feat(websocket)!: Implement WebSocket connection and event handling

This commit is contained in:
2025-11-22 18:32:28 +01:00
parent 09cc96141d
commit ba373f91e9
25 changed files with 420 additions and 80 deletions

View File

@@ -2,13 +2,19 @@ package model.sessions
import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent}
import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby
import model.users.User
import org.apache.pekko.actor.{Actor, ActorRef}
import play.api.libs.json.{JsObject, JsValue, Json}
import util.WebsocketEventMapper
import java.util.UUID
import java.util.concurrent.locks.{Lock, ReentrantLock}
import java.util.concurrent.locks.ReentrantLock
import scala.util.{Failure, Success, Try}
class UserSession(val user: User, val host: Boolean) extends PlayerSession {
class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) extends PlayerSession {
var canInteract: Option[InteractionType] = None
var websocketActor: Option[UserWebsocketActor] = None
val lock: ReentrantLock = ReentrantLock()
override def updatePlayer(event: SimpleEvent): Unit = {
@@ -31,5 +37,17 @@ class UserSession(val user: User, val host: Boolean) extends PlayerSession {
def resetCanInteract(): Unit = {
canInteract = None
}
def handleWebResponse(eventType: String, data: JsObject): Unit = {
lock.lock()
Try {
eventType match {
case "Ping" =>
// No action needed for Ping
()
}
}
lock.unlock()
}
}