15 Commits

Author SHA1 Message Date
0b8a1794a0 feat: FRO-2 Implement Login Component 2025-12-10 11:32:29 +01:00
d6270e6f47 feat: FRO-2 Implement Login Component 2025-12-10 11:25:57 +01:00
TeamCity
f47b757398 ci: bump version to v0.2.1 2025-12-10 08:46:01 +00:00
64d528bf5c fix: FRO-29 Websocket Communication (#7)
Reviewed-on: #7
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 09:43:28 +01:00
TeamCity
696c33b25a ci: bump version to v0.2.0 2025-12-10 00:17:13 +00:00
4bfd541ecd feat/FRO-15 Added Join Game Component (#6)
Added a Join Game Component to be able to Join a game but without logic behind.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #6
2025-12-10 01:15:39 +01:00
3efacde49d feat(ui): Vue Create Game component (#5)
Added a create Game vue template without logic

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #5
2025-12-10 00:27:08 +01:00
TeamCity
84c9552b1b ci: bump version to v0.1.3 2025-12-08 20:33:06 +00:00
ed2dff4cda chore: implemented login version (#4)
Reviewed-on: #4
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-08 21:31:37 +01:00
TeamCity
4e6cb4a350 ci: bump version to v0.1.2 2025-12-07 20:50:29 +00:00
TeamCity
ca50a353e2 ci: bump version to v0.1.1 2025-12-07 20:49:09 +00:00
ecc78ab1b3 fix: FRO-28 Integrate Frontend Build as a seperate image (#3)
Reviewed-on: #3
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-07 21:48:00 +01:00
TeamCity
84c0668eae ci: bump version to v0.1.0 2025-12-07 20:39:47 +00:00
aa399bf035 feat: FRO-28 Integrate Frontend Build as a seperate image (#2)
Reviewed-on: #2
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-07 21:30:59 +01:00
7bc6ac89f0 feat: FRO-16 Switch to Quasar (#1)
Reviewed-on: #1
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-07 20:59:24 +01:00
27 changed files with 3069 additions and 110 deletions

46
CHANGELOG.md Normal file
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## 0.0.0 (2025-12-07)
### Features
* FRO-16 Switch to Quasar ([#1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/1)) ([7bc6ac8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/7bc6ac89f01df9a6bd5ec236d79041772839d907))
## 0.0.0 (2025-12-07)
### Features
* FRO-16 Switch to Quasar ([#1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/1)) ([7bc6ac8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/7bc6ac89f01df9a6bd5ec236d79041772839d907))
* FRO-28 Integrate Frontend Build as a seperate image ([#2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/2)) ([aa399bf](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/aa399bf035d4c0f2702c2adf296865ec99e03fbb))
## 0.0.0 (2025-12-07)
### Features
* FRO-16 Switch to Quasar ([#1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/1)) ([7bc6ac8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/7bc6ac89f01df9a6bd5ec236d79041772839d907))
* FRO-28 Integrate Frontend Build as a seperate image ([#2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/2)) ([aa399bf](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/aa399bf035d4c0f2702c2adf296865ec99e03fbb))
## 0.0.0 (2025-12-07)
### Features
* FRO-16 Switch to Quasar ([#1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/1)) ([7bc6ac8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/7bc6ac89f01df9a6bd5ec236d79041772839d907))
* FRO-28 Integrate Frontend Build as a seperate image ([#2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/2)) ([aa399bf](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/aa399bf035d4c0f2702c2adf296865ec99e03fbb))
## 0.0.0 (2025-12-07)
### Features
* FRO-16 Switch to Quasar ([#1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/1)) ([7bc6ac8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/7bc6ac89f01df9a6bd5ec236d79041772839d907))
* FRO-28 Integrate Frontend Build as a seperate image ([#2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/2)) ([aa399bf](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/aa399bf035d4c0f2702c2adf296865ec99e03fbb))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.1.0...0.0.0) (2025-12-07)
### Bug Fixes
* FRO-28 Integrate Frontend Build as a seperate image ([#3](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/3)) ([ecc78ab](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/ecc78ab1b3772bffbae62a7b926cfc0ca8be4ff4))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.1.1...0.0.0) (2025-12-07)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.1.2...0.0.0) (2025-12-08)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.1.3...0.0.0) (2025-12-10)
### Features
* **ui:** Vue Create Game component ([#5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/5)) ([3efacde](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/3efacde49d295cc615a3ff61939a3a5e8ec7e7af))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.2.0...0.0.0) (2025-12-10)
### Bug Fixes
* FRO-29 Websocket Communication ([#7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/7)) ([64d528b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/64d528bf5c8b5d4f0d31274d600b3f05b8c47740))

24
Dockerfile Normal file
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FROM node:lts-alpine3.23 AS builder
WORKDIR /app
COPY package*.json ./
COPY pnpm-lock.yaml* yarn.lock* ./
RUN npm install
COPY . .
RUN npm run build
FROM nginx:stable-alpine AS production
RUN apk add --no-cache gettext
RUN rm -rf /usr/share/nginx/html/*
COPY --from=builder /app/dist /usr/share/nginx/html
COPY public/env.template.js /usr/share/nginx/html/env.template.js
COPY docker-entrypoint.sh /docker-entrypoint.sh
RUN chmod +x /docker-entrypoint.sh
EXPOSE 80
ENTRYPOINT ["/docker-entrypoint.sh"]

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docker-entrypoint.sh Normal file
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#!/bin/sh
set -e
# Replace placeholders in env.template.js with environment variables and write env.js
TEMPLATE_PATH="/usr/share/nginx/html/env.template.js"
TARGET_PATH="/usr/share/nginx/html/env.js"
if [ -f "$TEMPLATE_PATH" ]; then
echo "Rendering runtime config from $TEMPLATE_PATH"
# export all variables for envsubst to access
# only substitute variables present in the template
envsubst < "$TEMPLATE_PATH" > "$TARGET_PATH"
else
echo "No runtime template found at $TEMPLATE_PATH, skipping"
fi
# Start nginx in foreground
exec nginx -g 'daemon off;'

6
env.d.ts vendored
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@@ -1 +1,7 @@
/// <reference types="vite/client" />
declare global {
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string } }
}
export {};

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@@ -1,5 +1,5 @@
<!DOCTYPE html>
<html lang="">
<html lang="en">
<head>
<meta charset="UTF-8">
<link rel="icon" href="/favicon.ico">
@@ -8,6 +8,8 @@
</head>
<body>
<div id="app"></div>
<!-- runtime config injected at container start -->
<script src="/env.js"></script>
<script type="module" src="/src/main.ts"></script>
</body>
</html>

1882
package-lock.json generated

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@@ -16,10 +16,18 @@
"format": "prettier --write --experimental-cli src/"
},
"dependencies": {
"@quasar/extras": "^1.17.0",
"quasar": "^2.18.6",
"vue": "^3.5.25",
"vue-router": "^4.6.3"
"vue-router": "^4.6.3",
"tsparticles": "~3.9.1",
"@tsparticles/vue3": "~3.0.1",
"axios": "^1.13.2",
"vue-axios": "^3.5.2",
"pinia": "^3.0.4"
},
"devDependencies": {
"@quasar/vite-plugin": "^1.10.0",
"@tsconfig/node24": "^24.0.3",
"@types/node": "^24.10.1",
"@vitejs/plugin-vue": "^6.0.2",
@@ -32,6 +40,7 @@
"jiti": "^2.6.1",
"npm-run-all2": "^8.0.4",
"prettier": "3.6.2",
"sass-embedded": "^1.93.3",
"typescript": "~5.9.0",
"vite": "^7.2.4",
"vite-plugin-vue-devtools": "^8.0.5",

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public/env.js Normal file
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window.__RUNTIME_CONFIG__ = {
API_URL: "http://localhost:9000"
};

4
public/env.template.js Normal file
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window.__RUNTIME_CONFIG__ = {
API_URL: "${API_URL}"
};

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@@ -1,85 +1,10 @@
<script setup lang="ts">
import { RouterLink, RouterView } from 'vue-router'
import HelloWorld from './components/HelloWorld.vue'
import { RouterView } from 'vue-router'
</script>
<template>
<header>
<img alt="Vue logo" class="logo" src="@/assets/logo.svg" width="125" height="125" />
<div class="wrapper">
<HelloWorld msg="You did it!" />
<nav>
<RouterLink to="/">Home</RouterLink>
<RouterLink to="/about">About</RouterLink>
</nav>
</div>
</header>
<RouterView />
<router-view />
</template>
<style scoped>
header {
line-height: 1.5;
max-height: 100vh;
}
.logo {
display: block;
margin: 0 auto 2rem;
}
nav {
width: 100%;
font-size: 12px;
text-align: center;
margin-top: 2rem;
}
nav a.router-link-exact-active {
color: var(--color-text);
}
nav a.router-link-exact-active:hover {
background-color: transparent;
}
nav a {
display: inline-block;
padding: 0 1rem;
border-left: 1px solid var(--color-border);
}
nav a:first-of-type {
border: 0;
}
@media (min-width: 1024px) {
header {
display: flex;
place-items: center;
padding-right: calc(var(--section-gap) / 2);
}
.logo {
margin: 0 2rem 0 0;
}
header .wrapper {
display: flex;
place-items: flex-start;
flex-wrap: wrap;
}
nav {
text-align: left;
margin-left: -1rem;
font-size: 1rem;
padding: 1rem 0;
margin-top: 1rem;
}
}
</style>

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@@ -20,16 +20,3 @@ a,
background-color: hsla(160, 100%, 37%, 0.2);
}
}
@media (min-width: 1024px) {
body {
display: flex;
place-items: center;
}
#app {
display: grid;
grid-template-columns: 1fr 1fr;
padding: 0 2rem;
}
}

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@@ -0,0 +1,79 @@
<script setup lang="ts">
import { useRouter } from 'vue-router';
const router = useRouter();
const menuItems = [
{
title: 'Create game',
description: 'Create a new game and invite your friends to play with you.',
icon: 'add_circle_outline',
routeName: 'create-Game',
color: 'green-9'
},
{
title: 'Spiel beitreten',
description: 'Join a game by typing in the game identifier.',
icon: 'login',
routeName: 'join-Game',
color: 'blue-9'
},
{
title: 'Settings',
description: 'This area is currently under construction.',
icon: 'settings',
routeName: 'settings',
color: 'grey-8'
}
];
const navigateTo = (routeName: string) => {
router.push({ name: routeName });
};
</script>
<template>
<div class="row q-col-gutter-md justify-center" style="width: 100%; max-width: 1000px;">
<div
v-for="(item, index) in menuItems"
:key="index"
class="col-12 col-sm-6 col-md-4"
>
<q-card
class="menu-card bg-dark text-white q-pa-sm cursor-pointer"
v-ripple
@click="navigateTo(item.routeName)"
>
<q-card-section class="row items-center no-wrap">
<q-avatar
:icon="item.icon"
:color="item.color"
text-color="white"
size="lg"
class="q-mr-md shadow-2"
/>
<div>
<div class="text-h6">{{ item.title }}</div>
<div class="text-caption text-grey-5">
{{ item.description }}
</div>
</div>
</q-card-section>
</q-card>
</div>
</div>
</template>
<style scoped>
.menu-card {
transition: transform 0.2s, background-color 0.2s;
border: 1px solid rgba(255, 255, 255, 0.1);
}
/* Hover-Effekt für die Karten */
.menu-card:hover {
transform: translateY(-5px);
background-color: #2c3e50 !important;
border-color: var(--q-primary);
}
</style>

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import { defineStore } from 'pinia'
import {ref, type Ref} from 'vue'
export const useUserInfo = defineStore('userInfo', () => {
const username: Ref<string | null> = ref(null);
const userId: Ref<number | null> = ref(null);
function setUserInfo(name: string, id: number) {
username.value = name;
userId.value = id;
}
function clearUserInfo() {
username.value = null;
userId.value = null;
}
return { username, userId, setUserInfo, clearUserInfo };
});

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@@ -0,0 +1,55 @@
import { ref, onMounted, onBeforeUnmount } from "vue";
import {
connectWebSocket,
disconnectWebSocket,
sendEvent,
sendEventAndWait,
onEvent,
isWebSocketConnected,
} from "@/services/ws";
export function useWebSocket() {
const isConnected = ref(isWebSocketConnected());
const lastMessage = ref<any>(null);
const lastError = ref<string | null>(null);
async function safeConnect(url?: string) {
return connectWebSocket(url)
.then(() => {
isConnected.value = true;
})
.catch((err) => {
lastError.value = err?.message ?? "Unknown WS error";
throw err;
});
}
function useEvent<T = any>(event: string, handler: (data: T) => void) {
const wrapped = (data: T) => {
lastMessage.value = { event, data };
handler(data);
};
onMounted(() => {
onEvent(event, wrapped);
});
onBeforeUnmount(() => {
onEvent(event, () => {});
});
}
return {
isConnected,
lastMessage,
lastError,
connect: safeConnect,
disconnect: disconnectWebSocket,
send: sendEvent,
sendAndWait: sendEventAndWait,
useEvent,
};
}

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@@ -3,9 +3,43 @@ import './assets/main.css'
import { createApp } from 'vue'
import App from './App.vue'
import router from './router'
import Particles from "@tsparticles/vue3";
import { loadFull } from "tsparticles";
import { Quasar, Notify } from 'quasar'
import '@quasar/extras/material-icons/material-icons.css'
import 'quasar/dist/quasar.css'
import { createPinia } from 'pinia'
import axios from 'axios'
import VueAxios from 'vue-axios'
import {useUserInfo} from "@/composables/useUserInfo.ts";
const app = createApp(App)
const pinia = createPinia()
app.use(pinia)
app.use(router)
app.use(Quasar, {
plugins: {
Notify
},
})
app.use(VueAxios, axios)
app.use(Particles, {
init: async engine => {
await loadFull(engine);
},
})
axios.interceptors.response.use(
res => res,
err => {
if (err.response?.status === 401) {
const info = useUserInfo();
info.clearUserInfo();
router.replace({name: 'login'});
}
return Promise.reject(err);
}
);
app.mount('#app')

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@@ -1,23 +1,60 @@
import { createRouter, createWebHistory } from 'vue-router'
import HomeView from '../views/HomeView.vue'
import LoginView from '../views/LoginView.vue'
import MainMenuView from '../views/MainMenuView.vue'
import createGameView from '../views/CreateGame.vue'
import joinGameView from "@/views/JoinGameView.vue";
import axios from "axios";
import { useUserInfo } from "@/composables/useUserInfo";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const router = createRouter({
history: createWebHistory(import.meta.env.BASE_URL),
routes: [
{
path: '/',
name: 'home',
component: HomeView,
name: 'mainmenu',
component: MainMenuView,
meta: { requiresAuth: true }
},
{
path: '/about',
name: 'about',
// route level code-splitting
// this generates a separate chunk (About.[hash].js) for this route
// which is lazy-loaded when the route is visited.
component: () => import('../views/AboutView.vue'),
path: '/login',
name: 'login',
component: LoginView,
meta: { requiresAuth: false }
},
{
path: '/create',
name: 'create-Game',
component: createGameView,
meta: { requiresAuth: true }
},
{
path: '/join',
name: 'join-Game',
component: joinGameView,
meta: { requiresAuth: true }
}
],
})
router.beforeEach(async (to, from, next) => {
const info = useUserInfo();
if (!to.meta.requiresAuth) return next();
try {
await axios.get(`${api}/userInfo`, { withCredentials: true }).then(
res => {
info.setUserInfo(res.data.username, res.data.userId);
}
);
next();
} catch (err) {
info.clearUserInfo();
next('/login');
}
});
export default router

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src/runtimeConfig.ts Normal file
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// runtimeConfig.ts
// Reads runtime configuration injected into window.__RUNTIME_CONFIG__ (created by env.js at container start)
declare global {
interface Window { __RUNTIME_CONFIG__?: { API_URL?: string } }
}
const runtime = (globalThis as any).__RUNTIME_CONFIG__ || {};
export const API_URL = runtime.API_URL || (import.meta.env.VITE_API_URL as string) || 'http://localhost:9000';
export function getApiUrl(): string {
return API_URL;
}

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src/services/ws.ts Normal file
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const api = window.__RUNTIME_CONFIG__?.API_URL;
// ---------- Types ---------------------------------------------------------
export type ServerMessage<T = any> = {
id?: string;
event?: string;
status?: "success" | "error";
data?: T;
error?: string;
};
export type ClientMessage<T = any> = {
id: string;
event: string;
data: T;
};
export type HandlerFn<T = any> = (data: T) => unknown | Promise<unknown>;
interface PendingEntry {
resolve: (data: any) => void;
reject: (err: Error) => void;
timer: ReturnType<typeof setTimeout>;
}
let ws: WebSocket | null = null;
const pending = new Map<string, PendingEntry>();
const handlers = new Map<string, HandlerFn>();
let heartbeatTimer: ReturnType<typeof setInterval> | null = null;
function uuid(): string {
return crypto.randomUUID();
}
function failAllPending(reason: string) {
for (const [, entry] of pending.entries()) {
clearTimeout(entry.timer);
entry.reject(new Error(reason));
}
pending.clear();
}
function startHeartbeat() {
stopHeartbeat();
heartbeatTimer = setInterval(() => {
if (ws && ws.readyState === WebSocket.OPEN) {
sendEventAndWait("ping", {}, 4000)
.then(() => console.debug("[WS] Heartbeat OK"))
.catch((err) => console.warn("[WS] Heartbeat failed:", err.message));
}
}, 5000);
}
function stopHeartbeat() {
if (heartbeatTimer) {
clearInterval(heartbeatTimer);
heartbeatTimer = null;
}
}
function setupSocketHandlers(socket: WebSocket) {
socket.onmessage = async (raw) => {
console.debug("[WS] MESSAGE:", raw.data);
let msg: ServerMessage;
try {
msg = JSON.parse(raw.data);
} catch (err) {
console.warn("[WS] Bad JSON:", raw.data, err);
return;
}
const { id, event, status, data } = msg;
// RPC response branch
if (id && status) {
const entry = pending.get(id);
if (!entry) return;
pending.delete(id);
clearTimeout(entry.timer);
if (status === "success") {
entry.resolve(data ?? {});
} else {
entry.reject(new Error(msg.error || "Server returned error"));
}
return;
}
// Server event → handler branch
if (id && event) {
const handler = handlers.get(event);
const reply = (status: "success" | "error", error?: string) => {
if (socket.readyState !== WebSocket.OPEN) return;
const resp = { id, event, status, error };
socket.send(JSON.stringify(resp));
};
if (!handler) {
console.warn("[WS] No handler for event:", event);
reply("error", `No handler for '${event}'`);
return;
}
try {
await handler(data ?? {});
reply("success");
} catch (err) {
reply("error", (err as Error).message);
}
}
};
socket.onerror = (err) => {
console.error("[WS] ERROR:", err);
stopHeartbeat();
failAllPending("WebSocket error");
};
socket.onclose = (ev) => {
stopHeartbeat();
failAllPending("WebSocket closed");
if (ev.wasClean) {
console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`);
} else {
console.warn("[WS] Connection died");
}
// You redirect here — if you dont want auto reconnect, keep as is.
location.href = "/mainmenu";
};
}
export function connectWebSocket(url?: string): Promise<void> {
if (!url) {
const loc = window.location;
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
url = `${protocol}//${api}/websocket`;
}
if (ws && ws.readyState === WebSocket.OPEN) {
return Promise.resolve();
}
if (ws && ws.readyState === WebSocket.CONNECTING) {
return new Promise((resolve, reject) => {
const prevOnOpen = ws!.onopen;
const prevOnError = ws!.onerror;
ws!.onopen = (ev) => {
if (prevOnOpen) prevOnOpen.call(ws!, ev);
resolve();
};
ws!.onerror = (err) => {
if (prevOnError) prevOnError.call(ws!, err);
reject(err);
};
});
}
// New connection
ws = new WebSocket(url);
setupSocketHandlers(ws);
return new Promise((resolve, reject) => {
ws!.onopen = () => {
console.log("[WS] Connected");
startHeartbeat();
resolve();
};
ws!.onerror = (err) => reject(err);
});
}
export function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
stopHeartbeat();
failAllPending("Disconnected");
if (ws) {
try {
ws.close(code, reason);
} catch {}
ws = null;
}
}
export function sendEvent(event: string, data: any) {
if (!ws || ws.readyState !== WebSocket.OPEN) {
console.warn("[WS] Send failed: not open");
return;
}
const message: ClientMessage = { id: uuid(), event, data };
console.debug("[WS] SEND:", message);
ws.send(JSON.stringify(message));
}
export function sendEventAndWait(
event: string,
data: any,
timeoutMs = 10000
): Promise<any> {
if (!ws || ws.readyState !== WebSocket.OPEN) {
return Promise.reject(new Error("WebSocket is not open"));
}
const id = uuid();
const message: ClientMessage = { id, event, data };
const promise = new Promise((resolve, reject) => {
const timer = setTimeout(() => {
pending.delete(id);
reject(new Error(`Timeout waiting for '${event}'`));
}, timeoutMs);
pending.set(id, { resolve, reject, timer });
});
console.debug("[WS] SEND (await):", message);
ws.send(JSON.stringify(message));
return promise;
}
export function onEvent(event: string, handler: HandlerFn) {
handlers.set(event, handler);
}
export const isWebSocketConnected = () =>
!!ws && ws.readyState === WebSocket.OPEN;

47
src/types/GameSubTypes.ts Normal file
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type Card = {
identifier: string
path: string
idx: number | null
}
type Hand = {
cards: Card[]
}
type Player = {
id: string
name: string
dogLife: string
}
type PlayerQueue = {
currentPlayer: Player | null
players: Player[]
}
type PodiumPlayer = {
player: Player
position: number
roundsWon: number
tricksWon: number
}
type Round = {
trumpSuit: Card
firstRound: boolean
trickList: Trick[]
}
type Trick = {
cards: { [player: string]: Card }
firstCard: Card | null
winner: Player | null
}
type User = {
id: string
username: string
host: boolean
}
export type { Card, Hand, Player, PlayerQueue, PodiumPlayer, Round, Trick, User }

49
src/types/GameTypes.ts Normal file
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import type {
Hand,
Player,
PlayerQueue,
PodiumPlayer,
Round,
Trick,
User
} from "@/types/GameSubTypes.ts";
type GameInfo = {
gameId: string
self: Player | null
hand: Hand | null
playerQueue: PlayerQueue
currentTrick: Trick | null
currentRound: Round | null
}
type LobbyInfo = {
gameId: string
users: User[]
self: User
maxPlayers: number
}
type TieInfo = {
gameId: string
currentPlayer: Player | null
self: Player | null
tiedPlayers: Player[]
highestAmount: number
}
type TrumpInfo = {
gameId: string
chooser: Player | null
self: Player | null
selfHand: Hand | null
}
type WonInfo = {
gameId: string
winner: PodiumPlayer | null
allPlayers: PodiumPlayer[]
}
export type { GameInfo, LobbyInfo, TieInfo, TrumpInfo, WonInfo }

131
src/views/CreateGame.vue Normal file
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<script setup lang="ts">
import { ref } from 'vue';
import { useQuasar } from 'quasar';
import { useRouter } from 'vue-router';
const lobbyName = ref('');
const isPublic = ref(false);
const playerAmount = ref(2);
const $q = useQuasar();
const isLoading = ref(false);
const router = useRouter();
const delay = (ms: number) => new Promise(resolve => setTimeout(resolve, ms));
const createGameQuasar = async () => {
if (!lobbyName.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return;
}
isLoading.value = true;
//TODO: Implement Logic to Create the Game and Redirect to Lobby
await delay(3000)
isLoading.value = false;
$q.notify({
message: `Lobby "${lobbyName.value}" erfolgreich erstellt!`,
color: 'green-6',
icon: 'check_circle',
position: 'top'
});
router.push({ name: 'mainmenu'});
}
</script>
<template>
<q-layout>
<q-page-container>
<q-page class="flex justify-start items-center column ">
<header class="text-center q-mb-xl">
<h1 class="game-title text-white q-my-none">
KnockOutWhist
</h1>
<p
class="text-h5 text-grey-4 q-mt-md"
style="max-width: 900px; margin-left: auto; margin-right: auto;"
>
Are you ready to play? Please select a lobbyname of your choice, the amount of players you want
to play with and you are ready to go!
</p>
</header>
<div class="q-pa-md" style="width: 100%; max-width: 400px;">
<div>
<q-input
v-model="lobbyName"
label="Lobbyname"
placeholder="Lobby 1"
filled
dark
label-color="white"
color="white"
:rules="[val => !!val || 'Lobbyname is missing']"
/>
</div>
<div class="q-mb-md">
<q-toggle
v-model="isPublic"
label="public/private"
checked-icon="check"
unchecked-icon="close"
color="primary"
disable
dark
/>
</div>
<div class="q-mb-md">
<div class="text-subtitle1 q-mb-xs text-white">Players: {{ playerAmount }}</div>
<q-slider
v-model="playerAmount"
:min="2"
:max="7"
:step="1"
color="primary"
dark
/>
<div class="row justify-between q-mt-sm text-caption text-grey-4">
<span>2</span>
<span>3</span>
<span>4</span>
<span>5</span>
<span>6</span>
<span>7</span>
</div>
</div>
<div class="text-center q-mt-lg">
<q-btn
:loading="isLoading"
label="Create Game"
color="positive"
rounded
@click="createGameQuasar"
size="lg"
class="full-width"
/>
</div>
</div>
</q-page>
</q-page-container>
</q-layout>
</template>
<style scoped>
.game-title {
font-family: serif;
font-size: 5rem;
font-weight: 900;
letter-spacing: 3px;
color: #FFD700;
text-shadow:
2px 2px 0px #000000,
4px 4px 0px #8B4513,
6px 6px 12px rgba(0, 0, 0, 0.9);
}
</style>

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<script setup lang="ts">
import {ref} from "vue";
import { useRouter } from 'vue-router';
import {useQuasar} from "quasar";
const router = useRouter();
const lobbyCode = ref('');
const isLoading = ref(false);
const $q = useQuasar();
const delay = (ms: number) => new Promise(resolve => setTimeout(resolve, ms));
const startGameQuasar = async() => {
if (!lobbyCode.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return;
}
isLoading.value = true;
//TODO: Implement Logic to Start the Game and Redirect to Ingame
await delay(3000)
isLoading.value = false;
$q.notify({
message: `Lobby "${lobbyCode.value}" erfolgreich gefunden`,
color: 'green-6',
icon: 'check_circle',
position: 'top'
});
router.push({ name: 'mainmenu'});
}
</script>
<template>
<q-layout>
<q-page-container>
<q-page class="flex justify-start items-center column ">
<header class="text-center q-mb-xl">
<h1 class="game-title text-white q-my-none">
KnockOutWhist
</h1>
<p
class="text-h5 text-grey-4 q-mt-md"
style="max-width: 900px; margin-left: auto; margin-right: auto;"
>
Enter the Lobbycode below to join your friend's game and you are ready to go!
</p>
</header>
<div class="q-pa-md" style="width: 100%; max-width: 400px;">
<div>
<q-input
v-model="lobbyCode"
label="Lobbycode"
placeholder="123abc"
filled
dark
label-color="white"
color="white"
:rules="[val => !!val || 'Lobbycode is missing']"
/>
</div>
<div class="text-center q-mt-lg">
<q-btn
:loading="isLoading"
label="Join Game"
color="positive"
rounded
@click="startGameQuasar"
size="lg"
class="full-width"
/>
</div>
</div>
</q-page>
</q-page-container>
</q-layout>
</template>
<style scoped>
.game-title {
font-family: serif;
font-size: 5rem;
font-weight: 900;
letter-spacing: 3px;
color: #FFD700;
text-shadow:
2px 2px 0px #000000,
4px 4px 0px #8B4513,
6px 6px 12px rgba(0, 0, 0, 0.9);
}
</style>

218
src/views/LoginView.vue Normal file
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<template>
<div class="login-box q-col-gutter-sm">
<div class="text-h3 text-center row">
<img src="/logo.png" alt="Logo" style="height: 60px; margin-right: 10px;" />
</div>
<q-form @submit.prevent="onSubmit"
class="q-gutter-md row justify-center"
style="width: 100%">
<div class="row q-col-gutter-sm" style="width: 100%">
<q-input
style="width: 100%"
filled
dark
label-color="white"
color="white"
v-model="username"
label="Username *"
:error="!!loginError"
:error-message="loginError"
lazy-rules
:rules="[ val => val && val.length > 0 || 'Username is required']"
/>
</div>
<div class="row q-col-gutter-sm" style="width: 100%">
<q-input
style="width: 100%"
filled
dark
type="password"
label-color="white"
color="white"
v-model="password"
label="Password *"
:error="!!loginError"
:error-message="loginError"
lazy-rules
:rules="[
val => !!val || 'Password is required'
]"
/>
</div>
<div class="row justify-center">
<q-btn type="submit" label="Login" push color="dark" />
</div>
</q-form>
</div>
<vue-particles
id="particles-js"
:options='options'
/>
</template>
<script lang="ts" setup>
import { useQuasar } from 'quasar'
import { ref } from 'vue'
import axios from "axios";
import router from "@/router";
import {useUserInfo} from "@/composables/useUserInfo.ts";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const $q = useQuasar()
const username = ref(null)
const password = ref(null)
const inProgress = ref(false)
const loginError = ref('')
const uInfo = useUserInfo()
const onSubmit = () => {
if (inProgress.value) return
inProgress.value = true
loginError.value = ''
axios.post(`${api}/login`, {username: username.value, password: password.value}, {withCredentials: true}).then((response) => {
uInfo.setUserInfo(response.data.user.username, response.data.user.id)
router.push("/")
}).catch(() => {
loginError.value = 'Invalid username or password'
}).finally(() =>
inProgress.value = false
)
}
const options = {
"particles": {
"number": {
"value": 80,
"density": {
"enable": true,
"area": 800
}
},
"color": {
"value": "#ffffff"
},
"shape": {
"type": "circle",
"stroke": {
"width": 0,
"color": "#000000"
},
"polygon": {
"sides": 5
}
},
"opacity": {
"value": 0.5,
"random": false,
"animation": {
"enable": false,
"speed": 1,
"minimumValue": 0.1,
"sync": false
}
},
"size": {
"value": 3,
"random": true,
"animation": {
"enable": false,
"speed": 40,
"minimumValue": 0.1,
"sync": false
}
},
"links": {
"enable": true,
"distance": 150,
"color": "#ffffff",
"opacity": 0.4,
"width": 1
},
"move": {
"enable": true,
"speed": 1,
"direction": "none",
"random": false,
"straight": false,
"outModes": {
"default": "out"
},
"attract": {
"enable": false,
"rotate": {
"x": 600,
"y": 1200
}
}
}
},
"interactivity": {
"detectsOn": "canvas",
"events": {
"onHover": {
"enable": false,
"mode": "repulse"
},
"onClick": {
"enable": false,
"mode": "push"
},
"resize": true
},
"modes": {
"grab": {
"distance": 400,
"links": {
"opacity": 1
}
},
"bubble": {
"distance": 400,
"size": 40,
"duration": 2,
"opacity": 8,
"speed": 3
},
"repulse": {
"distance": 200,
"duration": 0.4
},
"push": {
"quantity": 4
},
"remove": {
"quantity": 2
}
}
},
"detectRetina": true
};
</script>
<style scoped>
.login-box {
position: fixed;
align-items: center;
justify-content: center;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
display: flex;
width: 100%;
max-width: 420px;
padding: 1rem;
z-index: 2;
background-color: var(--color-background);
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.1);
}
</style>

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@@ -0,0 +1,50 @@
<script setup lang="ts">
import MainMenuBoxes from "@/components/MainMenuBoxes.vue";
</script>
<template>
<q-layout view="hHh lpR fFf" class="font-roboto">
<q-page-container>
<q-page class="flex justify-start items-center column">
<header class="text-center q-mb-xl">
<h1 class="game-title text-white q-my-none">
KnockOutWhist
</h1>
<p
class="text-h5 text-grey-4 q-mt-md"
style="max-width: 900px; margin-left: auto; margin-right: auto;"
>
Welcome to KnockOutWhist! In this game you have to "knock-out" your opponents until you are the last player standing.
Do you have what it takes to be crowned the champion?
</p>
</header>
<MainMenuBoxes />
</q-page>
</q-page-container>
</q-layout>
</template>
<style scoped>
.game-title {
font-family: serif;
font-size: 5rem;
font-weight: 900;
letter-spacing: 3px;
color: #FFD700;
text-shadow:
2px 2px 0px #000000,
4px 4px 0px #8B4513,
6px 6px 12px rgba(0, 0, 0, 0.9);
}
@media (max-width: 600px) {
.game-title {
font-size: 3rem;
}
}
</style>

3
versions.env Normal file
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MAJOR=0
MINOR=2
PATCH=1

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@@ -2,15 +2,17 @@ import { fileURLToPath, URL } from 'node:url'
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
import { quasar, transformAssetUrls } from '@quasar/vite-plugin'
import vueJsx from '@vitejs/plugin-vue-jsx'
import vueDevTools from 'vite-plugin-vue-devtools'
// https://vite.dev/config/
export default defineConfig({
plugins: [
vue(),
vue({ template: { transformAssetUrls } }),
vueJsx(),
vueDevTools(),
quasar(),
],
resolve: {
alias: {