feat(api): Implement received hand event handling and UI updates
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42
knockoutwhistweb/public/javascripts/events.js
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42
knockoutwhistweb/public/javascripts/events.js
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@@ -0,0 +1,42 @@
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function receiveHandEvent(eventData) {
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//Data
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const dog = eventData.dog;
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const hand = eventData.hand;
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const handElement = $('#card-slide');
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handElement.addClass('ingame-cards-slide')
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let newHtml = '';
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//Build Hand Container
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hand.forEach((card) => {
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//Data
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const idx = card.idx
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const cardS = card.card;
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const cardHtml = `
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<div class="col-auto handcard" style="border-radius: 6px">
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<div class="btn btn-outline-light p-0 border-0 shadow-none"
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data-card-id="${idx}"
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style="border-radius: 6px"
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onclick="handlePlayCard(this, '${dog}')">
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<img src="/assets/images/cards/${cardS}.png" width="120px" style="border-radius: 6px" alt="${cardS}"/>
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</div>
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</div>
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`;
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newHtml += cardHtml;
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});
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//Build dog if needed
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if (dog) {
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newHtml += `
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<div class="mt-2">
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<button class="btn btn-danger" onclick="handleSkipDogLife(this)">Skip Turn</button>
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</div>
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`;
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}
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handElement.html(newHtml);
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}
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onEvent("ReceivedHandEvent", receiveHandEvent)
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7
knockoutwhistweb/public/javascripts/interact.js
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7
knockoutwhistweb/public/javascripts/interact.js
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@@ -0,0 +1,7 @@
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function handlePlayCard(card, dog) {
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// TODO needs implementation
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}
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function handleSkipDogLife(button) {
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// TODO needs implementation
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}
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@@ -1,7 +1,9 @@
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type EventHandler = (data: any) => any | Promise<any>;
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// javascript
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let ws = null; // will be created by connectWebSocket()
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const pending = new Map(); // id -> { resolve, reject, timer }
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const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
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const pending: Map<string, any> = new Map(); // id -> { resolve, reject, timer }
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const handlers: Map<string, EventHandler> = new Map(); // eventType -> handler(data) -> (value|Promise)
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let timer = null;
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@@ -180,7 +182,7 @@ function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
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return p;
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}
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function onEvent(eventType, handler) {
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function onEvent(eventType: string, handler: EventHandler) {
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handlers.set(eventType, handler);
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}
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