feat(ci): Polling
Added polling for when the game starts and a card gets played
This commit is contained in:
@@ -22,6 +22,7 @@
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0% { transform: translateX(-100vw); }
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100% { transform: translateX(0); }
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}
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.game-field-background {
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background-image: @background-image;
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max-width: 1400px;
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@@ -184,11 +185,6 @@ body {
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font-size: 20px;
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}
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#trumpsuit {
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display: flex;
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flex-direction: row;
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margin-left: 4%;
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}
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#nextPlayers {
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display: flex;
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flex-direction: column;
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@@ -1,30 +1,121 @@
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package controllers
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import auth.{AuthAction, AuthenticatedRequest}
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import de.knockoutwhist.cards.Hand
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import de.knockoutwhist.control.GameState.{InGame, Lobby, SelectTrump, TieBreak}
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import exceptions.{CantPlayCardException, GameFullException, NotEnoughPlayersException, NotHostException, NotInThisGameException}
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import logic.PodManager
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import logic.game.PollingEvents.CardPlayed
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import logic.game.PollingEvents.GameStarted
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import logic.game.{GameLobby, PollingEvents}
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import model.sessions.{PlayerSession, UserSession}
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import model.users.User
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import play.api.*
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import play.api.libs.json.Json
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import play.api.libs.json.{JsArray, JsValue, Json}
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import play.api.mvc.*
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import util.WebUIUtils
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import java.util.UUID
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import javax.inject.*
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import scala.concurrent.Future
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import scala.util.Try
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/**
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* This controller creates an `Action` to handle HTTP requests to the
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* application's home page.
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*/
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import scala.concurrent.ExecutionContext
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@Singleton
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class IngameController @Inject()(
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val controllerComponents: ControllerComponents,
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val authAction: AuthAction,
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val podManager: PodManager
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) extends BaseController {
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class IngameController @Inject() (
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val cc: ControllerComponents,
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val podManager: PodManager,
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val authAction: AuthAction,
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implicit val ec: ExecutionContext
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) extends AbstractController(cc) {
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// --- Helper function (defined outside match/if for scope) ---
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def buildSuccessResponse(game: GameLobby, hand: Option[Hand]): JsValue = {
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// NOTE: Replace the unsafe .get calls here if game state is not guaranteed
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val currentRound = game.logic.getCurrentRound.get
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val currentTrick = game.logic.getCurrentTrick.get
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// JSON Building Logic:
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val trickCardsJson = Json.toJson(
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currentTrick.cards.map { case (card, player) =>
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Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
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}
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)
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val scoreTableJson = Json.toJson(
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game.getLogic.getPlayerQueue.get.toList.map { player =>
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Json.obj(
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"name" -> player.name,
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"tricks" -> currentRound.tricklist.count(_.winner.contains(player))
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)
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}
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)
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val stringHand = hand.map { h =>
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val cardStrings = h.cards.map(WebUIUtils.cardtoString(_))
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Json.toJson(cardStrings).as[JsArray]
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}.getOrElse(Json.arr())
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val firstCardId = currentTrick.firstCard.map(WebUIUtils.cardtoString).getOrElse("BLANK")
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val nextPlayer = game.getLogic.getPlayerQueue.get.duplicate().nextPlayer().name
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Json.obj(
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"status" -> "cardPlayed",
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"handData" -> stringHand,
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"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
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"trumpSuit" -> currentRound.trumpSuit.toString,
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"trickCards" -> trickCardsJson,
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"scoreTable" -> scoreTableJson,
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"firstCardId" -> firstCardId,
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"nextPlayer" -> nextPlayer
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)
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}
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def handleEvent(event: PollingEvents, game: GameLobby, user: User): Result = {
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event match {
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case CardPlayed =>
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val player = game.getPlayerByUser(user)
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val hand = player.currentHand()
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val jsonResponse = buildSuccessResponse(game, hand)
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Ok(jsonResponse)
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case GameStarted =>
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val jsonResponse = Json.obj(
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"status" -> "gameStart",
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"redirectUrl" -> routes.IngameController.game(game.id).url
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)
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Ok(jsonResponse)
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}
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}
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// --- Main Polling Action ---
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def polling(gameId: String): Action[AnyContent] = authAction.async { implicit request: AuthenticatedRequest[AnyContent] =>
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val playerId = request.user.id
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// 1. Safely look up the game
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podManager.getGame(gameId) match {
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case Some(game) =>
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// 2. Short-Poll Check (Check for missed events)
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if (game.getPollingState.nonEmpty) {
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val event = game.getPollingState.dequeue()
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Future.successful(handleEvent(event, game, request.user))
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} else {
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val eventPromise = game.registerWaiter(playerId)
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eventPromise.future.map { event =>
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game.removeWaiter(playerId)
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handleEvent(event, game, request.user)
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}.recover {
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case _: Throwable =>
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game.removeWaiter(playerId)
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NoContent
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}
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}
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case None =>
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// Game not found
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Future.successful(NotFound("Game not found."))
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}
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}
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def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = podManager.getGame(gameId)
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game match {
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@@ -19,7 +19,8 @@ class JavaScriptRoutingController @Inject()(
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routes.javascript.IngameController.startGame,
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routes.javascript.IngameController.kickPlayer,
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routes.javascript.IngameController.leaveGame,
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routes.javascript.IngameController.playCard
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routes.javascript.IngameController.playCard,
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routes.javascript.IngameController.polling
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)
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).as("text/javascript")
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}
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@@ -2,21 +2,23 @@ package logic.game
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import de.knockoutwhist.cards.{Hand, Suit}
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import de.knockoutwhist.control.GameLogic
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import de.knockoutwhist.control.GameState.{Lobby, MainMenu}
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import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
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import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
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import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed}
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import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, SessionClosed}
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import de.knockoutwhist.events.player.PlayerEvent
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import de.knockoutwhist.player.Playertype.HUMAN
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import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
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import de.knockoutwhist.rounds.{Match, Round, Trick}
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import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
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import exceptions.*
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import logic.game.PollingEvents.{CardPlayed, GameStarted}
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import model.sessions.{InteractionType, UserSession}
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import model.users.User
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import java.util.UUID
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import scala.collection.mutable
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import scala.collection.mutable.ListBuffer
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import scala.concurrent.{Promise => ScalaPromise}
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class GameLobby private(
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val logic: GameLogic,
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@@ -29,7 +31,19 @@ class GameLobby private(
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logic.createSession()
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private val users: mutable.Map[UUID, UserSession] = mutable.Map()
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private var pollingState: mutable.Queue[PollingEvents] = mutable.Queue()
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private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
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def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
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val promise = ScalaPromise[PollingEvents]()
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waitingPromises.put(playerId, promise)
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promise
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}
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def removeWaiter(playerId: UUID): Unit = {
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waitingPromises.remove(playerId)
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}
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def addUser(user: User): UserSession = {
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if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
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if (users.contains(user.id)) throw new IllegalArgumentException("User is already in the game!")
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@@ -44,12 +58,29 @@ class GameLobby private(
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override def listen(event: SimpleEvent): Unit = {
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event match {
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case event: CardPlayedEvent =>
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val newEvent = PollingEvents.CardPlayed
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if (waitingPromises.nonEmpty) {
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waitingPromises.values.foreach(_.success(newEvent))
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waitingPromises.clear()
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} else {
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pollingState.enqueue(newEvent)
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}
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case event: PlayerEvent =>
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users.get(event.playerId).foreach(session => session.updatePlayer(event))
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case event: GameStateChangeEvent =>
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if (event.oldState == MainMenu && event.newState == Lobby) {
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return
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}
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if (event.oldState == Lobby && event.newState == InGame) {
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val newEvent = PollingEvents.GameStarted
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if (waitingPromises.nonEmpty) {
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waitingPromises.values.foreach(_.success(newEvent))
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waitingPromises.clear()
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} else {
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pollingState.enqueue(newEvent)
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}
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}
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users.values.foreach(session => session.updatePlayer(event))
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case event: SessionClosed =>
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users.values.foreach(session => session.updatePlayer(event))
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@@ -183,7 +214,9 @@ class GameLobby private(
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def getLogic: GameLogic = {
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logic
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}
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def getPollingState: mutable.Queue[PollingEvents] = {
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pollingState
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}
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private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
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val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
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if (playerOption.isEmpty) {
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6
knockoutwhistweb/app/logic/game/PollingEvents.scala
Normal file
6
knockoutwhistweb/app/logic/game/PollingEvents.scala
Normal file
@@ -0,0 +1,6 @@
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package logic.game
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enum PollingEvents {
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case CardPlayed
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case GameStarted
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}
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@@ -10,18 +10,18 @@
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<div class="row ms-4 me-4">
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<div class="col-4 mt-5 text-start">
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<h4 class="fw-semibold mb-1">Current Player</h4>
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<p class="fs-5 text-primary">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
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<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
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@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
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<h4 class="fw-semibold mb-1">Next Player</h4>
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@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
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<p class="fs-5 text-primary">@nextplayer</p>
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<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
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}
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}
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</div>
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<div class="col-4 text-center">
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<div class="score-table mt-5">
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<div class="score-table mt-5" id="score-table-body">
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<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
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<div class="d-flex justify-content-between score-header pb-1">
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@@ -41,7 +41,7 @@
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}
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</div>
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<div class="d-flex justify-content-center g-3 mb-5">
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<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
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@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
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<div class="col-auto">
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<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
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@@ -58,10 +58,10 @@
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</div>
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<div class="col-4 mt-5 text-end">
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<h4 class="fw-semibold mb-1">Trumpsuit</h4>
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<p class="fs-5 text-primary">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
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<p class="fs-5 text-primary" id="trumpsuit">@gamelobby.getLogic.getCurrentRound.get.trumpSuit</p>
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<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
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<div class="d-inline-block border rounded shadow-sm p-1 bg-light">
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<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
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@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
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@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) width="80px"/>
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} else {
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@@ -85,4 +85,9 @@
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</div>
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</main>
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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pollForUpdates('@gamelobby.id');
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});
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</script>
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}
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@@ -1,7 +1,7 @@
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@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
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@main("Lobby") {
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<main class="lobby-background vh-100">
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<main class="lobby-background vh-100" id="lobbybackground">
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<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
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<div class="row">
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<div class="col">
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@@ -66,4 +66,9 @@
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</div>
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</div>
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</main>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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pollForUpdates('@gamelobby.id');
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});
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</script>
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}
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