feat(ui): Websocket

Started implementing functionality to the Websocket
This commit is contained in:
LQ63
2025-11-26 18:56:26 +01:00
committed by Janis
parent 6402df43b1
commit 6e76223c4a
12 changed files with 102 additions and 54 deletions

View File

@@ -133,9 +133,9 @@ function trickEndEvent(eventData) {
playerorder.forEach( player => {
newHtml += `
<div class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">'${player}'</div>
<div style="width: 50%" class="text-truncate">${player}</div>
<div style="width: 50%">
'${playercounts.get(player)}'
${playercounts.get(player)}
</div>
</div>
`
@@ -143,14 +143,12 @@ function trickEndEvent(eventData) {
tricktable.html(newHtml);
}
function newTrickEvent() {
const firstCardContainer = $('first-card-container');
const firstCardContainer = $('#first-card-container');
let newHtml = '';
newHtml += `
<img src="images/cards/1B.png" alt="Blank Card" width="80px"/>
<img src="/assets/images/cards/1B.png" alt="Blank Card" width="80px" style="border-radius: 6px"/>
`;
firstCardContainer.html(newHtml);
}
function requestCardEvent(eventData) {
@@ -158,7 +156,6 @@ function requestCardEvent(eventData) {
const handElement = $('#card-slide')
handElement.removeClass('inactive');
}
//alertMessage("It worked!")
function receiveGameStateChange(eventData) {
@@ -207,37 +204,6 @@ function receiveCardPlayedEvent(eventData) {
`;
firstCardContainer.html(newFirstCardHTML);
}
function receiveTurnEvent(eventData) {
const currentPlayer = eventData.currentPlayer;
const nextPlayers = eventData.nextPlayers;
const currentPlayerNameContainer = $('#current-player-name');
const nextPlayersContainer = $('#next-players-container');
const nextPlayerText = $('#next-players-section');
let currentPlayerName = currentPlayer.name;
if (currentPlayer.dog) {
currentPlayerName += " 🐶";
}
currentPlayerNameContainer.text(currentPlayerName);
if (nextPlayers.length === 0) {
nextPlayerText.hide();
nextPlayersContainer.html('');
} else {
nextPlayerText.show();
let nextPlayersHtml = '';
nextPlayers.forEach((player) => {
let playerName = player.name;
if (player.dog) {
playerName += " 🐶";
}
nextPlayersHtml += `<p className="fs-5 text-primary">${playerName}</p>`;
});
nextPlayersContainer.html(nextPlayersHtml);
}
}
function receiveLobbyUpdateEvent(eventData) {
const host = eventData.host;
const maxPlayers = eventData.maxPlayers;
@@ -349,4 +315,6 @@ onEvent("LobbyUpdateEvent", receiveLobbyUpdateEvent)
onEvent("LeftEvent", receiveGameStateChange)
onEvent("KickEvent", receiveKickEvent)
onEvent("SessionClosed", receiveSessionClosedEvent)
onEvent("TurnEvent", receiveTurnEvent)
onEvent("TurnEvent", receiveTurnEvent)
globalThis.alertMessage = alertMessage

View File

@@ -1,5 +1,40 @@
function handlePlayCard(card, dog) {
// TODO needs implementation
function handlePlayCard(cardIndex, dog) {
const cardslide = $('#card-slide')
cardslide.addClass("inactive")
const payload = {
cardindex: cardIndex,
isDog: dog
}
sendEventAndWait("play Card", payload).then(
() => {
console.debug("play card successful")
const datacardid = $(`#${cardIndex}`)
datacardid.parent('.handcard').remove();
cardslide.find('.handcard').each(function(newIndex) {
const $innerButton = $(this).find('.btn');
$innerButton.attr('id', newIndex);
$innerButton.attr('data-card-id', newIndex);
const isInDogLife = $innerButton.attr('onclick').includes("'true'") ? 'true' : 'false';
$innerButton.attr('onclick', `handlePlayCard(${newIndex}, '${isInDogLife}')`);
console.debug(`Re-indexed card: Old index was ${$innerButton.attr('data-card-id')}, New index is ${newIndex}`);
});
}
).catch(
(err) => {
const cardslide = $('#card-slide')
console.log("EERROOOORRR PLAYING CARD" + (err.toString() === "You can't play this card!") + err.message)
console.warn("play card was not successful")
if (err.message === "You can't play this card!") {
cardslide.removeClass("inactive")
}
alertMessage("You aren't allowed to play this card")
}
)
}
function handleSkipDogLife(button) {
@@ -8,6 +43,17 @@ function handleSkipDogLife(button) {
function startGame() {
sendEvent("Start Game")
}
function handleTrumpSelection(object) {
const $button = $(object);
const trumpIndex = parseInt($button.data('trump'));
const payload = {
suitIndex: trumpIndex
}
console.log("SENDING TRUMP SUIT SELECTION:", payload);
sendEvent("Picked Trumpsuit", payload)
}
function handleKickPlayer(playerId) {
// TODO needs implementation
}

View File

@@ -31,7 +31,7 @@ function setupSocketHandlers(socket) {
if (status === "success") {
entry.resolve(data === undefined ? {} : data);
} else {
entry.reject(new Error(msg.error || "Server returned error"));
entry.reject(new Error(msg.error || "Server returned error"));
}
return;
}