feat(ui): Implement countless feature using the SJWP (#89)

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #89
This commit is contained in:
2025-11-27 08:53:37 +01:00
parent 2aee79bb68
commit 1f96290371
14 changed files with 289 additions and 48 deletions

View File

@@ -1,10 +1,58 @@
function handlePlayCard(card, dog) {
// TODO needs implementation
function handlePlayCard(cardIndex, dog) {
const cardslide = $('#card-slide')
cardslide.addClass("inactive")
const payload = {
cardindex: cardIndex,
isDog: dog
}
sendEventAndWait("play Card", payload).then(
() => {
console.debug("play card successful")
const datacardid = $(`#${cardIndex}`)
datacardid.parent('.handcard').remove();
cardslide.find('.handcard').each(function(newIndex) {
const $innerButton = $(this).find('.btn');
$innerButton.attr('id', newIndex);
$innerButton.attr('data-card-id', newIndex);
const isInDogLife = $innerButton.attr('onclick').includes("'true'") ? 'true' : 'false';
$innerButton.attr('onclick', `handlePlayCard(${newIndex}, '${isInDogLife}')`);
console.debug(`Re-indexed card: Old index was ${$innerButton.attr('data-card-id')}, New index is ${newIndex}`);
});
}
).catch(
(err) => {
const cardslide = $('#card-slide')
console.warn("play card was not successful")
if (err.message === "You can't play this card!") {
cardslide.removeClass("inactive")
}
alertMessage("You aren't allowed to play this card")
}
)
}
function handleSkipDogLife(button) {
// TODO needs implementation
}
function startGame() {
sendEvent("Start Game")
}
function handleTrumpSelection(object) {
const $button = $(object);
const trumpIndex = parseInt($button.data('trump'));
const payload = {
suitIndex: trumpIndex
}
console.log("SENDING TRUMP SUIT SELECTION:", payload);
sendEvent("Picked Trumpsuit", payload)
}
function handleKickPlayer(playerId) {
// TODO needs implementation
}