tricks: number }
|
||||
const props = defineProps<{ currentRound: Round }>()
|
||||
const playerScores: PlayerScore[] = props.currentRound.playersIn.map(player => {
|
||||
const playerScores: ComputedRef<PlayerScore[]> = computed(() => {
|
||||
return props.currentRound.playersIn.map(player => {
|
||||
return {
|
||||
name: player.name,
|
||||
tricks: props.currentRound.trickList.filter(trick => {
|
||||
return trick.winner?.id === player.id
|
||||
}).length
|
||||
}
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
||||
485
src/components/ingame/TieC.vue
Normal file
@@ -0,0 +1,485 @@
|
||||
<script setup lang="ts">
|
||||
import {useWebSocket} from "@/composables/useWebsocket.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo} from "@/types/GameTypes.ts";
|
||||
import {useQuasar} from "quasar";
|
||||
import { ref } from 'vue';
|
||||
import { computed, nextTick } from 'vue'
|
||||
|
||||
const wb = useWebSocket()
|
||||
const wi = useIngame()
|
||||
const tieInf = computed(() => wi.data as TieInfo)
|
||||
const tieBlankCard = "/images/cards/1B.png"
|
||||
const $q = useQuasar();
|
||||
function getCardImagePath(cardPath: string) {
|
||||
if (!cardPath) return ''
|
||||
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
|
||||
return `/${cardPath}`
|
||||
}
|
||||
|
||||
function getPlayerName(playerId: string) {
|
||||
return tieInf.value.tiedPlayers.find(p => p.id === playerId)?.name || 'Player';
|
||||
}
|
||||
const myRevealedCard = computed(() => {
|
||||
const myId = tieInf.value.self?.id;
|
||||
|
||||
if (!myId || !tieInf.value.selectedCards) return null;
|
||||
|
||||
const card = tieInf.value.selectedCards[myId];
|
||||
|
||||
return card ? getCardImagePath(card.path) : null;
|
||||
});
|
||||
|
||||
const isFlipping = ref(false);
|
||||
const showPickScreen = computed(() => {
|
||||
const isMyTurn = tieInf.value.self?.id === tieInf.value.currentPlayer?.id;
|
||||
return isFlipping.value || (isMyTurn && !showResultScreen.value);
|
||||
});
|
||||
|
||||
const showResultScreen = computed(() => {
|
||||
const allPicked = Object.keys(tieInf.value.selectedCards).length === tieInf.value.tiedPlayers.length;
|
||||
return allPicked && !isFlipping.value;
|
||||
});
|
||||
|
||||
|
||||
function selectTie(tieIndex: number) {
|
||||
isFlipping.value = true;
|
||||
nextTick(() => {
|
||||
wb.sendAndWait("PickTie", { cardIndex: tieIndex })
|
||||
.then(() => {
|
||||
console.log("Server accepted pick, starting animation...");
|
||||
console.log("CARD SELECTED: " + Object.keys(tieInf.value.selectedCards).length)
|
||||
|
||||
|
||||
$q.notify({
|
||||
message: "Card revealed!",
|
||||
color: "positive",
|
||||
position: "top",
|
||||
timeout: 1000
|
||||
});
|
||||
|
||||
setTimeout(() => {
|
||||
isFlipping.value = false;
|
||||
model.value = null;
|
||||
}, 2500);
|
||||
})
|
||||
.catch((error) => {
|
||||
isFlipping.value = false;
|
||||
console.error("Pick failed:", error);
|
||||
$q.notify({
|
||||
message: error.message || "Failed to pick card",
|
||||
color: "negative",
|
||||
position: "top"
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
}
|
||||
const model = ref<number | null>(null)
|
||||
const options = computed(() => {
|
||||
const list = []
|
||||
const max = tieInf.value.highestAmount?.valueOf() || 0
|
||||
for (let i = 1; i <= max; i++) {
|
||||
list.push(i)
|
||||
}
|
||||
return list
|
||||
})
|
||||
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<transition
|
||||
appear
|
||||
enter-active-class="animate__animated animate__fadeInDown"
|
||||
leave-active-class="animate__animated animate__fadeOutDown"
|
||||
mode="out-in"
|
||||
>
|
||||
<q-card v-if="showPickScreen" class="game-container text-center overflow-hidden">
|
||||
|
||||
<div class="bg-glow"></div>
|
||||
|
||||
<q-card-section class="content-layer q-py-xl">
|
||||
<div class="text-overline text-primary letter-spacing-2">Tie-Break Round</div>
|
||||
<div class="text-h4 text-weight-bold text-white q-mb-xl text-uppercase tracking-widest">
|
||||
{{ isFlipping ? 'Your Result' : (model ? `Selection: Card #${model}` : 'Pick Your Card') }}
|
||||
</div>
|
||||
|
||||
<div class="card-fan-container q-mb-xl">
|
||||
<div
|
||||
v-for="n in options"
|
||||
:key="n"
|
||||
@click="!isFlipping && (model = n)"
|
||||
v-show="model === null || model === n"
|
||||
class="tie-card-wrapper"
|
||||
:class="{ 'selected-card': model === n, 'is-flipping': isFlipping && model === n }"
|
||||
>
|
||||
<div class="card-inner">
|
||||
<q-img
|
||||
:src="(model === n && myRevealedCard) ? myRevealedCard : getCardImagePath(tieBlankCard)"
|
||||
class="card-image shadow-24"
|
||||
:class="{ 'animate-reveal': isFlipping && model === n }"
|
||||
/>
|
||||
|
||||
<div v-if="!isFlipping" class="card-number">
|
||||
{{ n }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="action-area" :class="{ 'visible': model !== null && !isFlipping }">
|
||||
<div class="row q-gutter-md justify-center items-center">
|
||||
<q-btn flat color="grey-4" label="Cancel" @click="model = null" />
|
||||
<q-btn
|
||||
label="Confirm Selection"
|
||||
color="positive"
|
||||
unelevated
|
||||
@click="selectTie(model!)"
|
||||
class="confirm-btn"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="!model && !isFlipping" class="text-grey-6 text-italic q-mt-md">
|
||||
Hover and click to select a card from the deck
|
||||
</div>
|
||||
</q-card-section>
|
||||
</q-card>
|
||||
|
||||
<q-card v-else-if="!showResultScreen" class="game-container text-center overflow-hidden">
|
||||
<q-card-section class="content-layer q-py-xl">
|
||||
<div class="text-overline text-primary letter-spacing-2">Tie-Break Round</div>
|
||||
|
||||
<div class="column items-center">
|
||||
|
||||
<div class="revealed-row q-mb-lg">
|
||||
<div
|
||||
v-for="(card, playerId) in tieInf.selectedCards"
|
||||
:key="playerId"
|
||||
class="revealed-card-wrapper"
|
||||
>
|
||||
<div class="text-caption text-grey-5 q-mb-xs">{{ getPlayerName(playerId) }}</div>
|
||||
<q-img :src="getCardImagePath(card.path)" class="card-image shadow-24" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card-fan-container skeleton-fan">
|
||||
<q-skeleton
|
||||
v-for="n in options"
|
||||
:key="n"
|
||||
type="rect"
|
||||
class="skeleton-card"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="q-mt-xl">
|
||||
<q-spinner-hourglass color="white" size="4em" />
|
||||
<div class="text-subtitle1 text-grey-5 q-mt-sm italic">
|
||||
Waiting for <span class="text-white">{{ tieInf.currentPlayer?.name }}</span> to pick a card...
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
</q-card>
|
||||
<q-card v-else class="game-container tie-break-card text-center overflow-hidden">
|
||||
<div class="absolute-full bg-gradient-dark opacity-80"></div>
|
||||
|
||||
<q-card-section class="content-layer q-py-xl">
|
||||
<div class="column items-center q-mb-xl">
|
||||
<q-icon
|
||||
:name="(tieInf.winners?.length || 0) > 1 ? 'auto_renew' : 'workspace_premium'"
|
||||
:color="(tieInf.winners?.length || 0) > 1 ? 'info' : 'warning'"
|
||||
size="64px"
|
||||
class="q-mb-sm"
|
||||
/>
|
||||
<div class="text-h3 text-weight-bolder text-white text-uppercase tracking-widest">
|
||||
{{ (tieInf.winners?.length || 0) > 1 ? 'Another Tie!' : 'Tie Broken' }}
|
||||
</div>
|
||||
<p class="text-subtitle1 text-grey-4">
|
||||
{{ (tieInf.winners?.length || 0) > 1 ? 'The high cards matched. Draw again!' : 'We have a winner.' }}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="row justify-center items-end q-gutter-lg">
|
||||
<div
|
||||
v-for="(card, playerId) in tieInf.selectedCards"
|
||||
:key="playerId"
|
||||
class="revealed-card-wrapper"
|
||||
:class="{
|
||||
'winner-glow': tieInf.winners?.map(player => player.id).includes(playerId),
|
||||
'opacity-40': !tieInf.winners?.map(player => player.id).includes(playerId) && (tieInf.winners?.length || 0) > 0
|
||||
}"
|
||||
>
|
||||
<div class="player-tag q-mb-md">
|
||||
<div class="text-overline text-white">{{ getPlayerName(playerId) }}</div>
|
||||
<q-badge
|
||||
v-if="tieInf.winners?.map(player => player.id).includes(playerId)"
|
||||
:color="tieInf.winners.length > 1 ? 'info' : 'positive'"
|
||||
:label="tieInf.winners.length > 1 ? 'Still Tied' : 'Winner'"
|
||||
rounded
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="card-stack">
|
||||
<q-img
|
||||
:src="getCardImagePath(card.path)"
|
||||
class="card-image-reveal shadow-24"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="column items-center q-mt-lg">
|
||||
<q-spinner-hourglass color="white" size="4em" />
|
||||
<div class="text-subtitle1 text-white q-mt-sm italic">
|
||||
Preparing trumpsuit selection...
|
||||
</div>
|
||||
</div>
|
||||
</q-card-section>
|
||||
</q-card>
|
||||
</transition>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.game-container {
|
||||
max-width: 1400px;
|
||||
width: 95vw;
|
||||
margin: 0 auto;
|
||||
background: #0f0f0f;
|
||||
border: 1px solid rgba(255,255,255,0.1);
|
||||
border-radius: 20px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.bg-glow {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
width: 600px;
|
||||
height: 400px;
|
||||
background: radial-gradient(circle, rgba(25, 118, 210, 0.15) 0%, rgba(0,0,0,0) 70%);
|
||||
transform: translate(-50%, -50%);
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.card-fan-container {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding: 60px 20px;
|
||||
min-height: 300px;
|
||||
perspective: 1000px;
|
||||
gap: 40px 0;
|
||||
}
|
||||
|
||||
.tie-card-wrapper {
|
||||
position: relative;
|
||||
transition: all 0.4s cubic-bezier(0.34, 1.56, 0.64, 1);
|
||||
margin-left: -35px;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.tie-card-wrapper:first-child { margin-left: 0; }
|
||||
|
||||
.card-image {
|
||||
width: 60px;
|
||||
border-radius: 10px;
|
||||
border: 1px solid rgba(255,255,255,0.1);
|
||||
}
|
||||
|
||||
.tie-card-wrapper:hover {
|
||||
transform: translateY(-40px) scale(1.1) rotate(2deg);
|
||||
z-index: 50 !important;
|
||||
}
|
||||
|
||||
.selected-card {
|
||||
margin-left: 0 !important;
|
||||
transform: scale(1.4) !important;
|
||||
z-index: 100;
|
||||
}
|
||||
|
||||
.selected-card .card-image {
|
||||
border: 3px solid #1976d2;
|
||||
box-shadow: 0 0 30px rgba(25, 118, 210, 0.5);
|
||||
}
|
||||
|
||||
.card-number {
|
||||
position: absolute;
|
||||
bottom: -30px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
font-weight: 900;
|
||||
font-size: 1.1rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.confirm-btn {
|
||||
padding: 12px 40px;
|
||||
border-radius: 50px;
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
.letter-spacing-2 { letter-spacing: 2px; }
|
||||
|
||||
|
||||
/* Hide action area when no model is selected */
|
||||
.action-area {
|
||||
opacity: 0;
|
||||
transform: translateY(20px);
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
.action-area.visible {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
.bg-glow.dimmed {
|
||||
background: radial-gradient(circle, rgba(150, 150, 150, 0.05) 0%, rgba(0,0,0,0) 70%);
|
||||
}
|
||||
.tracking-widest {
|
||||
letter-spacing: 0.2em;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%, 100% { transform: scale(1); opacity: 0.2; }
|
||||
50% { transform: scale(1.05); opacity: 0.5; }
|
||||
}
|
||||
.skeleton-fan {
|
||||
opacity: 0.15;
|
||||
perspective: 1000px;
|
||||
}
|
||||
|
||||
.skeleton-card {
|
||||
width: 60px;
|
||||
height: 90px;
|
||||
background: rgba(255, 255, 255, 0.1) !important;
|
||||
margin-left: -35px; /* Matches your tie-card-wrapper overlap */
|
||||
border-radius: 10px;
|
||||
border: 1px solid rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.skeleton-card:first-child {
|
||||
margin-left: 0;
|
||||
}
|
||||
/* Container for the cards that have been "pulled" higher */
|
||||
.revealed-row {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: flex-end;
|
||||
gap: 20px;
|
||||
min-height: 140px; /* Reserves space so the layout doesn't jump */
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.revealed-card-wrapper {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
animation: slideDownFade 0.4s ease-out;
|
||||
}
|
||||
|
||||
/* Specific styling for the revealed card images */
|
||||
.revealed-card-wrapper .card-image {
|
||||
width: 65px;
|
||||
border-radius: 8px;
|
||||
border: 2px solid var(--q-primary);
|
||||
}
|
||||
|
||||
/* Keeping your original skeleton fan look */
|
||||
.skeleton-fan {
|
||||
opacity: 0.15;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin-top: 20px;
|
||||
}
|
||||
|
||||
.skeleton-card {
|
||||
width: 60px;
|
||||
height: 90px;
|
||||
background: rgba(255, 255, 255, 0.1) !important;
|
||||
margin-left: -35px;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.skeleton-card:first-child {
|
||||
margin-left: 0;
|
||||
}
|
||||
|
||||
@keyframes slideDownFade {
|
||||
0% { opacity: 0; transform: translateY(-20px); }
|
||||
100% { opacity: 1; transform: translateY(0); }
|
||||
}
|
||||
.card-inner {
|
||||
perspective: 1000px;
|
||||
}
|
||||
|
||||
/* The Reveal Animation */
|
||||
.animate-reveal {
|
||||
animation: dramaticFlip 1.2s cubic-bezier(0.4, 0, 0.2, 1) forwards;
|
||||
backface-visibility: hidden;
|
||||
z-index: 1000;
|
||||
}
|
||||
|
||||
@keyframes dramaticFlip {
|
||||
0% {
|
||||
transform: rotateY(0deg) scale(1);
|
||||
}
|
||||
40% {
|
||||
/* Halfway: Card is vertical and lifted up */
|
||||
transform: rotateY(90deg) scale(1.5) translateY(-30px);
|
||||
filter: brightness(1.3);
|
||||
}
|
||||
100% {
|
||||
/* Final: Card is flat again, showing the face */
|
||||
transform: rotateY(0deg) scale(1.3) translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
/* Ensure the image isn't mirrored after the rotation logic */
|
||||
.animate-reveal :deep(img) {
|
||||
backface-visibility: hidden;
|
||||
}
|
||||
|
||||
/* Optional: Slight pulse while the button is waiting to be clicked */
|
||||
.selected-card:not(.is-flipping) {
|
||||
animation: pulse 2s infinite;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0% { transform: scale(1.4); }
|
||||
50% { transform: scale(1.45); box-shadow: 0 0 40px rgba(25, 118, 210, 0.6); }
|
||||
100% { transform: scale(1.4); }
|
||||
}
|
||||
/* Add to previous styles */
|
||||
|
||||
.winner-glow .card-image {
|
||||
border-color: #31ccec; /* Default 'info' blue for ongoing ties */
|
||||
transform: scale(1.05) translateY(-10px);
|
||||
box-shadow: 0 10px 40px rgba(49, 204, 236, 0.4) !important;
|
||||
}
|
||||
|
||||
/* If there is only one winner, change glow to Gold */
|
||||
.winner-glow:only-child .card-image,
|
||||
.tie-break-card .winner-glow:has(.bg-positive) .card-image {
|
||||
border-color: #f2c037;
|
||||
box-shadow: 0 10px 40px rgba(242, 192, 55, 0.5) !important;
|
||||
}
|
||||
|
||||
.opacity-40 {
|
||||
opacity: 0.4;
|
||||
filter: grayscale(0.8);
|
||||
transform: scale(0.9);
|
||||
transition: all 0.5s ease;
|
||||
}
|
||||
|
||||
.card-stack {
|
||||
perspective: 1000px;
|
||||
}
|
||||
|
||||
.card-image-reveal {
|
||||
width: 130px;
|
||||
border-radius: 10px;
|
||||
transition: all 0.4s cubic-bezier(0.175, 0.885, 0.32, 1.275);
|
||||
}
|
||||
</style>
|
||||
134
src/components/ingame/TrumpC.vue
Normal file
@@ -0,0 +1,134 @@
|
||||
<script setup lang="ts" >
|
||||
import {useWebSocket} from "@/composables/useWebsocket.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo, TrumpInfo} from "@/types/GameTypes.ts";
|
||||
import {useQuasar} from "quasar";
|
||||
import { ref } from 'vue';
|
||||
|
||||
const wb = useWebSocket()
|
||||
const wi = useIngame()
|
||||
const trumpInf = wi.data as TrumpInfo
|
||||
const trumpSuits = [
|
||||
"/images/cards/AS.png",
|
||||
"/images/cards/AH.png",
|
||||
"/images/cards/AD.png",
|
||||
"/images/cards/AC.png"
|
||||
]
|
||||
const $q = useQuasar();
|
||||
function getCardImagePath(cardPath: string) {
|
||||
if (!cardPath) return ''
|
||||
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
|
||||
return `/${cardPath}`
|
||||
}
|
||||
function selectTrump(trumpSuitIndex: number) {
|
||||
wb.sendAndWait("PickTrumpsuit", { suitIndex: trumpSuitIndex }).then(
|
||||
$q.notify({
|
||||
message: "You've successfully picked your trumpsuit",
|
||||
color: "positive",
|
||||
position: "top"
|
||||
})
|
||||
|
||||
).catch((error) => {
|
||||
$q.notify({
|
||||
message: error.message,
|
||||
color: "negative",
|
||||
position: "top"
|
||||
})
|
||||
})
|
||||
}
|
||||
</script>
|
||||
<template>
|
||||
<q-card v-if="trumpInf.chooser?.name === trumpInf.self?.name" class="player-profile-card" flat bordered>
|
||||
<q-card-section class="bg-white text-dark text-center q-py-lg">
|
||||
<div class="text-h3 text-weight-bolder">
|
||||
{{ trumpInf.self?.name || "Loading Player..."}}
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
<q-card-section class="bg-light-green-7 text-dark text-center q-py-lg">
|
||||
<div class="text-h4 text-weight-bolder">
|
||||
<q-icon name="emoji_events" class="q-mr-sm" />
|
||||
You won the last round!
|
||||
<q-icon name="emoji_events" class="q-mr-sm" />
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
<q-card-section class="q-py-md text-center bg-dark">
|
||||
<div class="text-h6 q-mb-sm">Select a trumpsuit</div>
|
||||
<div class="row justify-center q-gutter-sm">
|
||||
<q-card v-for="(path, index) in trumpSuits" :key="index" class="q-pa-xs cursor-pointer trump-card-choice">
|
||||
<q-img
|
||||
:src="getCardImagePath(path)"
|
||||
@click="selectTrump(index)"
|
||||
:alt="path"
|
||||
class="card"
|
||||
/>
|
||||
</q-card>
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
<q-separator color="grey-7" style="opacity: 0.9;" />
|
||||
|
||||
<q-card-section class="q-pa-md text-center bg-dark">
|
||||
<div class="text-h6 q-mb-sm">Your Hand ({{ trumpInf.selfHand?.cards.length || 0 }} Cards)</div>
|
||||
<div class="row wrap justify-center q-gutter-sm">
|
||||
|
||||
<div v-for="card in trumpInf.selfHand?.cards || []" :key="card.idx!" >
|
||||
<q-img
|
||||
:src="getCardImagePath(card.path)"
|
||||
:alt="card.identifier"
|
||||
class="card"
|
||||
/>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</q-card-section>
|
||||
</q-card>
|
||||
<q-card
|
||||
v-else
|
||||
class="player-profile-card text-center"
|
||||
flat
|
||||
bordered
|
||||
style="min-height: 200px; display: flex; flex-direction: column; justify-content: center;"
|
||||
>
|
||||
<q-card-section class="q-pa-lg">
|
||||
<q-spinner-hourglass color="black" size="3em" class="q-mb-md" />
|
||||
<div class="text-h5 text-grey-8">
|
||||
Waiting for {{ trumpInf.chooser?.name || 'the other player' }} to select the trump suit...
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
<q-separator />
|
||||
<q-card-section class="q-pa-md text-center bg-dark">
|
||||
<div class="text-h6 text-white q-mb-sm">Your Hand ({{ trumpInf.selfHand?.cards.length || 0 }} Cards)</div>
|
||||
<div class="row wrap justify-center q-gutter-sm">
|
||||
|
||||
<div v-for="card in trumpInf.selfHand?.cards || []" :key="card.idx!" >
|
||||
<q-img
|
||||
:src="getCardImagePath(card.path)"
|
||||
:alt="card.identifier"
|
||||
class="card"
|
||||
/>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
</q-card>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.card {
|
||||
width:120px;
|
||||
border-radius:6px
|
||||
}
|
||||
.player-profile-card {
|
||||
max-width: 1000px;
|
||||
}
|
||||
.trump-card-choice {
|
||||
transition: transform 0.3s ease-out, box-shadow 0.3s ease-out;
|
||||
}
|
||||
.trump-card-choice:hover {
|
||||
transform: translateY(-8px);
|
||||
}
|
||||
</style>
|
||||
@@ -1,26 +1,26 @@
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
import {computed, toRefs} from 'vue'
|
||||
import type {PlayerQueue} from "@/types/GameSubTypes.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo} from "@/types/GameTypes.ts";
|
||||
|
||||
const props = defineProps<{
|
||||
queue: PlayerQueue
|
||||
}>()
|
||||
|
||||
const safeNextPlayers = computed(() => props.queue.players ?? [])
|
||||
const ig = useIngame()
|
||||
const currentPlayer = computed(() => (<GameInfo>ig.data).playerQueue?.currentPlayer)
|
||||
const queue = computed(() => { return (<GameInfo>ig.data).playerQueue?.queue ?? []})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<q-card flat class="turn-tracker-container q-pa-md">
|
||||
<q-card flat class="turn-tracker-container q-pa-md no-background">
|
||||
<q-card-section>
|
||||
<div class="text-subtitle2 q-mb-xs">Current Player</div>
|
||||
<div id="current-player-name" class="text-h6 text-weight-bold text-positive">{{
|
||||
props.queue.currentPlayer?.name
|
||||
currentPlayer?.name
|
||||
}}</div>
|
||||
|
||||
<div v-if="safeNextPlayers.length > 0" class="q-mt-md">
|
||||
<div v-if="queue.length > 0" class="q-mt-md">
|
||||
<div id="next-players-text" class="text-subtitle2 q-mb-xs">Next Players</div>
|
||||
<q-list id="next-players-container" dense>
|
||||
<q-item v-for="player in safeNextPlayers" :key="player.id">
|
||||
<q-item v-for="player in queue" :key="player.id">
|
||||
<q-item-section>
|
||||
<div class="text-body1 text-primary">{{ player.name }}</div>
|
||||
</q-item-section>
|
||||
@@ -35,4 +35,7 @@ const safeNextPlayers = computed(() => props.queue.players ?? [])
|
||||
.turn-tracker-container {
|
||||
max-width: 320px;
|
||||
}
|
||||
.no-background {
|
||||
background: none !important;
|
||||
}
|
||||
</style>
|
||||
150
src/components/lobby/LobbyComponent.vue
Normal file
@@ -0,0 +1,150 @@
|
||||
<script setup lang="ts">
|
||||
import type {User} from "@/types/GameSubTypes.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {LobbyInfo} from "@/types/GameTypes.ts";
|
||||
import {useWebSocket} from "@/composables/useWebsocket.ts";
|
||||
import {computed} from "vue";
|
||||
import router from "@/router";
|
||||
import {useQuasar} from "quasar";
|
||||
|
||||
const wb = useWebSocket()
|
||||
const ig = useIngame();
|
||||
const $q = useQuasar();
|
||||
|
||||
const maxPlayers = computed(() => (<LobbyInfo>ig.data).maxPlayers);
|
||||
const isHost = computed(() => (<LobbyInfo>ig.data).self.host);
|
||||
const players = computed(() => {
|
||||
return (<LobbyInfo>ig.data).users;
|
||||
})
|
||||
const lobbyName = computed(() => {
|
||||
return `${ig.data?.gameId}`
|
||||
});
|
||||
|
||||
const handleKickPlayer = (user: User) => {
|
||||
if (isHost) {
|
||||
wb.send("KickPlayer", {playerId: user.id})
|
||||
}
|
||||
};
|
||||
|
||||
const handleStartGame = () => {
|
||||
if (isHost) {
|
||||
wb.sendAndWait("StartGame", {})
|
||||
}
|
||||
};
|
||||
|
||||
const handleLeaveGame = (user: User) => {
|
||||
wb.sendAndWait("LeaveGame", {user: user})
|
||||
};
|
||||
|
||||
wb.useEvent("SessionClosed", () => {
|
||||
$q.notify({
|
||||
message: `You left the lobby.`,
|
||||
color: "positive"
|
||||
})
|
||||
router.replace("/")
|
||||
})
|
||||
wb.useEvent("LeftEvent", () => {
|
||||
$q.notify({
|
||||
message: `You left the lobby.`,
|
||||
color: "positive"
|
||||
})
|
||||
router.replace("/")
|
||||
})
|
||||
|
||||
wb.useEvent("KickEvent", () => {
|
||||
$q.notify({
|
||||
message: `You were kicked from the lobby!`,
|
||||
color: "amber"
|
||||
})
|
||||
router.replace("/")
|
||||
})
|
||||
const profileIcon = 'person';
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
||||
<div class="row q-pa-md items-center">
|
||||
<div class="col text-center text-h4 text-weight-medium">
|
||||
Lobby Name: {{ lobbyName }} </div>
|
||||
<q-btn
|
||||
color="negative"
|
||||
label="Exit"
|
||||
@click="handleLeaveGame((<LobbyInfo>ig.data).self)"
|
||||
class="q-ml-auto"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="row q-pb-md">
|
||||
<div class="col text-center text-subtitle1">
|
||||
Players: {{ players.length }} / {{ maxPlayers }}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="row justify-center items-center flex-grow-1 q-px-md">
|
||||
<div class="col-12">
|
||||
<div class="row justify-center q-gutter-md">
|
||||
<div v-for="player in players" :key="player.id" class="col-auto">
|
||||
<q-card class="bg-dark q-pa-md text-center" style="width: 250px;">
|
||||
|
||||
<q-avatar size="80px" color="primary" text-color="white" :icon="profileIcon" class="q-mb-sm" />
|
||||
|
||||
<q-card-section>
|
||||
<div class="text-h6">
|
||||
{{ player.username }} <q-badge v-if="player.id === (<LobbyInfo>ig.data).self.id" color="orange" align="middle" class="q-ml-xs">
|
||||
(You)
|
||||
</q-badge>
|
||||
<q-badge v-else-if="player.host" color="blue" align="middle" class="q-ml-xs">
|
||||
(Host)
|
||||
</q-badge>
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
<q-card-actions align="center" v-if="isHost">
|
||||
<q-btn
|
||||
v-if="player.id !== (<LobbyInfo>ig.data).self.id"
|
||||
color="negative"
|
||||
icon="sports_martial_arts"
|
||||
@click="handleKickPlayer(player)"
|
||||
class="full-width"
|
||||
/>
|
||||
<q-btn
|
||||
v-else
|
||||
color="negative"
|
||||
icon="sports_martial_arts"
|
||||
disable
|
||||
class="full-width"
|
||||
/>
|
||||
</q-card-actions>
|
||||
|
||||
</q-card>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="row q-py-lg text-center">
|
||||
<div class="col-12">
|
||||
<template v-if="isHost">
|
||||
<q-btn
|
||||
color="positive"
|
||||
label="Start Game"
|
||||
size="lg"
|
||||
@click="handleStartGame"
|
||||
/>
|
||||
</template>
|
||||
<template v-else>
|
||||
<div class="text-h6 q-mb-sm">
|
||||
Waiting for the host to start the game...
|
||||
</div>
|
||||
<q-spinner
|
||||
color="primary"
|
||||
size="3em"
|
||||
:thickness="2"
|
||||
/>
|
||||
</template>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
</style>
|
||||
36
src/composables/useIngame.ts
Normal file
@@ -0,0 +1,36 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import {ref, type Ref} from 'vue'
|
||||
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo} from "@/types/GameTypes.ts";
|
||||
import axios from "axios";
|
||||
import {initWebSocket} from "@/services/ws.ts";
|
||||
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
|
||||
export const useIngame = defineStore('ingame', () => {
|
||||
const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
|
||||
const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
|
||||
const isWsConnected: Ref<boolean> = ref(false);
|
||||
|
||||
function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
|
||||
state.value = newState;
|
||||
data.value = newData;
|
||||
}
|
||||
|
||||
function setWsConnected(connected: boolean) {
|
||||
isWsConnected.value = connected;
|
||||
}
|
||||
|
||||
async function requestGame(gameId: string) {
|
||||
await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
|
||||
setIngame(response.data.state, response.data.data);
|
||||
});
|
||||
}
|
||||
|
||||
function clearIngame() {
|
||||
state.value = null;
|
||||
data.value = null;
|
||||
isWsConnected.value = false;
|
||||
}
|
||||
|
||||
return { state, data, isWsConnected, requestGame, setIngame, clearIngame, setWsConnected };
|
||||
});
|
||||
@@ -1,19 +1,51 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import {ref, type Ref} from 'vue'
|
||||
import axios from "axios";
|
||||
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
|
||||
export const useUserInfo = defineStore('userInfo', () => {
|
||||
const username: Ref<string | null> = ref(null);
|
||||
const userId: Ref<number | null> = ref(null);
|
||||
const gameId: Ref<string | null> = ref(null);
|
||||
|
||||
function setUserInfo(name: string, id: number) {
|
||||
username.value = name;
|
||||
userId.value = id;
|
||||
}
|
||||
|
||||
function setGameId(id: string) {
|
||||
gameId.value = id;
|
||||
}
|
||||
|
||||
async function requestState() {
|
||||
await axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
|
||||
console.log("STATUS DATA:" + response.data.status + response.data.inGame)
|
||||
if (response.data.status === 'authenticated') {
|
||||
username.value = response.data.username;
|
||||
userId.value = response.data.userId;
|
||||
if (response.data.gameId) {
|
||||
console.log("GAMEID:" + response.data.gameId)
|
||||
gameId.value = response.data.gameId;
|
||||
} else {
|
||||
gameId.value = null;
|
||||
}
|
||||
} else {
|
||||
username.value = null;
|
||||
userId.value = null;
|
||||
gameId.value = null;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function clearUserInfo() {
|
||||
username.value = null;
|
||||
userId.value = null;
|
||||
}
|
||||
|
||||
return { username, userId, setUserInfo, clearUserInfo };
|
||||
function clearGameId() {
|
||||
gameId.value = null;
|
||||
}
|
||||
|
||||
return { username, userId, gameId, setUserInfo, requestState, clearUserInfo, setGameId, clearGameId };
|
||||
});
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, onMounted, onBeforeUnmount, watch } from "vue";
|
||||
import {
|
||||
connectWebSocket,
|
||||
disconnectWebSocket,
|
||||
@@ -6,20 +6,39 @@ import {
|
||||
sendEventAndWait,
|
||||
onEvent,
|
||||
isWebSocketConnected,
|
||||
setDefaultHandler,
|
||||
} from "@/services/ws";
|
||||
import { useIngame } from "@/composables/useIngame";
|
||||
|
||||
function defaultEventHandler<T = any>(data: (data: T) => void) {
|
||||
setDefaultHandler(data);
|
||||
}
|
||||
|
||||
export function useWebSocket() {
|
||||
const isConnected = ref(isWebSocketConnected());
|
||||
const lastMessage = ref<any>(null);
|
||||
|
||||
const lastError = ref<string | null>(null);
|
||||
|
||||
// Get ingame store to sync connection state
|
||||
const ig = useIngame();
|
||||
|
||||
// Watch the ingame store's connection state and keep this composable in sync
|
||||
watch(() => ig.isWsConnected, (connected) => {
|
||||
isConnected.value = connected;
|
||||
});
|
||||
|
||||
// Also update this composable's state when connecting/disconnecting
|
||||
const updateConnectionState = (connected: boolean) => {
|
||||
isConnected.value = connected;
|
||||
};
|
||||
|
||||
async function safeConnect(url?: string) {
|
||||
return connectWebSocket(url)
|
||||
.then(() => {
|
||||
isConnected.value = true;
|
||||
updateConnectionState(true);
|
||||
})
|
||||
.catch((err) => {
|
||||
updateConnectionState(false);
|
||||
lastError.value = err?.message ?? "Unknown WS error";
|
||||
throw err;
|
||||
});
|
||||
@@ -32,10 +51,12 @@ export function useWebSocket() {
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
console.log("Registering event handler for " + event);
|
||||
onEvent(event, wrapped);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
console.log("Unregistering event handler for " + event);
|
||||
onEvent(event, () => {});
|
||||
});
|
||||
}
|
||||
@@ -51,5 +72,6 @@ export function useWebSocket() {
|
||||
sendAndWait: sendEventAndWait,
|
||||
|
||||
useEvent,
|
||||
defaultEventHandler
|
||||
};
|
||||
}
|
||||
|
||||
15
src/main.ts
@@ -5,25 +5,30 @@ import App from './App.vue'
|
||||
import router from './router'
|
||||
import Particles from "@tsparticles/vue3";
|
||||
import { loadFull } from "tsparticles";
|
||||
import { Quasar, Notify, QExpansionItem } from 'quasar'
|
||||
import {Quasar, Notify, QExpansionItem, Dialog, Dark} from 'quasar'
|
||||
import '@quasar/extras/material-icons/material-icons.css'
|
||||
import '@quasar/extras/bootstrap-icons/bootstrap-icons.css'
|
||||
import 'quasar/dist/quasar.css'
|
||||
import { createPinia } from 'pinia'
|
||||
import axios from 'axios'
|
||||
import VueAxios from 'vue-axios'
|
||||
import {useUserInfo} from "@/composables/useUserInfo.ts";
|
||||
import 'animate.css/animate.min.css';
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import {initWebSocket} from "@/services/ws.ts";
|
||||
|
||||
const app = createApp(App)
|
||||
const pinia = createPinia()
|
||||
|
||||
app.use(pinia)
|
||||
const ui = useIngame();
|
||||
initWebSocket(ui);
|
||||
app.use(router)
|
||||
app.use(Quasar, {
|
||||
plugins: {
|
||||
Notify
|
||||
},
|
||||
components: {
|
||||
QExpansionItem
|
||||
Notify,
|
||||
Dialog,
|
||||
Dark
|
||||
}
|
||||
})
|
||||
app.use(VueAxios, axios)
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
import { createRouter, createWebHistory } from 'vue-router'
|
||||
import LoginView from '../views/LoginView.vue'
|
||||
import RegisterView from '../views/RegisterView.vue'
|
||||
import UsernameSelectionView from '../views/UsernameSelectionView.vue'
|
||||
import MainMenuView from '../views/MainMenuView.vue'
|
||||
import createGameView from '../views/CreateGame.vue'
|
||||
import joinGameView from "@/views/JoinGameView.vue";
|
||||
@@ -7,22 +9,23 @@ import defaultMenu from "../components/DefaultMenu.vue"
|
||||
import axios from "axios";
|
||||
import { useUserInfo } from "@/composables/useUserInfo";
|
||||
import rulesView from "../components/Rules.vue";
|
||||
|
||||
import Game from "@/views/Game.vue";
|
||||
import OfflineView from "@/views/OfflineView.vue";
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
|
||||
const router = createRouter({
|
||||
history: createWebHistory(import.meta.env.BASE_URL),
|
||||
routes: [
|
||||
{
|
||||
path: '/mainmenu/',
|
||||
path: '/',
|
||||
component: MainMenuView,
|
||||
meta: { requiresAuth: true },
|
||||
meta: { requiresAuth: false },
|
||||
children: [
|
||||
{
|
||||
path: '',
|
||||
name: 'mainmenu',
|
||||
component: defaultMenu,
|
||||
meta: { requiresAuth: true }
|
||||
meta: { requiresAuth: false }
|
||||
},
|
||||
{
|
||||
path: 'create',
|
||||
@@ -40,7 +43,7 @@ const router = createRouter({
|
||||
path: 'rules',
|
||||
name: 'rules-Game',
|
||||
component: rulesView,
|
||||
meta: {requiresAuth: true }
|
||||
meta: {requiresAuth: false }
|
||||
},
|
||||
],
|
||||
},
|
||||
@@ -50,20 +53,73 @@ const router = createRouter({
|
||||
component: LoginView,
|
||||
meta: { requiresAuth: false }
|
||||
},
|
||||
{
|
||||
path: '/register',
|
||||
name: 'register',
|
||||
component: RegisterView,
|
||||
meta: { requiresAuth: false }
|
||||
},
|
||||
{
|
||||
path: '/select-username',
|
||||
name: 'select-username',
|
||||
component: UsernameSelectionView,
|
||||
meta: { requiresAuth: false }
|
||||
},
|
||||
{
|
||||
path: '/game',
|
||||
name: 'game',
|
||||
component: Game,
|
||||
meta: {requiresAuth: true }
|
||||
},
|
||||
{
|
||||
path: '/offline',
|
||||
name: 'offline',
|
||||
component: OfflineView,
|
||||
meta: {requiresAuth: false }
|
||||
}
|
||||
],
|
||||
})
|
||||
|
||||
router.beforeEach(async (to, from, next) => {
|
||||
const info = useUserInfo();
|
||||
if (!to.meta.requiresAuth) return next();
|
||||
const isOnline = navigator.onLine;
|
||||
|
||||
if (to.name === 'offline') {
|
||||
if (isOnline) {
|
||||
try {
|
||||
await axios.get(`${api}/userInfo`, { withCredentials: true }).then(
|
||||
res => {
|
||||
info.setUserInfo(res.data.username, res.data.userId);
|
||||
await info.requestState();
|
||||
if (!info.username) {
|
||||
info.clearUserInfo();
|
||||
return next('/login');
|
||||
}
|
||||
return next({ name: 'mainmenu' });
|
||||
} catch (err) {
|
||||
info.clearUserInfo();
|
||||
return next('/login');
|
||||
}
|
||||
} else {
|
||||
return next();
|
||||
}
|
||||
}
|
||||
|
||||
if (!isOnline) {
|
||||
return next({ name: 'offline' });
|
||||
}
|
||||
|
||||
if (!to.meta.requiresAuth) return next();
|
||||
|
||||
try {
|
||||
await info.requestState();
|
||||
if (!info.username) {
|
||||
info.clearUserInfo();
|
||||
return next('/login');
|
||||
}
|
||||
if (info.gameId && to.name !== 'game') {
|
||||
return next({ name: 'game' });
|
||||
}
|
||||
);
|
||||
next();
|
||||
} catch (err) {
|
||||
console.error("Routing Error", err);
|
||||
info.clearUserInfo();
|
||||
next('/login');
|
||||
}
|
||||
|
||||
@@ -2,13 +2,18 @@
|
||||
// Reads runtime configuration injected into window.__RUNTIME_CONFIG__ (created by env.js at container start)
|
||||
|
||||
declare global {
|
||||
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string } }
|
||||
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string; WEBSOCKET_URL?: string } }
|
||||
}
|
||||
|
||||
const runtime = (globalThis as any).__RUNTIME_CONFIG__ || {};
|
||||
|
||||
export const API_URL = runtime.API_URL || (import.meta.env.VITE_API_URL as string) || 'http://localhost:9000';
|
||||
export const WEBSOCKET_URL = runtime.API_URL || (import.meta.env.VITE_WEBSOCKET_URL as string) || 'http://localhost:9000';
|
||||
|
||||
export function getApiUrl(): string {
|
||||
return API_URL;
|
||||
}
|
||||
|
||||
export function getWebsocketUrl(): string {
|
||||
return WEBSOCKET_URL;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
const api = window.__RUNTIME_CONFIG__?.API_URL;
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo} from "@/types/GameTypes.ts";
|
||||
import router from "@/router";
|
||||
|
||||
const api = "localhost:9000"
|
||||
|
||||
// ---------- Types ---------------------------------------------------------
|
||||
|
||||
@@ -6,6 +10,8 @@ export type ServerMessage<T = any> = {
|
||||
id?: string;
|
||||
event?: string;
|
||||
status?: "success" | "error";
|
||||
state?: "Lobby" | "InGame" | "SelectTrump" | "TieBreak" | "FinishedMatch";
|
||||
stateData?: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo;
|
||||
data?: T;
|
||||
error?: string;
|
||||
};
|
||||
@@ -28,9 +34,15 @@ let ws: WebSocket | null = null;
|
||||
|
||||
const pending = new Map<string, PendingEntry>();
|
||||
const handlers = new Map<string, HandlerFn>();
|
||||
let uState: ReturnType<typeof useIngame> | null = null;
|
||||
|
||||
let heartbeatTimer: ReturnType<typeof setInterval> | null = null;
|
||||
|
||||
export function initWebSocket(ingameStore: ReturnType<typeof useIngame>) {
|
||||
uState = ingameStore;
|
||||
}
|
||||
let defaultHandler: HandlerFn | null = null;
|
||||
|
||||
function uuid(): string {
|
||||
return crypto.randomUUID();
|
||||
}
|
||||
@@ -62,6 +74,10 @@ function stopHeartbeat() {
|
||||
}
|
||||
|
||||
function setupSocketHandlers(socket: WebSocket) {
|
||||
if (!uState) {
|
||||
console.error("[WS] WebSocket module not initialized with Pinia store!");
|
||||
return;
|
||||
}
|
||||
socket.onmessage = async (raw) => {
|
||||
console.debug("[WS] MESSAGE:", raw.data);
|
||||
|
||||
@@ -73,7 +89,7 @@ function setupSocketHandlers(socket: WebSocket) {
|
||||
return;
|
||||
}
|
||||
|
||||
const { id, event, status, data } = msg;
|
||||
const { id, event, state, stateData, status, data } = msg;
|
||||
|
||||
// RPC response branch
|
||||
if (id && status) {
|
||||
@@ -91,6 +107,14 @@ function setupSocketHandlers(socket: WebSocket) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (state && stateData) {
|
||||
console.debug("[WS] State change:", state, stateData);
|
||||
if(uState) {
|
||||
console.debug("[WS] State change cascade:", state, stateData);
|
||||
uState.setIngame(state, stateData);
|
||||
}
|
||||
}
|
||||
|
||||
// Server event → handler branch
|
||||
if (id && event) {
|
||||
const handler = handlers.get(event);
|
||||
@@ -103,7 +127,17 @@ function setupSocketHandlers(socket: WebSocket) {
|
||||
|
||||
if (!handler) {
|
||||
console.warn("[WS] No handler for event:", event);
|
||||
if (defaultHandler) {
|
||||
try {
|
||||
await defaultHandler(data ?? {});
|
||||
reply("success");
|
||||
} catch (err) {
|
||||
reply("error", (err as Error).message);
|
||||
|
||||
}
|
||||
} else {
|
||||
reply("error", `No handler for '${event}'`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -126,18 +160,22 @@ function setupSocketHandlers(socket: WebSocket) {
|
||||
stopHeartbeat();
|
||||
failAllPending("WebSocket closed");
|
||||
|
||||
if (uState) {
|
||||
uState.setWsConnected(false);
|
||||
}
|
||||
|
||||
if (ev.wasClean) {
|
||||
console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`);
|
||||
} else {
|
||||
console.warn("[WS] Connection died");
|
||||
}
|
||||
|
||||
// You redirect here — if you don’t want auto reconnect, keep as is.
|
||||
location.href = "/mainmenu";
|
||||
};
|
||||
}
|
||||
|
||||
export function connectWebSocket(url?: string): Promise<void> {
|
||||
if (!url) {
|
||||
url = window.__RUNTIME_CONFIG__?.WEBSOCKET_URL
|
||||
}
|
||||
if (!url) {
|
||||
const loc = window.location;
|
||||
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
|
||||
@@ -154,6 +192,9 @@ export function connectWebSocket(url?: string): Promise<void> {
|
||||
const prevOnError = ws!.onerror;
|
||||
ws!.onopen = (ev) => {
|
||||
if (prevOnOpen) prevOnOpen.call(ws!, ev);
|
||||
if (uState) {
|
||||
uState.setWsConnected(true);
|
||||
}
|
||||
resolve();
|
||||
};
|
||||
ws!.onerror = (err) => {
|
||||
@@ -170,6 +211,9 @@ export function connectWebSocket(url?: string): Promise<void> {
|
||||
return new Promise((resolve, reject) => {
|
||||
ws!.onopen = () => {
|
||||
console.log("[WS] Connected");
|
||||
if (uState) {
|
||||
uState.setWsConnected(true);
|
||||
}
|
||||
startHeartbeat();
|
||||
resolve();
|
||||
};
|
||||
@@ -187,6 +231,9 @@ export function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
|
||||
ws.close(code, reason);
|
||||
} catch {}
|
||||
ws = null;
|
||||
if (uState) {
|
||||
uState.setWsConnected(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,5 +279,9 @@ export function onEvent(event: string, handler: HandlerFn) {
|
||||
handlers.set(event, handler);
|
||||
}
|
||||
|
||||
export function setDefaultHandler(handler: HandlerFn) {
|
||||
defaultHandler = handler;
|
||||
}
|
||||
|
||||
export const isWebSocketConnected = () =>
|
||||
!!ws && ws.readyState === WebSocket.OPEN;
|
||||
|
||||
@@ -11,12 +11,12 @@ type Hand = {
|
||||
type Player = {
|
||||
id: string
|
||||
name: string
|
||||
dogLife: string
|
||||
dogLife: boolean
|
||||
}
|
||||
|
||||
type PlayerQueue = {
|
||||
currentPlayer: Player | null
|
||||
players: Player[]
|
||||
queue: Player[]
|
||||
}
|
||||
|
||||
type PodiumPlayer = {
|
||||
@@ -34,7 +34,7 @@ type Round = {
|
||||
}
|
||||
|
||||
type Trick = {
|
||||
cards: { [player: string]: Card }
|
||||
cards: { [key: string]: Card} | null
|
||||
firstCard: Card | null
|
||||
winner: Player | null
|
||||
}
|
||||
|
||||
@@ -5,7 +5,8 @@ import type {
|
||||
PodiumPlayer,
|
||||
Round,
|
||||
Trick,
|
||||
User
|
||||
User,
|
||||
Card
|
||||
} from "@/types/GameSubTypes.ts";
|
||||
|
||||
|
||||
@@ -31,6 +32,8 @@ type TieInfo = {
|
||||
self: Player | null
|
||||
tiedPlayers: Player[]
|
||||
highestAmount: number
|
||||
selectedCards: Record<string, Card>
|
||||
winners: Player[] | null
|
||||
}
|
||||
|
||||
type TrumpInfo = {
|
||||
|
||||
@@ -3,6 +3,7 @@ import { ref } from 'vue';
|
||||
import { useQuasar } from 'quasar';
|
||||
import { useRouter } from 'vue-router';
|
||||
import axios from "axios";
|
||||
import {useUserInfo} from "@/composables/useUserInfo";
|
||||
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
const lobbyName = ref('');
|
||||
@@ -11,14 +12,14 @@ const playerAmount = ref(2);
|
||||
const $q = useQuasar();
|
||||
const isLoading = ref(false);
|
||||
const router = useRouter();
|
||||
const delay = (ms: number) => new Promise(resolve => setTimeout(resolve, ms));
|
||||
const info = useUserInfo();
|
||||
const createGameQuasar = async () => {
|
||||
if (!lobbyName.value) {
|
||||
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
|
||||
return;
|
||||
}
|
||||
isLoading.value = true;
|
||||
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then((response) => {
|
||||
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then(async (response) => {
|
||||
const responseData = response.data
|
||||
console.log("Response" + responseData.status)
|
||||
$q.notify({
|
||||
@@ -27,12 +28,12 @@ const createGameQuasar = async () => {
|
||||
icon: 'check_circle',
|
||||
position: 'top'
|
||||
});
|
||||
router.push("/lobby")
|
||||
await info.requestState();
|
||||
router.replace("/game")
|
||||
}).catch((err) => {
|
||||
console.log("ERROR:" + err)
|
||||
}).finally(() =>
|
||||
isLoading.value = false
|
||||
)
|
||||
})
|
||||
}
|
||||
</script>
|
||||
|
||||
|
||||
56
src/views/Game.vue
Normal file
@@ -0,0 +1,56 @@
|
||||
<script lang="ts" setup>
|
||||
import {useWebSocket} from "@/composables/useWebsocket.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import Ingame from "@/components/Ingame.vue";
|
||||
import {useUserInfo} from "@/composables/useUserInfo.ts";
|
||||
import LobbyComponent from "@/components/lobby/LobbyComponent.vue";
|
||||
import {storeToRefs} from "pinia";
|
||||
import {useQuasar} from "quasar";
|
||||
import router from "@/router";
|
||||
import {ref, watch} from "vue";
|
||||
|
||||
const wb = useWebSocket()
|
||||
const ig = useIngame()
|
||||
const { state } = storeToRefs(ig)
|
||||
const ui = useUserInfo()
|
||||
const $q = useQuasar();
|
||||
|
||||
|
||||
ui.requestState().then(() => {
|
||||
if (ui.gameId == null) {
|
||||
$q.notify({
|
||||
message: "You're not in any game!",
|
||||
color: "negative"
|
||||
})
|
||||
router.replace("/")
|
||||
} else {
|
||||
ig.requestGame(ui.gameId).then(() => {
|
||||
// Attempt to connect to WebSocket
|
||||
wb.connect().catch((err) => {
|
||||
console.error('[Game] Initial WebSocket connection failed:', err);
|
||||
$q.notify({
|
||||
message: 'Failed to connect to game server. Please try reconnecting.',
|
||||
color: 'negative',
|
||||
icon: 'error',
|
||||
timeout: 5000
|
||||
});
|
||||
});
|
||||
})
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="lobby-background">
|
||||
<Ingame v-if="state === 'InGame' || state === 'SelectTrump' || state === 'TieBreak'"/>
|
||||
<lobby-component v-if="state === 'Lobby'"/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.lobby-background {
|
||||
background-color: var(--body-background-color);
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
}
|
||||
</style>
|
||||
@@ -1,28 +1,58 @@
|
||||
<script setup lang="ts">
|
||||
import {ref} from "vue";
|
||||
import {ref, onUnmounted} from "vue";
|
||||
import { useRouter } from 'vue-router';
|
||||
import {useQuasar} from "quasar";
|
||||
import axios from "axios";
|
||||
import {useUserInfo} from "@/composables/useUserInfo";
|
||||
const router = useRouter();
|
||||
const info = useUserInfo();
|
||||
const lobbyCode = ref('');
|
||||
const isLoading = ref(false);
|
||||
const $q = useQuasar();
|
||||
const delay = (ms: number) => new Promise(resolve => setTimeout(resolve, ms));
|
||||
const api = window?.__RUNTIME_CONFIG__?.API_URL;
|
||||
|
||||
let pollInterval: number | null = null;
|
||||
|
||||
onUnmounted(() => {
|
||||
if (pollInterval) {
|
||||
clearInterval(pollInterval);
|
||||
}
|
||||
});
|
||||
|
||||
const startGameQuasar = async() => {
|
||||
if (!lobbyCode.value) {
|
||||
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
|
||||
return;
|
||||
}
|
||||
isLoading.value = true;
|
||||
//TODO: Implement Logic to Start the Game and Redirect to Ingame
|
||||
await delay(3000)
|
||||
isLoading.value = false;
|
||||
axios.post(`${api}/joinGame/${lobbyCode.value.toString()}`, {}, {withCredentials: true}).then(() => {
|
||||
$q.notify({
|
||||
message: `Lobby "${lobbyCode.value}" erfolgreich gefunden`,
|
||||
color: 'green-6',
|
||||
icon: 'check_circle',
|
||||
position: 'top'
|
||||
});
|
||||
router.push({ name: 'mainmenu'});
|
||||
|
||||
// Start polling until gameId is set
|
||||
pollInterval = window.setInterval(async () => {
|
||||
await info.requestState();
|
||||
if (info.gameId) {
|
||||
if (pollInterval) {
|
||||
clearInterval(pollInterval);
|
||||
pollInterval = null;
|
||||
}
|
||||
}
|
||||
}, 100);
|
||||
|
||||
}).catch(() => {
|
||||
$q.notify({
|
||||
message: `Lobby "${lobbyCode.value}" nicht gefunden`,
|
||||
color: 'red-6',
|
||||
icon: 'cancel',
|
||||
position: 'top'
|
||||
})
|
||||
isLoading.value = false
|
||||
})
|
||||
}
|
||||
</script>
|
||||
|
||||
|
||||
53
src/views/LobbyView.vue
Normal file
@@ -0,0 +1,53 @@
|
||||
<script setup lang="ts">
|
||||
import {computed, ref} from 'vue';
|
||||
import LobbyComponent from '../components/lobby/LobbyComponent.vue';
|
||||
import type {LobbyInfo} from "@/types/GameTypes.ts";
|
||||
import type {User} from "@/types/GameSubTypes.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import {sendEvent} from "@/services/ws.ts";
|
||||
|
||||
const ig = useIngame()
|
||||
|
||||
const lobbyInfo = computed<LobbyInfo | null>(() => {
|
||||
if (ig.state === 'Lobby' && ig.data) {
|
||||
return ig.data as LobbyInfo;
|
||||
}
|
||||
return null;
|
||||
});
|
||||
|
||||
const handleKickPlayer = (user: User) => {
|
||||
sendEvent("KickEvent", {
|
||||
user: user
|
||||
})
|
||||
};
|
||||
|
||||
const handleStartGame = () => {
|
||||
//TODO: Implement start game
|
||||
};
|
||||
|
||||
const handleLeaveGame = (user: User) => {
|
||||
sendEvent("LeftEvent",{
|
||||
user: user
|
||||
})
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<q-layout>
|
||||
<q-page-container>
|
||||
<q-page class="vh-100 column">
|
||||
<lobby-component
|
||||
v-if="lobbyInfo"
|
||||
:lobbyInfo="lobbyInfo"
|
||||
@kick-player="handleKickPlayer"
|
||||
@start-game="handleStartGame"
|
||||
@leave-game="handleLeaveGame"
|
||||
/>
|
||||
</q-page>
|
||||
</q-page-container>
|
||||
</q-layout>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
|
||||
</style>
|
||||
@@ -1,59 +1,111 @@
|
||||
<template>
|
||||
<div class="login-box q-col-gutter-sm">
|
||||
<div class="text-h3 text-center row">
|
||||
<img src="/logo.png" alt="Logo" style="height: 60px; margin-right: 10px;" />
|
||||
<div class="login-container">
|
||||
<div class="login-box">
|
||||
<div class="logo-section">
|
||||
<div class="logo-container">
|
||||
<img src="/logo.png" alt="Logo" class="logo" />
|
||||
<div class="logo-text">KnockOut Whist</div>
|
||||
</div>
|
||||
</div>
|
||||
<q-form @submit.prevent="onSubmit"
|
||||
class="q-gutter-md row justify-center"
|
||||
style="width: 100%">
|
||||
|
||||
<div class="row q-col-gutter-sm" style="width: 100%">
|
||||
<div class="content-section">
|
||||
<h1 class="title">Welcome Back</h1>
|
||||
|
||||
<q-form @submit.prevent="onSubmit" class="form-section">
|
||||
<q-input
|
||||
style="width: 100%"
|
||||
filled
|
||||
dark
|
||||
label-color="white"
|
||||
color="white"
|
||||
v-model="username"
|
||||
label="Username *"
|
||||
|
||||
label="Username"
|
||||
filled
|
||||
color="primary"
|
||||
label-color="grey-6"
|
||||
:error="!!loginError"
|
||||
:error-message="loginError"
|
||||
|
||||
class="form-input"
|
||||
lazy-rules
|
||||
:rules="[ val => val && val.length > 0 || 'Username is required']"
|
||||
/>
|
||||
</div>
|
||||
>
|
||||
<template v-slot:prepend>
|
||||
<q-icon name="person" color="grey-6" />
|
||||
</template>
|
||||
</q-input>
|
||||
|
||||
<div class="row q-col-gutter-sm" style="width: 100%">
|
||||
<q-input
|
||||
style="width: 100%"
|
||||
filled
|
||||
dark
|
||||
type="password"
|
||||
label-color="white"
|
||||
color="white"
|
||||
v-model="password"
|
||||
label="Password *"
|
||||
label="Password"
|
||||
filled
|
||||
type="password"
|
||||
color="primary"
|
||||
label-color="grey-6"
|
||||
:error="!!loginError"
|
||||
:error-message="loginError"
|
||||
|
||||
class="form-input"
|
||||
lazy-rules
|
||||
:rules="[
|
||||
val => !!val || 'Password is required'
|
||||
]"
|
||||
>
|
||||
<template v-slot:prepend>
|
||||
<q-icon name="lock" color="grey-6" />
|
||||
</template>
|
||||
</q-input>
|
||||
|
||||
<div class="action-buttons">
|
||||
<q-btn
|
||||
type="submit"
|
||||
label="Sign In"
|
||||
color="primary"
|
||||
class="submit-btn"
|
||||
:loading="inProgress"
|
||||
size="md"
|
||||
rounded
|
||||
/>
|
||||
</div>
|
||||
</q-form>
|
||||
|
||||
<div class="divider-section">
|
||||
<div class="divider">
|
||||
<span class="divider-text">Or continue with</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="social-buttons">
|
||||
<q-btn
|
||||
@click="loginWithProvider('discord')"
|
||||
class="social-btn discord-btn"
|
||||
size="md"
|
||||
rounded
|
||||
icon="discord"
|
||||
label="Discord"
|
||||
/>
|
||||
<q-btn
|
||||
@click="loginWithProvider('keycloak')"
|
||||
class="social-btn keycloak-btn"
|
||||
size="md"
|
||||
rounded
|
||||
icon="emoji_people"
|
||||
label="Keycloak"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="row justify-center">
|
||||
<q-btn type="submit" label="Login" push color="dark" />
|
||||
<div class="register-link">
|
||||
<span class="register-text">Don't have an account?</span>
|
||||
<q-btn
|
||||
flat
|
||||
color="primary"
|
||||
label="Register"
|
||||
@click="goToRegister"
|
||||
class="register-btn"
|
||||
size="md"
|
||||
dense
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</q-form>
|
||||
</div>
|
||||
<vue-particles
|
||||
id="particles-js"
|
||||
:options='options'
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
@@ -80,7 +132,7 @@ const onSubmit = () => {
|
||||
loginError.value = ''
|
||||
axios.post(`${api}/login`, {username: username.value, password: password.value}, {withCredentials: true}).then((response) => {
|
||||
uInfo.setUserInfo(response.data.user.username, response.data.user.id)
|
||||
router.push("/mainmenu")
|
||||
router.push("/")
|
||||
}).catch(() => {
|
||||
loginError.value = 'Invalid username or password'
|
||||
}).finally(() =>
|
||||
@@ -88,6 +140,14 @@ const onSubmit = () => {
|
||||
)
|
||||
}
|
||||
|
||||
const loginWithProvider = (provider: string) => {
|
||||
window.location.href = `${api}/auth/${provider}`
|
||||
}
|
||||
|
||||
const goToRegister = () => {
|
||||
router.push('/register')
|
||||
}
|
||||
|
||||
const options = {
|
||||
"particles": {
|
||||
"number": {
|
||||
@@ -200,19 +260,213 @@ const options = {
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.login-box {
|
||||
position: fixed;
|
||||
.login-container {
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
display: flex;
|
||||
overflow: hidden;
|
||||
padding: 2rem;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.login-box {
|
||||
width: 100%;
|
||||
max-width: 420px;
|
||||
padding: 1rem;
|
||||
height: 100%;
|
||||
max-height: calc(100vh - 1rem);
|
||||
background: var(--color-background-soft);
|
||||
backdrop-filter: blur(20px);
|
||||
border-radius: 24px;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
z-index: 2;
|
||||
background-color: var(--color-background);
|
||||
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.1);
|
||||
border: 1px solid var(--color-border);
|
||||
box-sizing: border-box;
|
||||
box-shadow: 0 10px 10px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
.logo-section {
|
||||
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
|
||||
padding: 2rem;
|
||||
text-align: center;
|
||||
border-bottom: 1px solid var(--color-border);
|
||||
}
|
||||
|
||||
.logo-container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.logo {
|
||||
height: 50px;
|
||||
width: auto;
|
||||
filter: brightness(0) invert(1);
|
||||
}
|
||||
|
||||
.logo-text {
|
||||
color: #ffffff;
|
||||
font-size: 1.5rem;
|
||||
font-weight: 700;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.content-section {
|
||||
padding: 1.5rem;
|
||||
}
|
||||
|
||||
.title {
|
||||
color: var(--color-heading);
|
||||
font-size: 1.8rem;
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.subtitle {
|
||||
color: var(--color-text);
|
||||
text-align: center;
|
||||
margin-bottom: 2rem;
|
||||
font-size: 0.95rem;
|
||||
line-height: 1.5;
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.form-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1.5rem;
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
|
||||
.form-input {
|
||||
border-radius: 12px;
|
||||
}
|
||||
|
||||
.action-buttons {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
margin-top: 1rem;
|
||||
}
|
||||
|
||||
.submit-btn {
|
||||
width: 100%;
|
||||
height: 48px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||
border: none;
|
||||
}
|
||||
|
||||
.divider-section {
|
||||
margin: 2rem 0;
|
||||
}
|
||||
|
||||
.divider {
|
||||
position: relative;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.divider::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 0;
|
||||
right: 0;
|
||||
height: 1px;
|
||||
background: var(--color-border);
|
||||
}
|
||||
|
||||
.divider-text {
|
||||
background: var(--color-background-soft);
|
||||
padding: 0 1rem;
|
||||
color: var(--color-text);
|
||||
font-size: 0.85rem;
|
||||
position: relative;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.social-buttons {
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
|
||||
.social-btn {
|
||||
flex: 1;
|
||||
height: 48px;
|
||||
background: var(--color-background-mute);
|
||||
border: 2px solid var(--color-border);
|
||||
color: var(--color-heading);
|
||||
font-weight: 500;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.social-btn:hover {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
|
||||
.discord-btn:hover {
|
||||
border-color: #5865F2;
|
||||
background: rgba(88, 101, 242, 0.1);
|
||||
}
|
||||
|
||||
.keycloak-btn:hover {
|
||||
border-color: #0088CC;
|
||||
background: rgba(0, 136, 204, 0.1);
|
||||
}
|
||||
|
||||
|
||||
.register-link {
|
||||
text-align: center;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.register-text {
|
||||
color: var(--color-text);
|
||||
font-size: 0.9rem;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.register-btn {
|
||||
font-weight: 600;
|
||||
text-transform: none;
|
||||
}
|
||||
|
||||
#particles-js {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
@media (max-width: 600px) {
|
||||
.login-box {
|
||||
max-width: 100%;
|
||||
border-radius: 16px;
|
||||
max-height: calc(100vh - 1rem);
|
||||
}
|
||||
|
||||
.content-section {
|
||||
padding: 1rem;
|
||||
}
|
||||
|
||||
.title {
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
|
||||
.social-buttons {
|
||||
flex-direction: column;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,17 +1,39 @@
|
||||
<script setup lang="ts">
|
||||
import MainMenuBoxes from "@/components/MainMenuBoxes.vue";
|
||||
import UserStatusArea from '../components/User.vue'
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<q-layout view="hHh lpR fFf" class="font-roboto">
|
||||
<q-page-container>
|
||||
<q-page class="flex justify-start items-center column">
|
||||
<q-header elevated class="bg-dark text-white">
|
||||
<q-toolbar>
|
||||
<q-toolbar-title class="q-ml-md">
|
||||
</q-toolbar-title>
|
||||
|
||||
<header class="text-center q-mb-xl">
|
||||
<UserStatusArea />
|
||||
</q-toolbar>
|
||||
</q-header>
|
||||
|
||||
<q-page-container>
|
||||
<q-page class="flex justify-start items-center column q-pa-md">
|
||||
|
||||
|
||||
<header class="text-center q-mb-xl q-mt-md">
|
||||
<transition
|
||||
appear
|
||||
enter-active-class="animate__fadeInDown"
|
||||
leave-active-class="animate__fadeOutUp"
|
||||
>
|
||||
<div
|
||||
class="animate__animated"
|
||||
:style="{ animationDuration: '1.6s' }"
|
||||
>
|
||||
<h1 class="game-title text-white q-my-none">
|
||||
KnockOutWhist
|
||||
</h1>
|
||||
</div>
|
||||
</transition>
|
||||
</header>
|
||||
|
||||
<router-view></router-view>
|
||||
</q-page>
|
||||
</q-page-container>
|
||||
|
||||