feat(ui): enhance user session management with interaction reset and locking
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@@ -111,6 +111,7 @@ class GameLobby private(
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if (!PlayerUtil.canPlayCard(card, getRound, getTrick, player)) {
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throw new CantPlayCardException("You can't play this card!")
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}
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userSession.resetCanInteract()
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logic.playerInputLogic.receivedCard(card)
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}
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@@ -132,6 +133,7 @@ class GameLobby private(
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}
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val hand = getHand(player)
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val card = hand.cards(cardIndex)
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userSession.resetCanInteract()
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logic.playerInputLogic.receivedDog(Some(card))
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}
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@@ -144,6 +146,7 @@ class GameLobby private(
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val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
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val trumpSuits = Suit.values.toList
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val selectedTrump = trumpSuits(trumpIndex)
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userSession.resetCanInteract()
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logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
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}
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@@ -154,6 +157,7 @@ class GameLobby private(
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*/
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def selectTie(userSession: UserSession, tieNumber: Int): Unit = {
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val player = getPlayerInteractable(userSession, InteractionType.TieChoice)
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userSession.resetCanInteract()
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logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
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}
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