Compare commits

..

36 Commits

Author SHA1 Message Date
TeamCity
65591ad392 ci: bump version to v0.24.0 2026-01-20 18:31:14 +00:00
cd950e9521 feat: Update docker-entrypoint.sh and vite.config.ts for improved runtime handling and API navigation 2026-01-20 19:28:50 +01:00
TeamCity
c2dfa0e701 ci: bump version to v0.23.1 2026-01-20 11:31:51 +00:00
d3709ed852 feat/auth (#29)
Reviewed-on: #29
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-01-20 12:28:20 +01:00
TeamCity
6b8488e7a4 ci: bump version to v0.23.0 2026-01-13 13:36:42 +00:00
6c914b1421 feat(ui): Tie selection (#26)
Added a minimal ui for the tie selection. Tie selection gets sent to the server via websocket and gets response from it.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #26
2026-01-13 14:33:35 +01:00
TeamCity
8482aa8876 ci: bump version to v0.22.0 2026-01-07 21:37:08 +00:00
c6537467f8 feat: Update LobbyComponent to use icons for player removal buttons 2026-01-07 22:34:23 +01:00
TeamCity
3eb505806c ci: bump version to v0.21.0 2026-01-07 21:05:21 +00:00
058d232d2b feat: Implement PlayDogCard functionality in user session and update Vue component 2026-01-07 22:02:21 +01:00
TeamCity
67dcf6274c ci: bump version to v0.20.0 2026-01-07 20:45:36 +00:00
02869fff8b feat: Enhance user state management with polling and WebSocket connection handling 2026-01-07 21:43:17 +01:00
TeamCity
ef073afd5e ci: bump version to v0.19.0 2026-01-07 16:00:15 +00:00
92a7bc0586 feat: Update joinGame endpoint to accept gameId as a path parameter 2026-01-07 16:56:34 +01:00
TeamCity
352b7fd3ff ci: bump version to v0.18.0 2026-01-07 13:37:03 +00:00
3a62fbc129 Merge remote-tracking branch 'origin/main' 2026-01-07 14:33:44 +01:00
d8b3904cbc feat: Add caching headers for env.js in Nginx configuration 2026-01-07 14:33:34 +01:00
TeamCity
c1960a4e33 ci: bump version to v0.17.0 2026-01-07 13:21:19 +00:00
93e5af7402 feat: Add caching headers for env.js in Nginx configuration 2026-01-07 14:18:32 +01:00
TeamCity
fa900a3b56 ci: bump version to v0.16.2 2026-01-07 11:51:38 +00:00
TeamCity
862be6eaff ci: bump version to v0.16.1 2026-01-06 14:43:07 +00:00
TeamCity
8541af95f2 ci: bump version to v0.16.0 2026-01-06 14:26:03 +00:00
e972f1c432 feat: Update Dockerfile for multi-platform support and add nginx configuration 2026-01-06 15:23:33 +01:00
37b88a108c feat: Update Dockerfile for multi-platform support and add nginx configuration 2026-01-06 15:21:19 +01:00
TeamCity
91b54d67fa ci: bump version to v0.15.0 2026-01-06 11:09:38 +00:00
db5c70d02a feat: Enhance win effects and animations in OfflineView component 2026-01-06 12:07:08 +01:00
8aa07388ac feat: Enhance win effects and animations in OfflineView component 2025-12-18 11:20:58 +01:00
6b3eaf2c70 feat: Enhance win effects and animations in OfflineView component 2025-12-18 11:20:05 +01:00
2fbfca32a0 feat/FRO-36: PWA (#25)
Added a PWA for knockoutwhist including a special offline screen.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #25
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-18 09:46:23 +01:00
9feb4a93b8 feat/FRO-33: Added a nice Select Trumpsuit Component (#24)
Added a nice working trumpsuit component with animations

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #24
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-18 09:44:46 +01:00
TeamCity
ee8523d51a ci: bump version to v0.14.0 2025-12-15 09:08:10 +00:00
70a44fd1ea feat(ui): FRO-5 Animation Card Played (#23)
Added a fade Up Out animation. Also added a sliding animation for the remaining cards

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #23
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-15 10:06:02 +01:00
bb6355d9ed feat(ui): FRO-34 Lobby (#21)
Started with Lobby Component

Co-authored-by: LQ63 <lkhermann@web.de>
Co-authored-by: Janis <janis-e@gmx.de>
Reviewed-on: #21
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-14 15:10:27 +01:00
TeamCity
f0623dbfb2 ci: bump version to v0.13.0 2025-12-11 10:02:21 +00:00
d73b4f396b feat(ui): FRO-35 Animations (#22)
Added animations for mainmenu

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #22
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-11 11:00:49 +01:00
TeamCity
bda06a37cc ci: bump version to v0.12.1 2025-12-10 23:17:06 +00:00
43 changed files with 6875 additions and 406 deletions

1
.gitignore vendored
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@@ -34,3 +34,4 @@ coverage
# Vitest
__screenshots__/
/dev-dist/

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@@ -103,3 +103,71 @@
### Features
* FRO-25 Create Game Info Component ([#19](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/19)) ([06f27d6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/06f27d6813f625af25e734de3dcbcf07b10f3a1a))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.0...0.0.0) (2025-12-10)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.12.1...0.0.0) (2025-12-11)
### Features
* **ui:** FRO-35 Animations ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/22)) ([d73b4f3](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d73b4f396be89b4f8ce2a446afe47c604cfe8598))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.13.0...0.0.0) (2025-12-15)
### Features
* **ui:** FRO-34 Lobby ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/21)) ([bb6355d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/bb6355d9ed6745b4852a52040d880ee1dcc6d797))
* **ui:** FRO-5 Animation Card Played ([#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/23)) ([70a44fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/70a44fd1ea119d43f875e6cfac56fb25747d8913))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.14.0...0.0.0) (2026-01-06)
### Features
* Enhance win effects and animations in OfflineView component ([db5c70d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/db5c70d02a646b83ba6e4043e28fc0dc9f76fb04))
* Enhance win effects and animations in OfflineView component ([8aa0738](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/8aa07388ac27fbb13270fde58b1594688ec44fe7))
* Enhance win effects and animations in OfflineView component ([6b3eaf2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/6b3eaf2c706b2ea479aa7ba508b05adb4bab2db4))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.15.0...0.0.0) (2026-01-06)
### Features
* Update Dockerfile for multi-platform support and add nginx configuration ([e972f1c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/e972f1c4321ec2633e2989dbdaa714774632c495))
* Update Dockerfile for multi-platform support and add nginx configuration ([37b88a1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/37b88a108c71e20fc2caee950acd23cf2bb81190))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.0...0.0.0) (2026-01-06)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.1...0.0.0) (2026-01-07)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.2...0.0.0) (2026-01-07)
### Features
* Add caching headers for env.js in Nginx configuration ([93e5af7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/93e5af7402edb9fb9662e37d9b2b8c48d250c36e))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.17.0...0.0.0) (2026-01-07)
### Features
* Add caching headers for env.js in Nginx configuration ([d8b3904](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d8b3904cbc8b08ed9522d7b9b4fa8af79bc75def))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.18.0...0.0.0) (2026-01-07)
### Features
* Update joinGame endpoint to accept gameId as a path parameter ([92a7bc0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/92a7bc05866b77053ebb1d074ad207be8348f9d6))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.19.0...0.0.0) (2026-01-07)
### Features
* Enhance user state management with polling and WebSocket connection handling ([02869ff](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/02869fff8b448cde73369679c9b38bc99fb771ff))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.20.0...0.0.0) (2026-01-07)
### Features
* Implement PlayDogCard functionality in user session and update Vue component ([058d232](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/058d232d2ba00f33b1e658fc8a793dcd59018fa4))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.21.0...0.0.0) (2026-01-07)
### Features
* Update LobbyComponent to use icons for player removal buttons ([c653746](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/c6537467f87d60aeece18f86f42c839d5437c18b))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.22.0...0.0.0) (2026-01-13)
### Features
* **ui:** Tie selection ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/26)) ([6c914b1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/6c914b1421030897d47449087dd1694068e84436))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.23.0...0.0.0) (2026-01-20)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.23.1...0.0.0) (2026-01-20)
### Features
* Update docker-entrypoint.sh and vite.config.ts for improved runtime handling and API navigation ([cd950e9](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/cd950e952117cebe0ec46a18fc5b2cf90b247766))

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@@ -1,4 +1,4 @@
FROM node:lts-alpine3.23 AS builder
FROM --platform=$BUILDPLATFORM node:lts-alpine3.23 AS builder
WORKDIR /app
@@ -9,13 +9,15 @@ RUN npm install
COPY . .
RUN npm run build
FROM nginx:stable-alpine AS production
FROM --platform=$TARGETPLATFORM nginx:stable-alpine AS production
RUN apk add --no-cache gettext
RUN rm -rf /usr/share/nginx/html/*
COPY --from=builder /app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
COPY public/env.template.js /usr/share/nginx/html/env.template.js
COPY docker-entrypoint.sh /docker-entrypoint.sh
RUN chmod +x /docker-entrypoint.sh

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@@ -7,13 +7,13 @@ TARGET_PATH="/usr/share/nginx/html/env.js"
if [ -f "$TEMPLATE_PATH" ]; then
echo "Rendering runtime config from $TEMPLATE_PATH"
# export all variables for envsubst to access
# only substitute variables present in the template
echo "Using environment variables:"
printenv
echo "----"
envsubst < "$TEMPLATE_PATH" > "$TARGET_PATH"
else
echo "No runtime template found at $TEMPLATE_PATH, skipping"
fi
# Start nginx in foreground
exec nginx -g 'daemon off;'

2
env.d.ts vendored
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@@ -1,7 +1,7 @@
/// <reference types="vite/client" />
declare global {
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string } }
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string; WEBSOCKET_URL?: string } }
}
export {};

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@@ -4,7 +4,7 @@
<meta charset="UTF-8">
<link rel="icon" href="/favicon.ico">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Vite App</title>
<title>Knockout-Whist</title>
</head>
<body>
<div id="app"></div>

22
nginx.conf Normal file
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@@ -0,0 +1,22 @@
server {
listen 80;
server_name localhost;
location / {
root /usr/share/nginx/html;
index index.html index.htm;
try_files $uri $uri/ /index.html;
}
location /env.js {
root /usr/share/nginx/html;
default_type application/javascript;
expires -1;
add_header 'Cache-Control' 'no-store, no-cache, must-revalidate, proxy-revalidate, max-age=0';
}
error_page 500 502 503 504 /50x.html;
location = /50x.html {
root /usr/share/nginx/html;
}
}

4470
package-lock.json generated

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@@ -2,34 +2,32 @@
"name": "knockoutwhistfrontend",
"version": "0.0.0",
"private": true,
"type": "module",
"engines": {
"node": "^20.19.0 || >=22.12.0"
},
"scripts": {
"dev": "vite",
"build": "run-p type-check \"build-only {@}\" --",
"preview": "vite preview",
"build-only": "vite build",
"type-check": "vue-tsc --build",
"lint": "eslint . --fix --cache",
"format": "prettier --write --experimental-cli src/"
"build-only": "vite build",
"dev": "vite",
"format": "prettier --write --experimental-cli src/",
"preview": "vite preview",
"type-check": "vue-tsc --build"
},
"dependencies": {
"@quasar/extras": "^1.17.0",
"quasar": "^2.18.6",
"vue": "^3.5.25",
"vue-router": "^4.6.3",
"tsparticles": "~3.9.1",
"@tsparticles/vue3": "~3.0.1",
"animate.css": "^4.1.1",
"axios": "^1.13.2",
"pinia": "^3.0.4",
"quasar": "^2.18.6",
"register-service-worker": "^1.7.2",
"tsparticles": "~3.9.1",
"vue": "^3.5.25",
"vue-axios": "^3.5.2",
"pinia": "^3.0.4"
"vue-router": "^4.6.3"
},
"devDependencies": {
"@quasar/vite-plugin": "^1.10.0",
"@tsconfig/node24": "^24.0.3",
"@types/node": "^24.10.1",
"@types/node": "^25.0.3",
"@vitejs/plugin-vue": "^6.0.2",
"@vitejs/plugin-vue-jsx": "^5.1.2",
"@vue/eslint-config-prettier": "^10.2.0",
@@ -43,7 +41,12 @@
"sass-embedded": "^1.93.3",
"typescript": "~5.9.0",
"vite": "^7.2.4",
"vite-plugin-pwa": "^1.2.0",
"vite-plugin-vue-devtools": "^8.0.5",
"vue-tsc": "^3.1.5"
}
},
"engines": {
"node": "^20.19.0 || >=22.12.0"
},
"type": "module"
}

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@@ -1,4 +1,5 @@
window.__RUNTIME_CONFIG__ = {
API_URL: "http://localhost:9000"
API_URL: "http://localhost:9000",
WEBSOCKET_URL: "ws://localhost:9000/websocket"
};

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@@ -1,4 +1,5 @@
window.__RUNTIME_CONFIG__ = {
API_URL: "${API_URL}"
API_URL: "${API_URL}",
WEBSOCKET_URL: "${WEBSOCKET_URL}"
};

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@@ -1,5 +1,61 @@
<script setup lang="ts">
import { RouterView } from 'vue-router'
import { onMounted, onUnmounted, watch } from 'vue';
import { useRoute, useRouter } from 'vue-router';
import { useUserInfo } from "@/composables/useUserInfo";
import {Dark } from "quasar";
const route = useRoute();
const router = useRouter();
const info = useUserInfo();
const handleOnlineStatusChange = () => {
if (navigator.onLine) {
if (route.name === 'offline') {
window.location.reload();
}
}
};
let interval: number | null = null;
onMounted(async () => {
window.addEventListener('online', handleOnlineStatusChange);
// Initialize dark mode based on browser preference
Dark.set('auto');
// Immediately check user state on app load
if (navigator.onLine) {
await info.requestState();
if (!info.username && route.meta.requiresAuth) {
router.push({ name: '/' });
}
}
// Continuously check user state every 10 seconds
interval = window.setInterval(async () => {
if (navigator.onLine) {
await info.requestState();
if (!info.username && route.meta.requiresAuth) {
router.push({ name: '/' });
}
}
}, 10000);
});
onUnmounted(() => {
window.removeEventListener('online', handleOnlineStatusChange);
if (interval) {
clearInterval(interval);
}
});
watch(() => info.gameId, (newGameId) => {
if (newGameId && route.name !== 'game') {
router.push({ name: 'game' });
}
});
</script>
<template>

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@@ -1,50 +1,101 @@
<script setup lang="ts">
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo} from "@/types/GameTypes.ts";
import type {GameInfo, TrumpInfo} from "@/types/GameTypes.ts";
import HandC from "@/components/ingame/HandC.vue";
import GameInfoC from "@/components/ingame/GameInfoC.vue";
import PlayedCardsC from "@/components/ingame/PlayedCardsC.vue";
import ScoreboardC from "@/components/ingame/ScoreboardC.vue";
import TurnC from "@/components/ingame/TurnC.vue";
import TrumpC from "@/components/ingame/TrumpC.vue";
import {storeToRefs} from "pinia";
import {ref, toRefs, watch} from "vue";
import TieC from "@/components/ingame/TieC.vue";
const ig = useIngame()
const { state } = toRefs(ig)
const cachedGameInfo = ref<GameInfo | null>(null)
watch(
() => ig.data,
(newData) => {
if (state.value === 'InGame' && newData) {
cachedGameInfo.value = newData as GameInfo
}
},
{ deep: true, immediate: true }
)
</script>
<template>
<q-layout>
<q-page-container>
<q-page class="game-field-background vh-100 ingame-side-shadow">
<div class="py-5 container-xxl">
<q-row class="q-gutter-md q-mx-md">
<q-col cols="4" class="mt-5 text-start">
<TurnC v-if="(ig.data as GameInfo)?.playerQueue" :queue="(ig.data as GameInfo).playerQueue!"/>
</q-col>
<q-col cols="4" class="text-center">
<ScoreboardC v-if="(ig.data as GameInfo)?.currentRound" :current-round="(ig.data as GameInfo).currentRound!" />
<div class="d-flex justify-content-center g-3 mb-5">
<PlayedCardsC v-if="(ig.data as GameInfo)?.currentTrick" :trick="(ig.data as GameInfo).currentTrick!" />
<transition
appear
enter-active-class="animate__animated animate__fadeInDown"
leave-active-class="animate__animated animate__fadeOutDown"
>
<div
v-if="state === 'SelectTrump'"
class="full-overlay-blur"
style="z-index: 2000;"
>
<TrumpC />
</div>
</q-col>
</transition>
<q-col cols="4" class="mt-5 text-end">
<GameInfoC v-if="(ig.data as GameInfo)?.currentRound"
:first-card="(ig.data as GameInfo).currentTrick?.firstCard ?? null"
:trumpsuit="(ig.data as GameInfo).currentRound!.trumpSuit"/>
</q-col>
</q-row>
<transition
appear
enter-active-class="animate__animated animate__fadeInDown"
leave-active-class="animate__animated animate__fadeOutDown"
>
<div
v-if="state === 'TieBreak'"
class="full-overlay-blur"
style="z-index: 2000;"
>
<TieC />
</div>
</transition>
<q-row justify="center" class="q-gutter-sm mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<q-col cols="12" class="flex justify-center">
<HandC v-if="(ig.data as GameInfo)?.hand && (ig.data as GameInfo)?.self" :hand="(ig.data as GameInfo).hand!" :self="(ig.data as GameInfo).self"/>
</q-col>
</q-row>
<div class="fit row wrap justify-center items-center content-start">
<div class="mt-5 ml-4 self-start col-2">
<TurnC v-if="(cachedGameInfo as GameInfo)?.playerQueue" :queue="(cachedGameInfo as GameInfo).playerQueue!"/>
</div>
<div class="text-center col-6">
<ScoreboardC v-if="(cachedGameInfo as GameInfo)?.currentRound" :current-round="(cachedGameInfo as GameInfo).currentRound!" />
</div>
<div class="mt-5 ml-4 self-end col-2" style="margin-left: 6em">
<GameInfoC v-if="(cachedGameInfo as GameInfo)?.currentRound"
:first-card="(cachedGameInfo as GameInfo).currentTrick?.firstCard ?? null"
:trumpsuit="(cachedGameInfo as GameInfo).currentRound!.trumpSuit"/>
</div>
</div>
<div class="fit row wrap justify-center items-center content-start">
<div class="mt-4 ml-4 col-3 justify-content-center">
<div class="d-flex justify-content-center g-3 mb-5">
<PlayedCardsC v-if="(cachedGameInfo as GameInfo)?.currentTrick" :trick="(cachedGameInfo as GameInfo).currentTrick!" />
</div>
</div>
</div>
<div class="q-gutter-sm mt-4 bottom-div justify-content-center row" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<div class="flex justify-center col-12">
<HandC v-if="(cachedGameInfo as GameInfo)?.hand && (cachedGameInfo as GameInfo)?.self"/>
</div>
</div>
</div>
</q-page>
</q-page-container>
</q-layout>
</template>
<style scoped>
@@ -59,4 +110,28 @@ const ig = useIngame()
.ingame-side-shadow {
box-shadow: 0 1px 15px 0 #000000
}
.bottom-div {
position: fixed;
bottom: 0;
left: 50%;
transform: translateX(-50%);
max-width: 1400px;
width: 100%;
margin: 0;
text-align: center;
padding: 10px;
}
.full-overlay-blur {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
backdrop-filter: blur(5px);
background-color: rgba(0, 0, 0, 0.2);
display: flex;
justify-content: center;
align-items: center;
}
</style>

View File

@@ -1,55 +1,91 @@
<script setup lang="ts">
import { useRouter } from 'vue-router';
import { useUserInfo } from '@/composables/useUserInfo';
import { useQuasar } from 'quasar';
const router = useRouter();
const userInfo = useUserInfo();
const $q = useQuasar();
const menuItems = [
{
title: 'Create game',
description: 'Create a new game and invite your friends to play with you.',
icon: 'add_circle_outline',
routeName: 'create-Game',
color: 'green-9'
color: 'green-9',
requiresAuth: true
},
{
title: 'Spiel beitreten',
description: 'Join a game by typing in the game identifier.',
icon: 'login',
routeName: 'join-Game',
color: 'blue-9'
color: 'blue-9',
requiresAuth: true
},
{
title: 'Settings',
description: 'This area is currently under construction.',
icon: 'settings',
routeName: 'settings',
color: 'grey-8'
color: 'grey-8',
requiresAuth: false
},
{
title: 'Rules',
description: 'Look at the rules to have a clear understanding for playing the game.',
icon: 'settings',
routeName: 'rules-Game',
color: 'grey-8'
routeName: 'rule-Game',
color: 'grey-8',
requiresAuth: false
}
];
const navigateTo = (routeName: string) => {
router.push({ name: routeName });
const navigateTo = (item: any) => {
if (item.requiresAuth && !userInfo.username) {
$q.dialog({
title: 'Authentication Required',
message: 'You need to be logged in to create or join a game. Would you like to log in or sign up?',
ok: {
label: 'Login',
color: 'primary'
},
cancel: {
label: 'Sign Up',
color: 'secondary'
}
}).onOk(() => {
router.push({ name: 'login' });
}).onCancel(() => {
router.push({ name: 'register' });
});
} else {
router.push({ name: item.routeName });
}
};
</script>
<template>
<div class="row q-col-gutter-md justify-center" style="width: 100%; max-width: 1000px;">
<transition-group
appear
enter-active-class="animate__animated animate__fadeIn"
leave-active-class="animate__animated animate__fadeOut"
tag="div"
class="row q-col-gutter-md justify-center"
style="width: 100%; max-width: 1000px;"
>
<div
v-for="(item, index) in menuItems"
:key="index"
class="col-12 col-sm-6 col-md-4"
:style="{ animationDuration: '1.6s', animationDelay: `${index * 0.3 + 0.5}s` }"
>
<q-card
class="menu-card bg-dark text-white q-pa-sm cursor-pointer"
v-ripple
@click="navigateTo(item.routeName)"
@click="navigateTo(item)"
>
<q-card-section class="row items-center no-wrap">
<q-avatar
@@ -68,7 +104,7 @@ const navigateTo = (routeName: string) => {
</q-card-section>
</q-card>
</div>
</div>
</transition-group>
</template>
<style scoped>
@@ -77,7 +113,6 @@ const navigateTo = (routeName: string) => {
border: 1px solid rgba(255, 255, 255, 0.1);
}
/* Hover-Effekt für die Karten */
.menu-card:hover {
transform: translateY(-5px);
background-color: #2c3e50 !important;

View File

@@ -68,8 +68,21 @@ const handleLogoff = () => {
</q-menu>
</div>
<div v-else class="text-caption text-grey-4">
Not Logged In
<div v-else class="row items-center q-gutter-x-sm">
<q-btn
flat
color="white"
label="Login"
@click="router.push({ name: 'login' })"
size="sm"
/>
<q-btn
outline
color="white"
label="Sign Up"
@click="router.push({ name: 'register' })"
size="sm"
/>
</div>
</div>

View File

@@ -11,7 +11,7 @@ const {trumpsuit, firstCard} = toRefs(props)
const trumpName = computed(() => {
switch (trumpsuit.value.path.charAt(trumpsuit.value.path.length - 1)) {
switch (trumpsuit.value.identifier.charAt(1) as string) {
case 'S':
return 'Spades'
case 'H':
@@ -36,14 +36,12 @@ const trumpName = computed(() => {
<div class="q-mt-md">
<div class="text-subtitle1 q-mb-xs q-font-medium">First Card</div>
<div id="first-card-container" class="q-pa-sm bg-grey-2 rounded shadow-2"
<div id="first-card-container" class="q-pa-sm rounded shadow-2"
style="display:inline-block;">
<q-img v-if="firstCard" :src="firstCard.path" alt="First Card" class="firstbox"
style="width: 80px; border-radius: 6px;"/>
<div v-else class="q-pa-sm"
style="width: 80px; height: 120px; display:flex; align-items:center; justify-content:center; border-radius:6px; background: #ffffff; color: #666;">
No image
</div>
<q-img v-else src="/images/cards/1B.png" alt="First Card" class="firstbox"
style="width: 80px; border-radius: 6px;"/>
</div>
</div>
</div>

View File

@@ -1,47 +1,56 @@
<script lang="ts" setup>
import {toRefs} from 'vue'
import type {Hand, Player} from "@/types/GameSubTypes.ts";
import {useWebSocket} from "@/composables/useWebsocket.ts";
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo} from "@/types/GameTypes.ts";
import {useQuasar} from "quasar";
import { ref } from 'vue';
const wb = useWebSocket()
const wi = useIngame()
const $q = useQuasar();
const props = defineProps<{
hand: Hand
isHandInactive?: boolean
self: Player | null
}>()
const wiggleIdx = ref<number | null>(null)
let wiggleTimer: ReturnType<typeof setTimeout> | null = null
const { hand, isHandInactive, self } = toRefs(props)
function handlePlayCard(element: any, index: number | null) {
if (index === null) return
if (isHandInactive?.value) return
isHandInactive.value = true
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
wb.sendAndWait("PlayCard", { cardindex: index })
.catch(() => {
element.animate(wiggleKeyframes, wiggleTiming);
isHandInactive.value = false;
})
function triggerWiggle(index: number) {
// clear previous timer if any
if (wiggleTimer) clearTimeout(wiggleTimer)
wiggleIdx.value = index
wiggleTimer = setTimeout(() => {
wiggleIdx.value = null
wiggleTimer = null
}, 700)
}
function handlePlayCard(index: number | null) {
if (index === null) return
wb.sendAndWait((<GameInfo>wi.data)?.self?.dogLife ? "PlayDogCard" : "PlayCard", { cardindex: index }).catch((error) => {
triggerWiggle(index)
$q.notify({
message: error.message,
color: "negative",
position: "top"
})
})
}
function onBeforeLeave(el: Element) {
const element = el as HTMLElement;
const { marginLeft, marginTop, width, height } = window.getComputedStyle(element);
element.style.left = `${element.offsetLeft - parseFloat(marginLeft)}px`;
element.style.top = `${element.offsetTop - parseFloat(marginTop)}px`;
element.style.width = width;
element.style.height = height;
}
function handleSkipDogLife() {
//TODO: Add some animation or feedback for skipping turn
wb.sendAndWait("PlayDogCard", { cardindex: 'Skip' }).catch((error) => {
$q.notify({
message: error.message,
color: "negative",
position: "top"
})
})
}
function getCardImagePath(cardPath: string) {
@@ -52,16 +61,22 @@ function getCardImagePath(cardPath: string) {
</script>
<template>
<div class="bottom-div hand-container">
<div id="card-slide" :class="'ingame-cards-slide ' + (isHandInactive ? 'inactive' : '' )">
<div class="cards-row">
<div v-for="card in hand.cards" :key="card.identifier" class="handcard">
<div class="card-btn" @click="handlePlayCard(this, card.idx)" aria-label="Play card">
<q-img :src="getCardImagePath(card.path)" :alt="card.identifier" class="card" />
<div class="hand-container">
<div id="card-slide" class="ingame-cards-slide">
<transition-group
tag="div"
class="cards-row"
name="card-move"
enter-active-class="animate__animated animate__fadeIn"
@before-leave="onBeforeLeave"
move-class="card-moving">
<div v-for="card in (<GameInfo>wi.data)?.hand?.cards" :key="card.identifier" :class="['handcard', { wiggle: wiggleIdx === card.idx }]">
<div class="card-btn" aria-label="Play card">
<q-img :src="getCardImagePath(card.path)" v-on:click="handlePlayCard(card.idx)" :alt="card.identifier" class="card" />
</div>
</div>
</div>
<div v-if="self?.dogLife" class="dog-actions">
</transition-group>
<div v-if="(<GameInfo>wi.data)?.self?.dogLife" class="dog-actions">
<q-btn color="negative" label="Skip Turn" @click="handleSkipDogLife" />
</div>
</div>
@@ -119,6 +134,18 @@ function getCardImagePath(cardPath: string) {
width:120px;
border-radius:6px
}
.wiggle {
animation: wiggle 700ms ease-in-out;
}
@keyframes wiggle {
0% { transform: translateY(0) rotate(0deg); }
15% { transform: translateY(-8px) rotate(-6deg); }
35% { transform: translateY(0) rotate(6deg); }
55% { transform: translateY(-4px) rotate(-3deg); }
75% { transform: translateY(0) rotate(2deg); }
100% { transform: translateY(0) rotate(0deg); }
}
@media (max-height: 500px) {
.card {
@@ -126,4 +153,18 @@ function getCardImagePath(cardPath: string) {
border-radius: 4px;
}
}
.card-moving {
transition: transform 0.5s ease;
transition-delay: 1s;
}
.card-move-leave-active {
position: absolute;
transition: all 0.5s ease;
pointer-events: none;
}
.card-move-leave-to {
opacity: 0;
transform: translateY(-400px);
}
</style>

View File

@@ -6,12 +6,15 @@ const props = defineProps<{ trick: Trick }>()
const {trick } = toRefs(props)
const playedCards = computed(() => {
return [...trick.value.cards].map(card => {
return {
cardId: card[1].path,
player: card[0].name
}
if (!trick.value) return []
let result: { cardId: string, player: string }[] = []
for (const key in trick.value.cards) {
result.push({
cardId: trick.value.cards[key]?.path ?? '',
player: key
})
}
return result;
})
function getCardImagePath(cardPath: string) {

View File

@@ -1,9 +1,11 @@
<script setup lang="ts">
import type {Round} from "@/types/GameSubTypes.ts";
import {computed, type ComputedRef} from "vue";
interface PlayerScore { name: string; tricks: number }
const props = defineProps<{ currentRound: Round }>()
const playerScores: PlayerScore[] = props.currentRound.playersIn.map(player => {
const playerScores: ComputedRef<PlayerScore[]> = computed(() => {
return props.currentRound.playersIn.map(player => {
return {
name: player.name,
tricks: props.currentRound.trickList.filter(trick => {
@@ -11,6 +13,7 @@ const playerScores: PlayerScore[] = props.currentRound.playersIn.map(player => {
}).length
}
})
})
</script>
<template>

View File

@@ -0,0 +1,98 @@
<script setup lang="ts">
import {useWebSocket} from "@/composables/useWebsocket.ts";
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo} from "@/types/GameTypes.ts";
import {useQuasar} from "quasar";
import { ref } from 'vue';
import { computed } from 'vue'
const wb = useWebSocket()
const wi = useIngame()
const tieInf = computed(() => wi.data as TieInfo)
const tieBlankCard = [
"/images/cards/AS.png"
]
const $q = useQuasar();
function getCardImagePath(cardPath: string) {
if (!cardPath) return ''
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
return `/${cardPath}`
}
function selectTie(tieIndex: number) {
wb.sendAndWait("PickTie", { cardIndex: tieIndex }).then(
$q.notify({
message: "You've successfully picked your tieCard",
color: "positive",
position: "top"
})
).catch((error) => {
$q.notify({
message: error.message,
color: "negative",
position: "top"
})
})
}
const model = ref(1)
const options = computed(() => {
const list = []
const max = tieInf.value.highestAmount?.valueOf() || 0
for (let i = 1; i <= max; i++) {
list.push(i)
}
return list
})
</script>
<template>
<q-card v-if="tieInf.self?.name === tieInf.currentPlayer?.name" class="player-profile-card" flat bordered>
<q-card-section class="bg-white text-dark text-center q-py-lg">
<div class="text-h3 text-weight-bolder">
{{ tieInf.self?.name || "Loading Player..."}}
</div>
</q-card-section>
<q-card-section class="bg-dark text-dark text-center q-py-lg">
<div class="q-pa-md" style="max-width: 500px">
<div class="q-gutter-md">
<q-select
v-model="model"
:options="options"
label="Select Amount"
filled
bg-color="white"
label-color="primary"
color="primary"
popup-content-class="bg-white text-black"
/>
<q-btn
color="positive"
icon="sports_martial_arts"
@click="selectTie(model)"
class="full-width"
/>
</div>
</div>
</q-card-section>
</q-card>
<q-card
v-else
class="player-profile-card text-center"
flat
bordered
style="min-height: 200px; display: flex; flex-direction: column; justify-content: center;"
>
<q-card-section class="q-pa-lg">
<q-spinner-hourglass color="black" size="3em" class="q-mb-md" />
<div class="text-h5 text-grey-8">
Waiting for {{ tieInf.currentPlayer?.name || 'the other player' }} to select card for the tie...
</div>
</q-card-section>
</q-card>
</template>
<style scoped>
</style>

View File

@@ -0,0 +1,134 @@
<script setup lang="ts" >
import {useWebSocket} from "@/composables/useWebsocket.ts";
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo, TrumpInfo} from "@/types/GameTypes.ts";
import {useQuasar} from "quasar";
import { ref } from 'vue';
const wb = useWebSocket()
const wi = useIngame()
const trumpInf = wi.data as TrumpInfo
const trumpSuits = [
"/images/cards/AS.png",
"/images/cards/AH.png",
"/images/cards/AD.png",
"/images/cards/AC.png"
]
const $q = useQuasar();
function getCardImagePath(cardPath: string) {
if (!cardPath) return ''
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
return `/${cardPath}`
}
function selectTrump(trumpSuitIndex: number) {
wb.sendAndWait("PickTrumpsuit", { suitIndex: trumpSuitIndex }).then(
$q.notify({
message: "You've successfully picked your trumpsuit",
color: "positive",
position: "top"
})
).catch((error) => {
$q.notify({
message: error.message,
color: "negative",
position: "top"
})
})
}
</script>
<template>
<q-card v-if="trumpInf.chooser?.name === trumpInf.self?.name" class="player-profile-card" flat bordered>
<q-card-section class="bg-white text-dark text-center q-py-lg">
<div class="text-h3 text-weight-bolder">
{{ trumpInf.self?.name || "Loading Player..."}}
</div>
</q-card-section>
<q-card-section class="bg-light-green-7 text-dark text-center q-py-lg">
<div class="text-h4 text-weight-bolder">
<q-icon name="emoji_events" class="q-mr-sm" />
You won the last round!
<q-icon name="emoji_events" class="q-mr-sm" />
</div>
</q-card-section>
<q-card-section class="q-py-md text-center bg-dark">
<div class="text-h6 q-mb-sm">Select a trumpsuit</div>
<div class="row justify-center q-gutter-sm">
<q-card v-for="(path, index) in trumpSuits" :key="index" class="q-pa-xs cursor-pointer trump-card-choice">
<q-img
:src="getCardImagePath(path)"
@click="selectTrump(index)"
:alt="path"
class="card"
/>
</q-card>
</div>
</q-card-section>
<q-separator color="grey-7" style="opacity: 0.9;" />
<q-card-section class="q-pa-md text-center bg-dark">
<div class="text-h6 q-mb-sm">Your Hand ({{ trumpInf.selfHand?.cards.length || 0 }} Cards)</div>
<div class="row wrap justify-center q-gutter-sm">
<div v-for="card in trumpInf.selfHand?.cards || []" :key="card.idx!" >
<q-img
:src="getCardImagePath(card.path)"
:alt="card.identifier"
class="card"
/>
</div>
</div>
</q-card-section>
</q-card>
<q-card
v-else
class="player-profile-card text-center"
flat
bordered
style="min-height: 200px; display: flex; flex-direction: column; justify-content: center;"
>
<q-card-section class="q-pa-lg">
<q-spinner-hourglass color="black" size="3em" class="q-mb-md" />
<div class="text-h5 text-grey-8">
Waiting for {{ trumpInf.chooser?.name || 'the other player' }} to select the trump suit...
</div>
</q-card-section>
<q-separator />
<q-card-section class="q-pa-md text-center bg-dark">
<div class="text-h6 text-white q-mb-sm">Your Hand ({{ trumpInf.selfHand?.cards.length || 0 }} Cards)</div>
<div class="row wrap justify-center q-gutter-sm">
<div v-for="card in trumpInf.selfHand?.cards || []" :key="card.idx!" >
<q-img
:src="getCardImagePath(card.path)"
:alt="card.identifier"
class="card"
/>
</div>
</div>
</q-card-section>
</q-card>
</template>
<style scoped>
.card {
width:120px;
border-radius:6px
}
.player-profile-card {
max-width: 1000px;
}
.trump-card-choice {
transition: transform 0.3s ease-out, box-shadow 0.3s ease-out;
}
.trump-card-choice:hover {
transform: translateY(-8px);
}
</style>

View File

@@ -1,26 +1,26 @@
<script setup lang="ts">
import { computed } from 'vue'
import {computed, toRefs} from 'vue'
import type {PlayerQueue} from "@/types/GameSubTypes.ts";
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo} from "@/types/GameTypes.ts";
const props = defineProps<{
queue: PlayerQueue
}>()
const safeNextPlayers = computed(() => props.queue.players ?? [])
const ig = useIngame()
const currentPlayer = computed(() => (<GameInfo>ig.data).playerQueue?.currentPlayer)
const queue = computed(() => { return (<GameInfo>ig.data).playerQueue?.queue ?? []})
</script>
<template>
<q-card flat class="turn-tracker-container q-pa-md">
<q-card flat class="turn-tracker-container q-pa-md no-background">
<q-card-section>
<div class="text-subtitle2 q-mb-xs">Current Player</div>
<div id="current-player-name" class="text-h6 text-weight-bold text-positive">{{
props.queue.currentPlayer?.name
currentPlayer?.name
}}</div>
<div v-if="safeNextPlayers.length > 0" class="q-mt-md">
<div v-if="queue.length > 0" class="q-mt-md">
<div id="next-players-text" class="text-subtitle2 q-mb-xs">Next Players</div>
<q-list id="next-players-container" dense>
<q-item v-for="player in safeNextPlayers" :key="player.id">
<q-item v-for="player in queue" :key="player.id">
<q-item-section>
<div class="text-body1 text-primary">{{ player.name }}</div>
</q-item-section>
@@ -35,4 +35,7 @@ const safeNextPlayers = computed(() => props.queue.players ?? [])
.turn-tracker-container {
max-width: 320px;
}
.no-background {
background: none !important;
}
</style>

View File

@@ -1,38 +1,63 @@
<script setup lang="ts">
import type {LobbyInfo} from "@/types/GameTypes.ts";
import type {User} from "@/types/GameSubTypes.ts";
import {useIngame} from "@/composables/useIngame.ts";
import type {LobbyInfo} from "@/types/GameTypes.ts";
import {useWebSocket} from "@/composables/useWebsocket.ts";
import {computed} from "vue";
import router from "@/router";
import {useQuasar} from "quasar";
const wb = useWebSocket()
const ig = useIngame();
const $q = useQuasar();
const props = defineProps<{
lobbyInfo: LobbyInfo
}>()
const emit = defineEmits<{
(e: 'kick-player', user: User): void;
(e: 'start-game'): void;
(e: 'leave-game', user: User): void;
}>();
const isHost = props.lobbyInfo.self.host;
const players = props.lobbyInfo.users;
const lobbyName = `${props.lobbyInfo.gameId}`;
const maxPlayers = computed(() => (<LobbyInfo>ig.data).maxPlayers);
const isHost = computed(() => (<LobbyInfo>ig.data).self.host);
const players = computed(() => {
return (<LobbyInfo>ig.data).users;
})
const lobbyName = computed(() => {
return `${ig.data?.gameId}`
});
const handleKickPlayer = (user: User) => {
if (isHost) {
emit('kick-player', user);
wb.send("KickPlayer", {playerId: user.id})
}
};
const handleStartGame = () => {
if (isHost) {
emit('start-game');
wb.sendAndWait("StartGame", {})
}
};
const handleLeaveGame = (user: User) => {
emit('leave-game', user);
wb.sendAndWait("LeaveGame", {user: user})
};
wb.useEvent("SessionClosed", () => {
$q.notify({
message: `You left the lobby.`,
color: "positive"
})
router.replace("/")
})
wb.useEvent("LeftEvent", () => {
$q.notify({
message: `You left the lobby.`,
color: "positive"
})
router.replace("/")
})
wb.useEvent("KickEvent", () => {
$q.notify({
message: `You were kicked from the lobby!`,
color: "amber"
})
router.replace("/")
})
const profileIcon = 'person';
</script>
@@ -44,14 +69,14 @@ const profileIcon = 'person';
<q-btn
color="negative"
label="Exit"
@click="handleLeaveGame(props.lobbyInfo.self)"
@click="handleLeaveGame((<LobbyInfo>ig.data).self)"
class="q-ml-auto"
/>
</div>
<div class="row q-pb-md">
<div class="col text-center text-subtitle1">
Players: {{ players.length }} / {{ props.lobbyInfo.maxPlayers }}
Players: {{ players.length }} / {{ maxPlayers }}
</div>
</div>
@@ -65,7 +90,7 @@ const profileIcon = 'person';
<q-card-section>
<div class="text-h6">
{{ player.username }} <q-badge v-if="player.id === props.lobbyInfo.self.id" color="orange" align="middle" class="q-ml-xs">
{{ player.username }} <q-badge v-if="player.id === (<LobbyInfo>ig.data).self.id" color="orange" align="middle" class="q-ml-xs">
(You)
</q-badge>
<q-badge v-else-if="player.host" color="blue" align="middle" class="q-ml-xs">
@@ -76,16 +101,16 @@ const profileIcon = 'person';
<q-card-actions align="center" v-if="isHost">
<q-btn
v-if="player.id !== props.lobbyInfo.self.id"
v-if="player.id !== (<LobbyInfo>ig.data).self.id"
color="negative"
label="Remove"
@click="handleKickPlayer(props.lobbyInfo.self)"
icon="sports_martial_arts"
@click="handleKickPlayer(player)"
class="full-width"
/>
<q-btn
v-else
color="negative"
label="Remove (Cannot Kick Self)"
icon="sports_martial_arts"
disable
class="full-width"
/>

View File

@@ -2,20 +2,26 @@ import { defineStore } from 'pinia'
import {ref, type Ref} from 'vue'
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo} from "@/types/GameTypes.ts";
import axios from "axios";
import {initWebSocket} from "@/services/ws.ts";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
export const useIngame = defineStore('ingame', () => {
const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
const isWsConnected: Ref<boolean> = ref(false);
function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
state.value = newState;
data.value = newData;
}
function requestGame(gameId: string) {
axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
function setWsConnected(connected: boolean) {
isWsConnected.value = connected;
}
async function requestGame(gameId: string) {
await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
setIngame(response.data.state, response.data.data);
});
}
@@ -23,7 +29,8 @@ export const useIngame = defineStore('ingame', () => {
function clearIngame() {
state.value = null;
data.value = null;
isWsConnected.value = false;
}
return { state, data, requestGame, setIngame, clearIngame };
return { state, data, isWsConnected, requestGame, setIngame, clearIngame, setWsConnected };
});

View File

@@ -18,14 +18,24 @@ export const useUserInfo = defineStore('userInfo', () => {
gameId.value = id;
}
function requestState() {
axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
async function requestState() {
await axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
console.log("STATUS DATA:" + response.data.status + response.data.inGame)
if (response.data.status === 'authenticated') {
username.value = response.data.username;
if (response.data.ingame) {
userId.value = response.data.userId;
if (response.data.gameId) {
console.log("GAMEID:" + response.data.gameId)
gameId.value = response.data.gameId;
} else {
gameId.value = null;
}
});
} else {
username.value = null;
userId.value = null;
gameId.value = null;
}
})
}
function clearUserInfo() {

View File

@@ -1,4 +1,4 @@
import { ref, onMounted, onBeforeUnmount } from "vue";
import { ref, onMounted, onBeforeUnmount, watch } from "vue";
import {
connectWebSocket,
disconnectWebSocket,
@@ -8,6 +8,7 @@ import {
isWebSocketConnected,
setDefaultHandler,
} from "@/services/ws";
import { useIngame } from "@/composables/useIngame";
function defaultEventHandler<T = any>(data: (data: T) => void) {
setDefaultHandler(data);
@@ -16,15 +17,28 @@ function defaultEventHandler<T = any>(data: (data: T) => void) {
export function useWebSocket() {
const isConnected = ref(isWebSocketConnected());
const lastMessage = ref<any>(null);
const lastError = ref<string | null>(null);
// Get ingame store to sync connection state
const ig = useIngame();
// Watch the ingame store's connection state and keep this composable in sync
watch(() => ig.isWsConnected, (connected) => {
isConnected.value = connected;
});
// Also update this composable's state when connecting/disconnecting
const updateConnectionState = (connected: boolean) => {
isConnected.value = connected;
};
async function safeConnect(url?: string) {
return connectWebSocket(url)
.then(() => {
isConnected.value = true;
updateConnectionState(true);
})
.catch((err) => {
updateConnectionState(false);
lastError.value = err?.message ?? "Unknown WS error";
throw err;
});
@@ -37,10 +51,12 @@ export function useWebSocket() {
};
onMounted(() => {
console.log("Registering event handler for " + event);
onEvent(event, wrapped);
});
onBeforeUnmount(() => {
console.log("Unregistering event handler for " + event);
onEvent(event, () => {});
});
}

View File

@@ -5,13 +5,15 @@ import App from './App.vue'
import router from './router'
import Particles from "@tsparticles/vue3";
import { loadFull } from "tsparticles";
import { Quasar, Notify, QExpansionItem } from 'quasar'
import {Quasar, Notify, QExpansionItem, Dialog, Dark} from 'quasar'
import '@quasar/extras/material-icons/material-icons.css'
import '@quasar/extras/bootstrap-icons/bootstrap-icons.css'
import 'quasar/dist/quasar.css'
import { createPinia } from 'pinia'
import axios from 'axios'
import VueAxios from 'vue-axios'
import {useUserInfo} from "@/composables/useUserInfo.ts";
import 'animate.css/animate.min.css';
import {useIngame} from "@/composables/useIngame.ts";
import {initWebSocket} from "@/services/ws.ts";
@@ -19,15 +21,14 @@ const app = createApp(App)
const pinia = createPinia()
app.use(pinia)
const ingameStore = useIngame();
initWebSocket(ingameStore)
const ui = useIngame();
initWebSocket(ui);
app.use(router)
app.use(Quasar, {
plugins: {
Notify
},
components: {
QExpansionItem
Notify,
Dialog,
Dark
}
})
app.use(VueAxios, axios)

View File

@@ -1,5 +1,7 @@
import { createRouter, createWebHistory } from 'vue-router'
import LoginView from '../views/LoginView.vue'
import RegisterView from '../views/RegisterView.vue'
import UsernameSelectionView from '../views/UsernameSelectionView.vue'
import MainMenuView from '../views/MainMenuView.vue'
import createGameView from '../views/CreateGame.vue'
import joinGameView from "@/views/JoinGameView.vue";
@@ -7,23 +9,23 @@ import defaultMenu from "../components/DefaultMenu.vue"
import axios from "axios";
import { useUserInfo } from "@/composables/useUserInfo";
import rulesView from "../components/Rules.vue";
import LobbyView from "@/views/LobbyView.vue";
import GameView from "@/views/Game.vue"
import Game from "@/views/Game.vue";
import OfflineView from "@/views/OfflineView.vue";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const router = createRouter({
history: createWebHistory(import.meta.env.BASE_URL),
routes: [
{
path: '/mainmenu/',
path: '/',
component: MainMenuView,
meta: { requiresAuth: true },
meta: { requiresAuth: false },
children: [
{
path: '',
name: 'mainmenu',
component: defaultMenu,
meta: { requiresAuth: true }
meta: { requiresAuth: false }
},
{
path: 'create',
@@ -41,7 +43,7 @@ const router = createRouter({
path: 'rules',
name: 'rules-Game',
component: rulesView,
meta: {requiresAuth: true }
meta: {requiresAuth: false }
},
],
},
@@ -52,25 +54,72 @@ const router = createRouter({
meta: { requiresAuth: false }
},
{
path: '/lobby',
name: 'lobby',
component: LobbyView,
path: '/register',
name: 'register',
component: RegisterView,
meta: { requiresAuth: false }
},
{
path: '/select-username',
name: 'select-username',
component: UsernameSelectionView,
meta: { requiresAuth: false }
},
{
path: '/game',
name: 'game',
component: Game,
meta: {requiresAuth: true }
},
{
path: '/offline',
name: 'offline',
component: OfflineView,
meta: {requiresAuth: false }
}
],
})
router.beforeEach(async (to, from, next) => {
const info = useUserInfo();
if (!to.meta.requiresAuth) return next();
const isOnline = navigator.onLine;
if (to.name === 'offline') {
if (isOnline) {
try {
await axios.get(`${api}/userInfo`, { withCredentials: true }).then(
res => {
info.setUserInfo(res.data.username, res.data.userId);
await info.requestState();
if (!info.username) {
info.clearUserInfo();
return next('/login');
}
return next({ name: 'mainmenu' });
} catch (err) {
info.clearUserInfo();
return next('/login');
}
} else {
return next();
}
}
if (!isOnline) {
return next({ name: 'offline' });
}
if (!to.meta.requiresAuth) return next();
try {
await info.requestState();
if (!info.username) {
info.clearUserInfo();
return next('/login');
}
if (info.gameId && to.name !== 'game') {
return next({ name: 'game' });
}
);
next();
} catch (err) {
console.error("Routing Error", err);
info.clearUserInfo();
next('/login');
}

View File

@@ -2,13 +2,18 @@
// Reads runtime configuration injected into window.__RUNTIME_CONFIG__ (created by env.js at container start)
declare global {
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string } }
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string; WEBSOCKET_URL?: string } }
}
const runtime = (globalThis as any).__RUNTIME_CONFIG__ || {};
export const API_URL = runtime.API_URL || (import.meta.env.VITE_API_URL as string) || 'http://localhost:9000';
export const WEBSOCKET_URL = runtime.API_URL || (import.meta.env.VITE_WEBSOCKET_URL as string) || 'http://localhost:9000';
export function getApiUrl(): string {
return API_URL;
}
export function getWebsocketUrl(): string {
return WEBSOCKET_URL;
}

View File

@@ -1,7 +1,8 @@
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo} from "@/types/GameTypes.ts";
import router from "@/router";
const api = window.__RUNTIME_CONFIG__?.API_URL;
const api = "localhost:9000"
// ---------- Types ---------------------------------------------------------
@@ -107,7 +108,9 @@ function setupSocketHandlers(socket: WebSocket) {
}
if (state && stateData) {
console.debug("[WS] State change:", state, stateData);
if(uState) {
console.debug("[WS] State change cascade:", state, stateData);
uState.setIngame(state, stateData);
}
}
@@ -157,18 +160,22 @@ function setupSocketHandlers(socket: WebSocket) {
stopHeartbeat();
failAllPending("WebSocket closed");
if (uState) {
uState.setWsConnected(false);
}
if (ev.wasClean) {
console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`);
} else {
console.warn("[WS] Connection died");
}
// You redirect here — if you dont want auto reconnect, keep as is.
location.href = "/mainmenu";
};
}
export function connectWebSocket(url?: string): Promise<void> {
if (!url) {
url = window.__RUNTIME_CONFIG__?.WEBSOCKET_URL
}
if (!url) {
const loc = window.location;
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
@@ -185,6 +192,9 @@ export function connectWebSocket(url?: string): Promise<void> {
const prevOnError = ws!.onerror;
ws!.onopen = (ev) => {
if (prevOnOpen) prevOnOpen.call(ws!, ev);
if (uState) {
uState.setWsConnected(true);
}
resolve();
};
ws!.onerror = (err) => {
@@ -201,6 +211,9 @@ export function connectWebSocket(url?: string): Promise<void> {
return new Promise((resolve, reject) => {
ws!.onopen = () => {
console.log("[WS] Connected");
if (uState) {
uState.setWsConnected(true);
}
startHeartbeat();
resolve();
};
@@ -218,6 +231,9 @@ export function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
ws.close(code, reason);
} catch {}
ws = null;
if (uState) {
uState.setWsConnected(false);
}
}
}

View File

@@ -16,7 +16,7 @@ type Player = {
type PlayerQueue = {
currentPlayer: Player | null
players: Player[]
queue: Player[]
}
type PodiumPlayer = {
@@ -34,7 +34,7 @@ type Round = {
}
type Trick = {
cards: Map<Player, Card>
cards: { [key: string]: Card} | null
firstCard: Card | null
winner: Player | null
}

View File

@@ -3,6 +3,7 @@ import { ref } from 'vue';
import { useQuasar } from 'quasar';
import { useRouter } from 'vue-router';
import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const lobbyName = ref('');
@@ -11,13 +12,14 @@ const playerAmount = ref(2);
const $q = useQuasar();
const isLoading = ref(false);
const router = useRouter();
const info = useUserInfo();
const createGameQuasar = async () => {
if (!lobbyName.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return;
}
isLoading.value = true;
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then((response) => {
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then(async (response) => {
const responseData = response.data
console.log("Response" + responseData.status)
$q.notify({
@@ -26,12 +28,12 @@ const createGameQuasar = async () => {
icon: 'check_circle',
position: 'top'
});
router.push("/lobby")
await info.requestState();
router.replace("/game")
}).catch((err) => {
console.log("ERROR:" + err)
}).finally(() =>
isLoading.value = false
)
})
}
</script>

View File

@@ -1,26 +1,49 @@
<script setup lang="ts">
<script lang="ts" setup>
import {useWebSocket} from "@/composables/useWebsocket.ts";
import {useIngame} from "@/composables/useIngame.ts";
import Ingame from "@/components/Ingame.vue";
import {useUserInfo} from "@/composables/useUserInfo.ts";
import LobbyComponent from "@/components/lobby/LobbyComponent.vue";
import {storeToRefs} from "pinia";
import {useQuasar} from "quasar";
import router from "@/router";
import {ref, watch} from "vue";
const wb = useWebSocket()
const ig = useIngame()
const { state } = storeToRefs(ig)
const ui = useUserInfo()
const $q = useQuasar();
ui.requestState()
if (ui.gameId) {
ig.requestGame(ui.gameId)
wb.connect()
} else {
ui.requestState().then(() => {
if (ui.gameId == null) {
$q.notify({
message: "You're not in any game!",
color: "negative"
})
router.replace("/")
} else {
ig.requestGame(ui.gameId).then(() => {
// Attempt to connect to WebSocket
wb.connect().catch((err) => {
console.error('[Game] Initial WebSocket connection failed:', err);
$q.notify({
message: 'Failed to connect to game server. Please try reconnecting.',
color: 'negative',
icon: 'error',
timeout: 5000
});
});
})
}
})
</script>
<template>
<div class="lobby-background">
<Ingame v-if="ig.state === 'InGame'" />
<Ingame v-if="state === 'InGame' || state === 'SelectTrump' || state === 'TieBreak'"/>
<lobby-component v-if="state === 'Lobby'"/>
</div>
</template>

View File

@@ -1,28 +1,49 @@
<script setup lang="ts">
import {ref} from "vue";
import {ref, onUnmounted} from "vue";
import { useRouter } from 'vue-router';
import {useQuasar} from "quasar";
import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const router = useRouter();
const info = useUserInfo();
const lobbyCode = ref('');
const isLoading = ref(false);
const $q = useQuasar();
const api = window?.__RUNTIME_CONFIG__?.API_URL;
let pollInterval: number | null = null;
onUnmounted(() => {
if (pollInterval) {
clearInterval(pollInterval);
}
});
const startGameQuasar = async() => {
if (!lobbyCode.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return;
}
isLoading.value = true;
axios.post(`${api}/joinGame`, {gameId: lobbyCode.value.toString()}, {withCredentials: true}).then(response => {
const responseData = response.data
axios.post(`${api}/joinGame/${lobbyCode.value.toString()}`, {}, {withCredentials: true}).then(() => {
$q.notify({
message: `Lobby "${lobbyCode.value}" erfolgreich gefunden`,
color: 'green-6',
icon: 'check_circle',
position: 'top'
});
router.push("/lobby")
// Start polling until gameId is set
pollInterval = window.setInterval(async () => {
await info.requestState();
if (info.gameId) {
if (pollInterval) {
clearInterval(pollInterval);
pollInterval = null;
}
}
}, 100);
}).catch(() => {
$q.notify({
message: `Lobby "${lobbyCode.value}" nicht gefunden`,
@@ -30,9 +51,8 @@ const startGameQuasar = async() => {
icon: 'cancel',
position: 'top'
})
}).finally(() =>
isLoading.value = false
)
})
}
</script>

View File

@@ -1,59 +1,111 @@
<template>
<div class="login-box q-col-gutter-sm">
<div class="text-h3 text-center row">
<img src="/logo.png" alt="Logo" style="height: 60px; margin-right: 10px;" />
<div class="login-container">
<div class="login-box">
<div class="logo-section">
<div class="logo-container">
<img src="/logo.png" alt="Logo" class="logo" />
<div class="logo-text">KnockOut Whist</div>
</div>
</div>
<q-form @submit.prevent="onSubmit"
class="q-gutter-md row justify-center"
style="width: 100%">
<div class="row q-col-gutter-sm" style="width: 100%">
<div class="content-section">
<h1 class="title">Welcome Back</h1>
<q-form @submit.prevent="onSubmit" class="form-section">
<q-input
style="width: 100%"
filled
dark
label-color="white"
color="white"
v-model="username"
label="Username *"
label="Username"
filled
color="primary"
label-color="grey-6"
:error="!!loginError"
:error-message="loginError"
class="form-input"
lazy-rules
:rules="[ val => val && val.length > 0 || 'Username is required']"
/>
</div>
>
<template v-slot:prepend>
<q-icon name="person" color="grey-6" />
</template>
</q-input>
<div class="row q-col-gutter-sm" style="width: 100%">
<q-input
style="width: 100%"
filled
dark
type="password"
label-color="white"
color="white"
v-model="password"
label="Password *"
label="Password"
filled
type="password"
color="primary"
label-color="grey-6"
:error="!!loginError"
:error-message="loginError"
class="form-input"
lazy-rules
:rules="[
val => !!val || 'Password is required'
]"
>
<template v-slot:prepend>
<q-icon name="lock" color="grey-6" />
</template>
</q-input>
<div class="action-buttons">
<q-btn
type="submit"
label="Sign In"
color="primary"
class="submit-btn"
:loading="inProgress"
size="md"
rounded
/>
</div>
</q-form>
<div class="divider-section">
<div class="divider">
<span class="divider-text">Or continue with</span>
</div>
</div>
<div class="social-buttons">
<q-btn
@click="loginWithProvider('discord')"
class="social-btn discord-btn"
size="md"
rounded
icon="discord"
label="Discord"
/>
<q-btn
@click="loginWithProvider('keycloak')"
class="social-btn keycloak-btn"
size="md"
rounded
icon="emoji_people"
label="Keycloak"
/>
</div>
<div class="row justify-center">
<q-btn type="submit" label="Login" push color="dark" />
<div class="register-link">
<span class="register-text">Don't have an account?</span>
<q-btn
flat
color="primary"
label="Register"
@click="goToRegister"
class="register-btn"
size="md"
dense
/>
</div>
</div>
</q-form>
</div>
<vue-particles
id="particles-js"
:options='options'
/>
</div>
</template>
<script lang="ts" setup>
@@ -80,7 +132,7 @@ const onSubmit = () => {
loginError.value = ''
axios.post(`${api}/login`, {username: username.value, password: password.value}, {withCredentials: true}).then((response) => {
uInfo.setUserInfo(response.data.user.username, response.data.user.id)
router.push("/mainmenu")
router.push("/")
}).catch(() => {
loginError.value = 'Invalid username or password'
}).finally(() =>
@@ -88,6 +140,14 @@ const onSubmit = () => {
)
}
const loginWithProvider = (provider: string) => {
window.location.href = `${api}/auth/${provider}`
}
const goToRegister = () => {
router.push('/register')
}
const options = {
"particles": {
"number": {
@@ -200,19 +260,213 @@ const options = {
</script>
<style scoped>
.login-box {
position: fixed;
.login-container {
position: relative;
display: flex;
align-items: center;
justify-content: center;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
display: flex;
overflow: hidden;
padding: 2rem;
box-sizing: border-box;
}
.login-box {
width: 100%;
max-width: 420px;
padding: 1rem;
height: 100%;
max-height: calc(100vh - 1rem);
background: var(--color-background-soft);
backdrop-filter: blur(20px);
border-radius: 24px;
overflow-y: auto;
overflow-x: hidden;
z-index: 2;
background-color: var(--color-background);
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.1);
border: 1px solid var(--color-border);
box-sizing: border-box;
box-shadow: 0 10px 10px rgba(0, 0, 0, 0.5);
}
.logo-section {
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
padding: 2rem;
text-align: center;
border-bottom: 1px solid var(--color-border);
}
.logo-container {
display: flex;
align-items: center;
justify-content: center;
gap: 1rem;
}
.logo {
height: 50px;
width: auto;
filter: brightness(0) invert(1);
}
.logo-text {
color: #ffffff;
font-size: 1.5rem;
font-weight: 700;
letter-spacing: 0.5px;
}
.content-section {
padding: 1.5rem;
}
.title {
color: var(--color-heading);
font-size: 1.8rem;
font-weight: 700;
text-align: center;
margin-bottom: 0.5rem;
}
.subtitle {
color: var(--color-text);
text-align: center;
margin-bottom: 2rem;
font-size: 0.95rem;
line-height: 1.5;
opacity: 0.8;
}
.form-section {
display: flex;
flex-direction: column;
gap: 1.5rem;
margin-bottom: 2rem;
}
.form-input {
border-radius: 12px;
}
.action-buttons {
display: flex;
flex-direction: column;
gap: 1rem;
margin-top: 1rem;
}
.submit-btn {
width: 100%;
height: 48px;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.5px;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
border: none;
}
.divider-section {
margin: 2rem 0;
}
.divider {
position: relative;
text-align: center;
}
.divider::before {
content: '';
position: absolute;
top: 50%;
left: 0;
right: 0;
height: 1px;
background: var(--color-border);
}
.divider-text {
background: var(--color-background-soft);
padding: 0 1rem;
color: var(--color-text);
font-size: 0.85rem;
position: relative;
opacity: 0.7;
}
.social-buttons {
display: flex;
gap: 1rem;
margin-bottom: 2rem;
}
.social-btn {
flex: 1;
height: 48px;
background: var(--color-background-mute);
border: 2px solid var(--color-border);
color: var(--color-heading);
font-weight: 500;
transition: all 0.3s ease;
}
.social-btn:hover {
transform: translateY(-2px);
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.2);
}
.discord-btn:hover {
border-color: #5865F2;
background: rgba(88, 101, 242, 0.1);
}
.keycloak-btn:hover {
border-color: #0088CC;
background: rgba(0, 136, 204, 0.1);
}
.register-link {
text-align: center;
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
}
.register-text {
color: var(--color-text);
font-size: 0.9rem;
opacity: 0.7;
}
.register-btn {
font-weight: 600;
text-transform: none;
}
#particles-js {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 1;
}
@media (max-width: 600px) {
.login-box {
max-width: 100%;
border-radius: 16px;
max-height: calc(100vh - 1rem);
}
.content-section {
padding: 1rem;
}
.title {
font-size: 1.5rem;
}
.social-buttons {
flex-direction: column;
}
}
</style>

View File

@@ -14,10 +14,26 @@ import UserStatusArea from '../components/User.vue'
</q-header>
<q-page-container>
<q-page class="flex justify-start items-center column q-pa-md"> <header class="text-center q-mb-xl q-mt-md"> <h1 class="game-title text-white q-my-none">
<q-page class="flex justify-start items-center column q-pa-md">
<header class="text-center q-mb-xl q-mt-md">
<transition
appear
enter-active-class="animate__fadeInDown"
leave-active-class="animate__fadeOutUp"
>
<div
class="animate__animated"
:style="{ animationDuration: '1.6s' }"
>
<h1 class="game-title text-white q-my-none">
KnockOutWhist
</h1>
</div>
</transition>
</header>
<router-view></router-view>
</q-page>
</q-page-container>

212
src/views/OfflineView.vue Normal file
View File

@@ -0,0 +1,212 @@
<script setup lang="ts">
import { ref, computed } from 'vue'
type Symbol = '🍎' | '💎' | '🔔' | '🍒' | '🍋' | '⭐' | '❓';
const symbols: Symbol[] = ['🍎', '💎', '🔔', '🍒', '🍋', '⭐']
const reelStates = ref([
{ value: '❓' as Symbol, isSpinning: false },
{ value: '❓' as Symbol, isSpinning: false },
{ value: '❓' as Symbol, isSpinning: false }
])
const globalSpinning = ref(false)
const hasSpun = ref(false)
const glowThird = ref(false)
const winBlink = ref(false)
const winFire = ref(false)
let winEffectsTimer: number | undefined
const isWinner = computed(() => {
const [r1, r2, r3] = reelStates.value;
return hasSpun.value && !globalSpinning.value &&
r1?.value !== '❓' && r1?.value === r2?.value && r2?.value === r3?.value
})
const getRandomSymbol = (): Symbol => symbols[Math.floor(Math.random() * symbols.length)]!
const spin = (): void => {
if (globalSpinning.value) return;
globalSpinning.value = true;
hasSpun.value = false;
// Reset possible win effects
winBlink.value = false;
winFire.value = false;
if (winEffectsTimer) {
clearTimeout(winEffectsTimer);
winEffectsTimer = undefined;
}
reelStates.value.forEach((reel) => {
reel.isSpinning = true;
reel.value = getRandomSymbol();
});
const base0 = 1500;
const gap = 800;
const base1 = base0 + gap;
const base2 = base1 + gap;
setTimeout(() => {
reelStates.value[0]!!.isSpinning = false;
}, base0);
setTimeout(() => {
reelStates.value[1]!!.isSpinning = false;
}, base1);
setTimeout(() => {
const firstTwoMatch = reelStates.value[0]!!.value === reelStates!!.value[1]!!.value &&
reelStates.value[0]!!.value !== '❓';
const extraDelay = firstTwoMatch ? 1000 : 0;
glowThird.value = firstTwoMatch;
setTimeout(() => {
reelStates.value[2]!!.isSpinning = false;
glowThird.value = false;
globalSpinning.value = false;
hasSpun.value = true;
const allThreeMatch =
reelStates.value[0]!!.value !== '❓' &&
reelStates.value[0]!!.value === reelStates.value[1]!!.value &&
reelStates.value[1]!!.value === reelStates.value[2]!!.value;
if (allThreeMatch) {
winFire.value = true;
winBlink.value = true;
winEffectsTimer = window.setTimeout(() => {
winFire.value = false;
winBlink.value = false;
winEffectsTimer = undefined;
}, 3000);
}
}, base2 - base1 + extraDelay);
}, base1);
};
</script>
<template>
<q-layout>
<q-page-container>
<q-page class="flex flex-center">
<transition
appear
tag="div"
enter-active-class="animate__animated animate__fadeInDown"
leave-active-class="animate__animated animate__fadeOutUp"
>
<q-card class="slot-machine-card q-pa-lg text-center shadow-10">
<div class="text-h4 q-mb-md text-black text-weight-bolder " style="font-family: serif;">Offline Drehmaschine</div>
<div class="row justify-center q-gutter-md q-mb-xl">
<div
v-for="(reel, index) in reelStates"
:key="index"
:class="['reel-container', 'shadow-2', (winFire || (glowThird && index === 2)) ? 'glow-fire' : '']"
>
<div v-if="reel.isSpinning" class="reel-strip">
<div v-for="n in 10" :key="n" class="text-h2">{{ symbols[n % symbols.length] }}</div>
</div>
<div v-else :class="['text-h2', 'static-symbol', winBlink ? 'blink-win' : '']">{{ reel.value }}</div>
</div>
</div>
<div class="result-box q-mb-md" style="height: 40px;">
<div v-if="isWinner" class="text-h5 text-positive text-weight-bold animate-bounce">YOU WIN! (Nothing)</div>
<div v-else-if="hasSpun && !globalSpinning" class="text-h6 text-grey-7">Try again!</div>
<div v-else class="text-h6 text-grey-7">Try your luck until you are connected!</div>
</div>
<q-btn
size="lg" color="light-green"
:label="globalSpinning ? 'SPINNING...' : 'SPIN'"
:loading="globalSpinning"
@click="spin" class="full-width" rounded
/>
</q-card>
</transition>
</q-page>
</q-page-container>
</q-layout>
</template>
<style scoped>
.slot-machine-card { width: 100%; max-width: 400px; border: 4px solid #2c3e50; border-radius: 20px; }
.reel-container {
background: white;
width: 80px;
height: 100px;
position: relative;
overflow: hidden;
border-radius: 8px;
border: 2px solid #ddd;
display: flex;
align-items: center;
justify-content: center;
}
.reel-strip {
display: flex;
flex-direction: column;
position: absolute;
top: 0;
animation: move-strip 0.3s linear infinite;
filter: blur(2px);
}
@keyframes move-strip {
0% { transform: translateY(-50%); }
100% { transform: translateY(0); }
}
.static-symbol {
animation: land 0.2s ease-out;
}
@keyframes land {
0% { transform: translateY(-40px); opacity: 0; }
70% { transform: translateY(10px); }
100% { transform: translateY(0); opacity: 1; }
}
.animate-bounce { animation: bounce 0.5s infinite alternate; }
@keyframes bounce { from { transform: scale(1); } to { transform: scale(1.1); } }
.glow-fire {
border-color: #ff9800;
box-shadow:
0 0 10px 2px rgba(255, 152, 0, 0.8),
0 0 18px 6px rgba(255, 87, 34, 0.5),
inset 0 0 8px 2px rgba(255, 193, 7, 0.4);
animation: fireGlow 900ms ease-in-out infinite alternate;
}
@keyframes fireGlow {
0% {
box-shadow:
0 0 6px 1px rgba(255, 152, 0, 0.6),
0 0 12px 3px rgba(255, 87, 34, 0.35),
inset 0 0 5px 1px rgba(255, 193, 7, 0.3);
transform: translateY(0) scale(1);
}
100% {
box-shadow:
0 0 14px 3px rgba(255, 152, 0, 1),
0 0 24px 8px rgba(255, 87, 34, 0.6),
inset 0 0 10px 3px rgba(255, 193, 7, 0.5);
transform: translateY(-1px) scale(1.02);
}
}
.blink-win {
animation: blinkWin 300ms steps(1, end) infinite;
}
@keyframes blinkWin {
0% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
50% { opacity: 0.2; filter: drop-shadow(0 0 6px rgba(255,255,255,0.6)); }
100% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
}
</style>

516
src/views/RegisterView.vue Normal file
View File

@@ -0,0 +1,516 @@
<template>
<div class="register-container">
<div class="register-box">
<div class="logo-section">
<div class="logo-container">
<img src="/logo.png" alt="Logo" class="logo" />
<div class="logo-text">KnockOut Whist</div>
</div>
</div>
<div class="content-section">
<h1 class="title">Create Account</h1>
<p class="subtitle">Join the ultimate card game experience</p>
<q-form @submit.prevent="onSubmit" class="form-section">
<q-input
v-model="username"
label="Username"
filled
color="primary"
label-color="grey-6"
:error="!!errorMessage"
:error-message="errorMessage"
class="form-input"
lazy-rules
:rules="[
val => !!val && val.trim().length > 0 || 'Username is required',
val => val && val.trim().length >= 3 || 'Username must be at least 3 characters',
val => val && val.trim().length <= 30 || 'Username must be less than 30 characters',
val => /^[a-zA-Z0-9_-]+$/.test(val) || 'Username can only contain letters, numbers, underscores, and hyphens'
]"
>
<template v-slot:prepend>
<q-icon name="person" color="grey-6" />
</template>
</q-input>
<q-input
v-model="password"
label="Password"
filled
type="password"
color="primary"
label-color="grey-6"
:error="!!errorMessage"
:error-message="errorMessage"
class="form-input"
lazy-rules
:rules="[
val => !!val || 'Password is required',
val => val && val.length >= 6 || 'Password must be at least 6 characters'
]"
>
<template v-slot:prepend>
<q-icon name="lock" color="grey-6" />
</template>
</q-input>
<q-input
v-model="confirmPassword"
label="Confirm Password"
filled
type="password"
color="primary"
label-color="grey-6"
:error="!!errorMessage"
:error-message="errorMessage"
class="form-input"
lazy-rules
:rules="[
val => !!val || 'Password confirmation is required',
val => val === password || 'Passwords do not match'
]"
>
<template v-slot:prepend>
<q-icon name="lock_outline" color="grey-6" />
</template>
</q-input>
<div class="action-buttons">
<q-btn
type="submit"
label="Create Account"
color="primary"
class="submit-btn"
:loading="inProgress"
size="md"
rounded
/>
</div>
</q-form>
<div class="divider-section">
<div class="divider">
<span class="divider-text">Or register with</span>
</div>
</div>
<div class="social-buttons">
<q-btn
@click="loginWithProvider('discord')"
class="social-btn discord-btn"
size="md"
rounded
icon="discord"
label="Discord"
/>
<q-btn
@click="loginWithProvider('keycloak')"
class="social-btn keycloak-btn"
size="md"
rounded
icon="emoji_people"
label="Keycloak"
/>
</div>
<div class="login-link">
<span class="login-text">Already have an account?</span>
<q-btn
flat
color="primary"
label="Login"
@click="goToLogin"
class="login-btn"
size="md"
dense
/>
</div>
</div>
</div>
<vue-particles
id="particles-js"
:options='options'
/>
</div>
</template>
<script lang="ts" setup>
import { useQuasar } from 'quasar'
import { ref } from 'vue'
import axios from "axios"
import router from "@/router"
const api = window?.__RUNTIME_CONFIG__?.API_URL
const $q = useQuasar()
const username = ref('')
const password = ref('')
const confirmPassword = ref('')
const inProgress = ref(false)
const errorMessage = ref('')
const onSubmit = async () => {
if (inProgress.value) return
inProgress.value = true
errorMessage.value = ''
try {
const response = await axios.post(`${api}/register`, {
username: username.value.trim(),
password: password.value
})
if (response.status === 201) {
$q.notify({
type: 'positive',
message: 'Registration successful! Please login.',
position: 'top'
})
router.push('/login')
}
} catch (error: any) {
if (error.response?.status === 409) {
errorMessage.value = 'Username already taken'
} else if (error.response?.status === 400) {
errorMessage.value = error.response.data?.message || 'Invalid input'
} else {
errorMessage.value = 'Registration failed. Please try again.'
}
} finally {
inProgress.value = false
}
}
const goToLogin = () => {
router.push('/login')
}
const loginWithProvider = (provider: string) => {
window.location.href = `${api}/auth/${provider}`
}
const options = {
"particles": {
"number": {
"value": 80,
"density": {
"enable": true,
"area": 800
}
},
"color": {
"value": "#ffffff"
},
"shape": {
"type": "circle",
"stroke": {
"width": 0,
"color": "#000000"
},
"polygon": {
"sides": 5
}
},
"opacity": {
"value": 0.5,
"random": false,
"animation": {
"enable": false,
"speed": 1,
"minimumValue": 0.1,
"sync": false
}
},
"size": {
"value": 3,
"random": true,
"animation": {
"enable": false,
"speed": 40,
"minimumValue": 0.1,
"sync": false
}
},
"links": {
"enable": true,
"distance": 150,
"color": "#ffffff",
"opacity": 0.4,
"width": 1
},
"move": {
"enable": true,
"speed": 1,
"direction": "none",
"random": false,
"straight": false,
"outModes": {
"default": "out"
},
"attract": {
"enable": false,
"rotate": {
"x": 600,
"y": 1200
}
}
}
},
"interactivity": {
"detectsOn": "canvas",
"events": {
"onHover": {
"enable": false,
"mode": "repulse"
},
"onClick": {
"enable": false,
"mode": "push"
},
"resize": true
},
"modes": {
"grab": {
"distance": 400,
"links": {
"opacity": 1
}
},
"bubble": {
"distance": 400,
"size": 40,
"duration": 2,
"opacity": 8,
"speed": 3
},
"repulse": {
"distance": 200,
"duration": 0.4
},
"push": {
"quantity": 4
},
"remove": {
"quantity": 2
}
}
},
"detectRetina": true
}
</script>
<style scoped>
.register-container {
position: relative;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
padding: 1rem;
box-sizing: border-box;
}
.register-box {
width: 100%;
max-width: 420px;
max-height: calc(100vh - 1rem);
background: var(--color-background-soft);
backdrop-filter: blur(20px);
border-radius: 24px;
box-shadow: 0 2px 2px rgba(0, 0, 0, 0.5);
overflow-y: auto;
overflow-x: hidden;
z-index: 2;
border: 1px solid var(--color-border);
box-sizing: border-box;
}
.logo-section {
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
padding: 2rem;
text-align: center;
border-bottom: 1px solid var(--color-border);
}
.logo-container {
display: flex;
align-items: center;
justify-content: center;
gap: 1rem;
}
.logo {
height: 50px;
width: auto;
filter: brightness(0) invert(1);
}
.logo-text {
color: #ffffff;
font-size: 1.5rem;
font-weight: 700;
letter-spacing: 0.5px;
}
.content-section {
padding: 1.5rem;
}
.title {
color: var(--color-heading);
font-size: 1.8rem;
font-weight: 700;
text-align: center;
margin-bottom: 0.5rem;
}
.subtitle {
color: var(--color-text);
text-align: center;
margin-bottom: 2rem;
font-size: 0.95rem;
line-height: 1.5;
opacity: 0.8;
}
.form-section {
display: flex;
flex-direction: column;
margin-bottom: 2rem;
}
.form-input {
border-radius: 12px;
}
.action-buttons {
display: flex;
flex-direction: column;
gap: 1rem;
margin-top: 1rem;
}
.submit-btn {
width: 100%;
height: 48px;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.5px;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
border: none;
color: white;
}
.divider-section {
margin: 2rem 0;
}
.divider {
position: relative;
text-align: center;
}
.divider::before {
content: '';
position: absolute;
top: 50%;
left: 0;
right: 0;
height: 1px;
background: var(--color-border);
}
.divider-text {
background: var(--color-background-soft);
padding: 0 1rem;
color: var(--color-text);
font-size: 0.85rem;
position: relative;
opacity: 0.7;
}
.social-buttons {
display: flex;
gap: 1rem;
margin-bottom: 2rem;
}
.social-btn {
flex: 1;
height: 48px;
background: var(--color-background-mute);
border: 2px solid var(--color-border);
color: var(--color-heading);
font-weight: 500;
transition: all 0.3s ease;
}
.social-btn:hover {
transform: translateY(-2px);
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.2);
}
.discord-btn:hover {
border-color: #5865F2;
background: rgba(88, 101, 242, 0.1);
}
.keycloak-btn:hover {
border-color: #0088CC;
background: rgba(0, 136, 204, 0.1);
}
.social-icon {
margin-right: 0.5rem;
}
.social-text {
font-weight: 500;
}
.login-link {
text-align: center;
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
}
.login-text {
color: var(--color-text);
font-size: 0.9rem;
opacity: 0.7;
}
#particles-js {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 1;
}
@media (max-width: 600px) {
.register-box {
max-width: 100%;
border-radius: 16px;
max-height: calc(100vh - 1rem);
}
.content-section {
padding: 1rem;
}
.title {
font-size: 1.5rem;
}
.social-buttons {
flex-direction: column;
}
}
</style>

View File

@@ -0,0 +1,457 @@
<template>
<div class="username-selection-container">
<div class="username-selection-box">
<div class="logo-section">
<div class="logo-container">
<img src="/logo.png" alt="Logo" class="logo" />
<div class="logo-text">KnockOut Whist</div>
</div>
</div>
<div class="content-section">
<h1 class="title">Choose Your Username</h1>
<p class="subtitle">
You're signed in with <span class="provider-badge">{{ userInfo.providerName }}</span>. Please choose a username for your account.
</p>
<div class="user-info-card">
<div class="user-avatar">
<img v-if="userInfo.picture" :src="userInfo.picture" alt="Profile" class="avatar-img" />
<div v-else class="avatar-text">{{ userInfo.name?.charAt(0)?.toUpperCase() || 'U' }}</div>
</div>
<div class="user-details">
<div class="user-name">{{ userInfo.name || 'Unknown User' }}</div>
<div class="user-provider">Signed in with {{ userInfo.providerName }}</div>
</div>
</div>
<q-form @submit.prevent="onSubmit" class="form-section">
<q-input
v-model="username"
label="Username"
filled
dark
color="primary"
label-color="grey-6"
:error="!!errorMessage"
:error-message="errorMessage"
:loading="inProgress"
class="username-input"
lazy-rules
:rules="[
val => !!val && val.trim().length > 0 || 'Username is required',
val => val && val.trim().length >= 3 || 'Username must be at least 3 characters',
val => val && val.trim().length <= 30 || 'Username must be less than 30 characters',
val => /^[a-zA-Z0-9_-]+$/.test(val) || 'Username can only contain letters, numbers, underscores, and hyphens'
]"
>
<template v-slot:prepend>
<q-icon name="person" color="grey-6" />
</template>
</q-input>
<div class="action-buttons">
<q-btn
type="submit"
label="Complete Registration"
color="primary"
class="submit-btn"
:loading="inProgress"
size="md"
rounded
/>
<q-btn
flat
color="grey-6"
label="Cancel"
@click="goToLogin"
class="cancel-btn"
size="md"
/>
</div>
</q-form>
</div>
</div>
<vue-particles
id="particles-js"
:options='options'
/>
</div>
</template>
<script lang="ts" setup>
import { useQuasar } from 'quasar'
import { ref, onMounted } from 'vue'
import axios from "axios"
import router from "@/router"
import { useUserInfo } from "@/composables/useUserInfo"
const api = window?.__RUNTIME_CONFIG__?.API_URL
const $q = useQuasar()
const uInfo = useUserInfo()
const username = ref('')
const inProgress = ref(false)
const errorMessage = ref('')
const userInfo = ref({
id: '',
email: '',
name: '',
picture: '',
provider: '',
providerName: ''
})
onMounted(async () => {
// Get user info from session storage or API
try {
const response = await axios.get(`${api}/select-username`, { withCredentials: true })
userInfo.value = response.data
} catch (error) {
console.error('Failed to get user info:', error)
router.push('/login')
}
})
const onSubmit = async () => {
if (inProgress.value) return
inProgress.value = true
errorMessage.value = ''
try {
const response = await axios.post(`${api}/submit-username`, {
username: username.value.trim()
}, { withCredentials: true })
if (response.status === 200) {
// User successfully created and logged in
await uInfo.requestState()
router.push('/')
}
} catch (error: any) {
if (error.response?.status === 409) {
errorMessage.value = 'Username already taken'
} else if (error.response?.status === 400) {
errorMessage.value = error.response.data?.message || 'Invalid username'
} else {
errorMessage.value = 'Registration failed. Please try again.'
}
} finally {
inProgress.value = false
}
}
const goToLogin = () => {
router.push('/login')
}
const options = {
"particles": {
"number": {
"value": 80,
"density": {
"enable": true,
"area": 800
}
},
"color": {
"value": "#ffffff"
},
"shape": {
"type": "circle",
"stroke": {
"width": 0,
"color": "#000000"
},
"polygon": {
"sides": 5
}
},
"opacity": {
"value": 0.5,
"random": false,
"animation": {
"enable": false,
"speed": 1,
"minimumValue": 0.1,
"sync": false
}
},
"size": {
"value": 3,
"random": true,
"animation": {
"enable": false,
"speed": 40,
"minimumValue": 0.1,
"sync": false
}
},
"links": {
"enable": true,
"distance": 150,
"color": "#ffffff",
"opacity": 0.4,
"width": 1
},
"move": {
"enable": true,
"speed": 1,
"direction": "none",
"random": false,
"straight": false,
"outModes": {
"default": "out"
},
"attract": {
"enable": false,
"rotate": {
"x": 600,
"y": 1200
}
}
}
},
"interactivity": {
"detectsOn": "canvas",
"events": {
"onHover": {
"enable": false,
"mode": "repulse"
},
"onClick": {
"enable": false,
"mode": "push"
},
"resize": true
},
"modes": {
"grab": {
"distance": 400,
"links": {
"opacity": 1
}
},
"bubble": {
"distance": 400,
"size": 40,
"duration": 2,
"opacity": 8,
"speed": 3
},
"repulse": {
"distance": 200,
"duration": 0.4
},
"push": {
"quantity": 4
},
"remove": {
"quantity": 2
}
}
},
"detectRetina": true
}
</script>
<style scoped>
.username-selection-container {
position: relative;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
padding: 3rem;
box-sizing: border-box;
}
.username-selection-box {
width: 100%;
max-width: 420px;
height: 100%;
max-height: calc(100vh - 1rem);
background: var(--color-background-soft);
backdrop-filter: blur(20px);
border-radius: 24px;
box-shadow: 0 10px 10px rgba(0, 0, 0, 0.5);
overflow-y: auto;
overflow-x: hidden;
z-index: 2;
border: 1px solid var(--color-border);
box-sizing: border-box;
}
.logo-section {
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
padding: 2rem;
text-align: center;
border-bottom: 1px solid var(--color-border);
}
.logo-container {
display: flex;
align-items: center;
justify-content: center;
gap: 1rem;
}
.logo {
height: 50px;
width: auto;
filter: brightness(0) invert(1);
}
.logo-text {
color: #ffffff;
font-size: 1.5rem;
font-weight: 700;
letter-spacing: 0.5px;
}
.content-section {
padding: 1.5rem;
}
.title {
color: var(--color-heading);
font-size: 1.8rem;
font-weight: 700;
text-align: center;
margin-bottom: 0.5rem;
}
.subtitle {
color: var(--color-text);
text-align: center;
margin-bottom: 2rem;
font-size: 0.95rem;
line-height: 1.5;
opacity: 0.8;
}
.provider-badge {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
padding: 0.2rem 0.6rem;
border-radius: 12px;
font-size: 0.85rem;
font-weight: 600;
}
.user-info-card {
background: var(--color-background-mute);
border-radius: 16px;
padding: 1.5rem;
margin-bottom: 2rem;
display: flex;
align-items: center;
gap: 1rem;
border: 1px solid var(--color-border);
}
.user-avatar {
width: 60px;
height: 60px;
border-radius: 50%;
overflow: hidden;
display: flex;
align-items: center;
justify-content: center;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
flex-shrink: 0;
}
.avatar-img {
width: 100%;
height: 100%;
object-fit: cover;
}
.avatar-text {
color: white;
font-weight: 700;
font-size: 1.4rem;
}
.user-details {
flex: 1;
}
.user-name {
color: var(--color-heading);
font-weight: 600;
font-size: 1.1rem;
margin-bottom: 0.25rem;
}
.user-provider {
color: var(--color-text);
font-size: 0.9rem;
opacity: 0.7;
}
.form-section {
display: flex;
flex-direction: column;
gap: 1.5rem;
}
.username-input {
border-radius: 12px;
}
.action-buttons {
display: flex;
flex-direction: column;
gap: 1rem;
margin-top: 1rem;
}
.submit-btn {
width: 100%;
height: 48px;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.5px;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
border: none;
}
.cancel-btn {
width: 100%;
height: 48px;
font-weight: 500;
color: var(--color-text);
opacity: 0.7;
}
.cancel-btn:hover {
opacity: 1;
}
#particles-js {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 1;
}
@media (max-width: 600px) {
.username-selection-box {
max-width: 100%;
border-radius: 16px;
max-height: calc(100vh - 1rem);
}
.content-section {
padding: 1rem;
}
.title {
font-size: 1.5rem;
}
}
</style>

View File

@@ -1,3 +1,3 @@
MAJOR=0
MINOR=12
MINOR=24
PATCH=0

View File

@@ -1,18 +1,57 @@
import { fileURLToPath, URL } from 'node:url'
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
import vueJsx from '@vitejs/plugin-vue-jsx'
import vueDevTools from 'vite-plugin-vue-devtools'
import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
import { VitePWA } from 'vite-plugin-pwa'
// https://vite.dev/config/
export default defineConfig({
plugins: [
vue({ template: { transformAssetUrls } }),
vue({
template: { transformAssetUrls }
}),
vueJsx(),
vueDevTools(),
quasar(),
VitePWA({
registerType: 'autoUpdate',
workbox: {
globDirectory: 'dist/',
globPatterns: [
'**/*.{js,css,html,ico,png,svg,webmanifest}',
],
navigateFallbackDenylist: [
/^\/api/,
],
},
manifest: {
name: 'Knockout Whist PWA',
short_name: 'Whist PWA',
description: 'The Knockout Whist card game as a Progressive Web App.',
theme_color: '#4A4A4A',
background_color: '#ffffff',
display: 'standalone',
icons: [
{
src: 'logo192.png',
sizes: '192x192',
type: 'image/png'
},
{
src: 'logo512.png',
sizes: '512x512',
type: 'image/png'
}
]
},
devOptions: {
enabled: true,
type: 'module',
}
})
],
resolve: {
alias: {