feat(game): Implement return to lobby functionality and enhance dog life handling

This commit is contained in:
2025-11-19 19:18:41 +01:00
parent e2a5cb9614
commit b260e18223
8 changed files with 143 additions and 45 deletions

View File

@@ -227,7 +227,10 @@ class IngameController @Inject() (
val game = podManager.getGame(gameId)
game match {
case Some(g) => {
val cardIdOpt = request.body.asFormUrlEncoded.flatMap(_.get("cardId").flatMap(_.headOption))
val jsonBody = request.body.asJson
val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "cardID").asOpt[String]
}
var optSession: Option[UserSession] = None
val result = Try {
cardIdOpt match {
@@ -343,5 +346,47 @@ class IngameController @Inject() (
NotFound("Game not found")
}
}
def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
game match {
case Some(g) =>
val result = Try {
val session = g.getUserSession(request.user.id)
g.returnToLobby(session)
}
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url
))
} else {
val throwable = result.failed.get
throwable match {
case _: NotInThisGameException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
NotFound(Json.obj(
"status" -> "failure",
"errorMessage" -> "Game not found"
))
}
}
}

View File

@@ -20,6 +20,7 @@ class JavaScriptRoutingController @Inject()(
routes.javascript.IngameController.kickPlayer,
routes.javascript.IngameController.leaveGame,
routes.javascript.IngameController.playCard,
routes.javascript.IngameController.playDogCard,
routes.javascript.PollingController.polling
)
).as("text/javascript")

View File

@@ -3,6 +3,7 @@ package controllers
import auth.{AuthAction, AuthenticatedRequest}
import controllers.PollingController.{scheduler, timeoutDuration}
import de.knockoutwhist.cards.Hand
import de.knockoutwhist.player.AbstractPlayer
import logic.PodManager
import logic.game.{GameLobby, PollingEvents}
import logic.game.PollingEvents.{CardPlayed, LobbyCreation, LobbyUpdate, NewRound, ReloadEvent}
@@ -28,7 +29,7 @@ class PollingController @Inject() (
implicit val ec: ExecutionContext
) extends AbstractController(cc) {
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], newRound: Boolean): JsValue = {
private def buildCardPlayResponse(game: GameLobby, hand: Option[Hand], player: AbstractPlayer, newRound: Boolean): JsValue = {
val currentRound = game.logic.getCurrentRound.get
val currentTrick = game.logic.getCurrentTrick.get
@@ -57,6 +58,7 @@ class PollingController @Inject() (
"status" -> "cardPlayed",
"animation" -> newRound,
"handData" -> stringHand,
"dog" -> player.isInDogLife,
"currentPlayerName" -> game.logic.getCurrentPlayer.get.name,
"trumpSuit" -> currentRound.trumpSuit.toString,
"trickCards" -> trickCardsJson,
@@ -84,12 +86,12 @@ class PollingController @Inject() (
case NewRound =>
val player = game.getPlayerByUser(userSession.user)
val hand = player.currentHand()
val jsonResponse = buildCardPlayResponse(game, hand, true)
val jsonResponse = buildCardPlayResponse(game, hand, player, true)
Ok(jsonResponse)
case CardPlayed =>
val player = game.getPlayerByUser(userSession.user)
val hand = player.currentHand()
val jsonResponse = buildCardPlayResponse(game, hand, false)
val jsonResponse = buildCardPlayResponse(game, hand, player, false)
Ok(jsonResponse)
case LobbyUpdate =>
Ok(buildLobbyUsersResponse(game, userSession))

View File

@@ -88,12 +88,7 @@ class GameLobby private(
if (event.oldState == MainMenu && event.newState == Lobby) {
return
}
if (event.oldState == Lobby && event.newState == InGame) {
addToQueue(ReloadEvent)
return
} else {
addToQueue(ReloadEvent)
}
addToQueue(ReloadEvent)
users.values.foreach(session => session.updatePlayer(event))
case event: SessionClosed =>
users.values.foreach(session => session.updatePlayer(event))
@@ -198,7 +193,7 @@ class GameLobby private(
throw new CantPlayCardException("You are not in dog life!")
}
if (cardIndex == -1) {
if (!MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
if (MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
throw new CantPlayCardException("You can't skip this round!")
}
logic.playerInputLogic.receivedDog(None)
@@ -233,6 +228,19 @@ class GameLobby private(
logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
}
def returnToLobby(userSession: UserSession): Unit = {
if (users.contains(userSession.id)) {
throw new NotInThisGameException("You are not in this game!")
}
val session = users(userSession.id)
if (session != userSession) {
throw new IllegalArgumentException("User session does not match!")
}
if (!session.host)
throw new NotHostException("Only the host can return to the lobby!")
logic.createSession()
}
//-------------------

View File

@@ -75,9 +75,14 @@
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id')">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', @player.isInDogLife)">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
@if(player.isInDogLife) {
<div class="mt-2">
<button class="btn btn-danger" onclick="handleSkipDogLife('@gamelobby.id')">Skip Dog Life</button>
</div>
}
</div>
}
</div>

View File

@@ -18,13 +18,13 @@
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
</head>
<body class="d-flex flex-column min-vh-100">
<body class="d-flex flex-column min-vh-100" id="main-body">
@* And here's where we render the `Html` object containing
* the page content. *@
@content
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
</body>
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
</html>