feat(websocket)!: Implement WebSocket connection and event handling (#82)
Co-authored-by: LQ63 <lkhermann@web.de> Reviewed-on: #82 Co-authored-by: Janis <janis.e.20@gmx.de> Co-committed-by: Janis <janis.e.20@gmx.de>
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@@ -11,20 +11,23 @@
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<input class="form-check-input" type="checkbox" id="visibilityswitch" disabled>
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<label class="form-check-label" for="visibilityswitch">public/private</label>
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</div>
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<div class="mt-3">
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<label for="playeramount" class="form-label">Playeramount:</label>
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<input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount">
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<div class="d-flex justify-content-between">
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<span>2</span>
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<span>3</span>
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<span>4</span>
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<span>5</span>
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<span>6</span>
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<span>7</span>
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</div>
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<div class="mt-3">
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<label for="playeramount" class="form-label">Playeramount:</label>
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<input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount">
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<div class="d-flex justify-content-between">
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<span>2</span>
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<span>3</span>
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<span>4</span>
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<span>5</span>
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<span>6</span>
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<span>7</span>
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</div>
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</div>
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<div class="mt-3 text-center">
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<div class="btn btn-success" onclick="createGameJS()">Create Game</div>
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</div>
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</div>
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</main>
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</main>
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<script>
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disconnectWebSocket();
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</script>
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