feat: Add database configuration and update routing for game creation
This commit is contained in:
@@ -1,444 +0,0 @@
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package controllers
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import auth.{AuthAction, AuthenticatedRequest}
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import de.knockoutwhist.control.GameState
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import de.knockoutwhist.control.GameState.*
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import exceptions.*
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import logic.PodManager
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import logic.game.GameLobby
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import model.sessions.UserSession
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import model.users.User
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import play.api.*
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import play.api.libs.json.{JsValue, Json}
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import play.api.mvc.*
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import play.twirl.api.Html
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import util.GameUtil
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import java.util.UUID
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import javax.inject.*
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import scala.concurrent.ExecutionContext
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import scala.util.Try
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@Singleton
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class IngameController @Inject()(
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val cc: ControllerComponents,
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val authAction: AuthAction,
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implicit val ec: ExecutionContext
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) extends AbstractController(cc) {
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def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = PodManager.getGame(gameId)
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game match {
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case Some(g) =>
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val results = Try {
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IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user)
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}
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if (results.isSuccess) {
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Ok(views.html.main("Knockout Whist - " + GameUtil.stateToTitle(g.logic.getCurrentState))(results.get))
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} else {
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InternalServerError(results.failed.get.getMessage)
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}
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case None =>
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Redirect(routes.MainMenuController.mainMenu())
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}
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}
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def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = PodManager.getGame(gameId)
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val result = Try {
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game match {
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case Some(g) =>
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g.startGame(request.user)
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case None =>
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NotFound("Game not found")
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}
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}
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if (result.isSuccess) {
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(gameId).url,
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"content" -> IngameController.returnInnerHTML(game.get, game.get.logic.getCurrentState, request.user).toString()
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))
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} else {
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val throwable = result.failed.get
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throwable match {
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case _: NotInThisGameException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: NotHostException =>
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Forbidden(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: NotEnoughPlayersException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _ =>
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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}
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}
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}
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def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = PodManager.getGame(gameId)
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val playerToKickUUID = UUID.fromString(playerToKick)
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val result = Try {
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game.get.leaveGame(playerToKickUUID, true)
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}
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if (result.isSuccess) {
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(gameId).url
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))
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} else {
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> "Something went wrong."
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))
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}
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}
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def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = PodManager.getGame(gameId)
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val result = Try {
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game.get.leaveGame(request.user.id, false)
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}
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if (result.isSuccess) {
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.MainMenuController.mainMenu().url,
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"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
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))
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} else {
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> "Something went wrong."
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))
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}
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}
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def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
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val game = PodManager.getGame(gameId)
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game match {
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case Some(g) =>
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val jsonBody = request.body.asJson
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val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
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(jsValue \ "cardID").asOpt[String]
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}
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cardIdOpt match {
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case Some(cardId) =>
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var optSession: Option[UserSession] = None
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val result = Try {
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val session = g.getUserSession(request.user.id)
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optSession = Some(session)
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session.lock.lock()
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g.playCard(session, cardId.toInt)
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}
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optSession.foreach(_.lock.unlock())
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if (result.isSuccess) {
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Ok(Json.obj(
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"status" -> "success"
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))
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} else {
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val throwable = result.failed.get
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throwable match {
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case _: CantPlayCardException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: NotInThisGameException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: IllegalArgumentException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: IllegalStateException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: NotInteractableException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _ =>
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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}
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}
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case None =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> "cardId Parameter is missing"
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))
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}
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case None =>
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NotFound(Json.obj(
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"status" -> "failure",
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"errorMessage" -> "Game not found"
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))
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}
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}
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}
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def playDogCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
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val game = PodManager.getGame(gameId)
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game match {
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case Some(g) => {
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val jsonBody = request.body.asJson
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val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
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(jsValue \ "cardID").asOpt[String]
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}
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var optSession: Option[UserSession] = None
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val result = Try {
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cardIdOpt match {
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case Some(cardId) if cardId == "skip" =>
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val session = g.getUserSession(request.user.id)
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optSession = Some(session)
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session.lock.lock()
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g.playDogCard(session, -1)
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case Some(cardId) =>
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val session = g.getUserSession(request.user.id)
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optSession = Some(session)
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session.lock.lock()
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g.playDogCard(session, cardId.toInt)
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case None =>
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throw new IllegalArgumentException("cardId parameter is missing")
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}
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}
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optSession.foreach(_.lock.unlock())
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if (result.isSuccess) {
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NoContent
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} else {
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val throwable = result.failed.get
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throwable match {
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case _: CantPlayCardException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: NotInThisGameException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: IllegalArgumentException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: IllegalStateException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _ =>
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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}
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}
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}
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case None =>
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NotFound("Game not found")
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}
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}
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}
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def playTrump(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = PodManager.getGame(gameId)
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game match {
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case Some(g) =>
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val jsonBody = request.body.asJson
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val trumpOpt: Option[String] = jsonBody.flatMap { jsValue =>
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(jsValue \ "trump").asOpt[String]
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}
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trumpOpt match {
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case Some(trump) =>
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var optSession: Option[UserSession] = None
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val result = Try {
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val session = g.getUserSession(request.user.id)
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optSession = Some(session)
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session.lock.lock()
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g.selectTrump(session, trump.toInt)
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}
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optSession.foreach(_.lock.unlock())
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if (result.isSuccess) {
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NoContent
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} else {
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val throwable = result.failed.get
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throwable match {
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case _: IllegalArgumentException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: NotInThisGameException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: IllegalStateException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _ =>
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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}
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}
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case None =>
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BadRequest("trump parameter is missing")
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}
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case None =>
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NotFound("Game not found")
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}
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}
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def playTie(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = PodManager.getGame(gameId)
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game match {
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case Some(g) =>
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val jsonBody = request.body.asJson
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val tieOpt: Option[String] = jsonBody.flatMap { jsValue =>
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(jsValue \ "tie").asOpt[String]
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}
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tieOpt match {
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case Some(tie) =>
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var optSession: Option[UserSession] = None
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val result = Try {
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val session = g.getUserSession(request.user.id)
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optSession = Some(session)
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session.lock.lock()
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g.selectTie(g.getUserSession(request.user.id), tie.toInt)
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}
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optSession.foreach(_.lock.unlock())
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if (result.isSuccess) {
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NoContent
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} else {
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val throwable = result.failed.get
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throwable match {
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case _: IllegalArgumentException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: NotInThisGameException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: IllegalStateException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _ =>
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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}
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}
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case None =>
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BadRequest("tie parameter is missing")
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}
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case None =>
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NotFound("Game not found")
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}
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}
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def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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val game = PodManager.getGame(gameId)
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game match {
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case Some(g) =>
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val result = Try {
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val session = g.getUserSession(request.user.id)
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g.returnToLobby(session)
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}
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if (result.isSuccess) {
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Ok(Json.obj(
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"status" -> "success",
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"redirectUrl" -> routes.IngameController.game(gameId).url
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))
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} else {
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val throwable = result.failed.get
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throwable match {
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case _: NotInThisGameException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _: IllegalStateException =>
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BadRequest(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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case _ =>
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InternalServerError(Json.obj(
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"status" -> "failure",
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"errorMessage" -> throwable.getMessage
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))
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}
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}
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case None =>
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NotFound(Json.obj(
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"status" -> "failure",
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"errorMessage" -> "Game not found"
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))
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}
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}
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}
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object IngameController {
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def returnInnerHTML(gameLobby: GameLobby, gameState: GameState, user: User): Html = {
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gameState match {
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case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
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case InGame =>
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views.html.ingame.ingame(
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gameLobby.getPlayerByUser(user),
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gameLobby
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)
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case SelectTrump =>
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views.html.ingame.selecttrump(
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gameLobby.getPlayerByUser(user),
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gameLobby
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)
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case TieBreak =>
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views.html.ingame.tie(
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gameLobby.getPlayerByUser(user),
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gameLobby
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)
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case FinishedMatch =>
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views.html.ingame.finishedMatch(
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Some(user),
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gameLobby
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)
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case _ =>
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throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
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}
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}
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}
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@@ -1,24 +0,0 @@
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package controllers
|
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import auth.AuthAction
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import play.api.mvc.{Action, AnyContent, BaseController, ControllerComponents}
|
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import play.api.routing.JavaScriptReverseRouter
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|
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import javax.inject.Inject
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class JavaScriptRoutingController @Inject()(
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val controllerComponents: ControllerComponents,
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val authAction: AuthAction,
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) extends BaseController {
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def javascriptRoutes(): Action[AnyContent] =
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Action { implicit request =>
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Ok(
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JavaScriptReverseRouter("jsRoutes")(
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routes.javascript.MainMenuController.createGame,
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routes.javascript.MainMenuController.joinGame,
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routes.javascript.MainMenuController.navSPA,
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routes.javascript.UserController.login_Post
|
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)
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).as("text/javascript")
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}
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}
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@@ -19,15 +19,6 @@ class MainMenuController @Inject()(
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val authAction: AuthAction
|
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) extends BaseController {
|
||||
|
||||
// Pass the request-handling function directly to authAction (no nested Action)
|
||||
def mainMenu(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
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Ok(views.html.main("Knockout Whist - Create Game")(views.html.mainmenu.creategame(Some(request.user))))
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}
|
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def index(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
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Redirect(routes.MainMenuController.mainMenu())
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}
|
||||
|
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def createGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
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val jsonBody = request.body.asJson
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if (jsonBody.isDefined) {
|
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@@ -61,9 +52,7 @@ class MainMenuController @Inject()(
|
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case Some(g) =>
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||||
g.addUser(request.user)
|
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Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.IngameController.game(g.id).url,
|
||||
"content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString
|
||||
"status" -> "success"
|
||||
))
|
||||
case None =>
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NotFound(Json.obj(
|
||||
@@ -72,31 +61,4 @@ class MainMenuController @Inject()(
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
def rules(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
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Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user))))
|
||||
}
|
||||
|
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def navSPA(location: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
|
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location match {
|
||||
case "0" => // Main Menu
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
|
||||
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
|
||||
))
|
||||
case "1" => // Rules
|
||||
Ok(Json.obj(
|
||||
"status" -> "success",
|
||||
"redirectUrl" -> routes.MainMenuController.rules().url,
|
||||
"content" -> views.html.mainmenu.rules(Some(request.user)).toString
|
||||
))
|
||||
case _ =>
|
||||
BadRequest(Json.obj(
|
||||
"status" -> "failure",
|
||||
"errorMessage" -> "Invalid form submission"
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -4,6 +4,7 @@ import auth.AuthAction
|
||||
import com.typesafe.config.Config
|
||||
import logic.user.{SessionManager, UserManager}
|
||||
import model.users.User
|
||||
import play.api.Configuration
|
||||
import play.api.libs.json.Json
|
||||
import play.api.mvc.*
|
||||
import play.api.mvc.Cookie.SameSite.Lax
|
||||
@@ -18,7 +19,7 @@ class OpenIDController @Inject()(
|
||||
val openIDService: OpenIDConnectService,
|
||||
val sessionManager: SessionManager,
|
||||
val userManager: UserManager,
|
||||
val config: Config
|
||||
val config: Configuration
|
||||
)(implicit ec: ExecutionContext) extends BaseController {
|
||||
|
||||
def loginWithProvider(provider: String) = Action.async { implicit request =>
|
||||
@@ -62,7 +63,7 @@ class OpenIDController @Inject()(
|
||||
openIDService.getUserInfo(provider, tokenResponse.accessToken).map {
|
||||
case Some(userInfo) =>
|
||||
// Store user info in session for username selection
|
||||
Redirect("http://localhost:5173/select-username")
|
||||
Redirect(config.get[String]("app.url") + "/select-username")
|
||||
.withSession(
|
||||
"oauth_user_info" -> Json.toJson(userInfo).toString(),
|
||||
"oauth_provider" -> provider,
|
||||
|
||||
@@ -8,9 +8,6 @@ import play.twirl.api.Html
|
||||
import scalafx.scene.image.Image
|
||||
|
||||
object WebUIUtils {
|
||||
def cardtoImage(card: Card): Html = {
|
||||
views.html.render.card.apply(cardToPath(card))(card.toString)
|
||||
}
|
||||
|
||||
def cardToPath(card: Card): String = {
|
||||
f"images/cards/${cardtoString(card)}.png"
|
||||
|
||||
@@ -36,16 +36,12 @@ object WebsocketEventMapper {
|
||||
|
||||
// Register all custom mappers here
|
||||
registerCustomMapper(ReceivedHandEventMapper)
|
||||
//registerCustomMapper(GameStateEventMapper)
|
||||
registerCustomMapper(CardPlayedEventMapper)
|
||||
registerCustomMapper(NewRoundEventMapper)
|
||||
registerCustomMapper(NewTrickEventMapper)
|
||||
registerCustomMapper(TrickEndEventMapper)
|
||||
registerCustomMapper(RequestCardEventMapper)
|
||||
registerCustomMapper(LobbyUpdateEventMapper)
|
||||
registerCustomMapper(LeftEventMapper)
|
||||
registerCustomMapper(KickEventMapper)
|
||||
registerCustomMapper(SessionClosedMapper)
|
||||
registerCustomMapper(TurnEventMapper)
|
||||
|
||||
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
|
||||
@@ -54,7 +50,6 @@ object WebsocketEventMapper {
|
||||
}else {
|
||||
None
|
||||
}
|
||||
//println(s"This is getting sent to client: EVENT: ${obj.id}, STATE: ${session.gameLobby.getLogic.getCurrentState.toString}, STATEDATA: ${stateToJson(session)}, DATA: ${data}")
|
||||
Json.obj(
|
||||
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
|
||||
"event" -> obj.id,
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
package util.mapper
|
||||
|
||||
import controllers.IngameController
|
||||
import de.knockoutwhist.events.global.GameStateChangeEvent
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
import util.GameUtil
|
||||
|
||||
object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
|
||||
|
||||
override def id: String = "GameStateChangeEvent"
|
||||
|
||||
override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
"title" -> ("Knockout Whist - " + GameUtil.stateToTitle(event.newState)),
|
||||
"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
package util.mapper
|
||||
|
||||
import controllers.routes
|
||||
import events.KickEvent
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
object KickEventMapper extends SimpleEventMapper[KickEvent] {
|
||||
|
||||
override def id: String = "KickEvent"
|
||||
|
||||
override def toJson(event: KickEvent, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
"url" -> routes.MainMenuController.mainMenu().url,
|
||||
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
package util.mapper
|
||||
|
||||
import controllers.routes
|
||||
import events.{KickEvent, LeftEvent}
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
object LeftEventMapper extends SimpleEventMapper[LeftEvent] {
|
||||
|
||||
override def id: String = "LeftEvent"
|
||||
|
||||
override def toJson(event: LeftEvent, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
"url" -> routes.MainMenuController.mainMenu().url,
|
||||
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
package util.mapper
|
||||
|
||||
import controllers.routes
|
||||
import de.knockoutwhist.events.global.SessionClosed
|
||||
import model.sessions.UserSession
|
||||
import play.api.libs.json.{JsObject, Json}
|
||||
|
||||
object SessionClosedMapper extends SimpleEventMapper[SessionClosed] {
|
||||
|
||||
override def id: String = "SessionClosed"
|
||||
|
||||
override def toJson(event: SessionClosed, session: UserSession): JsObject = {
|
||||
Json.obj(
|
||||
"url" -> routes.MainMenuController.mainMenu().url,
|
||||
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,108 +0,0 @@
|
||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||
|
||||
<div class="lobby-background vh-100 d-flex align-items-start justify-content-center pt-5">
|
||||
<div class="container py-5">
|
||||
<div class="row justify-content-center">
|
||||
<div class="col-lg-8 col-xl-6">
|
||||
<div class="card shadow-lg mb-5 text-center bg-white border-0 rounded-4">
|
||||
<div class="card-body p-4 p-md-5">
|
||||
<h1 class="card-title display-5 fw-bold text-success mb-3">Match Over!</h1>
|
||||
<p class="fs-4 text-muted">Congratulations to the winner:</p>
|
||||
<h2 class="display-3 fw-bolder mb-4 text-primary">
|
||||
@gamelobby.getLogic.getWinner.get.name
|
||||
</h2>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card shadow mb-5 border-0 rounded-4 overflow-hidden">
|
||||
<div class="card-header bg-dark text-white text-center fs-5 fw-semibold">
|
||||
Final Standings
|
||||
</div>
|
||||
<div class="d-flex justify-content-between align-items-center p-2 text-uppercase fw-bold border-bottom bg-light">
|
||||
<div class="d-flex align-items-center">
|
||||
Player
|
||||
</div>
|
||||
<div class="d-flex flex-row gap-3">
|
||||
<span class="fs-6 text-dark text-center" style="width: 5rem;">Rounds won</span>
|
||||
<span class="fs-6 text-dark text-center" style="width: 5rem;">Tricks won</span>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
@gamelobby.getFinalRanking.zipWithIndex.map { case ((playerName, (wonRounds, tricksWon)), index) =>
|
||||
@defining(index + 1) { rank =>
|
||||
<div class="d-flex justify-content-between align-items-center p-3 border-bottom @if(rank == 1){bg-success-subtle fw-bold}">
|
||||
<div class="d-flex align-items-center">
|
||||
<span class="badge @if(rank == 1){bg-warning text-dark fs-6} else {bg-secondary} rounded-pill me-3">#@rank</span>
|
||||
@playerName
|
||||
</div>
|
||||
<div class="d-flex flex-row gap-3">
|
||||
<span class="fs-6 text-muted text-center" style="width: 5rem;">@wonRounds</span>
|
||||
<span class="fs-6 text-muted text-center" style="width: 5rem;">@tricksWon</span>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
@if(gamelobby.getFinalRanking.isEmpty) {
|
||||
<div class="p-3 text-center text-muted">No final scores available.</div>
|
||||
}
|
||||
</div>
|
||||
|
||||
|
||||
@if(user.isDefined && gamelobby.getUserSession(user.get.id).host) {
|
||||
<div class="col-12 text-center mt-4">
|
||||
<div class="btn btn-success btn-lg shadow" onclick="handleReturnToLobby()">
|
||||
Return to Lobby
|
||||
</div>
|
||||
</div>
|
||||
} else {
|
||||
<div class="col-12 text-center mt-4">
|
||||
<div class="text-primary">
|
||||
<div class="spinner-grow text-primary mt-1" role="status">
|
||||
<span class="visually-hidden">Loading...</span>
|
||||
</div>
|
||||
<p class="mt-3 fs-6 fw-semibold">
|
||||
Waiting for the Host to continue...
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
function fireConfetti() {
|
||||
let duration = 3 * 1000;
|
||||
let animationEnd = Date.now() + duration;
|
||||
let defaults = { startVelocity: 30, spread: 360, ticks: 60, zIndex: 0 };
|
||||
|
||||
function randomInRange(min, max) {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
let interval = setInterval(function() {
|
||||
let timeLeft = animationEnd - Date.now();
|
||||
|
||||
if (timeLeft <= 0) {
|
||||
return clearInterval(interval);
|
||||
}
|
||||
|
||||
let particleCount = 50 * (timeLeft / duration);
|
||||
|
||||
// Left burst
|
||||
confetti(Object.assign({}, defaults, {
|
||||
particleCount,
|
||||
origin: { x: randomInRange(0.1, 0.3), y: Math.random() - 0.2 }
|
||||
}));
|
||||
|
||||
// Right burst
|
||||
confetti(Object.assign({}, defaults, {
|
||||
particleCount,
|
||||
origin: { x: randomInRange(0.7, 0.9), y: Math.random() - 0.2 }
|
||||
}));
|
||||
}, 250);
|
||||
}
|
||||
connectWebSocket();
|
||||
fireConfetti();
|
||||
</script>
|
||||
@@ -1,42 +0,0 @@
|
||||
@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil
|
||||
@import de.knockoutwhist.utils.Implicits.*
|
||||
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||
|
||||
<div class="lobby-background vh-100">
|
||||
<main class="game-field-background vh-100 ingame-side-shadow">
|
||||
<div class="py-5 container-xxl">
|
||||
|
||||
<div class="row ms-4 me-4">
|
||||
<div class="col-4 mt-5 text-start" id="turn-component"></div>
|
||||
|
||||
<div class="col-4 text-center">
|
||||
|
||||
|
||||
|
||||
<div id="score-table"></div>
|
||||
|
||||
|
||||
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container"></div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<div class="col-4 mt-5 text-end" id="game-info-component"></div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
|
||||
margin-left: 0;
|
||||
margin-right: 0;">
|
||||
<div id="player-hand-container"></div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
<script>
|
||||
connectWebSocket()
|
||||
canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
|
||||
globalThis.initGameVueComponents()
|
||||
</script>
|
||||
@@ -1,68 +0,0 @@
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||
|
||||
<div id="selecttrumpsuit" class="game-field game-field-background">
|
||||
<div class="ingame-stage blur-sides">
|
||||
<div class="container py-4">
|
||||
<div class="row justify-content-center">
|
||||
<div class="col-12">
|
||||
<div class="card shadow-sm">
|
||||
<div class="card-header text-center">
|
||||
<h3 class="mb-0">Select Trump Suit</h3>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
@if(gamelobby.logic.getCurrentMatch.isDefined) {
|
||||
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||
You (@player.toString) won the last round. Choose the trump suit for the next round.
|
||||
</div>
|
||||
|
||||
<div class="row justify-content-center col-auto mb-5">
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-auto handcard">
|
||||
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||
width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
|
||||
@for(i <- player.currentHand().get.cards.indices) {
|
||||
<div class="col-auto" style="border-radius: 6px">
|
||||
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
|
||||
is choosing a trumpsuit. The new round will start once a suit is picked.
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
connectWebSocket()
|
||||
</script>
|
||||
@@ -1,114 +0,0 @@
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
|
||||
<div id="tie" class="game-field game-field-background">
|
||||
<div class="ingame-stage blur-sides">
|
||||
<div class="container py-4">
|
||||
<div class="row justify-content-center">
|
||||
<div class="col-12 col-md-10 col-lg-8">
|
||||
<div class="card shadow-sm">
|
||||
<div class="card-header text-center">
|
||||
<h3 class="mb-0">Tie Break</h3>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
<div class="mb-3">
|
||||
<p class="card-text">
|
||||
The last round was tied between:
|
||||
<span class="ms-1">
|
||||
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) {
|
||||
<span class="badge text-bg-secondary me-1">@players</span>
|
||||
}
|
||||
</span>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
@if(gamelobby.logic.playerTieLogic.currentTiePlayer().contains(player)) {
|
||||
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
|
||||
<div class="alert alert-info" role="alert" aria-live="polite">
|
||||
Pick a number between 1 and @{
|
||||
maxNum + 1
|
||||
}.
|
||||
The resulting card will be your card for the cut.
|
||||
</div>
|
||||
|
||||
<div class="row g-2 align-items-center">
|
||||
<div class="col-auto">
|
||||
<label for="tieNumber" class="col-form-label">Your number</label>
|
||||
</div>
|
||||
<div class="col-auto">
|
||||
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{
|
||||
maxNum + 1
|
||||
}" placeholder="1" required>
|
||||
</div>
|
||||
<div class="col-auto">
|
||||
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">
|
||||
Confirm</button>
|
||||
</div>
|
||||
</div>
|
||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
||||
|
||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
||||
<div class="col-6">
|
||||
<div class="card shadow-sm border-0 h-100 text-center">
|
||||
<div class="card-body d-flex flex-column justify-content-between">
|
||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
||||
<div class="card-img-top">
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="col-12">
|
||||
<div class="alert alert-info text-center" role="alert">
|
||||
<i class="bi bi-info-circle me-2"></i>
|
||||
No cards have been selected yet.
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="alert alert-warning" role="alert" aria-live="polite">
|
||||
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer().get</strong>
|
||||
is currently picking a number for the cut.
|
||||
</div>
|
||||
|
||||
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
|
||||
|
||||
<div id="cardsplayed" class="row g-3 justify-content-center">
|
||||
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
|
||||
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
|
||||
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
|
||||
<div class="card shadow-sm border-0 h-100 text-center">
|
||||
<div class="card-body d-flex flex-column justify-content-between">
|
||||
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
|
||||
<div class="card-img-top">
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
} else {
|
||||
<div class="col-12">
|
||||
<div class="alert alert-info text-center" role="alert">
|
||||
<i class="bi bi-info-circle me-2"></i>
|
||||
No cards have been selected yet.
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
connectWebSocket()
|
||||
</script>
|
||||
@@ -1,38 +0,0 @@
|
||||
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
|
||||
@import play.api.libs.json._
|
||||
<div id="lobby-app-mount"></div>
|
||||
|
||||
<script>
|
||||
// Initialisierung des momentanen Lobby Standes, welcher direkt gerendert werden muss.
|
||||
|
||||
const initialLobbyName = '@gamelobby.name';
|
||||
const initialLobbyId = '@gamelobby.id';
|
||||
|
||||
const initialIsHost = @{user.map(u => gamelobby.getUserSession(u.id)).exists(_.host)};
|
||||
const initialMaxPlayers = @{gamelobby.maxPlayers};
|
||||
|
||||
const initialPlayers = JSON.parse('@Html({
|
||||
val currentUserId = user.map(_.id).getOrElse(java.util.UUID.randomUUID())
|
||||
|
||||
val playerListForVue = gamelobby.getUsers.toSeq.map { u =>
|
||||
val isSelf = u.id == currentUserId
|
||||
val playerDogStatus = false
|
||||
|
||||
Json.obj(
|
||||
"id" -> u.id.toString,
|
||||
"name" -> u.name,
|
||||
"self" -> isSelf,
|
||||
"dog" -> playerDogStatus
|
||||
)
|
||||
}
|
||||
Json.stringify(Json.toJson(playerListForVue))
|
||||
})');
|
||||
connectWebSocket();
|
||||
globalThis.initLobbyVueComponents(
|
||||
initialLobbyName,
|
||||
initialLobbyId,
|
||||
initialIsHost,
|
||||
initialMaxPlayers,
|
||||
initialPlayers
|
||||
);
|
||||
</script>
|
||||
@@ -1,43 +0,0 @@
|
||||
@()
|
||||
<div class="login-box">
|
||||
<div class="card login-card p-4">
|
||||
<div class="card-body">
|
||||
<h3 class="text-center mb-4 text-body">Login</h3>
|
||||
<form onsubmit="login(); return false;">
|
||||
<div class="mb-3">
|
||||
<label for="username" class="form-label text-body">Username</label>
|
||||
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
|
||||
</div>
|
||||
|
||||
<div class="mb-3">
|
||||
<label for="password" class="form-label text-body">Password</label>
|
||||
<input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
|
||||
</div>
|
||||
|
||||
<div class="d-flex justify-content-between align-items-center mb-3">
|
||||
<a href="#" class="text-decoration-none">Forgot password?</a>
|
||||
</div>
|
||||
|
||||
<div class="d-grid" >
|
||||
<button type="submit" class="btn btn-primary">Login</button>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
<p class="text-center mt-3">
|
||||
Don’t have an account?
|
||||
<a href="#" class="text-decoration-none">Sign up</a>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
|
||||
<script>
|
||||
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
|
||||
console.log('callback - particles.js config loaded');
|
||||
});
|
||||
disconnectWebSocket();
|
||||
</script>
|
||||
<div id="particles-js" style="background-color: rgb(11, 8, 8);
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: 50% 50%;"></div>
|
||||
@@ -1,36 +0,0 @@
|
||||
@*
|
||||
* This template is called from the `index` template. This template
|
||||
* handles the rendering of the page header and body tags. It takes
|
||||
* two arguments, a `String` for the title of the page and an `Html`
|
||||
* object to insert into the body of the page.
|
||||
*@
|
||||
@(title: String)(content: Html)
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
@* Here's where we render the page title `String`. *@
|
||||
<title>@title</title>
|
||||
<link rel="stylesheet" media="screen" href="@routes.Assets.versioned("stylesheets/main.css")">
|
||||
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
|
||||
</head>
|
||||
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@@1.6.0/dist/confetti.browser.min.js"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
|
||||
<script src="https://unpkg.com/vue/dist/vue.global.prod.js"></script>
|
||||
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/interact.js")" type="text/javascript"></script>
|
||||
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
|
||||
|
||||
<body class="d-flex flex-column min-vh-100" id="main-body">
|
||||
<div id="alerts-container"></div>
|
||||
@* And here's where we render the `Html` object containing
|
||||
* the page content. *@
|
||||
@content
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,33 +0,0 @@
|
||||
@(user: Option[model.users.User])
|
||||
|
||||
@navbar(user)
|
||||
<main class="lobby-background flex-grow-1">
|
||||
<div class="w-25 mx-auto">
|
||||
<div class="mt-3">
|
||||
<label for="lobbyname" class="form-label">Lobby-Name</label>
|
||||
<input type="text" class="form-control" id="lobbyname" name="lobbyname" placeholder="Lobby 1" required>
|
||||
</div>
|
||||
<div class="form-check form-switch mt-3">
|
||||
<input class="form-check-input" type="checkbox" id="visibilityswitch" disabled>
|
||||
<label class="form-check-label" for="visibilityswitch">public/private</label>
|
||||
</div>
|
||||
<div class="mt-3">
|
||||
<label for="playeramount" class="form-label">Playeramount:</label>
|
||||
<input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount">
|
||||
<div class="d-flex justify-content-between">
|
||||
<span>2</span>
|
||||
<span>3</span>
|
||||
<span>4</span>
|
||||
<span>5</span>
|
||||
<span>6</span>
|
||||
<span>7</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="mt-3 text-center">
|
||||
<div class="btn btn-success" onclick="createGameJS()">Create Game</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
<script>
|
||||
disconnectWebSocket();
|
||||
</script>
|
||||
@@ -1,55 +0,0 @@
|
||||
@(user: Option[model.users.User])
|
||||
<nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow">
|
||||
<div class="container d-flex justify-content-start">
|
||||
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
|
||||
<span class="navbar-toggler-icon"></span>
|
||||
</button>
|
||||
<div class="collapse navbar-collapse justify-content-center" id="navBar">
|
||||
<a class="navbar-brand ms-auto" href="@routes.MainMenuController.mainMenu()">
|
||||
<img src="@routes.Assets.versioned("images/logo.png")" alt="Logo" width="30" height="20" class="d-inline-block align-text-top">
|
||||
KnockOutWhist
|
||||
</a>
|
||||
<div class="navbar-nav me-auto mb-2 mb-lg-0">
|
||||
<ul class="navbar-nav mb-2 mb-lg-0">
|
||||
@if(user.isDefined) {
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()">
|
||||
Create Game</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
|
||||
</li>
|
||||
}
|
||||
<li class="nav-item">
|
||||
<a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">
|
||||
Rules</a>
|
||||
</li>
|
||||
</ul>
|
||||
<form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;">
|
||||
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
|
||||
<button class="btn btn-outline-success" type="submit">Join</button>
|
||||
</form>
|
||||
</div>
|
||||
|
||||
@* Right side: profile dropdown if logged in, otherwise Login / Sign Up buttons *@
|
||||
@if(user.isDefined) {
|
||||
<ul class="navbar-nav ms-auto mb-2 mb-lg-0">
|
||||
<li class="nav-item dropdown">
|
||||
<a class="nav-link dropdown-toggle d-flex align-items-center" href="#" id="profileDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
|
||||
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="rounded-circle" width="30" height="30" />
|
||||
<span class="ms-2">@user.get.name</span>
|
||||
</a>
|
||||
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="profileDropdown">
|
||||
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
|
||||
Stats</a></li>
|
||||
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
|
||||
Settings</a></li>
|
||||
<li><hr class="dropdown-divider"></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</nav>
|
||||
@@ -1,180 +0,0 @@
|
||||
@(user: Option[model.users.User])
|
||||
@navbar(user)
|
||||
|
||||
<main class="lobby-background flex-grow-1">
|
||||
<div class="container my-4" style="max-width: 980px;">
|
||||
<div class="card rules-card shadow-sm rounded-3 overflow-hidden">
|
||||
<div class="card-header text-center py-3 border-0">
|
||||
<h3 class="mb-0 rules-title">Game Rules Overview</h3>
|
||||
</div>
|
||||
|
||||
<div class="card-body p-0">
|
||||
<style>
|
||||
|
||||
</style>
|
||||
|
||||
<div class="accordion rules-accordion" id="rulesAccordion">
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingPlayers">
|
||||
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers">
|
||||
Players
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
Two to seven players. The aim is to be the last player left in the game.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingAim">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim">
|
||||
Aim
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingEquipment">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment">
|
||||
Equipment
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
A standard 52-card pack is used.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingRanks">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks">
|
||||
Card Ranks
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDealFirst">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst">
|
||||
Deal (First Hand)
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDealSubsequent">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
|
||||
Deal (Subsequent Hands)
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingPlay">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
|
||||
Play
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingWinningTrick">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
|
||||
Winning a Trick
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingLeadingTrumps">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
|
||||
Leading Trumps
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingKnockout">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
|
||||
Knockout
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingWinningGame">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
|
||||
Winning the Game
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="accordion-item">
|
||||
<h2 class="accordion-header" id="headingDogLife">
|
||||
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
|
||||
Dog Life
|
||||
</button>
|
||||
</h2>
|
||||
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
|
||||
<div class="accordion-body">
|
||||
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
<script>
|
||||
disconnectWebSocket();
|
||||
</script>
|
||||
@@ -1,2 +0,0 @@
|
||||
@(src: String)(alt: String)
|
||||
<img src="@routes.Assets.versioned(src)" alt="@alt"
|
||||
@@ -1,3 +0,0 @@
|
||||
@(text: String)
|
||||
<p>@text</p>
|
||||
|
||||
Reference in New Issue
Block a user