feat(game): Implement return to lobby functionality and enhance dog life handling
This commit is contained in:
@@ -389,7 +389,7 @@ function handlePlayCard(cardobject, gameId, dog = false) {
|
||||
const jsonObj = {
|
||||
cardID: cardId
|
||||
}
|
||||
sendPlayCardRequest(jsonObj, gameId, cardobject)
|
||||
sendPlayCardRequest(jsonObj, gameId, cardobject, dog)
|
||||
}
|
||||
|
||||
function handleSkipDogLife(cardobject, gameId) {
|
||||
@@ -419,7 +419,7 @@ function handleSkipDogLife(cardobject, gameId) {
|
||||
})
|
||||
}
|
||||
|
||||
function sendPlayCardRequest(jsonObj, gameId, cardobject) {
|
||||
function sendPlayCardRequest(jsonObj, gameId, cardobject, dog) {
|
||||
const wiggleKeyframes = [
|
||||
{ transform: 'translateX(0)' },
|
||||
{ transform: 'translateX(-5px)' },
|
||||
@@ -434,7 +434,7 @@ function sendPlayCardRequest(jsonObj, gameId, cardobject) {
|
||||
easing: 'ease-in-out',
|
||||
fill: 'forwards'
|
||||
};
|
||||
const route = jsRoutes.controllers.IngameController.playCard(gameId);
|
||||
const route = dog ? jsRoutes.controllers.IngameController.playCard(gameId) : jsRoutes.controllers.IngameController.playDogCard(gameId);
|
||||
|
||||
$.ajax({
|
||||
url: route.url,
|
||||
@@ -448,9 +448,9 @@ function sendPlayCardRequest(jsonObj, gameId, cardobject) {
|
||||
} catch (e) {
|
||||
console.error("Failed to parse error response:", e);
|
||||
}
|
||||
if (error && error.errorMessage.includes("You can't play this card!")) {
|
||||
if (error?.errorMessage.includes("You can't play this card!")) {
|
||||
cardobject.parentElement.animate(wiggleKeyframes, wiggleTiming);
|
||||
} else if (error && error.errorMessage) {
|
||||
} else if (error?.errorMessage) {
|
||||
alert(`${error.errorMessage}`);
|
||||
} else {
|
||||
alert('An unexpected error occurred. Please try again.');
|
||||
|
||||
Reference in New Issue
Block a user