feat(api): Implement received hand event handling and UI updates (#83)

#76

Reviewed-on: #83
This commit is contained in:
2025-11-24 14:31:31 +01:00
parent 10a26404b3
commit 52e5033afc
10 changed files with 143 additions and 14 deletions

View File

@@ -1,8 +1,11 @@
package util
import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby
import play.api.libs.json.{JsValue, Json}
import tools.jackson.databind.json.JsonMapper
import tools.jackson.module.scala.ScalaModule
import util.mapper.{ReceivedHandEventMapper, SimpleEventMapper}
object WebsocketEventMapper {
@@ -13,8 +16,29 @@ object WebsocketEventMapper {
private val mapper = JsonMapper.builder().addModule(scalaModule).build()
def toJsonString(obj: SimpleEvent): String = {
mapper.writeValueAsString(obj)
private var customMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = {
customMappers = customMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
}
// Register all custom mappers here
registerCustomMapper(ReceivedHandEventMapper)
def toJson(obj: SimpleEvent, gameLobby: GameLobby): JsValue = {
val data: Option[JsValue] = if (customMappers.contains(obj.id)) {
Some(customMappers(obj.id).toJson(obj))
}else {
None
}
if (data.isEmpty) {
return Json.obj()
}
Json.obj(
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
"event" -> obj.id,
"data" -> data
)
}
}