Files
KnockOutWhist-Frontend/src/views/OfflineView.vue

213 lines
6.2 KiB
Vue

<script setup lang="ts">
import { ref, computed } from 'vue'
type Symbol = '🍎' | '💎' | '🔔' | '🍒' | '🍋' | '⭐' | '❓';
const symbols: Symbol[] = ['🍎', '💎', '🔔', '🍒', '🍋', '⭐']
const reelStates = ref([
{ value: '❓' as Symbol, isSpinning: false },
{ value: '❓' as Symbol, isSpinning: false },
{ value: '❓' as Symbol, isSpinning: false }
])
const globalSpinning = ref(false)
const hasSpun = ref(false)
const glowThird = ref(false)
const winBlink = ref(false)
const winFire = ref(false)
let winEffectsTimer: number | undefined
const isWinner = computed(() => {
const [r1, r2, r3] = reelStates.value;
return hasSpun.value && !globalSpinning.value &&
r1?.value !== '❓' && r1?.value === r2?.value && r2?.value === r3?.value
})
const getRandomSymbol = (): Symbol => symbols[Math.floor(Math.random() * symbols.length)]!
const spin = (): void => {
if (globalSpinning.value) return;
globalSpinning.value = true;
hasSpun.value = false;
// Reset possible win effects
winBlink.value = false;
winFire.value = false;
if (winEffectsTimer) {
clearTimeout(winEffectsTimer);
winEffectsTimer = undefined;
}
reelStates.value.forEach((reel) => {
reel.isSpinning = true;
reel.value = getRandomSymbol();
});
const base0 = 1500;
const gap = 800;
const base1 = base0 + gap;
const base2 = base1 + gap;
setTimeout(() => {
reelStates.value[0]!!.isSpinning = false;
}, base0);
setTimeout(() => {
reelStates.value[1]!!.isSpinning = false;
}, base1);
setTimeout(() => {
const firstTwoMatch = reelStates.value[0]!!.value === reelStates!!.value[1]!!.value &&
reelStates.value[0]!!.value !== '❓';
const extraDelay = firstTwoMatch ? 1000 : 0;
glowThird.value = firstTwoMatch;
setTimeout(() => {
reelStates.value[2]!!.isSpinning = false;
glowThird.value = false;
globalSpinning.value = false;
hasSpun.value = true;
const allThreeMatch =
reelStates.value[0]!!.value !== '❓' &&
reelStates.value[0]!!.value === reelStates.value[1]!!.value &&
reelStates.value[1]!!.value === reelStates.value[2]!!.value;
if (allThreeMatch) {
winFire.value = true;
winBlink.value = true;
winEffectsTimer = window.setTimeout(() => {
winFire.value = false;
winBlink.value = false;
winEffectsTimer = undefined;
}, 3000);
}
}, base2 - base1 + extraDelay);
}, base1);
};
</script>
<template>
<q-layout>
<q-page-container>
<q-page class="flex flex-center">
<transition
appear
tag="div"
enter-active-class="animate__animated animate__fadeInDown"
leave-active-class="animate__animated animate__fadeOutUp"
>
<q-card class="slot-machine-card q-pa-lg text-center shadow-10">
<div class="text-h4 q-mb-md text-black text-weight-bolder " style="font-family: serif;">Offline Drehmaschine</div>
<div class="row justify-center q-gutter-md q-mb-xl">
<div
v-for="(reel, index) in reelStates"
:key="index"
:class="['reel-container', 'shadow-2', (winFire || (glowThird && index === 2)) ? 'glow-fire' : '']"
>
<div v-if="reel.isSpinning" class="reel-strip">
<div v-for="n in 10" :key="n" class="text-h2">{{ symbols[n % symbols.length] }}</div>
</div>
<div v-else :class="['text-h2', 'static-symbol', winBlink ? 'blink-win' : '']">{{ reel.value }}</div>
</div>
</div>
<div class="result-box q-mb-md" style="height: 40px;">
<div v-if="isWinner" class="text-h5 text-positive text-weight-bold animate-bounce">YOU WIN! (Nothing)</div>
<div v-else-if="hasSpun && !globalSpinning" class="text-h6 text-grey-7">Try again!</div>
<div v-else class="text-h6 text-grey-7">Try your luck until you are connected!</div>
</div>
<q-btn
size="lg" color="light-green"
:label="globalSpinning ? 'SPINNING...' : 'SPIN'"
:loading="globalSpinning"
@click="spin" class="full-width" rounded
/>
</q-card>
</transition>
</q-page>
</q-page-container>
</q-layout>
</template>
<style scoped>
.slot-machine-card { width: 100%; max-width: 400px; border: 4px solid #2c3e50; border-radius: 20px; }
.reel-container {
background: white;
width: 80px;
height: 100px;
position: relative;
overflow: hidden;
border-radius: 8px;
border: 2px solid #ddd;
display: flex;
align-items: center;
justify-content: center;
}
.reel-strip {
display: flex;
flex-direction: column;
position: absolute;
top: 0;
animation: move-strip 0.3s linear infinite;
filter: blur(2px);
}
@keyframes move-strip {
0% { transform: translateY(-50%); }
100% { transform: translateY(0); }
}
.static-symbol {
animation: land 0.2s ease-out;
}
@keyframes land {
0% { transform: translateY(-40px); opacity: 0; }
70% { transform: translateY(10px); }
100% { transform: translateY(0); opacity: 1; }
}
.animate-bounce { animation: bounce 0.5s infinite alternate; }
@keyframes bounce { from { transform: scale(1); } to { transform: scale(1.1); } }
.glow-fire {
border-color: #ff9800;
box-shadow:
0 0 10px 2px rgba(255, 152, 0, 0.8),
0 0 18px 6px rgba(255, 87, 34, 0.5),
inset 0 0 8px 2px rgba(255, 193, 7, 0.4);
animation: fireGlow 900ms ease-in-out infinite alternate;
}
@keyframes fireGlow {
0% {
box-shadow:
0 0 6px 1px rgba(255, 152, 0, 0.6),
0 0 12px 3px rgba(255, 87, 34, 0.35),
inset 0 0 5px 1px rgba(255, 193, 7, 0.3);
transform: translateY(0) scale(1);
}
100% {
box-shadow:
0 0 14px 3px rgba(255, 152, 0, 1),
0 0 24px 8px rgba(255, 87, 34, 0.6),
inset 0 0 10px 3px rgba(255, 193, 7, 0.5);
transform: translateY(-1px) scale(1.02);
}
}
.blink-win {
animation: blinkWin 300ms steps(1, end) infinite;
}
@keyframes blinkWin {
0% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
50% { opacity: 0.2; filter: drop-shadow(0 0 6px rgba(255,255,255,0.6)); }
100% { opacity: 1; filter: drop-shadow(0 0 0 rgba(255,255,255,0)); }
}
</style>