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2 Commits
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43920b25f3 | ||
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@@ -88,3 +88,8 @@
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### Features
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* **api:** FRO-15 Join Game ([#16](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/16)) ([14e001c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/14e001cae67592c5ea15786905aa3574df9a9e6c))
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## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.9.0...0.0.0) (2025-12-10)
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### Features
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* FRO-24 Create Played Cards Component ([#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/17)) ([21db939](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/21db939d342c72f5ad5fad3b4f873e902d1e5a0f))
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43
src/components/ingame/PlayedCards.vue
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43
src/components/ingame/PlayedCards.vue
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@@ -0,0 +1,43 @@
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<script lang="ts" setup>
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import {computed, defineProps, toRefs} from 'vue'
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import type {Trick} from "@/types/GameSubTypes.ts";
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const props = defineProps<{ trick: Trick }>()
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const {trick } = toRefs(props)
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const playedCards = computed(() => {
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return [...trick.value.cards].map(card => {
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return {
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cardId: card[1].path,
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player: card[0].name
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}
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})
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})
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function getCardImagePath(cardPath: string) {
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if (!cardPath) return ''
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if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
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return `/${cardPath}`
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}
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</script>
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<template>
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<div class="row items-center justify-center q-gutter-sm" id="trick-cards-content">
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<div v-for="(play, index) in playedCards" :key="index" class="col-auto">
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<q-card flat class="bg-transparent trick-card" style="width: 7rem; backdrop-filter: blur(4px);">
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<q-card-section class="q-pa-sm q-pb-xs">
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<q-img :src="getCardImagePath(play.cardId)" alt="card" style="border-radius: 6px; width:100%" />
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</q-card-section>
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<q-card-section class="q-pa-sm q-pt-xs text-center bg-transparent">
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<div class="text-subtitle2 text-grey-7">{{ play.player }}</div>
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</q-card-section>
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</q-card>
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</div>
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</div>
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</template>
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<style scoped>
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.trick-card {
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box-shadow: 0 1px 6px rgba(0,0,0,0.08);
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}
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</style>
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@@ -34,7 +34,7 @@ type Round = {
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}
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type Trick = {
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cards: { [player: string]: Card }
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cards: Map<Player, Card>
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firstCard: Card | null
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winner: Player | null
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}
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@@ -1,3 +1,3 @@
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MAJOR=0
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MINOR=9
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MINOR=10
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PATCH=0
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