fix(ui): Websocket
Fixed startGame to be correctly implemented
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@@ -74,7 +74,7 @@ class UserWebsocketActor(
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val event = eventOpt.get
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val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
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val result = Try {
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session.handleWebResponse(event, data)
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session.handleWebResponse(event, data, session.user, session.gameLobby)
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}
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if (result.isSuccess) {
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transmitJsonToClient(Json.obj(
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