feat(websocket)!: Implement WebSocket connection and event handling
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@@ -14,7 +14,8 @@
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</div>
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<div class="row">
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<div class="col">
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<div class="p-3 text-center fs-4" id="playerAmount">Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
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<div class="p-3 text-center fs-4" id="playerAmount">
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Playeramount: @gamelobby.getPlayers.size / @gamelobby.maxPlayers</div>
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</div>
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</div>
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<div class="row justify-content-center align-items-center flex-grow-1">
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@@ -30,7 +31,8 @@
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<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
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} else {
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<h5 class="card-title">@playersession.name</h5>
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<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">Remove</div>
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<div class="btn btn-danger" onclick="removePlayer('@gamelobby.id', '@playersession.id')">
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Remove</div>
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}
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</div>
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</div>
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@@ -78,5 +80,5 @@
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});
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}
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waitForFunction("pollForUpdates").then(fn => fn('@gamelobby.id'));
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connectWebSocket()
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connectWebSocket()
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</script>
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