fix: improve lock handling in user session interactions (#36)
Reviewed-on: #36 Reviewed-by: lq64 <lq@blackhole.local> Co-authored-by: Janis <janis.e.20@gmx.de> Co-committed-by: Janis <janis.e.20@gmx.de>
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@@ -9,7 +9,7 @@ import java.util.concurrent.locks.{Lock, ReentrantLock}
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class UserSession(user: User, val host: Boolean) extends PlayerSession {
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var canInteract: Option[InteractionType] = None
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val lock: Lock = ReentrantLock()
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val lock: ReentrantLock = ReentrantLock()
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override def updatePlayer(event: SimpleEvent): Unit = {
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event match {
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