feat(websocket)!: Implement WebSocket connection and event handling
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@@ -12,10 +12,10 @@
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<h4 class="fw-semibold mb-1">Current Player</h4>
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<p class="fs-5 text-primary" id="current-player-name">@gamelobby.getLogic.getCurrentPlayer.get.name</p>
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@if(!TrickUtil.isOver(gamelobby.getLogic.getCurrentMatch.get, gamelobby.getLogic.getPlayerQueue.get)) {
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<h4 class="fw-semibold mb-1">Next Player</h4>
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@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
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<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
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}
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<h4 class="fw-semibold mb-1">Next Player</h4>
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@for(nextplayer <- gamelobby.getLogic.getPlayerQueue.get.duplicate()) {
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<p class="fs-5 text-primary" id="next-player-name">@nextplayer</p>
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}
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}
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</div>
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@@ -30,21 +30,22 @@
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</div>
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@for(player <- gamelobby.getLogic.getPlayerQueue.get.toList.sortBy { p =>
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-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
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-(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(p) }.size)
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}) {
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<div class="d-flex justify-content-between score-row pt-1">
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<div style="width: 50%" class="text-truncate">@player.name</div>
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<div style="width: 50%">
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<div class="d-flex justify-content-between score-row pt-1">
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<div style="width: 50%" class="text-truncate">@player.name</div>
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<div style="width: 50%">
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@(gamelobby.getLogic.getCurrentRound.get.tricklist.filter { trick => trick.winner.contains(player) }.size)
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</div>
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</div>
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</div>
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}
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</div>
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<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container">
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@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
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@for((cardplayed, player) <- gamelobby.getLogic.getCurrentTrick.get.cards) {
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<div class="col-auto">
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<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem; backdrop-filter: blur(4px);">
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<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
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backdrop-filter: blur(4px);">
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<div class="p-2">
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@util.WebUIUtils.cardtoImage(cardplayed) width="100%"/>
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</div>
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@@ -53,7 +54,7 @@
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</div>
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</div>
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</div>
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}
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}
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</div>
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</div>
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<div class="col-4 mt-5 text-end">
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@@ -62,31 +63,35 @@
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<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
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<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
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@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
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@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get) width="80px"/>
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} else {
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@if(gamelobby.getLogic.getCurrentTrick.get.firstCard.isDefined) {
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@util.WebUIUtils.cardtoImage(gamelobby.getLogic.getCurrentTrick.get.firstCard.get)
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width="80px"/>
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} else {
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@views.html.render.card.apply("images/cards/1B.png")("Blank Card") width="80px"/>
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}
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}
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</div>
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</div>
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</div>
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<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
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<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
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margin-left: 0;
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margin-right: 0;">
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<div class="row justify-content-center ingame-cards-slide @{
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!gamelobby.logic.getCurrentPlayer.contains(player) ? "inactive" |: ""
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}" id="card-slide">
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@for(i <- player.currentHand().get.cards.indices) {
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@for(i <- player.currentHand().get.cards.indices) {
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<div class="col-auto handcard" style="border-radius: 6px">
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-card-id="@i" style="border-radius: 6px" onclick="handlePlayCard(this, '@gamelobby.id', '@player.isInDogLife')">
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@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
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</div>
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@if(player.isInDogLife) {
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<div class="mt-2">
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<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">Skip Dog Life</button>
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<button class="btn btn-danger" onclick="handleSkipDogLife(this, '@gamelobby.id')">
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Skip Dog Life</button>
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</div>
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}
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</div>
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}
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}
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</div>
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</div>
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</div>
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@@ -104,5 +109,5 @@
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});
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}
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waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
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connectWebSocket()
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connectWebSocket()
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</script>
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