feat(websocket)!: Implement WebSocket connection and event handling (#82)

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #82
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
This commit is contained in:
2025-11-23 16:11:46 +01:00
committed by Janis
parent 1edb3bfd89
commit 8ca909db52
41 changed files with 2566 additions and 2763 deletions

View File

@@ -11,20 +11,20 @@ import util.GameUtil
import javax.inject.Singleton
import scala.collection.mutable
@Singleton
class PodManager {
object PodManager {
val TTL: Long = System.currentTimeMillis() + 86400000L // 24 hours in milliseconds
val podIp: String = System.getenv("POD_IP")
val podName: String = System.getenv("POD_NAME")
private val sessions: mutable.Map[String, GameLobby] = mutable.Map()
private val userSession: mutable.Map[User, String] = mutable.Map()
private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule())
def createGame(
host: User,
name: String,
maxPlayers: Int
host: User,
name: String,
maxPlayers: Int
): GameLobby = {
val gameLobby = GameLobby(
logic = BaseGameLogic(injector.getInstance(classOf[Configuration])),
@@ -35,15 +35,39 @@ class PodManager {
host = host
)
sessions += (gameLobby.id -> gameLobby)
userSession += (host -> gameLobby.id)
gameLobby
}
def getGame(gameId: String): Option[GameLobby] = {
sessions.get(gameId)
}
private[logic] def removeGame(gameId: String): Unit = {
sessions.remove(gameId)
def registerUserToGame(user: User, gameId: String): Boolean = {
if (sessions.contains(gameId)) {
userSession += (user -> gameId)
true
} else {
false
}
}
def unregisterUserFromGame(user: User): Unit = {
userSession.remove(user)
}
def identifyGameOfUser(user: User): Option[GameLobby] = {
userSession.get(user) match {
case Some(gameId) => sessions.get(gameId)
case None => None
}
}
private[logic] def removeGame(gameId: String): Unit = {
sessions.remove(gameId)
// Also remove all user sessions associated with this game
userSession.filterInPlace((_, v) => v != gameId)
}
}

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@@ -2,66 +2,36 @@ package logic.game
import de.knockoutwhist.cards.{Hand, Suit}
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
import de.knockoutwhist.control.GameState.{Lobby, MainMenu}
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
import de.knockoutwhist.events.global.tie.TieTurnEvent
import de.knockoutwhist.events.global.{CardPlayedEvent, GameStateChangeEvent, NewTrickEvent, SessionClosed}
import de.knockoutwhist.events.player.{PlayerEvent, ReceivedHandEvent}
import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed}
import de.knockoutwhist.events.player.PlayerEvent
import de.knockoutwhist.player.Playertype.HUMAN
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import exceptions.*
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, NewTrick, ReloadEvent}
import logic.PodManager
import model.sessions.{InteractionType, UserSession}
import model.users.User
import play.api.libs.json.{JsObject, Json}
import java.util.UUID
import scala.collection.mutable
import scala.collection.mutable.ListBuffer
import scala.concurrent.Promise as ScalaPromise
class GameLobby private(
val logic: GameLogic,
val id: String,
val internalId: UUID,
val name: String,
val maxPlayers: Int
) extends EventListener {
val logic: GameLogic,
val id: String,
val internalId: UUID,
val name: String,
val maxPlayers: Int
) extends EventListener {
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
private val eventsPerPlayer: mutable.Map[UUID, mutable.Queue[PollingEvents]] = mutable.Map()
private val waitingPromises: mutable.Map[UUID, ScalaPromise[PollingEvents]] = mutable.Map()
private val lock = new Object
lock.synchronized {
logic.addListener(this)
logic.createSession()
}
def registerWaiter(playerId: UUID): ScalaPromise[PollingEvents] = {
val promise = ScalaPromise[PollingEvents]()
lock.synchronized {
val queue = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
if (queue.nonEmpty) {
val evt = queue.dequeue()
promise.success(evt)
promise
} else {
waitingPromises.put(playerId, promise)
promise
}
}
}
def removeWaiter(playerId: UUID): Unit = {
lock.synchronized {
waitingPromises.remove(playerId)
}
}
logic.addListener(this)
logic.createSession()
def addUser(user: User): UserSession = {
if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
@@ -69,60 +39,32 @@ class GameLobby private(
if (logic.getCurrentState != Lobby) throw new IllegalStateException("The game has already started!")
val userSession = new UserSession(
user = user,
host = false
host = false,
gameLobby = this
)
users += (user.id -> userSession)
addToQueue(LobbyUpdate)
PodManager.registerUserToGame(user, id)
//TODO : transmit Lobby Update transmitToAll()
userSession
}
override def listen(event: SimpleEvent): Unit = {
event match {
case event: ReceivedHandEvent =>
addToQueue(NewRound)
users.get(event.playerId).foreach(session => session.updatePlayer(event))
case event: CardPlayedEvent =>
addToQueue(CardPlayed)
case event: TieTurnEvent =>
addToQueue(ReloadEvent)
users.get(event.player.id).foreach(session => session.updatePlayer(event))
case event: PlayerEvent =>
users.get(event.playerId).foreach(session => session.updatePlayer(event))
case event: NewTrickEvent =>
addToQueue(NewTrick)
case event: GameStateChangeEvent =>
if (event.oldState == MainMenu && event.newState == Lobby) {
return
}
addToQueue(ReloadEvent)
users.values.foreach(session => session.updatePlayer(event))
case event: SessionClosed =>
users.values.foreach(session => session.updatePlayer(event))
case event: SimpleEvent =>
users.values.foreach(session => session.updatePlayer(event))
}
}
private def addToQueue(event: PollingEvents): Unit = {
lock.synchronized {
users.keys.foreach { playerId =>
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
q.enqueue(event)
}
val waiterIds = waitingPromises.keys.toList
waiterIds.foreach { playerId =>
val q = eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
if (q.nonEmpty) {
val evt = q.dequeue()
val p = waitingPromises.remove(playerId)
p.foreach(_.success(evt))
}
}
}
}
/**
* Start the game if the user is the host.
*
* @param user the user who wants to start the game.
*/
def startGame(user: User): Unit = {
@@ -149,6 +91,7 @@ class GameLobby private(
/**
* Remove the user from the game lobby.
*
* @param user the user who wants to leave the game.
*/
def leaveGame(userId: UUID): Unit = {
@@ -156,14 +99,29 @@ class GameLobby private(
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
if (sessionOpt.get.host) {
logic.invoke(SessionClosed())
users.clear()
PodManager.removeGame(id)
return
}
sessionOpt.get.websocketActor.foreach(act => act.transmitJsonToClient(Json.obj(
"id" -> "-1",
"event" -> "SessionClosed",
"data" -> Json.obj(
"reason" -> "You left the game (or got kicked)."
)
)))
users.remove(userId)
addToQueue(LobbyUpdate)
PodManager.unregisterUserFromGame(sessionOpt.get.user)
//TODO: transmit Lobby Update transmitToAll()
}
/**
* Play a card from the player's hand.
*
* @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand.
* @param cardIndex the index of the card in the player's hand.
*/
def playCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.Card)
@@ -179,10 +137,35 @@ class GameLobby private(
logic.playerInputLogic.receivedCard(card)
}
private def getHand(player: AbstractPlayer): Hand = {
val handOption = player.currentHand()
if (handOption.isEmpty) {
throw new IllegalStateException("You have no cards!")
}
handOption.get
}
private def getRound: Round = {
val roundOpt = logic.getCurrentRound
if (roundOpt.isEmpty) {
throw new IllegalStateException("No round is currently running!")
}
roundOpt.get
}
private def getTrick: Trick = {
val trickOpt = logic.getCurrentTrick
if (trickOpt.isEmpty) {
throw new IllegalStateException("No trick is currently running!")
}
trickOpt.get
}
/**
* Play a card from the player's hand while in dog life or skip the round.
*
* @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
*/
def playDogCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.DogCard)
@@ -204,8 +187,9 @@ class GameLobby private(
/**
* Select the trump suit for the round.
*
* @param userSession the user session of the player.
* @param trumpIndex the index of the trump suit.
* @param trumpIndex the index of the trump suit.
*/
def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
@@ -215,8 +199,21 @@ class GameLobby private(
logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
}
//-------------------
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
if (!userSession.lock.isHeldByCurrentThread) {
throw new IllegalStateException("The user session is not locked!")
}
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
throw new NotInteractableException("You can't play a card!")
}
getPlayerBySession(userSession)
}
/**
*
*
* @param userSession
* @param tieNumber
*/
@@ -239,9 +236,10 @@ class GameLobby private(
logic.createSession()
}
//-------------------
def getPlayerByUser(user: User): AbstractPlayer = {
getPlayerBySession(getUserSession(user.id))
}
def getUserSession(userId: UUID): UserSession = {
val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) {
@@ -250,8 +248,20 @@ class GameLobby private(
sessionOpt.get
}
def getPlayerByUser(user: User): AbstractPlayer = {
getPlayerBySession(getUserSession(user.id))
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
if (playerOption.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
playerOption.get
}
private def getMatch: Match = {
val matchOpt = logic.getCurrentMatch
if (matchOpt.isEmpty) {
throw new IllegalStateException("No match is currently running!")
}
matchOpt.get
}
def getPlayers: mutable.Map[UUID, UserSession] = {
@@ -261,63 +271,17 @@ class GameLobby private(
def getLogic: GameLogic = {
logic
}
def getEventsOfPlayer(playerId: UUID): mutable.Queue[PollingEvents] = {
eventsPerPlayer.getOrElseUpdate(playerId, mutable.Queue())
}
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
if (playerOption.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
playerOption.get
}
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
if (!userSession.lock.isHeldByCurrentThread) {
throw new IllegalStateException("The user session is not locked!")
}
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
throw new NotInteractableException("You can't play a card!")
}
getPlayerBySession(userSession)
}
private def getHand(player: AbstractPlayer): Hand = {
val handOption = player.currentHand()
if (handOption.isEmpty) {
throw new IllegalStateException("You have no cards!")
}
handOption.get
}
private def getMatch: Match = {
val matchOpt = logic.getCurrentMatch
if (matchOpt.isEmpty) {
throw new IllegalStateException("No match is currently running!")
}
matchOpt.get
}
private def getRound: Round = {
val roundOpt = logic.getCurrentRound
if (roundOpt.isEmpty) {
throw new IllegalStateException("No round is currently running!")
}
roundOpt.get
}
private def getTrick: Trick = {
val trickOpt = logic.getCurrentTrick
if (trickOpt.isEmpty) {
throw new IllegalStateException("No trick is currently running!")
}
trickOpt.get
}
def getUsers: Set[User] = {
users.values.map(d => d.user).toSet
}
private def transmitToAll(event: JsObject): Unit = {
users.values.foreach(session => {
session.websocketActor.foreach(act => act.transmitJsonToClient(event))
})
}
}
object GameLobby {
@@ -338,7 +302,8 @@ object GameLobby {
)
lobby.users += (host.id -> new UserSession(
user = host,
host = true
host = true,
gameLobby = lobby
))
lobby
}

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@@ -1,10 +0,0 @@
package logic.game
enum PollingEvents {
case CardPlayed
case NewRound
case NewTrick
case ReloadEvent
case LobbyUpdate
case LobbyCreation
}

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@@ -6,9 +6,11 @@ import model.users.User
@ImplementedBy(classOf[BaseSessionManager])
trait SessionManager {
def createSession(user: User): String
def getUserBySession(sessionId: String): Option[User]
def invalidateSession(sessionId: String): Unit
}

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@@ -8,9 +8,13 @@ import model.users.User
trait UserManager {
def addUser(name: String, password: String): Boolean
def authenticate(name: String, password: String): Option[User]
def userExists(name: String): Option[User]
def userExistsById(id: Long): Option[User]
def removeUser(name: String): Boolean
}

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@@ -9,7 +9,7 @@ import javax.inject.{Inject, Singleton}
@Singleton
class StubUserManager @Inject()(val config: Config) extends UserManager {
private val user: Map[String, User] = Map(
"Janis" -> User(
internalId = 1L,
@@ -53,5 +53,5 @@ class StubUserManager @Inject()(val config: Config) extends UserManager {
override def removeUser(name: String): Boolean = {
throw new NotImplementedError("StubUserManager.removeUser is not implemented")
}
}