Files
KnockOutWhist-Frontend/src/components/ingame/HandC.vue

171 lines
4.1 KiB
Vue

<script lang="ts" setup>
import {useWebSocket} from "@/composables/useWebsocket.ts";
import {useIngame} from "@/composables/useIngame.ts";
import type {GameInfo} from "@/types/GameTypes.ts";
import {useQuasar} from "quasar";
import { ref } from 'vue';
const wb = useWebSocket()
const wi = useIngame()
const $q = useQuasar();
const wiggleIdx = ref<number | null>(null)
let wiggleTimer: ReturnType<typeof setTimeout> | null = null
function triggerWiggle(index: number) {
// clear previous timer if any
if (wiggleTimer) clearTimeout(wiggleTimer)
wiggleIdx.value = index
wiggleTimer = setTimeout(() => {
wiggleIdx.value = null
wiggleTimer = null
}, 700)
}
function handlePlayCard(index: number | null) {
if (index === null) return
wb.sendAndWait((<GameInfo>wi.data)?.self?.dogLife ? "PlayDogCard" : "PlayCard", { cardindex: index }).catch((error) => {
triggerWiggle(index)
$q.notify({
message: error.message,
color: "negative",
position: "top"
})
})
}
function onBeforeLeave(el: Element) {
const element = el as HTMLElement;
const { marginLeft, marginTop, width, height } = window.getComputedStyle(element);
element.style.left = `${element.offsetLeft - parseFloat(marginLeft)}px`;
element.style.top = `${element.offsetTop - parseFloat(marginTop)}px`;
element.style.width = width;
element.style.height = height;
}
function handleSkipDogLife() {
wb.sendAndWait("PlayDogCard", { cardindex: 'Skip' }).catch((error) => {
$q.notify({
message: error.message,
color: "negative",
position: "top"
})
})
}
function getCardImagePath(cardPath: string) {
if (!cardPath) return ''
if (cardPath.includes('://') || cardPath.startsWith('/')) return cardPath
return `/${cardPath}`
}
</script>
<template>
<div class="hand-container">
<div id="card-slide" class="ingame-cards-slide">
<transition-group
tag="div"
class="cards-row"
name="card-move"
enter-active-class="animate__animated animate__fadeIn"
@before-leave="onBeforeLeave"
move-class="card-moving">
<div v-for="card in (<GameInfo>wi.data)?.hand?.cards" :key="card.identifier" :class="['handcard', { wiggle: wiggleIdx === card.idx }]">
<div class="card-btn" aria-label="Play card">
<q-img :src="getCardImagePath(card.path)" v-on:click="handlePlayCard(card.idx)" :alt="card.identifier" class="card" />
</div>
</div>
</transition-group>
<div v-if="(<GameInfo>wi.data)?.self?.dogLife" class="dog-actions">
<q-btn color="negative" label="Skip Turn" @click="handleSkipDogLife" />
</div>
</div>
</div>
</template>
<style scoped>
.bottom-div {
position: fixed;
bottom: 0;
left: 50%;
transform: translateX(-50%);
max-width: 1400px;
width: 100%;
margin: 0;
text-align: center;
padding: 10px;
}
.hand-container {
margin-left: 0;
margin-right: 0;
}
.ingame-cards-slide {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
}
.cards-row {
display: flex;
flex-wrap: nowrap;
gap: 8px;
align-items: flex-end;
justify-content: center;
}
.handcard {
border-radius: 6px;
}
.card-btn {
padding: 0;
min-width: 0;
border-radius: 6px;
}
.inactive {
opacity: 0.6;
pointer-events: none;
}
.dog-actions {
margin-top: 8px;
}
.handcard :hover {
box-shadow: 3px 3px 3px #000000;
}
.card {
width:120px;
border-radius:6px
}
.wiggle {
animation: wiggle 700ms ease-in-out;
}
@keyframes wiggle {
0% { transform: translateY(0) rotate(0deg); }
15% { transform: translateY(-8px) rotate(-6deg); }
35% { transform: translateY(0) rotate(6deg); }
55% { transform: translateY(-4px) rotate(-3deg); }
75% { transform: translateY(0) rotate(2deg); }
100% { transform: translateY(0) rotate(0deg); }
}
@media (max-height: 500px) {
.card {
width: 80px;
border-radius: 4px;
}
}
.card-moving {
transition: transform 0.5s ease;
transition-delay: 1s;
}
.card-move-leave-active {
position: absolute;
transition: all 0.5s ease;
pointer-events: none;
}
.card-move-leave-to {
opacity: 0;
transform: translateY(-400px);
}
</style>