feat(ui): Endscreen
Added a nice look to the endscreen. Implemented a ranking method inside GameLobby to get an order.
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@@ -1,27 +1,109 @@
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@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
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<main class="lobby-background vh-100" id="lobbybackground">
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<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
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<div class="row">
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<div class="col">
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<div class="p-3 text-center fs-4">Winner: @gamelobby.getLogic.getWinner</div>
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</div>
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</div>
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<div class="row justify-content-center align-items-center flex-grow-1">
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@if((gamelobby.getUserSession(user.get.id).host)) {
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<div class="col-12 text-center mb-5">
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<div class="btn btn-success" onclick="handleReturnToLobby()">Return to lobby</div>
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</div>
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} else {
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<div class="col-12 text-center mt-3">
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<div class="spinner-border mt-1" role="status">
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<span class="visually-hidden">Loading...</span>
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<div class="lobby-background vh-100 d-flex align-items-start justify-content-center pt-5">
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<div class="container py-5">
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<div class="row justify-content-center">
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<div class="col-lg-8 col-xl-6">
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<div class="card shadow-lg mb-5 text-center bg-white border-0 rounded-4">
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<div class="card-body p-4 p-md-5">
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<h1 class="card-title display-5 fw-bold text-success mb-3">Match Over!</h1>
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<p class="fs-4 text-muted">Congratulations to the winner:</p>
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<h2 class="display-3 fw-bolder mb-4 text-primary">
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@gamelobby.getLogic.getWinner.get.name
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</h2>
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</div>
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</div>
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<div class="card shadow mb-5 border-0 rounded-4 overflow-hidden">
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<div class="card-header bg-dark text-white text-center fs-5 fw-semibold">
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Final Standings
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</div>
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<div class="d-flex justify-content-between align-items-center p-2 text-uppercase fw-bold border-bottom bg-light">
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<div class="d-flex align-items-center">
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Player
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</div>
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<div class="d-flex flex-row gap-3">
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<span class="fs-6 text-dark text-center" style="width: 5rem;">Rounds won</span>
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<span class="fs-6 text-dark text-center" style="width: 5rem;">Tricks won</span>
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</div>
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</div>
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<div>
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@gamelobby.getFinalRanking.zipWithIndex.map { case ((playerName, (wonRounds, tricksWon)), index) =>
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@defining(index + 1) { rank =>
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<div class="d-flex justify-content-between align-items-center p-3 border-bottom @if(rank == 1){bg-success-subtle fw-bold}">
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<div class="d-flex align-items-center">
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<span class="badge @if(rank == 1){bg-warning text-dark fs-6} else {bg-secondary} rounded-pill me-3">#@rank</span>
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@playerName
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</div>
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<div class="d-flex flex-row gap-3">
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<span class="fs-6 text-muted text-center" style="width: 5rem;">@wonRounds</span>
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<span class="fs-6 text-muted text-center" style="width: 5rem;">@tricksWon</span>
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</div>
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</div>
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}
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}
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</div>
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@if(gamelobby.getFinalRanking.isEmpty) {
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<div class="p-3 text-center text-muted">No final scores available.</div>
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}
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</div>
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@if(user.isDefined && gamelobby.getUserSession(user.get.id).host) {
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<div class="col-12 text-center mt-4">
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<div class="btn btn-success btn-lg shadow" onclick="handleReturnToLobby()">
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Return to Lobby
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</div>
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</div>
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} else {
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<div class="col-12 text-center mt-4">
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<div class="text-primary">
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<div class="spinner-grow text-primary mt-1" role="status">
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<span class="visually-hidden">Loading...</span>
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</div>
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<p class="mt-3 fs-6 fw-semibold">
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Waiting for the Host to continue...
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</p>
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</div>
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</div>
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}
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</div>
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}
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</div>
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</div>
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</main>
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</div>
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<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@@1.6.0/dist/confetti.browser.min.js"></script>
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<script>
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connectWebSocket()
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function fireConfetti() {
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let duration = 3 * 1000;
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let animationEnd = Date.now() + duration;
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let defaults = { startVelocity: 30, spread: 360, ticks: 60, zIndex: 0 };
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function randomInRange(min, max) {
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return Math.random() * (max - min) + min;
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}
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let interval = setInterval(function() {
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let timeLeft = animationEnd - Date.now();
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if (timeLeft <= 0) {
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return clearInterval(interval);
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}
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let particleCount = 50 * (timeLeft / duration);
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// Left burst
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confetti(Object.assign({}, defaults, {
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particleCount,
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origin: { x: randomInRange(0.1, 0.3), y: Math.random() - 0.2 }
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}));
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// Right burst
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confetti(Object.assign({}, defaults, {
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particleCount,
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origin: { x: randomInRange(0.7, 0.9), y: Math.random() - 0.2 }
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}));
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}, 250);
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}
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connectWebSocket();
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fireConfetti();
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</script>
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