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11 changed files with 188 additions and 31 deletions

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@@ -140,3 +140,18 @@
### Features ### Features
* Add caching headers for env.js in Nginx configuration ([d8b3904](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d8b3904cbc8b08ed9522d7b9b4fa8af79bc75def)) * Add caching headers for env.js in Nginx configuration ([d8b3904](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d8b3904cbc8b08ed9522d7b9b4fa8af79bc75def))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.18.0...0.0.0) (2026-01-07)
### Features
* Update joinGame endpoint to accept gameId as a path parameter ([92a7bc0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/92a7bc05866b77053ebb1d074ad207be8348f9d6))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.19.0...0.0.0) (2026-01-07)
### Features
* Enhance user state management with polling and WebSocket connection handling ([02869ff](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/02869fff8b448cde73369679c9b38bc99fb771ff))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.20.0...0.0.0) (2026-01-07)
### Features
* Implement PlayDogCard functionality in user session and update Vue component ([058d232](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/058d232d2ba00f33b1e658fc8a793dcd59018fa4))

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@@ -1,8 +1,16 @@
<script setup lang="ts"> <script setup lang="ts">
import { RouterView } from 'vue-router' import { RouterView } from 'vue-router'
import { onMounted, onUnmounted } from 'vue'; import { onMounted, onUnmounted, watch } from 'vue';
import { useRoute } from 'vue-router'; import { useRoute, useRouter } from 'vue-router';
import { useUserInfo } from "@/composables/useUserInfo";
import { useIngame } from "@/composables/useIngame";
import { storeToRefs } from "pinia";
import { useWebSocket } from "@/composables/useWebsocket";
import { useQuasar } from "quasar";
const route = useRoute(); const route = useRoute();
const router = useRouter();
const info = useUserInfo();
const handleOnlineStatusChange = () => { const handleOnlineStatusChange = () => {
if (navigator.onLine) { if (navigator.onLine) {
@@ -11,12 +19,84 @@ const handleOnlineStatusChange = () => {
} }
} }
}; };
let interval: number | null = null;
onMounted(() => { onMounted(() => {
window.addEventListener('online', handleOnlineStatusChange); window.addEventListener('online', handleOnlineStatusChange);
// Continuously check user state every 10 seconds
interval = window.setInterval(async () => {
if (navigator.onLine && route.name !== 'login' && route.name !== 'offline') {
await info.requestState();
if (!info.username && route.name !== 'login') {
router.push({ name: 'login' });
}
}
}, 10000);
}); });
onUnmounted(() => { onUnmounted(() => {
window.removeEventListener('online', handleOnlineStatusChange); window.removeEventListener('online', handleOnlineStatusChange);
if (interval) {
clearInterval(interval);
}
}); });
watch(() => info.gameId, (newGameId) => {
if (newGameId && route.name !== 'game') {
router.push({ name: 'game' });
}
});
const ig = useIngame()
const { isWsConnected } = storeToRefs(ig)
const wb = useWebSocket()
const $q = useQuasar();
watch(isWsConnected, (connected) => {
if (!connected && info.gameId && route.name === 'game') {
showReconnectDialog();
}
});
function showReconnectDialog() {
$q.dialog({
title: 'Connection Lost',
message: 'The connection to the game server was lost. Would you like to reconnect?',
persistent: true,
ok: {
label: 'Reconnect',
color: 'positive'
},
cancel: {
label: 'Quit',
color: 'negative'
}
}).onOk(() => {
reconnect();
}).onCancel(() => {
router.replace("/");
});
}
async function reconnect() {
try {
await wb.connect();
$q.notify({
message: 'Reconnected successfully!',
color: 'positive',
icon: 'check'
});
} catch (err) {
$q.notify({
message: 'Failed to reconnect. Please try again.',
color: 'negative',
icon: 'error'
});
showReconnectDialog();
}
}
</script> </script>
<template> <template>

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@@ -25,9 +25,8 @@ function triggerWiggle(index: number) {
function handlePlayCard(index: number | null) { function handlePlayCard(index: number | null) {
if (index === null) return if (index === null) return
wb.sendAndWait("PlayCard", { cardindex: index }).catch((error) => { wb.sendAndWait((<GameInfo>wi.data)?.self?.dogLife ? "PlayDogCard" : "PlayCard", { cardindex: index }).catch((error) => {
triggerWiggle(index) triggerWiggle(index)
$q.notify({ $q.notify({
message: error.message, message: error.message,
color: "negative", color: "negative",
@@ -45,7 +44,13 @@ function onBeforeLeave(el: Element) {
element.style.height = height; element.style.height = height;
} }
function handleSkipDogLife() { function handleSkipDogLife() {
//TODO: Add some animation or feedback for skipping turn wb.sendAndWait("PlayDogCard", { cardindex: 'Skip' }).catch((error) => {
$q.notify({
message: error.message,
color: "negative",
position: "top"
})
})
} }
function getCardImagePath(cardPath: string) { function getCardImagePath(cardPath: string) {

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@@ -9,12 +9,17 @@ const api = window?.__RUNTIME_CONFIG__?.API_URL;
export const useIngame = defineStore('ingame', () => { export const useIngame = defineStore('ingame', () => {
const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null); const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null); const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
const isWsConnected: Ref<boolean> = ref(false);
function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) { function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
state.value = newState; state.value = newState;
data.value = newData; data.value = newData;
} }
function setWsConnected(connected: boolean) {
isWsConnected.value = connected;
}
async function requestGame(gameId: string) { async function requestGame(gameId: string) {
await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => { await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
setIngame(response.data.state, response.data.data); setIngame(response.data.state, response.data.data);
@@ -24,7 +29,8 @@ export const useIngame = defineStore('ingame', () => {
function clearIngame() { function clearIngame() {
state.value = null; state.value = null;
data.value = null; data.value = null;
isWsConnected.value = false;
} }
return { state, data, requestGame, setIngame, clearIngame }; return { state, data, isWsConnected, requestGame, setIngame, clearIngame, setWsConnected };
}); });

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@@ -21,10 +21,19 @@ export const useUserInfo = defineStore('userInfo', () => {
async function requestState() { async function requestState() {
await axios.get(`${api}/status`, {withCredentials: true}).then((response) => { await axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
console.log("STATUS DATA:" + response.data.status + response.data.inGame) console.log("STATUS DATA:" + response.data.status + response.data.inGame)
if (response.data.status === 'authenticated') {
username.value = response.data.username; username.value = response.data.username;
userId.value = response.data.userId;
if (response.data.gameId) { if (response.data.gameId) {
console.log("GAMEID:" + response.data.gameId) console.log("GAMEID:" + response.data.gameId)
gameId.value = response.data.gameId; gameId.value = response.data.gameId;
} else {
gameId.value = null;
}
} else {
username.value = null;
userId.value = null;
gameId.value = null;
} }
}) })
} }

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@@ -73,8 +73,12 @@ router.beforeEach(async (to, from, next) => {
if (isOnline) { if (isOnline) {
try { try {
const response = await axios.get(`${api}/userInfo`, { withCredentials: true }); await info.requestState();
info.setUserInfo(response.data.username, response.data.userId);
if (!info.username) {
info.clearUserInfo();
return next('/login');
}
return next({ name: 'mainmenu' }); return next({ name: 'mainmenu' });
@@ -92,11 +96,17 @@ router.beforeEach(async (to, from, next) => {
if (!to.meta.requiresAuth) return next(); if (!to.meta.requiresAuth) return next();
try { try {
await axios.get(`${api}/userInfo`, { withCredentials: true }).then( await info.requestState();
res => {
info.setUserInfo(res.data.username, res.data.userId); if (!info.username) {
info.clearUserInfo();
return next('/login');
} }
);
if (info.gameId && to.name !== 'game') {
return next({ name: 'game' });
}
next(); next();
} catch (err) { } catch (err) {
info.clearUserInfo(); info.clearUserInfo();

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@@ -160,14 +160,15 @@ function setupSocketHandlers(socket: WebSocket) {
stopHeartbeat(); stopHeartbeat();
failAllPending("WebSocket closed"); failAllPending("WebSocket closed");
if (uState) {
uState.setWsConnected(false);
}
if (ev.wasClean) { if (ev.wasClean) {
console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`); console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`);
} else { } else {
console.warn("[WS] Connection died"); console.warn("[WS] Connection died");
} }
// You redirect here — if you dont want auto reconnect, keep as is.
router.replace("/");
}; };
} }
@@ -191,6 +192,9 @@ export function connectWebSocket(url?: string): Promise<void> {
const prevOnError = ws!.onerror; const prevOnError = ws!.onerror;
ws!.onopen = (ev) => { ws!.onopen = (ev) => {
if (prevOnOpen) prevOnOpen.call(ws!, ev); if (prevOnOpen) prevOnOpen.call(ws!, ev);
if (uState) {
uState.setWsConnected(true);
}
resolve(); resolve();
}; };
ws!.onerror = (err) => { ws!.onerror = (err) => {
@@ -207,6 +211,9 @@ export function connectWebSocket(url?: string): Promise<void> {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
ws!.onopen = () => { ws!.onopen = () => {
console.log("[WS] Connected"); console.log("[WS] Connected");
if (uState) {
uState.setWsConnected(true);
}
startHeartbeat(); startHeartbeat();
resolve(); resolve();
}; };
@@ -224,6 +231,9 @@ export function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
ws.close(code, reason); ws.close(code, reason);
} catch {} } catch {}
ws = null; ws = null;
if (uState) {
uState.setWsConnected(false);
}
} }
} }

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@@ -3,6 +3,7 @@ import { ref } from 'vue';
import { useQuasar } from 'quasar'; import { useQuasar } from 'quasar';
import { useRouter } from 'vue-router'; import { useRouter } from 'vue-router';
import axios from "axios"; import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const api = window?.__RUNTIME_CONFIG__?.API_URL; const api = window?.__RUNTIME_CONFIG__?.API_URL;
const lobbyName = ref(''); const lobbyName = ref('');
@@ -11,13 +12,14 @@ const playerAmount = ref(2);
const $q = useQuasar(); const $q = useQuasar();
const isLoading = ref(false); const isLoading = ref(false);
const router = useRouter(); const router = useRouter();
const info = useUserInfo();
const createGameQuasar = async () => { const createGameQuasar = async () => {
if (!lobbyName.value) { if (!lobbyName.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' }); $q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return; return;
} }
isLoading.value = true; isLoading.value = true;
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then((response) => { axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then(async (response) => {
const responseData = response.data const responseData = response.data
console.log("Response" + responseData.status) console.log("Response" + responseData.status)
$q.notify({ $q.notify({
@@ -26,12 +28,12 @@ const createGameQuasar = async () => {
icon: 'check_circle', icon: 'check_circle',
position: 'top' position: 'top'
}); });
await info.requestState();
router.replace("/game") router.replace("/game")
}).catch((err) => { }).catch((err) => {
console.log("ERROR:" + err) console.log("ERROR:" + err)
}).finally(() =>
isLoading.value = false isLoading.value = false
) })
} }
</script> </script>

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@@ -7,6 +7,7 @@ import LobbyComponent from "@/components/lobby/LobbyComponent.vue";
import {storeToRefs} from "pinia"; import {storeToRefs} from "pinia";
import {useQuasar} from "quasar"; import {useQuasar} from "quasar";
import router from "@/router"; import router from "@/router";
import {ref, watch} from "vue";
const wb = useWebSocket() const wb = useWebSocket()
const ig = useIngame() const ig = useIngame()
@@ -20,7 +21,6 @@ ui.requestState().then(() => {
$q.notify({ $q.notify({
message: "You're not in any game!", message: "You're not in any game!",
color: "negative" color: "negative"
}) })
router.replace("/") router.replace("/")
} else { } else {

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@@ -1,28 +1,49 @@
<script setup lang="ts"> <script setup lang="ts">
import {ref} from "vue"; import {ref, onUnmounted} from "vue";
import { useRouter } from 'vue-router'; import { useRouter } from 'vue-router';
import {useQuasar} from "quasar"; import {useQuasar} from "quasar";
import axios from "axios"; import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const router = useRouter(); const router = useRouter();
const info = useUserInfo();
const lobbyCode = ref(''); const lobbyCode = ref('');
const isLoading = ref(false); const isLoading = ref(false);
const $q = useQuasar(); const $q = useQuasar();
const api = window?.__RUNTIME_CONFIG__?.API_URL; const api = window?.__RUNTIME_CONFIG__?.API_URL;
let pollInterval: number | null = null;
onUnmounted(() => {
if (pollInterval) {
clearInterval(pollInterval);
}
});
const startGameQuasar = async() => { const startGameQuasar = async() => {
if (!lobbyCode.value) { if (!lobbyCode.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' }); $q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return; return;
} }
isLoading.value = true; isLoading.value = true;
axios.post(`${api}/joinGame`, {gameId: lobbyCode.value.toString()}, {withCredentials: true}).then(response => { axios.post(`${api}/joinGame/${lobbyCode.value.toString()}`, {}, {withCredentials: true}).then(() => {
const responseData = response.data
$q.notify({ $q.notify({
message: `Lobby "${lobbyCode.value}" erfolgreich gefunden`, message: `Lobby "${lobbyCode.value}" erfolgreich gefunden`,
color: 'green-6', color: 'green-6',
icon: 'check_circle', icon: 'check_circle',
position: 'top' position: 'top'
}); });
router.replace("/game")
// Start polling until gameId is set
pollInterval = window.setInterval(async () => {
await info.requestState();
if (info.gameId) {
if (pollInterval) {
clearInterval(pollInterval);
pollInterval = null;
}
}
}, 100);
}).catch(() => { }).catch(() => {
$q.notify({ $q.notify({
message: `Lobby "${lobbyCode.value}" nicht gefunden`, message: `Lobby "${lobbyCode.value}" nicht gefunden`,
@@ -30,9 +51,8 @@ const startGameQuasar = async() => {
icon: 'cancel', icon: 'cancel',
position: 'top' position: 'top'
}) })
}).finally(() =>
isLoading.value = false isLoading.value = false
) })
} }
</script> </script>

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@@ -1,3 +1,3 @@
MAJOR=0 MAJOR=0
MINOR=18 MINOR=21
PATCH=0 PATCH=0