feat(game): implement tie resolution and enhance player interaction
43 [Subtask] UI looks better and improved
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@@ -320,7 +320,7 @@ class IngameController @Inject()(
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val session = g.getUserSession(request.user.id)
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optSession = Some(session)
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session.lock.lock()
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g.selectTie(g.getUserSession(request.user.id), tie.toInt)
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g.selectTie(g.getUserSession(request.user.id), tie.toInt - 1)
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}
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optSession.foreach(_.lock.unlock())
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if (result.isSuccess) {
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