feat/FRO-31: Added ingame #20
@@ -9,6 +9,7 @@ import ScoreboardC from "@/components/ingame/ScoreboardC.vue";
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import TurnC from "@/components/ingame/TurnC.vue";
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const ig = useIngame()
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</script>
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<template>
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@@ -1,6 +1,9 @@
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<script lang="ts" setup>
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import {toRefs} from 'vue'
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import type {Hand, Player} from "@/types/GameSubTypes.ts";
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import {useWebSocket} from "@/composables/useWebsocket.ts";
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const wb = useWebSocket()
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const props = defineProps<{
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hand: Hand
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@@ -8,21 +11,37 @@ const props = defineProps<{
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self: Player | null
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}>()
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const emit = defineEmits<{
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(e: 'play-card', idx: number): void
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(e: 'skip-dog'): void
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}>()
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const { hand, isHandInactive, self } = toRefs(props)
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function handlePlayCard(idx: number | null) {
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if (idx === null) return
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function handlePlayCard(element: any, index: number | null) {
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if (index === null) return
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if (isHandInactive?.value) return
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emit('play-card', idx)
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isHandInactive.value = true
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const wiggleKeyframes = [
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{ transform: 'translateX(0)' },
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{ transform: 'translateX(-5px)' },
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{ transform: 'translateX(5px)' },
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{ transform: 'translateX(-5px)' },
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{ transform: 'translateX(0)' }
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];
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const wiggleTiming = {
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duration: 400,
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iterations: 1,
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easing: 'ease-in-out',
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fill: 'forwards'
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};
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wb.sendAndWait("PlayCard", { cardindex: index })
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.catch(() => {
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element.animate(wiggleKeyframes, wiggleTiming);
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isHandInactive.value = false;
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})
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}
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function handleSkipDogLife() {
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emit('skip-dog')
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//TODO: Add some animation or feedback for skipping turn
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}
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function getCardImagePath(cardPath: string) {
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@@ -37,7 +56,7 @@ function getCardImagePath(cardPath: string) {
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<div id="card-slide" :class="'ingame-cards-slide ' + (isHandInactive ? 'inactive' : '' )">
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<div class="cards-row">
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<div v-for="card in hand.cards" :key="card.identifier" class="handcard">
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<div class="card-btn" @click="handlePlayCard(card.idx)" aria-label="Play card">
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<div class="card-btn" @click="handlePlayCard(this, card.idx)" aria-label="Play card">
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<q-img :src="getCardImagePath(card.path)" :alt="card.identifier" class="card" />
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</div>
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</div>
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