fix(ui): Websocket

Removed debug messages, reformatted methods
This commit is contained in:
LQ63
2025-11-27 08:27:40 +01:00
parent 998308d140
commit efda2961c8
3 changed files with 3 additions and 3 deletions

View File

@@ -2,7 +2,7 @@ package logic.game
import de.knockoutwhist.cards.{Hand, Suit}
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.control.GameState.{InGame, Lobby, MainMenu}
import de.knockoutwhist.control.GameState.{Lobby, MainMenu}
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed}
import de.knockoutwhist.events.player.PlayerEvent

View File

@@ -39,7 +39,7 @@ class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) e
canInteract = None
}
def handleWebResponse(eventType: String, data: JsObject, user: User, gameLobby: GameLobby): Unit = {
def handleWebResponse(eventType: String, data: JsObject): Unit = {
lock.lock()
val result = Try {
eventType match {

View File

@@ -77,7 +77,7 @@ class UserWebsocketActor(
val event = eventOpt.get
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
val result = Try {
session.handleWebResponse(event, data, session.user, session.gameLobby)
session.handleWebResponse(event, data)
}
if (result.isSuccess) {
transmitJsonToClient(Json.obj(