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@@ -1,85 +1,40 @@
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<script setup lang="ts">
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import {useWebSocket} from "@/composables/useWebsocket.ts";
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import {useIngame} from "@/composables/useIngame.ts";
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import type { TieInfo } from "@/types/GameTypes.ts";
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import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo} from "@/types/GameTypes.ts";
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import {useQuasar} from "quasar";
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import { computed, nextTick, ref } from 'vue'
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import { ref } from 'vue';
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import { computed } from 'vue'
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const wb = useWebSocket()
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const wi = useIngame()
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const tieInf = computed(() => wi.data as TieInfo)
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const tieBlankCard = "/images/cards/1B.png"
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const tieBlankCard = [
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"/images/cards/AS.png"
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]
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const $q = useQuasar();
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function getCardImagePath(cardPath: string) {
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if (!cardPath) return ''
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if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
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return `/${cardPath}`
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}
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function getPlayerName(playerId: string) {
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return tieInf.value.tiedPlayers.find(p => p.id === playerId)?.name || 'Player';
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}
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const myRevealedCard = computed(() => {
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// 1. Get your own ID from the 'self' object in the DTO
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const myId = tieInf.value.self?.id;
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// 2. Safety check: ensure we have an ID and the map exists
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if (!myId || !tieInf.value.selectedCards) return null;
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// 3. Look up the CardDTO using your ID as the key
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const card = tieInf.value.selectedCards[myId];
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// 4. If found, convert the relative path to a full URL
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return card ? getCardImagePath(card.path) : null;
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});
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const isFlipping = ref(false);
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// Used to force-remount the flipping subtree so the CSS transition/animation restarts reliably
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const revealKey = ref(0);
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// This replaces your v-if check.
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// It keeps the "Pick" screen visible while flipping.
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const showPickScreen = computed(() => {
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const isMyTurn = tieInf.value.self?.id === tieInf.value.currentPlayer?.id;
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return isMyTurn || isFlipping.value;
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});
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function selectTie(tieIndex: number) {
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// Use model.value because it's a ref
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wb.sendAndWait("PickTie", { cardIndex: tieIndex })
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.then(async () => {
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console.log("Server accepted pick, starting animation...");
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// 1. Trigger the animation state
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isFlipping.value = true;
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// 2. Force a remount of the flip-card for the selected card so the flip restarts even if src doesn't change
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revealKey.value += 1;
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await nextTick();
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// 3. Optional Notification
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function selectTie(tieIndex: number) {
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wb.sendAndWait("PickTie", { cardIndex: tieIndex }).then(
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$q.notify({
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message: "Card revealed!",
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message: "You've successfully picked your tieCard",
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color: "positive",
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position: "top",
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timeout: 1000
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});
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// 4. Wait for animation to finish before switching to Waiting Screen
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setTimeout(() => {
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isFlipping.value = false;
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model.value = null;
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}, 500);
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position: "top"
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})
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.catch((error) => {
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console.error("Pick failed:", error);
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).catch((error) => {
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$q.notify({
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message: error.message || "Failed to pick card",
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message: error.message,
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color: "negative",
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position: "top"
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});
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});
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}
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const model = ref<number | null>(null)
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})
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})
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}
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const model = ref(1)
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const options = computed(() => {
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const list = []
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const max = tieInf.value.highestAmount?.valueOf() || 0
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@@ -92,352 +47,52 @@ const options = computed(() => {
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</script>
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<template>
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<transition
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appear
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enter-active-class="animate__animated animate__fadeInDown"
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leave-active-class="animate__animated animate__fadeOutDown"
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mode="out-in"
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>
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<q-card v-if="showPickScreen" class="game-container text-center overflow-hidden">
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<div class="bg-glow"></div>
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<q-card-section class="content-layer q-py-xl">
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<div class="text-overline text-primary letter-spacing-2">Tie-Break Round</div>
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<div class="text-h4 text-weight-bold text-white q-mb-xl text-uppercase tracking-widest">
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{{ isFlipping ? 'Your Result' : (model ? `Selection: Card #${model}` : 'Pick Your Card') }}
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<q-card v-if="tieInf.self?.name === tieInf.currentPlayer?.name" class="player-profile-card" flat bordered>
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<q-card-section class="bg-white text-dark text-center q-py-lg">
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<div class="text-h3 text-weight-bolder">
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{{ tieInf.self?.name || "Loading Player..."}}
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</div>
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<div class="card-fan-container q-mb-xl">
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<div
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v-for="n in options"
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:key="n"
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@click="!isFlipping && (model = n)"
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v-show="model === null || model === n"
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class="tie-card-wrapper"
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:class="{ 'selected-card': model === n, 'is-flipping': isFlipping && model === n }"
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>
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<div class="card-inner">
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<!-- Flip card: keep both faces mounted; flip the inner wrapper. -->
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<div
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class="flip-card"
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:class="{ 'flip-card--flipped': isFlipping && model === n && !!myRevealedCard }"
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:key="(isFlipping && model === n) ? `${revealKey}-${n}` : `static-${n}`"
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>
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<div class="flip-card__inner">
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<!-- FRONT: blank card (deck back) -->
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<div class="flip-card__face flip-card__front">
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<q-img
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:src="getCardImagePath(tieBlankCard)"
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class="card-image shadow-24"
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no-spinner
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no-transition
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</q-card-section>
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<q-card-section class="bg-dark text-dark text-center q-py-lg">
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<div class="q-pa-md" style="max-width: 500px">
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<div class="q-gutter-md">
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<q-select
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v-model="model"
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:options="options"
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label="Select Amount"
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filled
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bg-color="white"
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label-color="primary"
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color="primary"
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popup-content-class="bg-white text-black"
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/>
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</div>
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<!-- BACK: revealed card (your pick result) -->
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<div class="flip-card__face flip-card__back">
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<q-img
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:src="(model === n && myRevealedCard) ? myRevealedCard : getCardImagePath(tieBlankCard)"
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class="card-image shadow-24"
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no-spinner
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no-transition
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/>
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</div>
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</div>
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</div>
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<div v-if="!isFlipping" class="card-number">
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{{ n }}
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</div>
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</div>
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</div>
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</div>
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<div class="action-area" :class="{ 'visible': model !== null && !isFlipping }">
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<div class="row q-gutter-md justify-center items-center">
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<q-btn flat color="grey-4" label="Cancel" @click="model = null" />
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<q-btn
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label="Confirm Selection"
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color="positive"
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unelevated
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@click="selectTie(model!)"
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class="confirm-btn"
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icon="sports_martial_arts"
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@click="selectTie(model)"
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class="full-width"
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/>
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</div>
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</div>
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<div v-if="!model && !isFlipping" class="text-grey-6 text-italic q-mt-md">
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Hover and click to select a card from the deck
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</div>
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</q-card-section>
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</q-card>
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<q-card v-else class="game-container text-center overflow-hidden">
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<q-card-section class="content-layer q-py-xl">
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<div class="text-overline text-primary letter-spacing-2">Tie-Break Round</div>
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<div class="column items-center">
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<div class="revealed-row q-mb-lg">
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<div
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v-for="(card, playerId) in tieInf.selectedCards"
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:key="playerId"
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class="revealed-card-wrapper"
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<q-card
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v-else
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class="player-profile-card text-center"
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flat
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bordered
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style="min-height: 200px; display: flex; flex-direction: column; justify-content: center;"
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>
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<div class="text-caption text-grey-5 q-mb-xs">{{ getPlayerName(playerId) }}</div>
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<q-img :src="getCardImagePath(card.path)" class="card-image shadow-24" />
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</div>
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</div>
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<div class="card-fan-container skeleton-fan">
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<q-skeleton
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v-for="n in options"
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:key="n"
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type="rect"
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class="skeleton-card"
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/>
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</div>
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<div class="q-mt-xl">
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<q-spinner-hourglass color="primary" size="4em" />
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<div class="text-subtitle1 text-grey-5 q-mt-sm italic">
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Waiting for <span class="text-white">{{ tieInf.currentPlayer?.name }}</span> to pick a card...
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</div>
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</div>
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<q-card-section class="q-pa-lg">
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<q-spinner-hourglass color="black" size="3em" class="q-mb-md" />
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<div class="text-h5 text-grey-8">
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Waiting for {{ tieInf.currentPlayer?.name || 'the other player' }} to select card for the tie...
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</div>
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</q-card-section>
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</q-card>
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</transition>
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</template>
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<style scoped>
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.game-container {
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max-width: 1400px;
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width: 95vw;
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margin: 0 auto;
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background: #0f0f0f;
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border: 1px solid rgba(255,255,255,0.1);
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border-radius: 20px;
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position: relative;
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}
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.bg-glow {
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position: absolute;
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top: 50%;
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left: 50%;
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width: 600px;
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height: 400px;
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background: radial-gradient(circle, rgba(25, 118, 210, 0.15) 0%, rgba(0,0,0,0) 70%);
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transform: translate(-50%, -50%);
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pointer-events: none;
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}
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.card-fan-container {
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display: flex;
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flex-wrap: wrap;
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justify-content: center;
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align-items: center;
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padding: 60px 20px;
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min-height: 300px;
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perspective: 1000px;
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gap: 40px 0;
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}
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.tie-card-wrapper {
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position: relative;
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transition: all 0.4s cubic-bezier(0.34, 1.56, 0.64, 1);
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margin-left: -35px;
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z-index: 1;
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}
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.tie-card-wrapper:first-child { margin-left: 0; }
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.card-image {
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width: 60px;
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border-radius: 10px;
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border: 1px solid rgba(255,255,255,0.1);
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}
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.tie-card-wrapper:hover {
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transform: translateY(-40px) scale(1.1) rotate(2deg);
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z-index: 50 !important;
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}
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.selected-card {
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margin-left: 0 !important;
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transform: scale(1.4) !important;
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z-index: 100;
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}
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.selected-card .card-image {
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border: 3px solid #1976d2;
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box-shadow: 0 0 30px rgba(25, 118, 210, 0.5);
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}
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.card-number {
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position: absolute;
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bottom: -30px;
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left: 50%;
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transform: translateX(-50%);
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font-weight: 900;
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font-size: 1.1rem;
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color: #fff;
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}
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.confirm-btn {
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padding: 12px 40px;
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border-radius: 50px;
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font-weight: bold;
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letter-spacing: 1px;
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}
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.letter-spacing-2 { letter-spacing: 2px; }
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/* Hide action area when no model is selected */
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.action-area {
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opacity: 0;
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transform: translateY(20px);
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transition: all 0.3s ease;
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}
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.action-area.visible {
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opacity: 1;
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transform: translateY(0);
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}
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.bg-glow.dimmed {
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background: radial-gradient(circle, rgba(150, 150, 150, 0.05) 0%, rgba(0,0,0,0) 70%);
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}
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.tracking-widest {
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letter-spacing: 0.2em;
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}
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@keyframes pulse {
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0%, 100% { transform: scale(1); opacity: 0.2; }
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50% { transform: scale(1.05); opacity: 0.5; }
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}
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.skeleton-fan {
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opacity: 0.15;
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perspective: 1000px;
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}
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.skeleton-card {
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width: 60px;
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height: 90px;
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background: rgba(255, 255, 255, 0.1) !important;
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margin-left: -35px; /* Matches your tie-card-wrapper overlap */
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border-radius: 10px;
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|
border: 1px solid rgba(255, 255, 255, 0.05);
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}
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.skeleton-card:first-child {
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|
margin-left: 0;
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|
}
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|
/* Container for the cards that have been "pulled" higher */
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|
.revealed-row {
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|
display: flex;
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|
justify-content: center;
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|
align-items: flex-end;
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|
gap: 20px;
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|
|
min-height: 140px; /* Reserves space so the layout doesn't jump */
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|
width: 100%;
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|
}
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|
.revealed-card-wrapper {
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|
|
display: flex;
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|
|
flex-direction: column;
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|
|
align-items: center;
|
|
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|
|
animation: slideDownFade 0.4s ease-out;
|
|
|
|
|
}
|
|
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|
|
/* Specific styling for the revealed card images */
|
|
|
|
|
.revealed-card-wrapper .card-image {
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|
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|
|
width: 65px;
|
|
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|
|
border-radius: 8px;
|
|
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|
|
border: 2px solid var(--q-primary);
|
|
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|
|
}
|
|
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|
|
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|
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|
|
/* Keeping your original skeleton fan look */
|
|
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|
|
.skeleton-fan {
|
|
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|
|
opacity: 0.15;
|
|
|
|
|
display: flex;
|
|
|
|
|
justify-content: center;
|
|
|
|
|
margin-top: 20px;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.skeleton-card {
|
|
|
|
|
width: 60px;
|
|
|
|
|
height: 90px;
|
|
|
|
|
background: rgba(255, 255, 255, 0.1) !important;
|
|
|
|
|
margin-left: -35px;
|
|
|
|
|
border-radius: 10px;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.skeleton-card:first-child {
|
|
|
|
|
margin-left: 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@keyframes slideDownFade {
|
|
|
|
|
0% { opacity: 0; transform: translateY(-20px); }
|
|
|
|
|
100% { opacity: 1; transform: translateY(0); }
|
|
|
|
|
}
|
|
|
|
|
.card-inner {
|
|
|
|
|
perspective: 1000px;
|
|
|
|
|
transform-style: preserve-3d;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* --- Flip card (reliable 3D flip) --- */
|
|
|
|
|
.flip-card {
|
|
|
|
|
width: 60px;
|
|
|
|
|
/* height follows image; q-img sets its own box, but we want a stable 3D container */
|
|
|
|
|
perspective: 1000px;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.flip-card__inner {
|
|
|
|
|
position: relative;
|
|
|
|
|
width: 100%;
|
|
|
|
|
transform-style: preserve-3d;
|
|
|
|
|
transition: transform 1.2s cubic-bezier(0.4, 0, 0.2, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.flip-card__face {
|
|
|
|
|
position: absolute;
|
|
|
|
|
inset: 0;
|
|
|
|
|
backface-visibility: hidden;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Ensure the q-img root stretches to fill the face */
|
|
|
|
|
.flip-card__face :deep(.q-img) {
|
|
|
|
|
width: 100%;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.flip-card__front {
|
|
|
|
|
transform: rotateY(0deg);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.flip-card__back {
|
|
|
|
|
transform: rotateY(180deg);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.flip-card--flipped .flip-card__inner {
|
|
|
|
|
/* Lift/scale a bit like your original dramatic flip */
|
|
|
|
|
transform: rotateY(180deg) scale(1.3) translateY(-10px);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* While flipping, don't let hover/selected transforms fight the 3D transform */
|
|
|
|
|
.tie-card-wrapper.is-flipping:hover {
|
|
|
|
|
transform: none;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Optional: Slight pulse while the button is waiting to be clicked */
|
|
|
|
|
.selected-card:not(.is-flipping) {
|
|
|
|
|
animation: pulse 0.5s infinite;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@keyframes pulse {
|
|
|
|
|
0% { transform: scale(1.4); }
|
|
|
|
|
50% { transform: scale(1.45); box-shadow: 0 0 40px rgba(25, 118, 210, 0.6); }
|
|
|
|
|
100% { transform: scale(1.4); }
|
|
|
|
|
}
|
|
|
|
|
</style>
|
|
|
|
|
|