feat(ui): Tie selection
Added a minimal ui for the tie selection. Tie selection gets sent to the server via websocket and gets response from it.
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@@ -36,7 +36,7 @@ object WebsocketEventMapper {
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// Register all custom mappers here
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registerCustomMapper(ReceivedHandEventMapper)
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registerCustomMapper(GameStateEventMapper)
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//registerCustomMapper(GameStateEventMapper)
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registerCustomMapper(CardPlayedEventMapper)
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registerCustomMapper(NewRoundEventMapper)
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registerCustomMapper(NewTrickEventMapper)
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@@ -50,10 +50,13 @@ object WebsocketEventMapper {
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def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
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val data: Option[JsValue] = if (specialMappers.contains(obj.id)) {
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println("TEST1")
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Some(specialMappers(obj.id).toJson(obj, session))
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}else {
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println("TEST2")
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None
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}
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println(s"This is getting sent to client: EVENT: ${obj.id}, STATE: ${session.gameLobby.getLogic.getCurrentState.toString}, STATEDATA: ${stateToJson(session)}, DATA: ${data}")
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Json.obj(
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"id" -> ("request-" + java.util.UUID.randomUUID().toString),
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"event" -> obj.id,
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