feat(websocket)!: Implement WebSocket connection and event handling
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@@ -18,35 +18,40 @@
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<div class="row justify-content-center col-auto mb-5">
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<div class="col-auto handcard">
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades)) width="120px" style="border-radius: 6px"/>
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
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width="120px" style="border-radius: 6px"/>
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</div>
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</div>
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<div class="col-auto handcard">
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts)) width="120px" style="border-radius: 6px"/>
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
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width="120px" style="border-radius: 6px"/>
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</div>
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</div>
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<div class="col-auto handcard">
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds)) width="120px" style="border-radius: 6px"/>
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
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width="120px" style="border-radius: 6px"/>
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</div>
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</div>
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<div class="col-auto handcard">
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<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this, '@gamelobby.id')">
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs)) width="120px" style="border-radius: 6px"/>
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@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
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width="120px" style="border-radius: 6px"/>
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</div>
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</div>
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</div>
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<div class="row justify-content-center ingame-cards-slide" id="card-slide">
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@for(i <- player.currentHand().get.cards.indices) {
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<div class="col-auto" style="border-radius: 6px">
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@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
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</div>
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}
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@for(i <- player.currentHand().get.cards.indices) {
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<div class="col-auto" style="border-radius: 6px">
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@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
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</div>
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}
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</div>
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} else {
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<div class="alert alert-warning" role="alert" aria-live="polite">
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@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name is choosing a trumpsuit. The new round will start once a suit is picked.
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@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
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is choosing a trumpsuit. The new round will start once a suit is picked.
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</div>
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}
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</div>
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@@ -68,5 +73,5 @@
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});
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}
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waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
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connectWebSocket()
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connectWebSocket()
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</script>
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