fix(ui): Websocket

Fixed startGame to be correctly implemented
This commit is contained in:
LQ63
2025-11-26 09:52:16 +01:00
committed by Janis
parent e0f16a224d
commit 6402df43b1
5 changed files with 6 additions and 31 deletions

View File

@@ -74,7 +74,7 @@ class UserWebsocketActor(
val event = eventOpt.get
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
val result = Try {
session.handleWebResponse(event, data)
session.handleWebResponse(event, data, session.user, session.gameLobby)
}
if (result.isSuccess) {
transmitJsonToClient(Json.obj(