feat(ui): Tie selection #28
@@ -1,40 +1,85 @@
|
||||
<script setup lang="ts">
|
||||
import {useWebSocket} from "@/composables/useWebsocket.ts";
|
||||
import {useIngame} from "@/composables/useIngame.ts";
|
||||
import type {GameInfo, LobbyInfo, TieInfo, TrumpInfo} from "@/types/GameTypes.ts";
|
||||
import type { TieInfo } from "@/types/GameTypes.ts";
|
||||
import {useQuasar} from "quasar";
|
||||
import { ref } from 'vue';
|
||||
import { computed } from 'vue'
|
||||
import { computed, nextTick, ref } from 'vue'
|
||||
|
||||
const wb = useWebSocket()
|
||||
const wi = useIngame()
|
||||
const tieInf = computed(() => wi.data as TieInfo)
|
||||
const tieBlankCard = [
|
||||
"/images/cards/AS.png"
|
||||
]
|
||||
const tieBlankCard = "/images/cards/1B.png"
|
||||
const $q = useQuasar();
|
||||
function getCardImagePath(cardPath: string) {
|
||||
if (!cardPath) return ''
|
||||
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
|
||||
return `/${cardPath}`
|
||||
}
|
||||
function selectTie(tieIndex: number) {
|
||||
wb.sendAndWait("PickTie", { cardIndex: tieIndex }).then(
|
||||
$q.notify({
|
||||
message: "You've successfully picked your tieCard",
|
||||
color: "positive",
|
||||
position: "top"
|
||||
})
|
||||
|
||||
).catch((error) => {
|
||||
function getPlayerName(playerId: string) {
|
||||
return tieInf.value.tiedPlayers.find(p => p.id === playerId)?.name || 'Player';
|
||||
}
|
||||
const myRevealedCard = computed(() => {
|
||||
// 1. Get your own ID from the 'self' object in the DTO
|
||||
const myId = tieInf.value.self?.id;
|
||||
|
||||
// 2. Safety check: ensure we have an ID and the map exists
|
||||
if (!myId || !tieInf.value.selectedCards) return null;
|
||||
|
||||
// 3. Look up the CardDTO using your ID as the key
|
||||
const card = tieInf.value.selectedCards[myId];
|
||||
|
||||
// 4. If found, convert the relative path to a full URL
|
||||
return card ? getCardImagePath(card.path) : null;
|
||||
});
|
||||
|
||||
const isFlipping = ref(false);
|
||||
// Used to force-remount the flipping subtree so the CSS transition/animation restarts reliably
|
||||
const revealKey = ref(0);
|
||||
|
||||
// This replaces your v-if check.
|
||||
// It keeps the "Pick" screen visible while flipping.
|
||||
const showPickScreen = computed(() => {
|
||||
const isMyTurn = tieInf.value.self?.id === tieInf.value.currentPlayer?.id;
|
||||
return isMyTurn || isFlipping.value;
|
||||
});
|
||||
|
||||
function selectTie(tieIndex: number) {
|
||||
// Use model.value because it's a ref
|
||||
wb.sendAndWait("PickTie", { cardIndex: tieIndex })
|
||||
.then(async () => {
|
||||
console.log("Server accepted pick, starting animation...");
|
||||
|
||||
// 1. Trigger the animation state
|
||||
isFlipping.value = true;
|
||||
// 2. Force a remount of the flip-card for the selected card so the flip restarts even if src doesn't change
|
||||
revealKey.value += 1;
|
||||
await nextTick();
|
||||
|
||||
// 3. Optional Notification
|
||||
$q.notify({
|
||||
message: error.message,
|
||||
message: "Card revealed!",
|
||||
color: "positive",
|
||||
position: "top",
|
||||
timeout: 1000
|
||||
});
|
||||
|
||||
// 4. Wait for animation to finish before switching to Waiting Screen
|
||||
setTimeout(() => {
|
||||
isFlipping.value = false;
|
||||
model.value = null;
|
||||
}, 500);
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error("Pick failed:", error);
|
||||
$q.notify({
|
||||
message: error.message || "Failed to pick card",
|
||||
color: "negative",
|
||||
position: "top"
|
||||
})
|
||||
})
|
||||
});
|
||||
});
|
||||
}
|
||||
const model = ref(1)
|
||||
const model = ref<number | null>(null)
|
||||
const options = computed(() => {
|
||||
const list = []
|
||||
const max = tieInf.value.highestAmount?.valueOf() || 0
|
||||
@@ -47,52 +92,352 @@ const options = computed(() => {
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<q-card v-if="tieInf.self?.name === tieInf.currentPlayer?.name" class="player-profile-card" flat bordered>
|
||||
<q-card-section class="bg-white text-dark text-center q-py-lg">
|
||||
<div class="text-h3 text-weight-bolder">
|
||||
{{ tieInf.self?.name || "Loading Player..."}}
|
||||
<transition
|
||||
appear
|
||||
enter-active-class="animate__animated animate__fadeInDown"
|
||||
leave-active-class="animate__animated animate__fadeOutDown"
|
||||
mode="out-in"
|
||||
>
|
||||
<q-card v-if="showPickScreen" class="game-container text-center overflow-hidden">
|
||||
|
||||
<div class="bg-glow"></div>
|
||||
|
||||
<q-card-section class="content-layer q-py-xl">
|
||||
<div class="text-overline text-primary letter-spacing-2">Tie-Break Round</div>
|
||||
<div class="text-h4 text-weight-bold text-white q-mb-xl text-uppercase tracking-widest">
|
||||
{{ isFlipping ? 'Your Result' : (model ? `Selection: Card #${model}` : 'Pick Your Card') }}
|
||||
</div>
|
||||
|
||||
<div class="card-fan-container q-mb-xl">
|
||||
<div
|
||||
v-for="n in options"
|
||||
:key="n"
|
||||
@click="!isFlipping && (model = n)"
|
||||
v-show="model === null || model === n"
|
||||
class="tie-card-wrapper"
|
||||
:class="{ 'selected-card': model === n, 'is-flipping': isFlipping && model === n }"
|
||||
>
|
||||
<div class="card-inner">
|
||||
<!-- Flip card: keep both faces mounted; flip the inner wrapper. -->
|
||||
<div
|
||||
class="flip-card"
|
||||
:class="{ 'flip-card--flipped': isFlipping && model === n && !!myRevealedCard }"
|
||||
:key="(isFlipping && model === n) ? `${revealKey}-${n}` : `static-${n}`"
|
||||
>
|
||||
<div class="flip-card__inner">
|
||||
<!-- FRONT: blank card (deck back) -->
|
||||
<div class="flip-card__face flip-card__front">
|
||||
<q-img
|
||||
:src="getCardImagePath(tieBlankCard)"
|
||||
class="card-image shadow-24"
|
||||
no-spinner
|
||||
no-transition
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- BACK: revealed card (your pick result) -->
|
||||
<div class="flip-card__face flip-card__back">
|
||||
<q-img
|
||||
:src="(model === n && myRevealedCard) ? myRevealedCard : getCardImagePath(tieBlankCard)"
|
||||
class="card-image shadow-24"
|
||||
no-spinner
|
||||
no-transition
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="!isFlipping" class="card-number">
|
||||
{{ n }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="action-area" :class="{ 'visible': model !== null && !isFlipping }">
|
||||
<div class="row q-gutter-md justify-center items-center">
|
||||
<q-btn flat color="grey-4" label="Cancel" @click="model = null" />
|
||||
<q-btn
|
||||
label="Confirm Selection"
|
||||
color="positive"
|
||||
unelevated
|
||||
@click="selectTie(model!)"
|
||||
class="confirm-btn"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="!model && !isFlipping" class="text-grey-6 text-italic q-mt-md">
|
||||
Hover and click to select a card from the deck
|
||||
</div>
|
||||
</q-card-section>
|
||||
<q-card-section class="bg-dark text-dark text-center q-py-lg">
|
||||
<div class="q-pa-md" style="max-width: 500px">
|
||||
<div class="q-gutter-md">
|
||||
<q-select
|
||||
v-model="model"
|
||||
:options="options"
|
||||
label="Select Amount"
|
||||
filled
|
||||
bg-color="white"
|
||||
label-color="primary"
|
||||
color="primary"
|
||||
popup-content-class="bg-white text-black"
|
||||
/>
|
||||
<q-btn
|
||||
color="positive"
|
||||
icon="sports_martial_arts"
|
||||
@click="selectTie(model)"
|
||||
class="full-width"
|
||||
</q-card>
|
||||
|
||||
<q-card v-else class="game-container text-center overflow-hidden">
|
||||
<q-card-section class="content-layer q-py-xl">
|
||||
<div class="text-overline text-primary letter-spacing-2">Tie-Break Round</div>
|
||||
|
||||
<div class="column items-center">
|
||||
|
||||
<div class="revealed-row q-mb-lg">
|
||||
<div
|
||||
v-for="(card, playerId) in tieInf.selectedCards"
|
||||
:key="playerId"
|
||||
class="revealed-card-wrapper"
|
||||
>
|
||||
<div class="text-caption text-grey-5 q-mb-xs">{{ getPlayerName(playerId) }}</div>
|
||||
<q-img :src="getCardImagePath(card.path)" class="card-image shadow-24" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card-fan-container skeleton-fan">
|
||||
<q-skeleton
|
||||
v-for="n in options"
|
||||
:key="n"
|
||||
type="rect"
|
||||
class="skeleton-card"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="q-mt-xl">
|
||||
<q-spinner-hourglass color="primary" size="4em" />
|
||||
<div class="text-subtitle1 text-grey-5 q-mt-sm italic">
|
||||
Waiting for <span class="text-white">{{ tieInf.currentPlayer?.name }}</span> to pick a card...
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</q-card-section>
|
||||
|
||||
</q-card>
|
||||
<q-card
|
||||
v-else
|
||||
class="player-profile-card text-center"
|
||||
flat
|
||||
bordered
|
||||
style="min-height: 200px; display: flex; flex-direction: column; justify-content: center;"
|
||||
>
|
||||
<q-card-section class="q-pa-lg">
|
||||
<q-spinner-hourglass color="black" size="3em" class="q-mb-md" />
|
||||
<div class="text-h5 text-grey-8">
|
||||
Waiting for {{ tieInf.currentPlayer?.name || 'the other player' }} to select card for the tie...
|
||||
</div>
|
||||
</q-card-section>
|
||||
</q-card>
|
||||
</transition>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.game-container {
|
||||
max-width: 1400px;
|
||||
width: 95vw;
|
||||
margin: 0 auto;
|
||||
background: #0f0f0f;
|
||||
border: 1px solid rgba(255,255,255,0.1);
|
||||
border-radius: 20px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.bg-glow {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
width: 600px;
|
||||
height: 400px;
|
||||
background: radial-gradient(circle, rgba(25, 118, 210, 0.15) 0%, rgba(0,0,0,0) 70%);
|
||||
transform: translate(-50%, -50%);
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.card-fan-container {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding: 60px 20px;
|
||||
min-height: 300px;
|
||||
perspective: 1000px;
|
||||
gap: 40px 0;
|
||||
}
|
||||
|
||||
.tie-card-wrapper {
|
||||
position: relative;
|
||||
transition: all 0.4s cubic-bezier(0.34, 1.56, 0.64, 1);
|
||||
margin-left: -35px;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.tie-card-wrapper:first-child { margin-left: 0; }
|
||||
|
||||
.card-image {
|
||||
width: 60px;
|
||||
border-radius: 10px;
|
||||
border: 1px solid rgba(255,255,255,0.1);
|
||||
}
|
||||
|
||||
.tie-card-wrapper:hover {
|
||||
transform: translateY(-40px) scale(1.1) rotate(2deg);
|
||||
z-index: 50 !important;
|
||||
}
|
||||
|
||||
.selected-card {
|
||||
margin-left: 0 !important;
|
||||
transform: scale(1.4) !important;
|
||||
z-index: 100;
|
||||
}
|
||||
|
||||
.selected-card .card-image {
|
||||
border: 3px solid #1976d2;
|
||||
box-shadow: 0 0 30px rgba(25, 118, 210, 0.5);
|
||||
}
|
||||
|
||||
.card-number {
|
||||
position: absolute;
|
||||
bottom: -30px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
font-weight: 900;
|
||||
font-size: 1.1rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.confirm-btn {
|
||||
padding: 12px 40px;
|
||||
border-radius: 50px;
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
.letter-spacing-2 { letter-spacing: 2px; }
|
||||
|
||||
|
||||
/* Hide action area when no model is selected */
|
||||
.action-area {
|
||||
opacity: 0;
|
||||
transform: translateY(20px);
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
.action-area.visible {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
.bg-glow.dimmed {
|
||||
background: radial-gradient(circle, rgba(150, 150, 150, 0.05) 0%, rgba(0,0,0,0) 70%);
|
||||
}
|
||||
.tracking-widest {
|
||||
letter-spacing: 0.2em;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%, 100% { transform: scale(1); opacity: 0.2; }
|
||||
50% { transform: scale(1.05); opacity: 0.5; }
|
||||
}
|
||||
.skeleton-fan {
|
||||
opacity: 0.15;
|
||||
perspective: 1000px;
|
||||
}
|
||||
|
||||
.skeleton-card {
|
||||
width: 60px;
|
||||
height: 90px;
|
||||
background: rgba(255, 255, 255, 0.1) !important;
|
||||
margin-left: -35px; /* Matches your tie-card-wrapper overlap */
|
||||
border-radius: 10px;
|
||||
border: 1px solid rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.skeleton-card:first-child {
|
||||
margin-left: 0;
|
||||
}
|
||||
/* Container for the cards that have been "pulled" higher */
|
||||
.revealed-row {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: flex-end;
|
||||
gap: 20px;
|
||||
min-height: 140px; /* Reserves space so the layout doesn't jump */
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.revealed-card-wrapper {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
animation: slideDownFade 0.4s ease-out;
|
||||
}
|
||||
|
||||
/* Specific styling for the revealed card images */
|
||||
.revealed-card-wrapper .card-image {
|
||||
width: 65px;
|
||||
border-radius: 8px;
|
||||
border: 2px solid var(--q-primary);
|
||||
}
|
||||
|
||||
/* Keeping your original skeleton fan look */
|
||||
.skeleton-fan {
|
||||
opacity: 0.15;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin-top: 20px;
|
||||
}
|
||||
|
||||
.skeleton-card {
|
||||
width: 60px;
|
||||
height: 90px;
|
||||
background: rgba(255, 255, 255, 0.1) !important;
|
||||
margin-left: -35px;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.skeleton-card:first-child {
|
||||
margin-left: 0;
|
||||
}
|
||||
|
||||
@keyframes slideDownFade {
|
||||
0% { opacity: 0; transform: translateY(-20px); }
|
||||
100% { opacity: 1; transform: translateY(0); }
|
||||
}
|
||||
.card-inner {
|
||||
perspective: 1000px;
|
||||
transform-style: preserve-3d;
|
||||
}
|
||||
|
||||
/* --- Flip card (reliable 3D flip) --- */
|
||||
.flip-card {
|
||||
width: 60px;
|
||||
/* height follows image; q-img sets its own box, but we want a stable 3D container */
|
||||
perspective: 1000px;
|
||||
}
|
||||
|
||||
.flip-card__inner {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
transform-style: preserve-3d;
|
||||
transition: transform 1.2s cubic-bezier(0.4, 0, 0.2, 1);
|
||||
}
|
||||
|
||||
.flip-card__face {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
backface-visibility: hidden;
|
||||
}
|
||||
|
||||
/* Ensure the q-img root stretches to fill the face */
|
||||
.flip-card__face :deep(.q-img) {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.flip-card__front {
|
||||
transform: rotateY(0deg);
|
||||
}
|
||||
|
||||
.flip-card__back {
|
||||
transform: rotateY(180deg);
|
||||
}
|
||||
|
||||
.flip-card--flipped .flip-card__inner {
|
||||
/* Lift/scale a bit like your original dramatic flip */
|
||||
transform: rotateY(180deg) scale(1.3) translateY(-10px);
|
||||
}
|
||||
|
||||
/* While flipping, don't let hover/selected transforms fight the 3D transform */
|
||||
.tie-card-wrapper.is-flipping:hover {
|
||||
transform: none;
|
||||
}
|
||||
|
||||
/* Optional: Slight pulse while the button is waiting to be clicked */
|
||||
.selected-card:not(.is-flipping) {
|
||||
animation: pulse 0.5s infinite;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0% { transform: scale(1.4); }
|
||||
50% { transform: scale(1.45); box-shadow: 0 0 40px rgba(25, 118, 210, 0.6); }
|
||||
100% { transform: scale(1.4); }
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -5,7 +5,8 @@ import type {
|
||||
PodiumPlayer,
|
||||
Round,
|
||||
Trick,
|
||||
User
|
||||
User,
|
||||
Card
|
||||
} from "@/types/GameSubTypes.ts";
|
||||
|
||||
|
||||
@@ -31,6 +32,7 @@ type TieInfo = {
|
||||
self: Player | null
|
||||
tiedPlayers: Player[]
|
||||
highestAmount: number
|
||||
selectedCards: Record<string, Card>
|
||||
}
|
||||
|
||||
type TrumpInfo = {
|
||||
|
||||
Reference in New Issue
Block a user