Added rendering for Web Page
This commit is contained in:
@@ -1,11 +1,12 @@
|
||||
package controllers
|
||||
|
||||
import controllers.sessions.SimpleSession
|
||||
import controllers.sessions.AdvancedSession
|
||||
import de.knockoutwhist.cards.{Card, CardValue, Hand, Suit}
|
||||
import de.knockoutwhist.control.GameState.MainMenu
|
||||
import de.knockoutwhist.control.GameLogic
|
||||
import de.knockoutwhist.control.GameState.{InGame, Lobby}
|
||||
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
|
||||
import de.knockoutwhist.events.*
|
||||
import de.knockoutwhist.events.global.GameStateChangeEvent
|
||||
import de.knockoutwhist.events.player.PlayerEvent
|
||||
import de.knockoutwhist.player.AbstractPlayer
|
||||
import de.knockoutwhist.rounds.Match
|
||||
import de.knockoutwhist.ui.UI
|
||||
@@ -17,32 +18,30 @@ object WebUI extends CustomThread with EventListener with UI {
|
||||
setName("WebUI")
|
||||
|
||||
var init = false
|
||||
var logic: Option[GameLogic] = None
|
||||
|
||||
var latestOutput: String = ""
|
||||
|
||||
override def instance: CustomThread = WebUI
|
||||
|
||||
override def listen(event: SimpleEvent): Unit = {
|
||||
runLater {
|
||||
event match {
|
||||
case event: PlayerEvent =>
|
||||
PodGameManager.transmit(event.playerId, event)
|
||||
case event: GameStateChangeEvent =>
|
||||
if (event.newState == MainMenu) {
|
||||
PodGameManager.clearSessions()
|
||||
}
|
||||
Some(true)
|
||||
case _ =>
|
||||
PodGameManager.transmitAll(event)
|
||||
}
|
||||
event match {
|
||||
case event: GameStateChangeEvent =>
|
||||
if (event.oldState == Lobby && event.newState == InGame) {
|
||||
val match1: Option[Match] = logic.get.asInstanceOf[BaseGameLogic].getCurrentMatch
|
||||
val players: List[AbstractPlayer] = match1.get.totalplayers
|
||||
players.map(player => PodGameManager.addSession(AdvancedSession(player.id, player)))
|
||||
}
|
||||
case _ =>
|
||||
}
|
||||
}
|
||||
|
||||
override def initial: Boolean = {
|
||||
override def initial(gameLogic: GameLogic): Boolean = {
|
||||
if (init) {
|
||||
return false
|
||||
}
|
||||
init = true
|
||||
this.logic = Some(gameLogic)
|
||||
start()
|
||||
true
|
||||
}
|
||||
|
||||
@@ -1 +1,11 @@
|
||||
case class AdvancedSession
|
||||
package controllers.sessions
|
||||
|
||||
import de.knockoutwhist.player.AbstractPlayer
|
||||
import de.knockoutwhist.utils.events.SimpleEvent
|
||||
|
||||
import java.util.UUID
|
||||
|
||||
case class AdvancedSession(id: UUID, player: AbstractPlayer) extends PlayerSession {
|
||||
override def updatePlayer(event: SimpleEvent): Unit = {
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,10 +10,249 @@ import util.WebUIUtils
|
||||
import java.util.UUID
|
||||
|
||||
case class SimpleSession(id: UUID, private var output: List[Html]) extends PlayerSession {
|
||||
override def updatePlayer(event: SimpleEvent): Unit = {
|
||||
}
|
||||
/*
|
||||
def get(): List[Html] = {
|
||||
output
|
||||
}
|
||||
|
||||
override def updatePlayer(event: SimpleEvent): Unit = {
|
||||
event match {
|
||||
case event: RenderHandEvent =>
|
||||
renderHand(event)
|
||||
case event: ShowTieCardsEvent =>
|
||||
showtiecardseventmethod(event)
|
||||
case event: ShowGlobalStatus =>
|
||||
showglobalstatusmethod(event)
|
||||
case event: ShowPlayerStatus =>
|
||||
showplayerstatusmethod(event)
|
||||
case event: ShowRoundStatus =>
|
||||
showroundstatusmethod(event)
|
||||
case event: ShowErrorStatus =>
|
||||
showerrstatmet(event)
|
||||
case event: ShowCurrentTrickEvent =>
|
||||
showcurtrevmet(event)
|
||||
}
|
||||
}
|
||||
|
||||
private def clear(): Unit = {
|
||||
output = List()
|
||||
}
|
||||
|
||||
private def renderHand(event: RenderHandEvent): Unit = {
|
||||
output = output :++ WebUICards.renderHandEvent(event.hand)
|
||||
output = output :+ Html("<br>")
|
||||
}
|
||||
|
||||
private def showtiecardseventmethod(event: ShowTieCardsEvent): Option[Boolean] = {
|
||||
var l = List[Html]()
|
||||
for ((player, card) <- event.card) {
|
||||
l = l :+ Html(s"<p>${player.name}:</p>")
|
||||
l = l :+ WebUIUtils.cardtoImage(card)
|
||||
l = l :+ Html("<br>")
|
||||
}
|
||||
output = output :++ l
|
||||
output = output :+ Html("<br>")
|
||||
Some(true)
|
||||
}
|
||||
|
||||
private def showglobalstatusmethod(event: ShowGlobalStatus): Option[Boolean] = {
|
||||
event.status match {
|
||||
case SHOW_TIE =>
|
||||
println("It's a tie! Let's cut to determine the winner.")
|
||||
Some(true)
|
||||
case SHOW_TIE_WINNER =>
|
||||
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
|
||||
None
|
||||
} else {
|
||||
println(s"${event.objects.head.asInstanceOf[AbstractPlayer].name} wins the cut!")
|
||||
Some(true)
|
||||
}
|
||||
case SHOW_TIE_TIE =>
|
||||
println("It's a tie again! Let's cut again.")
|
||||
Some(true)
|
||||
case SHOW_START_MATCH =>
|
||||
clear()
|
||||
println("Starting a new match...")
|
||||
output = output :+ Html("<br><br>")
|
||||
Some(true)
|
||||
case SHOW_TYPE_PLAYERS =>
|
||||
println("Please enter the names of the players, separated by a comma.")
|
||||
Some(true)
|
||||
case SHOW_FINISHED_MATCH =>
|
||||
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
|
||||
None
|
||||
} else {
|
||||
clear()
|
||||
println(s"The match is over. The winner is ${event.objects.head.asInstanceOf[AbstractPlayer]}")
|
||||
Some(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private def showplayerstatusmethod(event: ShowPlayerStatus): Option[Boolean] = {
|
||||
val player = event.player
|
||||
event.status match {
|
||||
case SHOW_PLAY_CARD =>
|
||||
println("Which card do you want to play?")
|
||||
Some(true)
|
||||
case SHOW_DOG_PLAY_CARD =>
|
||||
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[Boolean]) {
|
||||
None
|
||||
} else {
|
||||
println("You are using your dog life. Do you want to play your final card now?")
|
||||
if (event.objects.head.asInstanceOf[Boolean]) {
|
||||
println("You have to play your final card this round!")
|
||||
println("Please enter y to play your final card.")
|
||||
Some(true)
|
||||
} else {
|
||||
println("Please enter y/n to play your final card.")
|
||||
Some(true)
|
||||
}
|
||||
}
|
||||
case SHOW_TIE_NUMBERS =>
|
||||
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[Int]) {
|
||||
None
|
||||
} else {
|
||||
println(s"${player.name} enter a number between 1 and ${event.objects.head.asInstanceOf[Int]}.")
|
||||
Some(true)
|
||||
}
|
||||
case SHOW_TRUMPSUIT_OPTIONS =>
|
||||
println("Which suit do you want to pick as the next trump suit?")
|
||||
println("1: Hearts")
|
||||
println("2: Diamonds")
|
||||
println("3: Clubs")
|
||||
println("4: Spades")
|
||||
println()
|
||||
Some(true)
|
||||
case SHOW_NOT_PLAYED =>
|
||||
println(s"Player ${event.player} decided to not play his card")
|
||||
Some(true)
|
||||
case SHOW_WON_PLAYER_TRICK =>
|
||||
println(s"${event.player.name} won the trick.")
|
||||
output = output :+ Html("<br><br>")
|
||||
Some(true)
|
||||
}
|
||||
}
|
||||
|
||||
private def showroundstatusmethod(event: ShowRoundStatus): Option[Boolean] = {
|
||||
event.status match {
|
||||
case SHOW_TURN =>
|
||||
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
|
||||
None
|
||||
} else {
|
||||
println(s"It's ${event.objects.head.asInstanceOf[AbstractPlayer].name} turn.")
|
||||
Some(true)
|
||||
}
|
||||
case SHOW_START_ROUND =>
|
||||
clear()
|
||||
println(s"Starting a new round. The trump suit is ${event.currentRound.trumpSuit}.")
|
||||
output = output :+ Html("<br><br>")
|
||||
Some(true)
|
||||
case WON_ROUND =>
|
||||
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
|
||||
None
|
||||
} else {
|
||||
println(s"${event.objects.head.asInstanceOf[AbstractPlayer].name} won the round.")
|
||||
Some(true)
|
||||
}
|
||||
case PLAYERS_OUT =>
|
||||
println("The following players are out of the game:")
|
||||
event.currentRound.playersout.foreach(p => {
|
||||
println(p.name)
|
||||
})
|
||||
Some(true)
|
||||
}
|
||||
}
|
||||
|
||||
private def showerrstatmet(event: ShowErrorStatus): Option[Boolean] = {
|
||||
event.status match {
|
||||
case INVALID_NUMBER =>
|
||||
println("Please enter a valid number.")
|
||||
Some(true)
|
||||
case NOT_A_NUMBER =>
|
||||
println("Please enter a number.")
|
||||
Some(true)
|
||||
case INVALID_INPUT =>
|
||||
println("Please enter a valid input")
|
||||
Some(true)
|
||||
case INVALID_NUMBER_OF_PLAYERS =>
|
||||
println("Please enter at least two names.")
|
||||
Some(true)
|
||||
case IDENTICAL_NAMES =>
|
||||
println("Please enter unique names.")
|
||||
Some(true)
|
||||
case INVALID_NAME_FORMAT =>
|
||||
println("Please enter valid names. Those can not be empty, shorter than 2 or longer then 10 characters.")
|
||||
Some(true)
|
||||
case WRONG_CARD =>
|
||||
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[Card]) {
|
||||
None
|
||||
} else {
|
||||
println(f"You have to play a card of suit: ${event.objects.head.asInstanceOf[Card].suit}\n")
|
||||
Some(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private def showcurtrevmet(event: ShowCurrentTrickEvent): Option[Boolean] = {
|
||||
clear()
|
||||
val sb = new StringBuilder()
|
||||
sb.append("Current Trick:\n")
|
||||
sb.append("Trump-Suit: " + event.round.trumpSuit + "\n")
|
||||
if (event.trick.firstCard.isDefined) {
|
||||
sb.append(s"Suit to play: ${event.trick.firstCard.get.suit}\n")
|
||||
}
|
||||
for ((card, player) <- event.trick.cards) {
|
||||
sb.append(s"${player.name} played ${card.toString}\n")
|
||||
}
|
||||
println(sb.toString())
|
||||
Some(true)
|
||||
}
|
||||
|
||||
private def println(s: String): Unit = {
|
||||
var html = List[Html]()
|
||||
for (line <- s.split("\n")) {
|
||||
html = html :+ Html(line)
|
||||
html = html :+ Html("<br>")
|
||||
}
|
||||
output = output :++ html
|
||||
}
|
||||
|
||||
private def println(): Unit = {
|
||||
output = output :+ Html("<br>")
|
||||
}
|
||||
|
||||
object WebUICards {
|
||||
def renderCardAsString(card: Card): Vector[String] = {
|
||||
val lines = "│ │"
|
||||
if (card.cardValue == CardValue.Ten) {
|
||||
return Vector(
|
||||
s"┌─────────┐",
|
||||
s"│${card.cardValue.cardType()} │",
|
||||
lines,
|
||||
s"│ ${card.suit.cardType()} │",
|
||||
lines,
|
||||
s"│ ${card.cardValue.cardType()}│",
|
||||
s"└─────────┘"
|
||||
)
|
||||
}
|
||||
Vector(
|
||||
s"┌─────────┐",
|
||||
s"│${card.cardValue.cardType()} │",
|
||||
lines,
|
||||
s"│ ${card.suit.cardType()} │",
|
||||
lines,
|
||||
s"│ ${card.cardValue.cardType()}│",
|
||||
s"└─────────┘"
|
||||
)
|
||||
}
|
||||
|
||||
def renderHandEvent(hand: Hand): List[Html] = {
|
||||
hand.cards.map(WebUIUtils.cardtoImage)
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic)
|
||||
|
||||
@main("Ingame") {
|
||||
<div id="ingame">
|
||||
<h1>Knockout Whist</h1>
|
||||
<div id="nextPlayers">
|
||||
<p>Next Player:</p>
|
||||
<p>@logic.getPlayerQueue.get.duplicate().nextPlayer()</p>
|
||||
</div>
|
||||
<div id="firstCard">
|
||||
<div id="trumpsuit">
|
||||
<p>Trumpsuit: </p>
|
||||
<p>@logic.getCurrentRound.get.trumpSuit</p>
|
||||
</div>
|
||||
<div id="firstCardObject">
|
||||
<p>First Card</p>
|
||||
@if(logic.getCurrentTrick.get.firstCard != None) {
|
||||
@util.WebUIUtils.cardtoImage(logic.getCurrentTrick.get.firstCard.get)
|
||||
} else {
|
||||
@views.html.output.card.apply("images/cards/1B.png")("Blank Card")
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>@logic.getCurrentPlayer.get has to play a card!</p>
|
||||
@if(!logic.getCurrentTrick.get.cards.isEmpty) {
|
||||
<p>Cards played</p>
|
||||
} else {
|
||||
<p id="invisible">Cards played</p>
|
||||
}
|
||||
|
||||
<div id="cardsplayed">
|
||||
@for((cardplayed, player) <- logic.getCurrentTrick.get.cards) {
|
||||
<div id="playedcardplayer">
|
||||
<p>@player</p>
|
||||
@util.WebUIUtils.cardtoImage(cardplayed)
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
|
||||
<p>Your cards</p>
|
||||
<div id="playercards">
|
||||
@for(card <- player.currentHand().get.cards) {
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
}
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
}
|
||||
@@ -13,8 +13,106 @@
|
||||
<title>@title</title>
|
||||
<link rel="stylesheet" media="screen" href="@routes.Assets.versioned("stylesheets/main.css")">
|
||||
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
|
||||
<style>
|
||||
body {
|
||||
background-image: url("@routes.Assets.versioned("images/background.png")");
|
||||
}
|
||||
html, body {
|
||||
height: 100vh;
|
||||
margin: 0;
|
||||
}
|
||||
#sessions {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#sessions a, h1, p {
|
||||
color: white;
|
||||
font-size: 40px;
|
||||
font-family: Arial;
|
||||
}
|
||||
#ingame {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
height: 100%;
|
||||
}
|
||||
#playercards {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
height: 20%
|
||||
}
|
||||
#cardsplayed {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
height: 10%;
|
||||
min-height: 10%
|
||||
}
|
||||
#playedcardplayer {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
#playedcardplayer p {
|
||||
font-size: 12px;
|
||||
height: 4%;
|
||||
}
|
||||
#playedcardplayer img {
|
||||
height: 90%;
|
||||
}
|
||||
|
||||
#firstCard {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
height: 20%;
|
||||
width: 100%;
|
||||
justify-content: space-between;
|
||||
}
|
||||
#firstCardObject {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
margin-right: 4%;
|
||||
}
|
||||
#firstCardObject img{
|
||||
height: 90%;
|
||||
}
|
||||
#firstCardObject p{
|
||||
height: 10%;
|
||||
font-size: 20px;
|
||||
|
||||
}
|
||||
#trumpsuit {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-left: 4%;
|
||||
}
|
||||
#nextPlayers {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
height: 0%;
|
||||
}
|
||||
#nextPlayers p {
|
||||
margin-top: 0px;
|
||||
margin-bottom: 0px;
|
||||
}
|
||||
#invisible {
|
||||
visibility: hidden;
|
||||
}
|
||||
#selecttrumpsuit {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
height: 100%;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
@* And here's where we render the `Html` object containing
|
||||
* the page content. *@
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic)
|
||||
|
||||
@main("Selecting Trumpsuit...") {
|
||||
<div id="selecttrumpsuit">
|
||||
@if(player.equals(logic.getCurrentMatch.get.roundlist.last.winner.get)) {
|
||||
<h1>Knockout Whist</h1>
|
||||
<p>You (@player.toString) have won the last round! Select a trumpsuit for the next round!</p>
|
||||
<p>Available trumpsuits are displayed below:</p>
|
||||
<div id="playercards">
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
|
||||
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
|
||||
</div>
|
||||
<p>Your cards</p>
|
||||
|
||||
<div id="playercards">
|
||||
@for(card <- player.currentHand().get.cards) {
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
}
|
||||
</div>
|
||||
} else {
|
||||
<h1>Knockout Whist</h1>
|
||||
<p>@player.toString is choosing a trumpsuit. Starting new round when @player.toString picked a trumpsuit...</p>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
@@ -2,6 +2,8 @@
|
||||
|
||||
@main("Sessions") {
|
||||
<div id="sessions">
|
||||
<h1>Knockout Whist sessions</h1>
|
||||
<p>Please select your session to jump inside the game!</p>
|
||||
@for(line <- toRender) {
|
||||
<a href="@routes.HomeController.ingame(line)">@line</a><br>
|
||||
}
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic)
|
||||
|
||||
@main("Tie") {
|
||||
<div id="tie">
|
||||
<h1>Knockout Whist</h1>
|
||||
<p>The last Round was tied between
|
||||
@for(players <- logic.playerTieLogic.getTiedPlayers) {
|
||||
@players
|
||||
}
|
||||
</p>
|
||||
@if(player.equals(logic.playerTieLogic.currentTiePlayer())) {
|
||||
<p>Pick a card between 1 and @logic.playerTieLogic.highestAllowedNumber()! The resulting card will be your card for the cut.</p>
|
||||
} else {
|
||||
<p>@logic.playerTieLogic.currentTiePlayer() is currently picking his number for the cut.</p>
|
||||
<p>Currently picked Cards:</p>
|
||||
<div id="cardsplayed">
|
||||
@for((player, card) <- logic.playerTieLogic.getSelectedCard) {
|
||||
<div id="playedcardplayer">
|
||||
<p>@player</p>
|
||||
@util.WebUIUtils.cardtoImage(card)
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
</div>
|
||||
}
|
||||
Reference in New Issue
Block a user