Compare commits

...

17 Commits

Author SHA1 Message Date
TeamCity
3eb505806c ci: bump version to v0.21.0 2026-01-07 21:05:21 +00:00
058d232d2b feat: Implement PlayDogCard functionality in user session and update Vue component 2026-01-07 22:02:21 +01:00
TeamCity
67dcf6274c ci: bump version to v0.20.0 2026-01-07 20:45:36 +00:00
02869fff8b feat: Enhance user state management with polling and WebSocket connection handling 2026-01-07 21:43:17 +01:00
TeamCity
ef073afd5e ci: bump version to v0.19.0 2026-01-07 16:00:15 +00:00
92a7bc0586 feat: Update joinGame endpoint to accept gameId as a path parameter 2026-01-07 16:56:34 +01:00
TeamCity
352b7fd3ff ci: bump version to v0.18.0 2026-01-07 13:37:03 +00:00
3a62fbc129 Merge remote-tracking branch 'origin/main' 2026-01-07 14:33:44 +01:00
d8b3904cbc feat: Add caching headers for env.js in Nginx configuration 2026-01-07 14:33:34 +01:00
TeamCity
c1960a4e33 ci: bump version to v0.17.0 2026-01-07 13:21:19 +00:00
93e5af7402 feat: Add caching headers for env.js in Nginx configuration 2026-01-07 14:18:32 +01:00
TeamCity
fa900a3b56 ci: bump version to v0.16.2 2026-01-07 11:51:38 +00:00
TeamCity
862be6eaff ci: bump version to v0.16.1 2026-01-06 14:43:07 +00:00
TeamCity
8541af95f2 ci: bump version to v0.16.0 2026-01-06 14:26:03 +00:00
e972f1c432 feat: Update Dockerfile for multi-platform support and add nginx configuration 2026-01-06 15:23:33 +01:00
37b88a108c feat: Update Dockerfile for multi-platform support and add nginx configuration 2026-01-06 15:21:19 +01:00
TeamCity
91b54d67fa ci: bump version to v0.15.0 2026-01-06 11:09:38 +00:00
14 changed files with 240 additions and 34 deletions

View File

@@ -115,3 +115,43 @@
* **ui:** FRO-34 Lobby ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/21)) ([bb6355d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/bb6355d9ed6745b4852a52040d880ee1dcc6d797))
* **ui:** FRO-5 Animation Card Played ([#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/issues/23)) ([70a44fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/70a44fd1ea119d43f875e6cfac56fb25747d8913))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.14.0...0.0.0) (2026-01-06)
### Features
* Enhance win effects and animations in OfflineView component ([db5c70d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/db5c70d02a646b83ba6e4043e28fc0dc9f76fb04))
* Enhance win effects and animations in OfflineView component ([8aa0738](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/8aa07388ac27fbb13270fde58b1594688ec44fe7))
* Enhance win effects and animations in OfflineView component ([6b3eaf2](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/6b3eaf2c706b2ea479aa7ba508b05adb4bab2db4))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.15.0...0.0.0) (2026-01-06)
### Features
* Update Dockerfile for multi-platform support and add nginx configuration ([e972f1c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/e972f1c4321ec2633e2989dbdaa714774632c495))
* Update Dockerfile for multi-platform support and add nginx configuration ([37b88a1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/37b88a108c71e20fc2caee950acd23cf2bb81190))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.0...0.0.0) (2026-01-06)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.1...0.0.0) (2026-01-07)
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.16.2...0.0.0) (2026-01-07)
### Features
* Add caching headers for env.js in Nginx configuration ([93e5af7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/93e5af7402edb9fb9662e37d9b2b8c48d250c36e))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.17.0...0.0.0) (2026-01-07)
### Features
* Add caching headers for env.js in Nginx configuration ([d8b3904](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/d8b3904cbc8b08ed9522d7b9b4fa8af79bc75def))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.18.0...0.0.0) (2026-01-07)
### Features
* Update joinGame endpoint to accept gameId as a path parameter ([92a7bc0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/92a7bc05866b77053ebb1d074ad207be8348f9d6))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.19.0...0.0.0) (2026-01-07)
### Features
* Enhance user state management with polling and WebSocket connection handling ([02869ff](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/02869fff8b448cde73369679c9b38bc99fb771ff))
## [0.0.0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/compare/0.20.0...0.0.0) (2026-01-07)
### Features
* Implement PlayDogCard functionality in user session and update Vue component ([058d232](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend/commit/058d232d2ba00f33b1e658fc8a793dcd59018fa4))

View File

@@ -1,4 +1,4 @@
FROM node:lts-alpine3.23 AS builder
FROM --platform=$BUILDPLATFORM node:lts-alpine3.23 AS builder
WORKDIR /app
@@ -9,13 +9,15 @@ RUN npm install
COPY . .
RUN npm run build
FROM nginx:stable-alpine AS production
FROM --platform=$TARGETPLATFORM nginx:stable-alpine AS production
RUN apk add --no-cache gettext
RUN rm -rf /usr/share/nginx/html/*
COPY --from=builder /app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
COPY public/env.template.js /usr/share/nginx/html/env.template.js
COPY docker-entrypoint.sh /docker-entrypoint.sh
RUN chmod +x /docker-entrypoint.sh

View File

@@ -4,7 +4,7 @@
<meta charset="UTF-8">
<link rel="icon" href="/favicon.ico">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Vite App</title>
<title>Knockout-Whist</title>
</head>
<body>
<div id="app"></div>

22
nginx.conf Normal file
View File

@@ -0,0 +1,22 @@
server {
listen 80;
server_name localhost;
location / {
root /usr/share/nginx/html;
index index.html index.htm;
try_files $uri $uri/ /index.html;
}
location /env.js {
root /usr/share/nginx/html;
default_type application/javascript;
expires -1;
add_header 'Cache-Control' 'no-store, no-cache, must-revalidate, proxy-revalidate, max-age=0';
}
error_page 500 502 503 504 /50x.html;
location = /50x.html {
root /usr/share/nginx/html;
}
}

View File

@@ -1,8 +1,16 @@
<script setup lang="ts">
import { RouterView } from 'vue-router'
import { onMounted, onUnmounted } from 'vue';
import { useRoute } from 'vue-router';
import { onMounted, onUnmounted, watch } from 'vue';
import { useRoute, useRouter } from 'vue-router';
import { useUserInfo } from "@/composables/useUserInfo";
import { useIngame } from "@/composables/useIngame";
import { storeToRefs } from "pinia";
import { useWebSocket } from "@/composables/useWebsocket";
import { useQuasar } from "quasar";
const route = useRoute();
const router = useRouter();
const info = useUserInfo();
const handleOnlineStatusChange = () => {
if (navigator.onLine) {
@@ -11,12 +19,84 @@ const handleOnlineStatusChange = () => {
}
}
};
let interval: number | null = null;
onMounted(() => {
window.addEventListener('online', handleOnlineStatusChange);
// Continuously check user state every 10 seconds
interval = window.setInterval(async () => {
if (navigator.onLine && route.name !== 'login' && route.name !== 'offline') {
await info.requestState();
if (!info.username && route.name !== 'login') {
router.push({ name: 'login' });
}
}
}, 10000);
});
onUnmounted(() => {
window.removeEventListener('online', handleOnlineStatusChange);
if (interval) {
clearInterval(interval);
}
});
watch(() => info.gameId, (newGameId) => {
if (newGameId && route.name !== 'game') {
router.push({ name: 'game' });
}
});
const ig = useIngame()
const { isWsConnected } = storeToRefs(ig)
const wb = useWebSocket()
const $q = useQuasar();
watch(isWsConnected, (connected) => {
if (!connected && info.gameId && route.name === 'game') {
showReconnectDialog();
}
});
function showReconnectDialog() {
$q.dialog({
title: 'Connection Lost',
message: 'The connection to the game server was lost. Would you like to reconnect?',
persistent: true,
ok: {
label: 'Reconnect',
color: 'positive'
},
cancel: {
label: 'Quit',
color: 'negative'
}
}).onOk(() => {
reconnect();
}).onCancel(() => {
router.replace("/");
});
}
async function reconnect() {
try {
await wb.connect();
$q.notify({
message: 'Reconnected successfully!',
color: 'positive',
icon: 'check'
});
} catch (err) {
$q.notify({
message: 'Failed to reconnect. Please try again.',
color: 'negative',
icon: 'error'
});
showReconnectDialog();
}
}
</script>
<template>

View File

@@ -25,9 +25,8 @@ function triggerWiggle(index: number) {
function handlePlayCard(index: number | null) {
if (index === null) return
wb.sendAndWait("PlayCard", { cardindex: index }).catch((error) => {
wb.sendAndWait((<GameInfo>wi.data)?.self?.dogLife ? "PlayDogCard" : "PlayCard", { cardindex: index }).catch((error) => {
triggerWiggle(index)
$q.notify({
message: error.message,
color: "negative",
@@ -45,7 +44,13 @@ function onBeforeLeave(el: Element) {
element.style.height = height;
}
function handleSkipDogLife() {
//TODO: Add some animation or feedback for skipping turn
wb.sendAndWait("PlayDogCard", { cardindex: 'Skip' }).catch((error) => {
$q.notify({
message: error.message,
color: "negative",
position: "top"
})
})
}
function getCardImagePath(cardPath: string) {

View File

@@ -9,12 +9,17 @@ const api = window?.__RUNTIME_CONFIG__?.API_URL;
export const useIngame = defineStore('ingame', () => {
const state: Ref<'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch' | null> = ref(null);
const data: Ref<GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo | null> = ref(null);
const isWsConnected: Ref<boolean> = ref(false);
function setIngame(newState: 'Lobby' | 'InGame' | 'SelectTrump' | 'TieBreak' | 'FinishedMatch', newData: GameInfo | LobbyInfo | TieInfo | TrumpInfo | WonInfo) {
state.value = newState;
data.value = newData;
}
function setWsConnected(connected: boolean) {
isWsConnected.value = connected;
}
async function requestGame(gameId: string) {
await axios.get(`${api}/status/${gameId}`, {withCredentials: true}).then((response) => {
setIngame(response.data.state, response.data.data);
@@ -24,7 +29,8 @@ export const useIngame = defineStore('ingame', () => {
function clearIngame() {
state.value = null;
data.value = null;
isWsConnected.value = false;
}
return { state, data, requestGame, setIngame, clearIngame };
return { state, data, isWsConnected, requestGame, setIngame, clearIngame, setWsConnected };
});

View File

@@ -21,10 +21,19 @@ export const useUserInfo = defineStore('userInfo', () => {
async function requestState() {
await axios.get(`${api}/status`, {withCredentials: true}).then((response) => {
console.log("STATUS DATA:" + response.data.status + response.data.inGame)
if (response.data.status === 'authenticated') {
username.value = response.data.username;
userId.value = response.data.userId;
if (response.data.gameId) {
console.log("GAMEID:" + response.data.gameId)
gameId.value = response.data.gameId;
} else {
gameId.value = null;
}
} else {
username.value = null;
userId.value = null;
gameId.value = null;
}
})
}

View File

@@ -73,8 +73,12 @@ router.beforeEach(async (to, from, next) => {
if (isOnline) {
try {
const response = await axios.get(`${api}/userInfo`, { withCredentials: true });
info.setUserInfo(response.data.username, response.data.userId);
await info.requestState();
if (!info.username) {
info.clearUserInfo();
return next('/login');
}
return next({ name: 'mainmenu' });
@@ -92,11 +96,17 @@ router.beforeEach(async (to, from, next) => {
if (!to.meta.requiresAuth) return next();
try {
await axios.get(`${api}/userInfo`, { withCredentials: true }).then(
res => {
info.setUserInfo(res.data.username, res.data.userId);
await info.requestState();
if (!info.username) {
info.clearUserInfo();
return next('/login');
}
);
if (info.gameId && to.name !== 'game') {
return next({ name: 'game' });
}
next();
} catch (err) {
info.clearUserInfo();

View File

@@ -160,14 +160,15 @@ function setupSocketHandlers(socket: WebSocket) {
stopHeartbeat();
failAllPending("WebSocket closed");
if (uState) {
uState.setWsConnected(false);
}
if (ev.wasClean) {
console.log(`[WS] Closed cleanly: code=${ev.code} reason=${ev.reason}`);
} else {
console.warn("[WS] Connection died");
}
// You redirect here — if you dont want auto reconnect, keep as is.
router.replace("/");
};
}
@@ -191,6 +192,9 @@ export function connectWebSocket(url?: string): Promise<void> {
const prevOnError = ws!.onerror;
ws!.onopen = (ev) => {
if (prevOnOpen) prevOnOpen.call(ws!, ev);
if (uState) {
uState.setWsConnected(true);
}
resolve();
};
ws!.onerror = (err) => {
@@ -207,6 +211,9 @@ export function connectWebSocket(url?: string): Promise<void> {
return new Promise((resolve, reject) => {
ws!.onopen = () => {
console.log("[WS] Connected");
if (uState) {
uState.setWsConnected(true);
}
startHeartbeat();
resolve();
};
@@ -224,6 +231,9 @@ export function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
ws.close(code, reason);
} catch {}
ws = null;
if (uState) {
uState.setWsConnected(false);
}
}
}

View File

@@ -3,6 +3,7 @@ import { ref } from 'vue';
import { useQuasar } from 'quasar';
import { useRouter } from 'vue-router';
import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const api = window?.__RUNTIME_CONFIG__?.API_URL;
const lobbyName = ref('');
@@ -11,13 +12,14 @@ const playerAmount = ref(2);
const $q = useQuasar();
const isLoading = ref(false);
const router = useRouter();
const info = useUserInfo();
const createGameQuasar = async () => {
if (!lobbyName.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return;
}
isLoading.value = true;
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then((response) => {
axios.post(`${api}/createGame`, {lobbyname: lobbyName.value, playeramount: playerAmount.value.toString()}, {withCredentials: true}).then(async (response) => {
const responseData = response.data
console.log("Response" + responseData.status)
$q.notify({
@@ -26,12 +28,12 @@ const createGameQuasar = async () => {
icon: 'check_circle',
position: 'top'
});
await info.requestState();
router.replace("/game")
}).catch((err) => {
console.log("ERROR:" + err)
}).finally(() =>
isLoading.value = false
)
})
}
</script>

View File

@@ -7,6 +7,7 @@ import LobbyComponent from "@/components/lobby/LobbyComponent.vue";
import {storeToRefs} from "pinia";
import {useQuasar} from "quasar";
import router from "@/router";
import {ref, watch} from "vue";
const wb = useWebSocket()
const ig = useIngame()
@@ -20,7 +21,6 @@ ui.requestState().then(() => {
$q.notify({
message: "You're not in any game!",
color: "negative"
})
router.replace("/")
} else {

View File

@@ -1,28 +1,49 @@
<script setup lang="ts">
import {ref} from "vue";
import {ref, onUnmounted} from "vue";
import { useRouter } from 'vue-router';
import {useQuasar} from "quasar";
import axios from "axios";
import {useUserInfo} from "@/composables/useUserInfo";
const router = useRouter();
const info = useUserInfo();
const lobbyCode = ref('');
const isLoading = ref(false);
const $q = useQuasar();
const api = window?.__RUNTIME_CONFIG__?.API_URL;
let pollInterval: number | null = null;
onUnmounted(() => {
if (pollInterval) {
clearInterval(pollInterval);
}
});
const startGameQuasar = async() => {
if (!lobbyCode.value) {
$q.notify({ message: 'Lobby-Name wird benötigt', color: 'red', position: 'top', icon: 'cancel' });
return;
}
isLoading.value = true;
axios.post(`${api}/joinGame`, {gameId: lobbyCode.value.toString()}, {withCredentials: true}).then(response => {
const responseData = response.data
axios.post(`${api}/joinGame/${lobbyCode.value.toString()}`, {}, {withCredentials: true}).then(() => {
$q.notify({
message: `Lobby "${lobbyCode.value}" erfolgreich gefunden`,
color: 'green-6',
icon: 'check_circle',
position: 'top'
});
router.replace("/game")
// Start polling until gameId is set
pollInterval = window.setInterval(async () => {
await info.requestState();
if (info.gameId) {
if (pollInterval) {
clearInterval(pollInterval);
pollInterval = null;
}
}
}, 100);
}).catch(() => {
$q.notify({
message: `Lobby "${lobbyCode.value}" nicht gefunden`,
@@ -30,9 +51,8 @@ const startGameQuasar = async() => {
icon: 'cancel',
position: 'top'
})
}).finally(() =>
isLoading.value = false
)
})
}
</script>

View File

@@ -1,3 +1,3 @@
MAJOR=0
MINOR=14
MINOR=21
PATCH=0