feat(api): Implement received hand event handling and UI updates (#83)

#76

Reviewed-on: #83
This commit is contained in:
2025-11-24 14:31:31 +01:00
parent 10a26404b3
commit 52e5033afc
10 changed files with 143 additions and 14 deletions

View File

@@ -0,0 +1,42 @@
function receiveHandEvent(eventData) {
//Data
const dog = eventData.dog;
const hand = eventData.hand;
const handElement = $('#card-slide');
handElement.addClass('ingame-cards-slide')
let newHtml = '';
//Build Hand Container
hand.forEach((card) => {
//Data
const idx = card.idx
const cardS = card.card;
const cardHtml = `
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
data-card-id="${idx}"
style="border-radius: 6px"
onclick="handlePlayCard(this, '${dog}')">
<img src="/assets/images/cards/${cardS}.png" width="120px" style="border-radius: 6px" alt="${cardS}"/>
</div>
</div>
`;
newHtml += cardHtml;
});
//Build dog if needed
if (dog) {
newHtml += `
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife(this)">Skip Turn</button>
</div>
`;
}
handElement.html(newHtml);
}
onEvent("ReceivedHandEvent", receiveHandEvent)

View File

@@ -0,0 +1,7 @@
function handlePlayCard(card, dog) {
// TODO needs implementation
}
function handleSkipDogLife(button) {
// TODO needs implementation
}

View File

@@ -1,7 +1,9 @@
type EventHandler = (data: any) => any | Promise<any>;
// javascript
let ws = null; // will be created by connectWebSocket()
const pending = new Map(); // id -> { resolve, reject, timer }
const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
const pending: Map<string, any> = new Map(); // id -> { resolve, reject, timer }
const handlers: Map<string, EventHandler> = new Map(); // eventType -> handler(data) -> (value|Promise)
let timer = null;
@@ -39,8 +41,8 @@ function setupSocketHandlers(socket) {
if (id && eventType) {
const handler = handlers.get(eventType);
const sendResponse = (respData) => {
const response = {id: id, event: eventType, data: respData === undefined ? {} : respData};
const sendResponse = (result) => {
const response = {id: id, event: eventType, status: result};
if (socket && socket.readyState === WebSocket.OPEN) {
socket.send(JSON.stringify(response));
} else {
@@ -56,10 +58,10 @@ function setupSocketHandlers(socket) {
try {
Promise.resolve(handler(data === undefined ? {} : data))
.then(result => sendResponse(result))
.catch(err => sendResponse({error: err?.message ? err.message : String(err)}));
.then(_ => sendResponse("success"))
.catch(_ => sendResponse("error"));
} catch (err) {
sendResponse({error: err?.message ? err.message : String(err)});
sendResponse("error");
}
}
};
@@ -180,7 +182,7 @@ function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
return p;
}
function onEvent(eventType, handler) {
function onEvent(eventType: string, handler: EventHandler) {
handlers.set(eventType, handler);
}