feat(websocket)!: Implement WebSocket connection and event handling

This commit is contained in:
2025-11-23 16:10:55 +01:00
parent ba373f91e9
commit c705e31a6d
38 changed files with 2176 additions and 2786 deletions

View File

@@ -5,46 +5,48 @@
<!DOCTYPE configuration>
<configuration>
<import class="ch.qos.logback.classic.encoder.PatternLayoutEncoder"/>
<import class="ch.qos.logback.classic.AsyncAppender"/>
<import class="ch.qos.logback.core.FileAppender"/>
<import class="ch.qos.logback.core.ConsoleAppender"/>
<import class="ch.qos.logback.classic.encoder.PatternLayoutEncoder" />
<import class="ch.qos.logback.classic.AsyncAppender" />
<import class="ch.qos.logback.core.FileAppender" />
<import class="ch.qos.logback.core.ConsoleAppender" />
<appender name="FILE" class="FileAppender">
<file>${application.home:-.}/logs/application.log</file>
<encoder class="PatternLayoutEncoder">
<charset>UTF-8</charset>
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n</pattern>
</encoder>
</appender>
<appender name="FILE" class="FileAppender">
<file>${application.home:-.}/logs/application.log</file>
<encoder class="PatternLayoutEncoder">
<charset>UTF-8</charset>
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n
</pattern>
</encoder>
</appender>
<appender name="STDOUT" class="ConsoleAppender">
<!--
On Windows, enabling Jansi is recommended to benefit from color code interpretation on DOS command prompts,
which otherwise risk being sent ANSI escape sequences that they cannot interpret.
See https://logback.qos.ch/manual/layouts.html#coloring
-->
<!-- <withJansi>true</withJansi> -->
<encoder class="PatternLayoutEncoder">
<charset>UTF-8</charset>
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n</pattern>
</encoder>
</appender>
<appender name="STDOUT" class="ConsoleAppender">
<!--
On Windows, enabling Jansi is recommended to benefit from color code interpretation on DOS command prompts,
which otherwise risk being sent ANSI escape sequences that they cannot interpret.
See https://logback.qos.ch/manual/layouts.html#coloring
-->
<!-- <withJansi>true</withJansi> -->
<encoder class="PatternLayoutEncoder">
<charset>UTF-8</charset>
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n
</pattern>
</encoder>
</appender>
<appender name="ASYNCFILE" class="AsyncAppender">
<appender-ref ref="FILE"/>
</appender>
<appender name="ASYNCFILE" class="AsyncAppender">
<appender-ref ref="FILE" />
</appender>
<appender name="ASYNCSTDOUT" class="AsyncAppender">
<appender-ref ref="STDOUT"/>
</appender>
<appender name="ASYNCSTDOUT" class="AsyncAppender">
<appender-ref ref="STDOUT" />
</appender>
<logger name="play" level="INFO"/>
<logger name="application" level="DEBUG"/>
<logger name="play" level="INFO" />
<logger name="application" level="DEBUG" />
<root level="WARN">
<appender-ref ref="ASYNCFILE"/>
<appender-ref ref="ASYNCSTDOUT"/>
</root>
<root level="WARN">
<appender-ref ref="ASYNCFILE" />
<appender-ref ref="ASYNCSTDOUT" />
</root>
</configuration>

View File

@@ -4,41 +4,27 @@
# ~~~~
# For the javascript routing
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
# Primary routes
GET / controllers.MainMenuController.index()
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
GET / controllers.MainMenuController.index()
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
# Main menu routes
GET /mainmenu controllers.MainMenuController.mainMenu()
GET /rules controllers.MainMenuController.rules()
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
GET /mainmenu controllers.MainMenuController.mainMenu()
GET /rules controllers.MainMenuController.rules()
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
POST /createGame controllers.MainMenuController.createGame()
POST /joinGame controllers.MainMenuController.joinGame()
POST /createGame controllers.MainMenuController.createGame()
POST /joinGame controllers.MainMenuController.joinGame()
# User authentication routes
GET /login controllers.UserController.login()
POST /login controllers.UserController.login_Post()
GET /login controllers.UserController.login()
POST /login controllers.UserController.login_Post()
GET /logout controllers.UserController.logout()
GET /logout controllers.UserController.logout()
# In-game routes
GET /game/:id controllers.IngameController.game(id: String)
POST /game/:id/start controllers.IngameController.startGame(id: String)
POST /game/:id/kickPlayer/:playerToKick controllers.IngameController.kickPlayer(id: String, playerToKick: String)
POST /game/:id/trump controllers.IngameController.playTrump(id: String)
POST /game/:id/tie controllers.IngameController.playTie(id: String)
GET /game/:id/leaveGame controllers.IngameController.leaveGame(id: String)
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
POST /game/:id/dogPlayCard controllers.IngameController.playDogCard(id: String)
POST /game/:id/returnToLobby controllers.IngameController.returnToLobby(id: String)
# Polling
GET /polling/:gameId controllers.PollingController.polling(gameId: String)
GET /game/:id controllers.IngameController.game(id: String)
# Websocket
GET /websocket controllers.WebsocketController.socket()
GET /websocket controllers.WebsocketController.socket()